Intel today introduced RealSense ID, a purpose-built hardware module that will bring Face ID-like facial authentication to the point-of-sale, smart door locks, access control points like gates, ATMs, airport kiosks, and more.
According to Intel, RealSense ID combines a depth sensor with a specialized neural network designed to deliver secure, accurate, and user-aware facial authentication, with all facial data processed locally and encrypted. RealSense ID adapts to users over time as their appearance changes, including facial hair and glasses, and the technology works in various lighting conditions for people with a wide range of heights or complexions.
Intel says RealSense ID has built-in "anti-spoofing technology" to protect against false entry attempts using photographs, videos, or masks, resulting in a one in a million false acceptance rate. This rate is in line with Face ID, as Apple claims that the probability that a random person in the population could look at someone else's iPhone and unlock it using Face ID is also approximately one in a million.
RealSense ID is only activated through user awareness and will not authenticate unless prompted by a pre-registered user, according to Intel. A built-in infrared illuminator allows for indoor or outdoor operation, day or night.
Samsung today announced its 2021 TV set lineup, debuting a range of new models that have some health-related capabilities. Samsung's 2021 QLED 8K and 4K models come with a "Smart Trainer" feature that's designed to transform the living room into a personal gym, similar to what Apple Fitness+ does.
The Smart Trainer option uses an added user-supplied camera to track and analyze your posture in real time while you workout, and Samsung says it's "just like a personal trainer." The Smart Trainer is designed to provide feedback on form, plus it counts reps and estimates calories burned.
Apple Fitness+ also uses the TV through an Apple TV to allow for in-home workouts, but it does not have the same camera functionality for monitoring form. It can, however, show progress through a linked Apple Watch that's displayed on the screen.
Engadget had a chance to try out the Smart Trainer feature, which is part of the Samsung Health app on the TV sets. Engadget said that the performance was "impressive," able to track the movements of jumping jacks and squats during a testing sequence. It's not clear how accurate Samsung's software is at judging form, but Engadget found it motivating.
At the end of my very short workout, the system displayed two rings with percentages showing how well I met the target number of reps and overall form. I tried the workout twice and both times my results were 100 percent on quantity, while I scored 96 and 98 percent on quality. While I still have doubts on how accurate the software is at judging form, the rings are definitely motivating and I feel the desire to close them next time.
Samsung Q70A models and higher-end models up to 8K will have this health functionality, and it will work with 24 workout videos at launch from partners that include Jillian Michaels, Obe Fitness, and barre3.
New television sets also include updated accessibility functionality such as caption moving, sign language zoom, and multi-output audio, and by 2022, Samsung will introduce an expanded Voice Guide.
Samsung's latest high-end TVs are "Neo QLED," which take advantage of Quantum Mini LED technology. These mini LEDs are 1/40 of the height of a traditional LED and offer increased luminance to make dark areas darker and bright areas brighter. Samsung is also using a Neo Quantum Processor to optimize picture quality to 4K and 8K output regardless of input quality. There's also a new Micro LED line available in 99 and 110-inch sizes.
Samsung today also said that it plans on "going green" with its TV business by reducing carbon footprint and improving energy efficiency, creating sustainable packaging designs, and releasing TVs with solar-powered remote controls that are charged by indoor light, outdoor light, or USB to eliminate AAA battery usage.
Jackery makes a range of battery pack options from those designed for iPhones and iPads to those that are much more powerful, useful in emergency situations, power outages, and when camping.
Jackery's Explorer 500 Portable Power Station is a middle tier 518Wh/144,000mAh portable battery that's expensive at $499.99, but also highly useful for keeping your necessary devices charged up when there's no other power source available.
Design
The Jackery Explorer 500 Portable Power Station is not your average battery pack - at just over 13 pounds, it's hefty and not something you're going to want to walk around with.
The E500 has a super rugged design that's going to hold up to abuse, which makes it perfect for camping and use outdoors. Both the shape and the ergonomic handle make it easy to carry, and though large, it has an attractive design.
It's made from a black plastic material with orange accents and fan vents on the side. There's a small LCD display on the front, which is one of the handiest features. You can press on the display button to see the current charge level, the power draw of any connected devices, and the input power.
Next to the display there's a small input port for charging, and below that, there are a series of ports. At the sides, there's another button that toggles on a built-in LED light as a flashlight feature, which is a nice addition.
Ports
There's a standard 110V AC port that support up to 500W and 1000W surge, two 12V/7A 6.5x1.4mm DC outputs, a 12V/10A car outlet, three 2.4A/5V USB-A ports, and a DC input for charging purposes.
The number of devices and cables that use USB-A is dwindling, and at this point, more of my electronics have USB-C cables than USB-A cables. I wish the Explorer 500 had USB-C ports available both for convenience and for charging devices like my MacBook without having to pull out a power adapter, but unfortunately there are no USB-C ports.
Aside from that, there are a good mix of ports available. The three USB-A ports can be used for your smaller devices that need minimal power, while the AC outlet works for just about anything.
As for the two 6.5x1.4mm DC output ports, I'm not sure most people are going to have devices able to take advantage of these. I do not. There is a 6mm DC to car cigarette lighter port converter that works with them, allowing for two car-compatible ports, but you will need to purchase this kind of adapter separately.
There are on/off switches for the DC, AC, and USB outputs, so these need to be turned on whenever you're charging something. Disabling them prevents power draw and keeps the battery in stasis so it's not draining. I haven't had the E500 long enough to test its ability to hold its battery over long periods of time, but it was able to maintain a charge for a week even when not in use.
Jackery recommends charging it up once every few months to ensure that it's ready in an emergency, so for the most part it can live tucked away in a closet until it's needed, as long as you remember to top it up now and then. The power to the ports is automatically disabled after 12 hours if the power usage is under 10 watts in order to conserve battery.
Charging
At 518Wh, the Jackery E500 has a good amount of power for everything from charging up electronics to powering appliances. How long each device lasts will depend on its power draw.
With my 15-inch MacBook Pro, I tested charging twice. The first time it took 20 percent of the battery to charge from zero to full, and the second time, it took 19 percent. So if you weren't using it for anything else, the E500 could charge a MacBook Pro to full about five times.
Charging my MacBook Pro to full took about two hours, which seems about full speed. I'm not 100 percent sure the LCD is giving me accurate watt levels when charging because it seemed to max out at about 75W and fluctuating at around 60 to 70W, while the MacBook Pro is capable of charging at 85W, but the charging didn't seem slow.
With my iPhone 11 Pro Max (the iPhone with the largest battery I have), it took three percent of the E500's battery to charge it up the first time I tested and four percent the second time, with the charge taking it from dead to full. Based on those metrics, I estimate that I could charge an iPhone 11 Pro Max about 29 times with the E500.
I tested the E500 with a Razer gaming laptop in use drawing around 150W on average, and it was able to last for a full four hours. I plugged in the laptop at 1:30 p.m. and the Jackery died at 5:40 p.m.
With my Dyson Air Purifier, I plugged it into the E500 at 12:00 p.m. and set it to medium, and it ran for 24 hours straight. When I finished this test, the E500 was still at 43 percent battery life, so for devices like fans and lights that have less power draw, it can work for quite some time.
I know the E500 is compatible with a wide range of little appliances like mini fridges, but I found out that a lot of my standard appliances draw too much power. My small Vornado heater, for example, is 750W/1000W depending on the power level, and my Vitamix blender is up to 1500W, so these aren't compatible.
Things that are compatible include the PlayStation 4/5, a Dyson fan, a Netgear router, and a television, so there are still a lot of options, but make sure what you want to use with the E500 is under 500W. For appliances that require more power, Jackery has the more expensive E1000, which is a better solution for higher-powered devices and usage over a longer period of time.
When charging devices that draw a lot of power, the fans in the E500 do come on at times. They're not super loud, but they're noticeable and similar to running a standard fan at about a medium setting in decibel level.
The E500 itself can be charged with a wall socket with the included power adapter that plugs into the input port, in a vehicle using the 12V port, or with a Solar Panel that Jackery sells as an add-on accessory. There's no charging method for this battery that's especially fast, which is one of the downsides to this charger. It takes about 7.5 hours to charge up to full using an AC adapter, and more than twice as long with the car adapter. Solar charging can be done in as little as 9.5 hours, but that depends on the conditions outside.
Note that passthrough charging is possible, so you can charge up devices that are plugged in while the E500 is plugged in to charge.
Solar Charger
Jackery sells a 100W Solar Panel alongside the Explorer 500, which uses the sun to charge it up so it can be used continually off grid. The SolarSaga Solar Panel is huge, which seems appropriate since this is a large battery.
Even though it's a little unwieldy, I appreciated the design of the SolarSaga. There's a handle that makes it easier to transport, and it folds in half. There's also a pouch on the back for storing the charging cable, which was convenient.
The SolarSaga connects to the E500 through a built-in DC cable that plugs into the Explorer, and it's simple to use. I just plugged it in and set up the panel using the included velcro-attached kickstands that let it be angled towards the sun. It took me all of two minutes to get it ready to charge.
Given that it's winter right now, we're not getting a whole lot of sun in Northern California, but I picked the day with the sunniest forecast for testing. I plugged in the SolarSaga in the morning, but I didn't see it charge over 20 percent over the course of the day nor did I max out its charging capabilities because it just wasn't sunny enough. In the most sun I could find during the winter, the SolarSaga was providing just about 60W, which would be enough to keep smaller appliances up and running.
If you want to get the full charging power out of the SolarSaga, you're going to need good, direct sunlight that's not obscured by trees or other objects, so keep that in mind.
You're going to have quicker charging times when there's full sun to take advantage of, so the usefulness of the solar charger depends on where you're taking it. For a sunny camping spot, it might be able to keep many of your smaller devices topped off over a week, and if you're getting a full sun all day, you'll have enough power for large devices, too.
Jackery says that it should take around 9.5 hours to charge the battery to full, but I assume that's in optimal sun conditions. You can also plug devices directly into the SolarSaga because it has a USB-C port and a USB-A port.
Bottom Line
Living through a pandemic, raging fires in California, and a tenuous election in 2020 has caused me to be more of a stockpiler than I was before and it's caused me to put more thought into being prepared for emergency situations, and I don't think I'm alone in that.
This is not the kind of tech-related product I would have paid a lot of attention to in 2019, but it's something practical that makes sense to have on hand for those worried about being ready for power outages and other emergency situations, or even those who have gotten into camping this year in an effort to get out of the house.
The Explorer 500 supplies enough power to keep several devices running for a day or multiple days with conservation, and it can even power a router for a few hours if you have a random outage, which is useful now that most of us are working from home and can't get things done without a power source.
It's an investment at its price point, but for those who have the need, this is a solid portable power station that's worth considering if you're in the market for one.
I will say that if you're planning to use this kind of battery every day for powering a camper or whatever else, you may want to explore one of the models with a higher capacity because the E500 doesn't have enough power to keep appliances up and running for more than a day depending on what you're charging up, and it also isn't powerful enough for higher watt devices.
Apple has reached an agreement to bring support for the Paris Metro system's Smart Navigo cards to Wallet, allowing users to roam Parisian public transport with just an iPhone or Apple Watch, according to a Le Parisien report.
After talks with Île-de-France-Mobilités, France's transport authority that coordinates the different transport companies operating in Paris, Apple is said to have reached an agreement for the Paris transport network's Smart Navigo card to work on iPhone or Apple Watch, including buses and the metro system, from February 2021. Neither Apple or Île-de-France-Mobilités has confirmed this as of yet.
Smart Navigo, the city's digital mobile transit card, was launched in September 2019, but its success was mired by the need for direct secure authentication with reader gates. This is also why Apple Pay cannot currently be implemented to pay for travel on readers, since it would skirt Navigo's authentication.
Smart Navigo currently works on some Android smartphones with chips for secure authentication and NFC, but it has reportedly been unable to work on iPhones due to Apple's ring-fencing of the Secure Enclave and NFC, which would provide the necessary authentication and transmission of data.
From February, users will apparently be able to add a Smart Navigo card to Apple Wallet, enabling an iPhone or Apple Watch to facilitate travel throughout the city. Users will also be able to pre-pay for metro tickets with Apple Pay, including a weekly or monthly pass, and add it to their Navigo card in Wallet. It is also said to support Apple's Express Transit Mode.
There have been reports that the need for secure authentication with Smart Navigo will be eliminated at some point in 2021, allowing Apple Pay to be used directly to traverse public transport networks as it does in London or New York, the latter of which recently completed its rollout of Apple Pay support.
Sonnet has today announced the eGPU Breakaway Puck Radeon RX 5500 XT and eGPU Breakaway Puck Radeon RX 5700 docks for Intel-based Macs, featuring increased performance, two USB ports, and support for the Apple Pro Display XDR.
eGPUs can significantly boost a computer's graphics performance by providing a more powerful graphics processor over a fast wired connection, and are often used when a computer's graphics performance is insufficient for demanding tasks such as video editing or gaming.
The eGPU Breakaway Puck Radeon RX 5500 XT and eGPU Breakaway Puck Radeon RX 5700 are the newest additions to Sonnet's popular series of portable all-in-one Thunderbolt 3 external graphics processing systems, some of which have been sold by the Apple Store in the past.
The two new models replace the now-discontinued eGFX Breakaway Puck Radeon RX 560 and Radeon RX 570 eGPUs, yet they retain the same form factor while delivering up to 300 percent more performance.
Each dock now includes two USB ports for connecting other devices and a second Thunderbolt 3 port to fully support Thunderbolt displays, including Apple's Pro Display XDR and the LG UltraFine 5K Display. Both eGPU Breakaway Puck models support up to three 4K, 60 Hz displays or one 6K and two 4K displays at the same time.
Sonnet says that its new eGPU docks are designed for professionals who need to run graphics-intensive applications on their Mac, with a focus on portability and external display connectivity, as well as quiet, reliable operation.
The eGPU Breakaway Puck Radeon RX 5500 XT and eGPU Breakaway Puck Radeon RX 5700 are available now from Sonnet for $599.99 and $899.99.
Following the second phase, the report claims that the glasses will go through a third phase of development a few months later. Upon completion of the prototype design, the wearable device is expected to go through a 6-9 month period for engineering verification. Apple is said to be focused on improving the device's weight and battery life, with Bloomberg's Mark Gurman having previously reported that the glasses will be lightweight.
Gurman claimed that Apple's glasses would overlay information such as text messages and maps in front of the wearer's eyes, and he also said that users will be able to control the glasses with Siri. His report said the glasses are unlikely to launch until 2023 at the earliest.
Apple has repeatedly referred to augmented reality as a "profound" technology. Apple is believed to be working on multiple AR/VR projects, including a headset with an App Store. In an internal meeting, Apple reportedly said the headset may be announced in 2021 and released in 2022, so it sounds like the headset will launch before the glasses.
We're tracking a few iPad Pro and iPad Air deals today, including up to $150 off the 2020 iPad Pro and up to $50 off the 2020 iPad Air. Prices on the iPad Pro start at $849.00 for the 256GB Wi-Fi model of the 11-inch iPad Pro, which is down from the original price of $899.00.
Note: MacRumors is an affiliate partner with Amazon. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.
In regards to the iPad Air, you can get the 64GB Wi-Fi model for $559.99, down from $599.00, but there will be shipping delays. Currently, Amazon is estimating the blue iPad Air to be in stock on January 22, but you can lock in the sale price today ahead of the shipping date.
For even more iPad deals, head to our full Best Deals guide for iPad. In that guide we track the best discounts online for iPad, iPad mini, iPad Air, and iPad Pro.
Apple is expected to release new 14-inch and 16-inch MacBook Pro models with Apple silicon in the second half of 2021, boosting Apple's market share of notebook CPUs to about 7%, according to Taiwanese research firm TrendForce.
TrendForce said that Intel faces increasing competitive pressure from both Apple and AMD in the CPU market and will need to deliver an "appropriate product strategy" in response. Last month, New York-based hedge fund Third Point urged Intel to take "immediate" action to restructure and curb the loss of talented chip designers.
Apple has today announced that New Year's Day saw a new single-day spending record of over $540 million on the App Store, as the company celebrated a number of highlights from its various services in 2020.
Recapping 2020, Apple announced that the year's most downloaded apps were Zoom and Disney+, and games on the App Store "became more popular than ever." Apple revealed that developers around the world have now earned more than $200 billion since the App Store was launched in 2008 from digital goods and services. Apple added that App Store customers spent $1.8 billion on digital goods and services over the week between Christmas Eve and New Year's Eve, driven largely by games.
2020 was also a "record year" for Apple Music. More than 90 percent of iOS 14 listeners have used new features such as "Listen Now" and "Autoplay," and engagement with Apple Music's real-time lyrics feature doubled last year.
Apple claims that the Apple TV app is now available on over one billion screens in over 100 countries and regions, aided by launches on launched on select LG, Sony, and VIZIO smart TVs, as well as PlayStation and Xbox consoles.
Apple teased its lineup for Apple TV+ in 2021, with second seasons of "Dickinson," "Servant," "For All Mankind," "The Morning Show," and "See," as well as brand new originals such as "Losing Alice," "Palmer," and "Cherry."
Other highlights include the fact that Apple Books saw "remarkable" growth of new customers in 2020 and now draws over 90 million active users every month. Apple Pay is now accepted by more than 90 percent of stores in the U.S., 85 percent of stores in the UK, and 99 percent of stores in Australia. The company also celebrated the success of the launch of Apple Fitness+ and featured the importance of delivering "curated world-class journalism" via Apple News.
WhatsApp's latest terms and privacy policy allows the popular messaging app to share a significant amount of user data with Facebook (via XDA Developers).
WhatsApp users are today receiving an in-app notice informing them about the app's updated terms of service and privacy policy. The notice gives an overview of the main three updates, covering how WhatsApp processes user data, how businesses can use Facebook-hosted services to store and manage their WhatsApp chats, and how WhatsApp will soon partner with Facebook to offer deeper integrations across all of the parent company's products.
The changes, which are set to take effect on February 8, 2021, are mandatory and users will not be able to continue using WhatsApp unless they accept the terms.
The new terms and privacy policy appear to build upon changes announced in July 2020, yet this previous update offered users the option to withhold their WhatsApp account information from being shared with Facebook. The latest update eliminates this option.
Users that agree to the updated terms will have their WhatsApp account registration and phone number, transaction data, service-related information, interaction information, mobile device information, IP address, and "other information identified... or obtained upon notice to you or based on your consent," shared with Facebook.
When explaining how Facebook will use this information, the policy states that shared data is used for "understanding how our services or theirs are used," "improving their services," "making suggestions for you," "personalizing features and content," and "showing relevant offers and ads across the Facebook Company Products."
The updated terms help WhatsApp to integrate more closely into Facebook's family of products, as it aims to provide a more coherent experience to users across services. While the changes help Facebook to achieve its larger goals, the high-level of data sharing that WhatsApp users will now be subject to may raise privacy concerns.
Last month, WhatsApp publicly protested Apple's requirement that developers submit information about what user data they collect for privacy labels on the App Store, saying that it could give its messaging app a competitive disadvantage.
Microsoft has started rolling out history and tab syncing features for its Edge browser, almost a year after the app's official release on Mac and Windows.
The new features enable users to sync all the web pages they've visited to every device on which they're signed into Edge, whether that's Mac, iOS, Windows, or Android.
The toggles for the two features in Settings -> Profiles -> Sync were previously greyed out, but users in the United Kingdom are starting to see them become accessible.
According to The Verge, the U.K. is one of the first markets to get the history and tab sync features, which will eventually come to more countries as the rollout expands.
Despite the lack of many sync features since its release, Microsoft Edge has won over many users with its frequent feature updates and tight integration of Microsoft's design language with the design language of macOS.
Samsung will be the exclusive supplier of LTPO OLED displays for the "Pro" models in Apple's iPhone 13 lineup later this year, according to TheElec.
Apple's rumored adoption of LTPO display technology would allow it to implement a 120Hz refresh rate on the higher end next-generation iPhones, as today's report notes:
Samsung Display will be the exclusive supplier used by Apple for organic light-emitting diode (OLED) panels used in the two highest tier models of its next iPhone, TheElec has learned.
Both models of iPhone 13 will use low-temperature polycrystalline oxide (LTPO) thin-film transistors (TFT) OLED panels made by Samsung Display.
Apple's iPhone 13 will have four models and all of them will use OLED panels. The top two models will use LTPO OLED that can support 120Hz refresh rate.
A previous report pegged both LG and Samsung to supply the technology to Apple for the iPhone 13. According to the latest report, however, LG will focus on increasing its capacity this year in order to start supplying next year, with Apple planning to use LTPO OLED displays for "all its iPhone models" in 2022.
Other reports have suggested the technology will be coming to at least two iPhone models in 2021, while display analyst Ross Young expects the "most important development" on the iPhone 13 Pro models to be the adoption of 120Hz-capable ProMotion displays with variable refresh rates, something that has only appeared on the iPad Pro so far.
Multiple rumors ahead of the launch of the iPhone 12 lineup suggested the high-end iPhone 12 Pro models could feature 120Hz ProMotion displays, but later in the rumor cycle, it became clear that this feature was delayed until 2021 due to battery life concerns.
Using LTPO technology would allow Apple to deliver a much more power-efficient backplane, which is responsible for turning individual pixels on and off on the display. Depending on how Apple decides to take things, the technology could pave the way for longer battery life or always-on display elements.
Apple Watch Series 5 and Series 6 models already use LTPO displays, which enables them to have the same up-to-18-hour battery life as earlier Apple Watch models despite having an always-on display.
Microsoft says it is shutting down augmented reality game "Minecraft Earth" in June 2021 due to the restricted movement and lack of social mingling brought about by the global health crisis.
First demoed at WWDC 2019 before launching in November the same year, "Minecraft Earth" gained plaudits for its use of AR to superimpose the game's collaborative creations onto the real world.
On Tuesday, however, Microsoft announced on its blog that the game will be discontinued on June 30 as the company re-allocates its resources "to other areas that provide value to the Minecraft community," given the present global situation.
Minecraft Earth was designed around free movement and collaborative play – two things that have become near impossible in the current global situation. As a result, we have made the difficult decision to re-allocate our resources to other areas that provide value to the Minecraft community and to end support for Minecraft Earth in June 2021.
Despite the decision, Microsoft released one final update to "Minecraft Earth" on Tuesday that includes changes and improvements to make players' remaining time in the game "as fun as possible." Amongst other things, the update removes real-money transactions, reduces ruby costs and time requirements for crafting and smelting, and grants a set of character creator items to players who sign in between now and June 30.
In addition, players with paid ruby balances will be granted Minecoins, which can be used on the Minecraft Marketplace to purchase skin and texture packs, maps, and minigames. Anyone who has ever made a purchase in "Minecraft Earth" will also receive a free copy of "Minecraft" (the Bedrock version), according to Microsoft.
Microsoft signed off the blog by thanking all the players and creators that contributed to the "Minecraft Earth" community during its lifespan:
Your feedback and creations brought this game to an entirely different level, from the regular build challenges you absolutely smashed to the incredible builds you shared on social media. We're eternally grateful for the amazing talent in the Minecraft community. This was not an easy decision, and we're doing everything we can to make sure you get the most out of Minecraft Earth before it sunsets.
U.S. President Donald Trump on Tuesday signed an executive order banning transactions with eight Chinese apps, including WeChat Pay and AliPay (via Reuters).
The order prohibits all U.S. transactions with the companies behind the apps, the full list of which includes Alipay, CamScanner, QQ Wallet, SHAREit, Tencent QQ, VMate, WeChat Pay, and WPS Office.
The order tasks the Commerce Department with defining which transactions will be banned under the directive within 45 days, but a U.S. official told Reuters that the Commerce Department plans to act before January 20, when Trump leaves office.
"By accessing personal electronic devices such as smartphones, tablets, and computers, Chinese connected software applications can access and capture vast swaths of information from users, including sensitive personally identifiable information and private information," the executive order states.
Such data collection "would permit China to track the locations of federal employees and contractors, and build dossiers of personal information," the document adds.
The named apps are extremely popular with Chinese mobile device users, and if the order was successful, the bans would be a significant blow to Chinese Americans who use apps like WeChat to communicate.
The new orders are in addition to two earlier ones signed by Trump in August that attempted to ban transactions with WeChat and TikTok's parent company, ByteDance. The first order was blocked by a judge in September and then again in October, while a preliminary injunction granted by another judge in December prevented the TikTok ban from going ahead.
Note: Due to the political or social nature of the discussion regarding this topic, the discussion thread is located in our Political News forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.
While the App Store launched on the iPhone in July 2008, the Mac App Store did not become available until January 6, 2011, when Apple released Mac OS X Snow Leopard version 10.6.6. Accordingly, today marks the 10th anniversary of the Mac App Store.
Apple announced that the Mac App Store was "open for business" in a press release timed with the launch. "With more than 1,000 apps, the Mac App Store is off to a great start," said Steve Jobs, Apple's co-founder and former CEO. "We think users are going to love this innovative new way to discover and buy their favorite apps."
All apps submitted to the Mac App Store are reviewed by Apple, and must be sandboxed, a security mechanism that helps protect user data from unauthorized access by apps. Developers can choose to distribute their software directly on the internet, without sandboxing, but all Mac apps must be notarized by Apple in order to run by default on macOS Catalina and later to ensure these apps are free of known malware.
In line with the App Store on other platforms, Apple collects a 30 percent commission from developers on the sale of paid Mac apps and in-app purchases tied to digital goods and services. However, Apple recently introduced a Small Business Program that reduces the App Store's commission rate to 15% for developers earning up to $1 million per calendar year in net revenue. Developers must enroll in the program to participate.
Since its inception, the Mac App Store has attracted its fair share of criticism from developers. Apple has addressed some of these complaints over the years by allowing developers to offer free trials via in-app purchase, create app bundles, distribute apps on multiple Apple platforms as a universal purchase, view analytics for Mac apps, respond to customer reviews, and more, but some developers remain unsatisfied with the Mac App Store due to Apple's review process, the lack of upgrade pricing, the lack of sandboxing exceptions for trusted developers, the absence of TestFlight beta testing for Mac apps, and other reasons.
In 2018, the Mac App Store received a major redesign as part of macOS Mojave, complete with a new "Discover" tab that highlights popular apps and games and features editorials from Apple. Apple also softened its rules surrounding sandboxing. Soon after these changes, Microsoft Office and Adobe Lightroom became available on the Mac App Store, and some popular apps like BBEdit and Transmit returned to the Mac App Store.
In 2019, with the release of macOS Catalina and Xcode 11, Apple made it possible for developers to easily create a Mac version of an iPad app. In most cases, adding macOS support to an iPad app is as simple as opening an Xcode project and clicking the Mac checkbox under General > Deployment Info, although some developers faced issues.
2019 also marked the launch of Apple Arcade, which has its own tab in the Mac App Store for discovering all of the games available as part of the subscription service.
Another advancement to the Mac App Store came in 2020, when Apple made iPhone and iPad apps available on Macs with Apple silicon, given that the M1 chip in Macs shares the same Arm architecture as A-series chips in iPhones and iPads. Developers can opt out of distributing their iPhone and iPad apps on the Mac App Store if they desire.
All in all, Apple has certainly made progress with the Mac App Store over the last 10 years, but some developers feel that further improvements are necessary if they are to embrace the storefront. The next decade of the Mac App Store begins now.
Earlier today, Fast Company shared an article noting that Google has yet to update its iPhone and iPad apps to bring them in line with Apple's new App Store privacy labels requirement. Fast Company speculated that Google might be trying to delay revealing its privacy label data, but it turns out that's not the case.
According to a report from TechCrunch, Google is not taking a stand against Apple's privacy labels and is in fact planning to add the privacy data to its iOS app catalog as soon as this week or next week.
Apple implemented App Privacy information in iOS 14.3, after promising the feature when iOS 14 was first announced. App Privacy labels provide customers with a way to determine what data an app collects about them before choosing to install it.
Apple is requiring all apps to self-report privacy information in the App Store, and developers must identify all data collection and use cases. Labels are separated into categories including data used to track you, data linked to you, and data not linked to you, which indicates that it is anonymized.
There has been some negativity associated with App Privacy as Facebook was called out for having a lengthy label due to the amount of data it collects, and it's quite possible Google will have similar privacy labels.
As of December 8, all app updates submitted must include the privacy label information, and most Google apps designed for iOS devices have not seen updates since before December 7. It is not clear why Google has delayed updating its iOS apps when it has updated Android apps, but it could be due to the holiday period. Google implements a code freeze from late December to early January, which TechCrunch suggests could be the reason behind the lack of iOS updates.
Razer in November released the Razer Book 13, a new portable laptop focused on productivity rather than gaming. Since it is similar in many ways to the M1 Macs that Apple also launched in November, we thought we'd compare the Razer Book 13 to the M1 MacBook Pro.
As the name suggests, the Razer Book 13 is a 13.4-inch laptop featuring slim bezels and a 60Hz matte display. It's similar in size to the 13.3-inch M1 MacBook Pro, but it is a bit smaller because of the reduced bezel size.
Design wise, the Razer Book 13 has a bit of an edge over the 13-inch MacBook Pro thanks to the Razer's thin side bezels. There's a thicker bezel at the top to house a camera, but the bezel size still beats out the MacBook Pro. Rumors do suggest Apple is working on a new 14.1-inch MacBook Pro that could perhaps have a slimmer bezel design, but for now, the Razer wins out.
The display is noticeably different from the display of the MacBook Pro because the Razer Book uses a matte finish, which can be nice in situations where there's a lot of glare. The MacBook Pro's glossy display looks fantastic, of course, but it can suffer in bright sun.
Both machines have similar keyboard designs with about the same key travel, but there are some differences here. The MacBook Pro has a Touch Bar, which some people have never grown accustomed to, while the Razer Book has RBG key lighting that can be a distraction for some.
The MacBook Pro has speaker grilles on each side of the keyboard, a haptic glass trackpad that is nicer to use than the physical trackpad on the Razer Book, and better thermal management. The M1 MacBook Pro's fans rarely come on thanks to the efficiency of the M1 chip, but the Razer fans spin up almost as soon as it's doing anything intensive. Even running the Microsoft Edge browser on battery caused the Razer Book's fans to activate.
The Razer Book's fans are on the bottom of the machine, so when using this in a lap, there's a potential for the airflow to be blocked. The MacBook Pro doesn't have fans located at the bottom so it's better for in-lap use, with warm air venting out from the hinge area.
Ports are one area where the Razer Book 13 may have an advantage for some users. It features two Thunderbolt 4/USB-C ports, a 3.5mm audio jack, a USB-A port, an HDMI 2.0 port, and a microSD slot. The MacBook Pro, meanwhile, has two Thunderbolt 4/USB-C ports and a 3.5mm audio jack.
When it comes to performance, the M1 chip wins out over the 11th-generation Intel chips that Razer is using. In a Geekbench test, the M1 MacBook Pro scored 1734 in single-core performance and 7531 in multi-core performance. The Razer Book earned a single-core score of 1355 and a multi-core score of 5290. As for OpenCL, the M1 MacBook Pro scored 19412, and the Razer scored 14761.
The Razer Book's performance here isn't bad by any means and these are both highly capable machines that are going to excel at day to day tasks, but the M1 MacBook Pro is better at more intensive tasks like video or photo editing.
Apple's MacBook Pro also has better battery life. Apple says that it gets up to 20 hours, and while we haven't quite seen it hit that maximum (which is for watching videos), it's outlasted the Razer Book. The Razer Book can last for up to nine hours.
The base model Razer Book with 256GB storage, 8GB RAM, and the aforementioned 11th-generation Core i5 Intel chip, and Intel Iris Xe graphics is priced at $1200, so it's $100 cheaper than the 13-inch M1 MacBook Pro that also comes with 256GB storage and 8GB RAM.
Most notably, the M1 MacBook Pro runs macOS Big Sur and the Razer Book 13 runs Windows, and ecosystem is probably the biggest consideration when choosing between these machines. Those who are deep in Apple's ecosystem will get more use out of the M1 MacBook Pro, while those who rely on Windows software would prefer the Razer Book 13.
All in all, though, these are similar machines and while the M1 MacBook Pro wins out in terms of performance and efficiency, the Razer Book 13 is a capable laptop for those who need or prefer the Windows operating system.
Apple today updated its investor relations page to announce that earnings for the first fiscal quarter of 2021 (fourth calendar quarter) will be shared on Wednesday, January 27.
The first quarter earnings call will likely provide some insight into the sales of the iPhone 12 models, which were released in October, along with the M1 Macs that came out in November. Because the new iPhones were delayed, initial iPhone sales did not factor into the fourth quarter revenue results.
Apple did not provide guidance for the first quarter of 2021 during its fourth quarter earnings call because of the uncertainty caused by the ongoing global health crisis that continues to affect Apple's product launch timelines and sales. Many Apple stores worldwide are once again closed at the current time.
In the fourth fiscal quarter of 2020, Apple posted revenue of $64.7 billion, setting a new record for September quarter revenue. For the full fiscal year, Apple generated $274.5 billion in sales with $57.4 billion in net income, surpassing its 2019 earnings.
The first quarter of 2020 saw Apple announcing its best ever quarter in terms of revenue and profit, with Apple bringing in $91.8 billion in revenue and net quarterly profit of $22.2 billion.
The quarterly earnings statement will be released at 1:30 PM Pacific/4:30 PM Eastern, with a conference call to discuss the report taking place at 2:00 PM Pacific/5:00 PM Eastern. MacRumors will provide coverage of both the earnings release and conference call on January 27.