MacRumors

instagramlogoInstagram has awarded a security researcher a $6,000 bug bounty payout after he found photos and private direct messages on the platform's servers that he had deleted more than a year ago (via TechCrunch).

Saugat Pokharel discovered that his content hadn't been removed in October after downloading a copy of his data from the photo-sharing app. Instagram introduced the download option two years ago to comply with the European Union's data privacy GDPR regulations.

Instagram said the reason Pokharel's information had never been entirely removed from its servers was down to a bug that it's now fixed.

"The researcher reported an issue where someone's deleted Instagram images and messages would be included in a copy of their information if they used our Download Your Information tool on Instagram," a spokesperson for Instagram told TechCrunch. "We've fixed the issue and have seen no evidence of abuse. We thank the researcher for reporting this issue to us."

The issue is almost identical to one that Twitter fixed last year, in which a security researcher discovered years-old messages in a file from an archive of data from an account that was no longer active.

Although the retrieval of deleted data was bug-related in both cases, it's worth remembering that when you opt to delete content from social media accounts, it can still hang around on company servers for some time.

Twitter says that accounts that are deactivated and deleted are removed along with all of their data after 30 days, while Instagram says it takes about 90 days for deleted data to be fully removed from its systems.

Just hours after Apple removed Fortnite from the App Store, Google has also pulled the Fortnite app from its Google Play Store.

fortnite mobile 100 million hero
Epic made the same in-app changes in the Google version of the app that it made in the App Store version, allowing players to bypass Google’s in-app purchase system. Subverting the Play Store in-app purchase system is against Google’s rules. From Google’s guidelines:

Developers offering products within a game downloaded on Google Play or providing access to game content must use Google Play In-app Billing as the method of payment.

Google in a statement to The Verge said that it has policies about in-app purchases that are designed to keep the Play Store safe for users. The statement is very similar to Apple’s, in fact.

The open Android ecosystem lets developers distribute apps through multiple app stores. For game developers who choose to use the Play Store, we have consistent policies that are fair to developers and keep the store safe for users. While Fortnite remains available on Android, we can no longer make it available on Play because it violates our policies. However, we welcome the opportunity to continue our discussions with Epic and bring Fortnite back to Google Play.

According to The Verge, Google clarified that it has no issue with Epic distributing the game on Android devices through other channels, but the rules for the Play Store must be followed for the app to be available through it.

Even though the app has been removed from the Play Store, it can still be used on Android. Fortnite can be downloaded through the Epic Games app or through the Samsung Galaxy Store.

Update: ‌Epic Games‌ has also levied a lawsuit against Google for removing Fortnite from the Google Play Store.

North Dakota, Wyoming, and Alabama are all launching contact tracing apps that take advantage of Apple and Google's Exposure Notification API to cut down on the spread of the coronavirus, reports Reuters.

exposure notification cartoon
North Dakota's app, Care19 Alert, is launching today, while Wyoming plans to launch an app on Friday. Alabama's app, which has been in testing with university students and staff, will market its app statewide starting on Monday.

Virginia earlier in August became the first U.S. state to debut an app that uses the ‌Exposure Notification‌ API when it launched COVIDWISE. Virginia state department health official Jeff Stover told Reuters that 316,000 people have downloaded the app so far.

Washington and Pennsylvania are two other states that are expected to launch contact tracing apps that use the ‌Exposure Notification‌ API in the coming weeks. Right now, many of these apps are not designed to work across state lines, with North Dakota's app being the first in the U.S. to support the functionality.

The apps are designed to limit the spread of the coronavirus by using Bluetooth to track who people come into contact with. The idea is that when a person comes down with COVID-19, an alert can be sent out to everyone they were around so those people can quarantine and watch out for symptoms.

Multiple countries, including Switzerland, Latvia, Italy, Germany, Poland, Saudi Arabia, Ireland, Croatia, Denmark, and Canada have also launched apps that use the ‌Exposure Notification‌ API.

Note: Due to the political or social nature of the discussion regarding this topic, the discussion thread is located in our Political News forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

Spotify, which has also faced off with Apple over Apple's App Store policies and fees, today weighed in on Epic Games' fight with Apple over Fortnite's removal from the ‌App Store‌.

fortnite1984
Unsurprisingly, Spotify has sided with ‌Epic Games‌, applauding Epic's decision to "take a stand against Apple." From a statement provided to Recode's Peter Kafka:

We applaud Epic Games' decision to take a stand against Apple and shed further light on Apple's abuse of its dominant position. Apple's unfair practices have disadvantaged competitors and deprived consumers for far too long. The stakes for consumers and app developers large and small couldn't be higher and ensuring that the iOS platform operates competitively and fairly is an urgent task with far-reaching implications.

The fight between Apple and ‌Epic Games‌ heated up quickly over the course of the day. This morning, Epic added a feature to Fortnite that allowed players to purchase V-Bucks in the Fortnite app with a direct payment that skirted the ‌App Store‌ rules prohibiting developers from accepting payments outside of the in-app purchase system.

It turned out to be a planned change that sparked a rapid response from Apple. Hours after the direct payment option was added, Apple pulled the Fortnite app from the iOS ‌App Store‌.

Right after that happened, Epic announced a pre-prepared lawsuit against Apple, accusing Apple of being a "behemoth seeking to control markets, block competition, and stifle innovation" and imposing "anti-competitive restraints" and using "monopolistic practices in markets" against ‌‌App Store‌‌ developers.

‌Epic Games‌ also shared a "Nighteen Eighty-Fortnite" short as part of its swift and forceful PR campaign against Apple. The video, which is available on YouTube and in the Fortnite game, is based on Apple's iconic 1984 ad and calls on Fortnite players to "join the fight to stop 2020 from becoming 1984."


When the Fortnite app was removed from the ‌App Store‌, Apple in a statement to MacRumors said that Epic has benefited from "the ‌App Store‌ ecosystem" and its tools, testing, and distribution, and that Apple's guidelines "create a level playing field for all developers and make the store safe for all users."

It's not yet clear if Epic's lawsuit against Apple, which calls for "injunctive relief" for developers from Apple's ‌App Store‌ policies and fees, will be successful, but it does put ‌App Store‌ rules back in the spotlight at a time when Apple is already facing a U.S. antitrust investigation into the ‌App Store‌.

Apple and Spotify have also had public disputes in the past, with Spotify launching a complaint against Apple with the European Commission in 2019. Spotify has long been unhappy with the 15 to 30 percent cut that Apple takes from Spotify subscriptions, especially when Apple does not have to pay the same fees for Apple Music.

Apple has made concessions in its fight with Spotify, launching a feature that allows Siri to work with non-Apple Music services. With iOS 14, Apple is also allowing third-party music services like Spotify to work with the HomePod as an alternative to ‌Apple Music‌.

Samsung last week unveiled new flagship smartphones and the new bean-shaped Galaxy Buds Live, a set of wireless earbuds with Active Noise Cancellation that are designed to rival Apple's AirPods Pro. We got a set of the new Galaxy Buds Live and compared them to the ‌AirPods Pro‌ in our latest YouTube video.


Priced at $179, the Galaxy Buds Live have a unique look with a jelly bean-like design that matches the contour of the ears. We found them to be comfortable even for long periods of time, and the multiple ear tips available will allow them to work with most ear sizes.

Samsung added 12mm drivers to the Galaxy Buds Live along with three built-in microphones and a voice pickup unit, with the microphone quality demoed in the video above.

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When it comes to sound quality, the Galaxy Buds Live sound decent (and better than the AirPods), but the ‌AirPods Pro‌ win out with more balance and clarity. The Galaxy Buds Live have more noticeable bass, but it can cause songs to sound a bit muddy. Sound can be adjusted with equalizer settings available in the Galaxy Buds app, but we didn't see much of an improvement tinkering with these settings.

One of the main selling points of the Galaxy Buds Live is Active Noise Cancellation, a feature also offered in the ‌AirPods Pro‌, but the Galaxy Buds Live ANC functionality was mediocre, at least with our unit.

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It's hard to tell when ANC is enabled or disabled on the Galaxy Buds Live because the feature just doesn't seem to be blocking out much ambient noise. There's no comparison to the ‌AirPods Pro‌, which offer much better Active Noise Cancellation. It's better than no ANC at all, but it's so subtle that it can't compare to competing products.

There are several gestures available for the Galaxy Buds, which are similar to the gestures available on ‌AirPods Pro‌. One tap pauses, two taps skips a song, and three taps goes back. A long press can be set to turn Active Noise Cancellation on or off, activate Siri, or control the Volume.

galaxybudscase
The Galaxy Buds Live offer eight hours of battery life before needing to be recharged, while the ‌AirPods Pro‌ offer 4.5 hours of listening time. The square-shaped case that houses the Galaxy Buds Live and provides extra battery life is compact and pocketable, plus it has a USB-C port for charging. It adds an additional 21 hours of playback time, while Apple makes about 20 hours of additional battery life available with the ‌AirPods Pro‌ case. In total, the Galaxy Buds offer 29 hours of battery life while the ‌AirPods Pro‌ offer 24.

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Galaxy Buds Live have useful features for Samsung users, such as one tap pairing and seamless switching, but on an iPhone they function as standard Bluetooth earbuds. There's a Galaxy Buds app in the iOS App Store for connecting and to provide firmware updates and equalizer settings, but since these are designed for Samsung devices, Apple features are limited.

Galaxy Buds owners who have iPhones are going to want to download the app and update the Galaxy Buds Live software right away because we found the Active Noise Cancellation and gestures weren't working properly until an update was installed.

galaxybudscasevsairpodsprocase
Even with the less than stellar Active Noise Cancellation functionality, the Galaxy Buds Live sound decent, fit well, and are some of Samsung's best true wireless headphones. At $179, they're cheaper than the $250 ‌AirPods Pro‌, but if you're an ‌iPhone‌ user, you'd be better off with Apple's more expensive option.

Android users seeking a solid set of true wireless earbuds should take a look at the Galaxy Buds Live as a potential option.

Apple is planning to launch an Apple TV Channels bundle that features CBS All Access and Showtime at a discounted price, reports Bloomberg.

apple tv channels cbs
The bundle, which aims to spur usage of ‌Apple TV‌+ and the ‌Apple TV‌ Channels feature, will be priced at $9.99 per month. It is set to roll out as early as Monday, and will be available to those who have an ‌Apple TV‌+ subscription.

Apple already offers access to both CBS All Access and Showtime through ‌Apple TV‌ channels. On a standalone basis, CBS All Access is priced at $9.99 per month and Showtime is priced at $10.99 per month, so this will be a significant savings for those who choose to subscribe through the ‌Apple TV‌ app.

Introduced last year, Channels is an ‌Apple TV‌ app feature that lets Apple device users sign up for and watch various subscription television services right within the ‌Apple TV‌ app.

Users still need to pay for the streaming services, but without the hassle of downloading an app and signing up separately. Some of the Channels available in addition to CBS All Access and Showtime include Starz, Nickelodeon, Mubi, The History Channel Vault, Epix, Comedy Central Now, and more.

Channels is offered alongside ‌Apple TV‌+, Apple's $4.99 per month streaming service that houses Apple original content.

Tags: CBS, Showtime

Just hours after Epic Games introduced a new direct payment option for Fortnite that skirts Apple's in-app purchase rules, Apple has pulled the Fortnite app from the App Store.

fortniteappstore
Fortnite is no longer available for download on the iPhone or the iPad, and Apple provided a statement to MacRumors on Fortnite's removal:

Today, Epic Games took the unfortunate step of violating the App Store guidelines that are applied equally to every developer and designed to keep the store safe for our users. As a result their Fortnite app has been removed from the store. Epic enabled a feature in its app which was not reviewed or approved by Apple, and they did so with the express intent of violating the App Store guidelines regarding in-app payments that apply to every developer who sells digital goods or services.

Epic has had apps on the App Store for a decade, and have benefited from the App Store ecosystem - including it's tools, testing, and distribution that Apple provides to all developers. Epic agreed to the App Store terms and guidelines freely and we're glad they've built such a successful business on the App Store. The fact that their business interests now lead them to push for a special arrangement does not change the fact that these guidelines create a level playing field for all developers and make the store safe for all users. We will make every effort to work with Epic to resolve these violations so they can return Fortnite to the App Store.

This morning, ‌Epic Games‌ began letting players purchase 1,000 V-Bucks in the Fortnite app for $7.99, with the purchases going directly to ‌Epic Games‌ rather than using Apple's in-app purchase system.

At the time, it was not known if ‌Epic Games‌ had some kind of special permission from Apple to introduce such a feature as it is a clear violation of Apple's ‌App Store‌ rules surrounding in-app purchases. Given that the app has now been pulled from the ‌App Store‌, it appears that ‌Epic Games‌ willingly violated Apple's requirements by offering the direct payment plan.

Rule 3.1.1 of Apple's ‌App Store‌ guidelines states that apps that offer in-game currencies need to use the in-app purchase mechanism. Apps are prohibited from including buttons, links, or other calls to action that ask customers to use non-Apple approved payment methods.

3.1.1 In-App Purchase:
- If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, etc. Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase.

Epic Games made the direct payment option available in the in the United States, Canada, Australia, France, Germany, Spain, the United Kingdom, and other countries, and said that because apps that offer real-life goods and services like Uber and StubHub are not required to use Apple's in-app purchase mechanism, Fortnite should be entitled to the same treatment. ‌Epic Games‌ has also called Apple and Google's 30 percent commission on in-app purchases "exorbitant."

In response to Apple's statement and the removal of Fortnite from the ‌App Store‌, ‌Epic Games‌ announced a new Nineteen Eighty-Fortnite short premiering at 4:00 p.m. Eastern Time, which appears to be a riff on Apple's famous 1984 ad.


‌Epic Games‌' stand against Apple comes as Apple is facing a U.S. antitrust investigation over its ‌App Store‌ rules and policies and as Apple is recovering from another very public dispute over the "Hey" email app.

Update: ‌Epic Games‌ has filed a lawsuit against Apple for pulling Fortnite from the ‌App Store‌. [PDF]

In the filing, ‌Epic Games‌ accuses Apple of being a "the behemoth seeking to control markets, block competition, and stifle innovation" and imposing "anti-competitive restraints" and using "monopolistic practices in markets" against ‌App Store‌ developers.

Apple imposes unreasonable and unlawful restraints to completely monopolize both markets and prevent software developers from reaching the over one billion users of its mobile devices (e.g., iPhone and iPad) unless they go through a single store controlled by Apple, the App Store, where Apple exacts an oppressive 30% tax on the sale of every app. Apple also requires software developers who wish to sell digital in-app content to those consumers to use a single payment processing option offered by Apple, In-App Purchase, which likewise carries a 30% tax.

With the lawsuit, ‌Epic Games‌ says it is not aiming for a cash payout, but instead wants to secure "injunctive relief" in the iOS App distribution market and payment processing market for " hundreds of millions of consumers and tens of thousands, if not more, of third-party app developers."

Update 2: The Nineteen Eighty-Fortnite short is now available on the Fortnite YouTube channel, encouraging people to "join the fight to stop 2020 from becoming 1984." The ad is also available in Fortnite.


‌Epic Games‌ has also created an FAQ explaining the lawsuit it has filed against Apple and why ‌iPhone‌ and ‌iPad‌ users can't access the Fortnite app.

As a ban on WeChat and other apps originating in China looms, companies who do business in China and iPhone users in the country are concerned about how the ban could impact device sales and daily device usage.

apple wechat
It's still unclear whether the ban applies to the WeChat app only in the United States or if it will result in the removal of the WeChat app from iPhones across the globe. Tencent, which owns WeChat, said it believes the ban applies only in the U.S., but it is seeking clarity. The wording in the executive order is vague, banning any transaction that is related to WeChat, and it is up to the Commerce Department to work out the details.

A WeChat ban in the United States has the potential to cause a minor drop in sales, but a WeChat ban in China would be devastating for Apple as many Chinese ‌iPhone‌ users feel their devices would be useless without the WeChat app.

In a Weibo survey highlighted by Bloomberg, for example, 95 percent of the 1.2 million people who responded said they would switch to an Android smartphone over an ‌iPhone‌ rather than give up WeChat. WeChat has more than 1.2 billion monthly active users, many of them in China.

One user in Hong Kong, Kenny Ou, told Bloomberg that a WeChat ban would turn the ‌iPhone‌ into "electronic trash," while another, Sky Ding, said WeChat is so important that most Chinese users would prefer to swap phones. "My family in China are all used to WeChat and all our communication is on the platform," said Ding.

Many U.S. companies, including Apple, Ford, Walmart, and Disney have been aiming to convince the Trump administration not to ban WeChat. According to The Wall Street Journal, more than a dozen U.S companies raised concerns in a call with White House officials on Tuesday, with Apple included in the call.

"For those who don't live in China, they don't understand how vast the implications are if American companies aren't allowed to use it," said Craig Allen, president of the U.S.-China Business Council. "They are going to be held at a severe disadvantage to every competitor," he added.

In a recent note to investors, Apple analyst Ming-Chi Kuo said that global ‌iPhone‌ shipments could decline by 25 to 30 percent if Apple is forced to remove WeChat from its App Store worldwide. If WeChat is only removed from the U.S. ‌App Store‌, however, ‌iPhone‌ sales could be impacted by 3 to 6 percent.

The Trump administration is aiming to ban all U.S. transactions with ByteDance (which makes TikTok) and Tencent. The ban was announced on August 7 and there are 39 days left before it goes into effect.

Note: Due to the political or social nature of the discussion regarding this topic, the discussion thread is located in our Political News forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

Tag: WeChat

Back in 2018, it was revealed that noted YouTuber and former NASA engineer Mark Rober had been quietly working in Apple's special projects group on several projects related to virtual reality.

While Rober has since left his position at Apple, the company has continued to pursue patent applications based on his team's work, and a newly published application today relates to the team's efforts to create VR-based solutions for motion sickness experienced by riders in vehicles.

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The patent, which is titled "Immersive Virtual Display" and is a continuation of a previously filed one on the same topic, shows that Apple has made some changes to the technical claims of the patent, deleting the original 20 claims and adding 20 new ones in an ongoing attempt to protect the concepts developed by the team.

Apple's patent application describes a VR system for vehicles with multiple uses. Simply, the system would provide virtual views that match visual cues with the physical motions that a passenger experiences. The VR experience would be immersive, replacing the view of the real world with a virtual environment. In addition to the obvious opportunities for entertainment, this virtual environment would be able to adjust in real time to accommodate a passenger suffering from motion sickness.

The VR system, which could involve a headset or projection onto a window or other surface, would generate virtual content for providing a view of the virtual environment. Users would be able to select a simulated route from a different location based on the route from the real environment. To do this, the system would compare the turns and curves of the route in the other location to the turns and curves of the route in the real environment, and ensure that they at least partially match.

apple vr motion sickness patent
When this is not possible, the system would augment the simulation of the selected simulated route to ensure that it matches the real-world route. The motions and accelerations of the virtual content would therefore be synchronized with the real-world motions and accelerations of the vehicle. The vehicle itself would require a sensor to be coupled to it to facilitate this.

The filing explains that the vehicle's systems and controls could also be integrated with the VR system to provide physical effects with the virtual experience. The patent makes clear that this would include control of throttle, brakes, suspension, and steering. Furthermore, the fan speed, temperature, and direction of heating and air conditioning could also be changed to provide physical effects to the virtual experience. Plans for the inclusion of sound effects via the car's audio system are also included.

Simulated environments would be stereoscopic to create an illusion of depth, and adjust in real time to provide the illusion of the user moving within the scene. All of this would allow users to feel as if they were physically in a different environment.

The patent specifically outlines how slight changes to perceived motion in the simulated environment that differ from the motions of the real world would treat and prevent motion sickness. For example, visual cues that indicate flow past a passenger may be slowed down or sped up when compared to the actual speed or acceleration of the vehicle to mitigate sickness. In addition to adapting the mapping ratio to help prevent motion sickness, visual, sensory, and audio techniques may be used to increase the comfort passengers suffering from motion sickness.

The filing also refers to a potential mixed reality application of this technology, which may potentially indicate its use in the rumored Apple Glasses product. Alternately, the patent mentions use of this VR system in autonomous vehicles, which could refer to Apple's long-rumored vehicle project.

The patent application says that windows in vehicles are "inherently unsafe and not structurally sound, and add cost to vehicles." Providing a virtual view of the real environment or of a simulated environment would eliminate the need for windows in autonomous vehicles completely. The VR system could also provide passengers with the sensation that they are riding in a larger vehicle than its actual size, which the patent says "may provide passengers with a more pleasant and secure-feeling experience when riding in a small autonomous vehicle."

Apple files dozens of patents application weekly, but patent filings are not always indicative of Apple's immediate plans. Given the complexity and outlandish nature of this filing, it is very unlikely that any of the features outlined in it will come to market any time soon. Nonetheless, it offers insight into Apple's current areas of research and development.

Related Roundup: Apple Vision Pro
Buyer's Guide: Vision Pro (Buy Now)

Accessory company Nomad recently kicked off a new sale in celebration of its eighth birthday, with 30 percent off sitewide through Wednesday, August 19. In addition to this sitewide discount, every day of the sale Nomad will offer a select group of items at a steeper 40 percent discount.

nomad sitewide saleNote: MacRumors is an affiliate partner with Nomad. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.

Nomad sells leather cases for the iPhone 11, iPhone 11 Pro, iPhone 11 Pro Max, iPhone XS, iPhone XS Max, iPhone X, and iPhone XR. You'll also find cases for iPads and AirPods, Apple Watch bands, wireless chargers, Lightning and USB-C cables, and more.

Nomad's 8-Year Journey Sale

iPhone Cases

iPad Cases

AirPods Cases

Accessories

Keep up with all of this week's best discounts on Apple products and related accessories in our dedicated Apple Deals roundup.

Related Roundup: Apple Deals

Apple did not inform three large publishers about a change in iOS 14 and macOS Big Sur that directs users who tap on an Apple News+ story in Safari to the ‌Apple News‌ app instead of the publisher's website, according to Ad Age. The report claims that two of the publishers are evaluating whether to terminate their relationship with Apple News+ as a result of the change, but for now are taking a "wait-and-see approach."

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From the report:

Two of the executives at the publishers told Ad Age they receive decent traffic through their deal with Apple, but are now questioning how it will impact their bottom line, as they each have greater monetization opportunities through their owned properties.

In a statement shared with The Verge's Dieter Bohn earlier this week, Apple said that the change provides publishers with "increased engagement and revenue opportunities on Apple News," adding that users have the option to adjust their preference. On iOS 14, the toggle switch can be found in Settings > News > Open Web Links in News. On macOS Big Sur, open the Apple News app and click on News > Preferences… in the menu bar.

Apple is committed to creating the best experience for Apple News+ subscribers. This change offers subscribers seamless access to the content that is part of their News+ subscription right in the News app or publisher app, as well as providing publishers with increased engagement and revenue opportunities on Apple News. News+ subscribers can set their link preference in their News settings.

Publisher reception to Apple News has been mixed. In June, The New York Times pulled out of Apple News, noting that the service does not "align with its strategy of building direct relationships with paying readers." To the contrary, The Wall Street Journal this week said that its Apple News‌ partnership provides the publication with a "significantly new audience," including more women and young people.

Amazon has Apple's brand-new 27-inch iMac on sale this week in two configurations, representing some of the first notable discounts on the 2020 desktop computer.

2020 imac saleNote: MacRumors is an affiliate partner with Amazon. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.

Sales start with the Retina 5K 27-inch iMac with a 3.1GHz Intel Core i5 processor, 8GB RAM, and a 256GB SSD for $1,699.93, down from $1,799.00. This model is being sold by Expercom on Amazon.

Secondly, the Retina 5K 27-inch iMac with a 3.8GHz Intel Core i7 processor, 8GB RAM, and a 512GB SSD is on sale for $2,251.88, down from $2,299.00.

Both of these discounts are Amazon all-time-lows, and they're currently beating the prices seen at retailers like B&H Photo and Best Buy. Apple launched the new iMacs earlier this month, introducing 10th-generation Intel processors, more RAM, more SSD storage, faster AMD GPUs, and True Tone support for the Retina displays.

You can keep track of ongoing sales on Apple's iMac line by visiting our Best iMac Deals guide. There, we note the best iMac offers from Amazon, Adorama, B&H Photo, and other retailers, so be sure to check back often if you're shopping for an iMac for the first time, or thinking of upgrading.

Related Roundup: Apple Deals

Epic Games today announced that it has introduced a new direct payment option in the Fortnite app for iPhone and iPad, allowing players to purchase 1000 V-Bucks for $7.99 rather than $9.99 through Apple's in-app purchase mechanism.

fortnite direct payment ios
It is unclear how Epic Games is managing to offer this option, as Apple's App Store Review Guidelines indicate that apps offering in-game currencies must use Apple's in-app purchase mechanism. Apps are also not allowed to include buttons, links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase:

3.1.1 In-App Purchase:
- If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, etc. Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase.

The direct payment option is available in the United States, Canada, Australia, France, Germany, Spain, the United Kingdom, and many other countries.

In a FAQ, Epic Games described Apple's and Google's 30 percent commission on in-app purchases as "exorbitant," leading it to introduce this alternate payment system so that it can offer the same permanent discount of up to 20 percent on V-Bucks that it is now offering to players on the PlayStation 4, Xbox One, Nintendo Switch, Mac, and PC.

Epic Games notes that apps that offer real-life goods and services like Uber and StubHub are not required to use Apple's in-app purchase mechanism, and it believes that Fortnite is entitled to receive this same treatment:

Thousands of apps on the App Store approved by Apple accept direct payments, including commonly used apps like Amazon, Grubhub, Nike SNKRS, Best Buy, DoorDash, Fandango, McDonalds, Uber, Lyft, and StubHub. We think all developers should be free to support direct payments in all apps. In operating Fortnite on open platforms and operating the Epic Games Store, Epic has processed over $1,600,000,000 of direct payments successfully, and uses industry trusted encryption and security measures to protect customer transactions.

Clearly Apple and Google acknowledge that third party payment services are safe and acceptable for goods and services. Epic direct payment simply offers players the same kinds of payment options as these other apps.

The move will certainly add fuel to the fire as the App Store faces anti-trust scrutiny in both the United States and Europe.

Update: Fortnite is no longer available on the App Store as of Thursday afternoon.

Apple plans to launch a fitness subscription service, according to Bloomberg's Mark Gurman, as part of an upcoming "Apple One" subscription service bundle.

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Icons representing some of the exercises in the fitness subscription service

The service would offer virtual fitness and workout classes via an app for iPhone, iPad, and Apple TV. This would rival existing virtual classes services provided by Nike and Peloton. Peloton shares reportedly dipped 4.7 percent in early Thursday trading after the report was published, while Apple was up just less than one percent. The fitness service is expected to be bundled with other Apple subscription services in Apple One.

In March, MacRumors discovered a new fitness app hidden within iOS 14 code for ‌iPhone‌, Apple Watch, and ‌Apple TV‌, titled with the codename "Seymour." The app was found to be separate from the existing Activity app. Gurman has today confirmed the identity of the "Seymour" app discovered by MacRumors as the upcoming fitness subscription service. The app may be named "Fit" or "Fitness" when released.

MacRumors found that the app will offer a wide range of activity types, including indoor running, cycling, rowing, stretching, core training, strength training, outdoor walking, dance, and yoga. The app is designed to let users download guided fitness-related videos that will walk them through various workouts and activities. Apple Watch appears to be used in the app to track progress through each workout routine, similar to how Apple Watch can track existing fitness activities through the Activity app.

The new fitness subscription service and accompanying app is likely to launch alongside ‌Apple One‌ in October.

Apple will launch a new range of subscription service bundles called "Apple One" as soon as October, according to a new report by Bloomberg's Mark Gurman.

Apple Services Bundle

The series of bundles would allow customers to subscribe to several Apple digital services together. This is expected to result in a lower monthly price than when the services are subscribed to individually. Bloomberg reports that the ‌Apple One‌ subscription bundles are planned to launch in October alongside new iPhone models.

Gurman explains that there will be different ‌Apple One‌ subscription tiers. A basic package will include just Apple Music and Apple TV+, while a more expensive variation will add Apple Arcade. The next tier up will add Apple News+, followed by a more expensive bundle featuring iCloud storage. ‌Apple One‌ is not expected to include AppleCare support.

Apple is also believed to be developing a new service for virtual fitness classes that can be used via an app for the ‌iPhone‌, iPad, and ‌Apple TV‌. The fitness service will be offered in the higher-end subscription bundle. Currently codenamed "Seymour" internally, the workout service would be set to rival virtual classes offered by the likes of Nike.

‌Apple One‌ will work with Apple's Family Sharing system that provides access for as many as six people. The bundles are expected to save customers around $2 to upwards of $5 a month, depending on the specific bundle chosen.

The motivation behind bundling subscription services would be to encourage customers to subscribe to multiple Apple services, generating more recurring revenue. ‌Apple News‌+ and ‌Apple TV‌+ in particular has not seen substantial growth, so bundling subscriptions would help to drive subscriber numbers. In late 2019, Apple experimented with creating a bundle of ‌Apple Music‌ and ‌Apple TV‌+ for students, with the latter being freely included.

Files found in iOS 13.5.5 referred to a "bundle offer" and a "bundle subscription." These files were not present in earlier versions of iOS. The files were said to be related to the "management system of Apple's own services subscriptions like ‌Apple News‌+." Apple has been rumored to be working on some kind of services bundle since 2018, and most of the rumors have indicated that the company will include ‌‌Apple Music‌‌, ‌‌Apple TV‌‌+, and ‌‌Apple News‌‌+ in the bundle offering.

Apple shipped approximately 15 million iPhones in the United States in the second quarter of 2020, according to a new report shared by Canalys, setting a new domestic record.

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Apple shipped 15 percent more iPhone 11 devices than last year's equivalent, ‌iPhone‌ XR. Most strikingly, iPhone SE was responsible for growing Apple's quarterly market share to 47 percent. Overall, Apple shipped 10 percent more devices compared to the same quarter of last year.

Vendors shipped 31.9 million smartphones in the United States in total. This represents a 5 percent year-on-year decline, but an 11 percent quarter-on-quarter increase. The reopening of manufacturing facilities in China at the end of March and retail stores reopening in May and June were key contributors to growth. Around 70 percent of smartphones shipped in the U.S. in the second quarter of 2020 were made in China, up 60 percent from the last quarter.

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5G adoption was low in the second quarter of 2020, but is expected to increase as more 5G-connected devices come to market in the coming months. Apple is expected to contribute to this drive for 5G adoption with the release of 5G-enabled iPhones this fall.

"As the coronavirus pandemic forced consumers to stay at home, 5G adoption in the U.S. failed to take off. Store closures and virus fears limited interaction with demonstration models, tight consumer budgets further constrained spending power, and with scarce 5G network coverage in American suburbia, consumers saw plenty of reasons to buy a 4G device instead," Canalys Analyst Vincent Thielke said. "Despite the lackluster 5G roll-out so far, strong carrier marketing in coming quarters will be instrumental in catalyzing a multi-year transition period from LTE to 5G."

Canalys also noted the "perpetual state of uncertainty" hanging over smartphone vendors due to an escalation of tensions between the U.S. and China, but explained that this largely does not affect Samsung and LG.

"The worsening relationship has resulted in extreme instability that has global onlookers eagerly awaiting November's presidential election. This may guide the U.S.-China trade war into a new phase of détente – or reignite flare-ups," Thielke explained.

Apple and Samsung together account for seven out of every 10 devices sold. The average price of a smartphone in the U.S. dropped 10 percent compared to last year, down to $503. Canalys found that distributors are increasing orders for ultra-low-end Android smartphones from lesser-known brands, such as Unimax and Wiko. Google and other Android brands are increasing their exposure to the low-end and mid-range segments, and in addition to the success of ‌iPhone SE‌, it appears that the sub-$400 segment is poised to gain more prominence.

Tags: 5G, Canalys, China

Apple last month confirmed that this year's iPhone 12 models will launch outside of their normal September timeframe and will be "available a few weeks later," which has led to speculation about when an event might be held.

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Leaker Jon Prosser, who sometimes shares accurate knowledge of Apple's plans, today said that Apple will hold its ‌iPhone‌ 12 event during the week of October 12, with preorders to take place later that week and shipments to start the week after that.

If these dates are accurate, Apple could hold an event on Tuesday, October 13, accepting preorders for new the lower-cost ‌iPhone‌ 12 models on October 16, and delivering the new devices starting on October 23.


There have been multiple rumors suggesting the possibility of a staggered release that will see some models launch before other models, which Prosser also says is the case. While the ‌iPhone‌ 12 models will ship in October, Prosser claims the ‌iPhone‌ 12 Pro models will not be available until an unspecified date in November.

Prosser also claims that Apple will release the Apple Watch Series 6 and an unspecified new iPad via press release during the week of September 7. It would be unusual for Apple to unveil the Apple Watch ahead of new iPhones because in past years, ‌iPhone‌ events have also included the Apple Watch.

Prosser says that this info is "in the system," but the staggered release date and the "uncertainty of final dates for the Pro models" means the dates could "slip/change." Last month, Prosser claimed that the ‌iPhone‌ 12 models and new iPads would launch in October.

While Prosser has in the past correctly predicted some of Apple's launch plans, he has also shared incorrect information. In June, he inaccurately claimed that Apple was planning to rename iOS to "iPhoneOS," and he shared images of what he claimed was Apple's AirPower charging mat, with those images later turning out to be a clone device that wasn't the ‌AirPower‌ at all.

Some of Prosser's claims have also been somewhat outlandish, such as his suggestion that Apple is working on a set of Steve Jobs heritage edition Apple Glasses modeled after the glasses that Jobs wore.

Related Roundups: Apple Watch 10, iPad Air
Related Forums: iPad, iPhone

The Wall Street Journal has been one of the few newspaper publishers to participate in Apple News+, and according to statements from the company's CEO, Robert Thomson, The ‌Wall Street Journal‌ has no plans to end its Apple partnership.

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As relayed by The New York Post, ‌Apple News‌ has brought the newspaper a "significantly new audience" that includes more women and younger people who might not otherwise read the WSJ.

"That Apple News partnership allows us to focus on that tier of content and bring in a significantly new audience that we would hope to graduate to a paid WSJ subscription over time," Thomson said in an earnings call last week. "And it is a genuinely different audience. It's actually, of late, more women than men. For The Wall Street Journal ­itself, it's more men than women."

Thomson's comments come a little over a month after The New York Times announced that it was ending its partnership with ‌Apple News‌ because the service does not "align with its strategy of building direct relationships with paying readers."

Articles from The New York Times no longer show up in the ‌Apple News‌ app, and the site has accused Apple of providing it "little control over business" and "little in the way of direct relationships with readers."

Apple has struggled to score deals with newspaper publishers for ‌Apple News‌+ and so far has sites like The ‌Wall Street Journal‌ and The Los Angeles Times on board.