MacRumors

Apple is planning to release the second-generation AirPods Pro this fall, rumored to feature a new design, improved audio quality, and some possible health integration, according to Bloomberg's Mark Gurman.

AirPods 3 Heart Health Sensor Feature red orange
As Gurman writes in his latest Power On newsletter:

Look out for new AirPods Pro in the fall. The current model has been on the market since fall of 2019, so the batteries are already probably in trouble for some early adopters. Also look out for an AirPods Max refresh with new colors (and, we hope, a price drop—$550 is absurd for those headphones).

The AirPods Pro have not been refreshed since their launch in 2019, and multiple rumors have suggested a launch this year. Gurman's claim of a fall launch lines up with information previously shared by Apple analyst Ming-Chi Kuo, who said a launch would occur in the second half of the year. The new AirPods Pro could feature a more compact design that sees away with the stem, coupled with a new charging case and lossless audio support over a new protocol.

As for the AirPods Max, Apple is not expected to be working on a second-generation model of the over-ear headphones that launched in December 2020. Instead, Apple is thought to be working on new color options. Today, Gurman said that the new colors are still being worked on but stopped short of offering a timeline for when they could launch.

Related Roundups: AirPods Max, AirPods Pro 3
Related Forum: AirPods

Apple's director of machine learning, Ian Goodfellow, has resigned from his role a little over four years after he joined the company after previously being one of Google's top AI employees, according to The Verge's Zoë Schiffer.

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Goodfellow reportedly broke the news to staff in an email, saying his resignation is in part due to Apple's plan to return to in-person work, which required employees to work from the office at least one day per week by April 11, at least two days per week by May 2, and at least three days per week by May 23. "I believe strongly that more flexibility would have been the best policy for my team," Goodfellow said in the email.

Apple employees began returning to Apple Park last month, with the three-day in-office work policy being enacted on May 23. Some employees have been unhappy about the plan to return to in-person work.

In a letter to Apple CEO Tim Cook during the summer, a group of employees said "Without the inclusivity that flexibility brings, many of us feel we have to choose between either a combination of our families, our well-being, and being empowered to do our best work, or being a part of Apple. This is a decision none of us take lightly, and a decision many would prefer not to have to make."

Note: Due to the political or social nature of the discussion regarding this topic, the discussion thread is located in our Political News forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

We're only a month away from WWDC, and excitement is building with Apple preparing to open up a lottery for a limited number of developer spots to attend a viewing at Apple Park.

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This week, we also got a chance to try out Apple's new Self Service Repair program for ourselves, while we heard rumors about the Apple Watch Series 8, got a closer look inside Jony Ive's departure from Apple, and more, so read on below for all of the details on these stories and more!

Testing Out Apple's Self Repair Program With an iPhone 12 Mini Battery Fix

Apple recently launched its Self Service Repair program in the United States, starting with iPhone 12 models, iPhone 13 models, and the third-generation iPhone SE. As part of the program, Apple offers select iPhone parts, tools, and manuals to customers to complete repairs.

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We were curious how the Self Service Repair program works and how it compares to the simplicity of bringing a product in to Apple for repair, so we had MacRumors videographer Dan Barbera order a repair kit to replace the battery inside an iPhone 12 mini.

As someone unfamiliar with repairing iPhones, Dan described the process as a "big mistake" — watch the video to find out why.

Apple Watch Series 8 May Feature Body Temperature Sensor

Apple Watch Series 8 models might feature a body temperature sensor if the underlying algorithms are able to meet Apple's high standards, according to well-known analyst Ming-Chi Kuo.

Apple Watch Body Temperature Finished
Kuo said the body temperature sensor was originally planned for the Apple Watch Series 7 last year, but Apple allegedly postponed the feature during development due to the algorithms being unsatisfactory.

Developers Can Apply for Chance to Watch WWDC 2022 Keynote at Apple Park Starting May 9

While WWDC will be a virtual event again this year due to the pandemic, some lucky developers will be able to watch the Keynote and State of the Union videos in person at Apple Park on June 6.

wwdc 2022 apple park event
Attending the event is free and open to developers and 2022 Swift Student Challenge applicants. Invitations will be allocated through a random selection process, with developers able to submit a request to attend starting May 9.

Apple Seeds Fourth Betas of iOS 15.5 and iPadOS 15.5

Apple is expected to announce iOS 16 at WWDC next month, and ahead of time, the company continues to test a minor iOS 15.5 update.

iOS 15
Apple this week seeded the fourth betas of iOS 15.5 and iPadOS 15.5 to developers and public beta testers, with only minor new features and changes discovered so far. Apple also seeded the fourth betas of macOS Monterey 12.4, watchOS 8.6, and tvOS 15.5.

Microsoft Edge Overtakes Safari as World's Second Most Popular Desktop Browser

Microsoft Edge has overtaken Apple's Safari to become the world's second most popular desktop browser, based on data shared by web analytics service StatCounter. Google Chrome remains in first place.

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As the default Windows 11 browser, the popularity of Edge has crept up in recent months, allowing it to surpass Safari in usage as of April 2022. The rankings represent desktop browser usage only, with mobile browsers excluded.

'After Steve' Examines the Tensions That Led to Jony Ive's Departure From Apple

Technology reporter Tripp Mickle released a new book on Apple this week titled "After Steve: How Apple Became a Trillion-Dollar Company and Lost Its Soul" which provides a look at the tensions between Apple's CEO Tim Cook and former design chief Jony Ive that ultimately led to Ive's departure from the company.

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Tony Fadell, a former Apple executive who led the teams that created the original iPod and iPhone, also released a book this week titled "Build: An Unorthodox Guide to Making Things Worth Making."

MacRumors Newsletter

Each week, we publish an email newsletter like this highlighting the top Apple stories, making it a great way to get a bite-sized recap of the week hitting all of the major topics we've covered and tying together related stories for a big-picture view.

So if you want to have top stories like the above recap delivered to your email inbox each week, subscribe to our newsletter!

Last May, Apple Apple announced that it would be merging its iCloud Documents and Data service into iCloud Drive in May of 2022, and that transition has now been completed.

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As noted in a support document updated today, users who previously relied on ‌iCloud‌ Documents and Data for syncing files across devices will need to turn ‌iCloud Drive‌ on in order to see their files.

iCloud Documents and Data, our legacy document syncing service, has been discontinued and replaced by iCloud Drive. If you used iCloud Documents and Data, your account has been migrated to iCloud Drive.

If you used the iCloud Documents and Data service, you need to turn on iCloud Drive to see your files. When you switch to iCloud Drive, the amount of storage space your saved files use in iCloud doesn't change.

Apple's support document provides instructions and minimum system requirements for ‌iCloud Drive‌ on iOS devices, Macs, and on the web at iCloud.com.

The vast majority of ‌iCloud‌ users already have ‌iCloud Drive‌ enabled, so they won't see any changes. But for users who had ‌iCloud‌ accounts prior to the introduction of ‌iCloud Drive‌ in 2014 and never enabled it, perhaps to maintain compatibility with pre-iOS 8 and pre-OS X Yosemite devices that couldn't support ‌iCloud Drive‌, they will now need to turn it on in order to regain access to their files.

The older ‌iCloud‌ Documents and Data service kept cloud-synced data stored in folders specific to a given app, only allowing access to the data from that app. With ‌iCloud Drive‌ being a more full-featured syncing service, all of those files can now be accessed from a single location: the Files app on iOS and iPadOS, the ‌iCloud Drive‌ section of Finder on macOS, or the ‌iCloud Drive‌ section of iCloud.com.

Apple in April 2022 launched a Self Service Repair program for the iPhone, which is designed to allow Apple device owners to do their own repairs in their homes using Apple parts, repair manuals, and tools.

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In this guide, we walk through everything you need to know about the Self Repair program, including whether it's worth it to use over alternative repair options.

Devices That Can Be Self Repaired

At the current time, the Self Service Repair program covers several recent ‌iPhone‌ generations, including the ‌iPhone‌ 12 models, ‌iPhone‌ 13 models, and the 2022 ‌iPhone‌ SE. A full list of covered ‌iPhone‌ models is below:

  • ‌iPhone‌ 13
  • ‌iPhone‌ 13 mini
  • ‌iPhone‌ 13 Pro
  • ‌iPhone‌ 13 Pro Max
  • ‌iPhone‌ 12
  • iPhone 12 mini
  • ‌iPhone‌ 12 Pro
  • iPhone 12 Pro Max
  • ‌iPhone‌ SE (2022)

Select Mac laptops including the M1 MacBook Air and 13-inch MacBook Pro from 2020 and the 14-inch and 16-inch ‌MacBook Pro‌ models from 2021 are also included in supported countries, while support for the 2021 24-inch iMac, 2020 Mac mini, and 2022 Mac Studio, as well as the Apple Studio Display is limited to the United States at the current time.

Initiating a Repair

The first step in initiating a repair is to check out the repair manual for the device that you want to repair in order to get an idea of what it entails. You'll need to skim through it to get the repair manual code that's inside, which is the next step of the repair process.

apple self repair store
After reviewing the manual, you can visit the Self Service Repair Store to input the device that you want to repair and the component that needs repairing. Apple will show you the repair parts and tools that you need for the repair, along with pricing information.

You can add the components that you need to the cart on the website and check out to get them shipped directly to you. Note that almost all of the repairs require specialized tools that you can purchase individually or rent from Apple in a toolkit for $49.

Note that the repair store is not operated by Apple and is instead run by a third-party provider, SPOT.

Accessing Repair Manuals

To get to a repair manual, you just need to visit Apple's Self Service Repair website. From there, click on the "Apple Repair Manuals" link under "Support." You can also click below to get directly to the manual that you're looking for. Note that all of the links are PDFs on Apple's site.

Each repair manual explains how the repair process works and it walks through the parts that are available for purchase. Repair manuals include details on how to set up for a repair, the steps required, and what to do if something goes wrong.

Components That Can Be Repaired

Apple's manuals, tools, and components are available for the following repairs for each ‌iPhone‌:

  • Battery
  • Bottom speaker and rubber gasket
  • Camera and cowling
  • Display and adhesive
  • Security screws
  • SIM tray
  • Taptic Engine
  • Upper and lower cowlings

If another ‌iPhone‌ component is broken, it is not able to be self repaired and will need to be taken to an Apple Store, Apple Authorized Service Provider, or an independent repair shop.

Supported Mac models include several dozen parts that can be replaced, including casings, fans, speakers, circuit boards, display, sensors, trackpad, and more.

Tool Kit Rentals

Almost all of the repairs require specialized tools designed by Apple, and they can be obtained through renting one of Apple's repair kits. Repair kits are $49 to rent, but you have to put down a ~$1,200 deposit to ensure you return the repair kit.

iphone self service repair kit
You have seven days with the repair kit, after which it must be returned to Apple through UPS. When a tool kit is first rented, Apple charges an authorization fee that will disappear once the kit is returned. Apple says that users will be charged for any missing or damaged tools.

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A repair kit that includes nearly all of the tools that you need sounds convenient, but the one for ‌iPhone‌ models comes in two parts that are heavy and unwieldy. The first part of the kit weighs in at 43 pounds, and the second part of the kit weighs in at 36 pounds, for a total of 79 pounds. These kits are so heavy that Apple offers tips for lifting them on the repair website:

  • Think before you lift. Size up the object, if it is too bulky get help!
  • Plan the lift. Know where you are going and have a clear path.
  • Stack the smaller case on the larger, extend the handle and roll versus carrying the two cases.
  • Balance the load you are carrying between both hands.
  • Have a good base of support - spread your feet apart shoulder width or more.
  • Bend with your knees and hips, and keep your head up.
  • Feet first. Turn with your feet not your torso.
  • Take your time.

Stacked together, the kits are 20 inches wide and 47 inches high, but they do include a wheeled case for transportation. Each kit includes a battery press, a display press, a heated display removal fixture, a repair tray, adhesive cutter, protective covers, and torque drivers, with a full list available on the Self Service Repair website.

Tool kits are customized for each Apple device model, and it's worth noting that there are some parts that you will need to purchase separately as not all tools are included. Most of the tools that are not included may be items you have at home or can purchase inexpensively at repair or hardware stores.

Mac tool kits are generally significantly smaller and lighter in the range of 4–8 pounds, although the ‌MacBook Air‌ kit weighs in at nearly 40 pounds largely due to the inclusion of a display press.

Tool Purchases

The Self Service Repair Store offers hundreds of parts and tools that can be purchased on a standalone basis for ‌iPhone‌ and Mac repairs. You do not have to use one of Apple's rental kits that are outlined above, and you can instead purchase each tool you might need.

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That will get expensive, though, because some of Apple's proprietary repair tools are pricey. Some of the sample prices for ‌iPhone‌ tools are below, with many of these tools required for each repair.

  • Display Press - $216
  • Display Adhesive Press Plate - $25 to $30
  • Torque Drivers - $80 to $100
  • Heated Display Pocket - $108 to $116
  • Heated Display Removal Fixture - $256
  • Repair Trays - $30 to $50
  • Universal Display Removal Fixture (SE only) - $160

If you are planning to do multiple repairs it may be worth purchasing each component piecemeal, but for a one-off repair, it's much more affordable to rent a kit.

Repair Pricing

When taking into account the $49 rental fee of Apple's toolkit, repair pricing is in some cases more expensive than simply taking a device to Apple for repair.

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Here are a list of repair prices for the ‌iPhone‌ 13 as an example, with the repair kit rental price included. Each of of these is calculated using the repair component bundle that Apple recommends. Apple does give a discount for sending replaced components in for recycling, so that is also included in the pricing.

  • Battery Repair - $95.84
  • Speaker Repair - $92.64
  • Camera Repair - $113.54
  • Display Repair - $285.35
  • SIM Tray - $7.20 (No repair kit required)
  • Taptic Engine - $92.64

Note that this pricing does not take into account the effort of returning the repair kit, plus it requires the replaced components to be shipped back to Apple. It also does not factor in the time spent doing the repair, which can be lengthy for those who are new to repairs.

Comparatively, it costs $69 to have Apple replace an iPhone 13 battery out of warranty, so it is not worth it to do a battery replacement on your own. Likewise, it costs $279 to get a broken screen replaced by Apple even if you don't have a warranty, which is cheaper than the self repair.

For other repairs, you may save some money based on Apple's out of warranty repair/replacement costs. Non battery and display repairs are priced at $449 for the ‌iPhone‌ 13. Of course, this repair price is the price that Apple sets, and Apple Authorized Service Providers may charge less.

If you have AppleCare+, there is no reason to even consider a self repair because every repair is $99 or under.

Repair Requirements

Apple does not allow you to order any old repair part you want -- all repair purchases are tied to a specific ‌iPhone‌ or Mac. When creating a new order, you need to provide either a serial number or an IMEI from your device that you're repairing.

The serial number of the device must match the part you're ordering. So, for example, if you want to purchase an ‌iPhone‌ 13 display bundle, you need an ‌iPhone‌ 13 serial number or IMEI. This essentially restricts repairs to device owners and does not allow for independent repair shops to bulk order parts from Apple.

After installation, many of the repairs require you to get in touch with Apple to verify the part through a System Configuration process.

Returning Parts for Recycling

After you've completed a repair, the components that you've removed may be able to be sent back to Apple. If that's the case, and Apple is able to use those components, you can get a small discount on the cost of your repair.

With an ‌iPhone‌ 13 battery repair, for example, you can get $24.15 back in credit after sending in your old battery, which drops the price of the repair components to $46.84 (plus the $49 for a toolkit).

The Self Repair Experience vs. Apple Repairs

We tested out the repair process with an ‌iPhone 12 mini‌ battery replacement, and found that it was difficult for a person with no repair experience to complete. It was an involved and time-consuming process that took nearly a full day and required tools that even Apple didn't provide in its toolkit.


At the end of the repair, it turned out to be more expensive than having Apple do the battery replacement, and overall, it was not worth the time and money invested. Make sure to check out the video up above for a full overview.

Some repairs, such as those for the camera and the Taptic Engine may be worth it because you can save some money based on what it costs to get those repairs from Apple, but make sure to thoroughly read the repair manual ahead of time to know what you're getting into. For most repairs, it is going to be easiest to get in contact with an Apple retail store, an Apple Authorized Service Provider, or an independent repair shop that uses Apple components to get your device fixed.

Supported Countries

The Self Service Repair program is available in the United States for all supported products, and in late 2022 it was expanded to a number of European countries including Belgium, Germany, France, Italy, Poland, Spain, Sweden, and the United Kingdom. Device support in those countries is, however, limited to ‌iPhone‌ and Mac laptop models.

Future Expansion

In the future, Apple plans to expand the Self Service Repair program to additional devices and countries.

If you've been missing Fortnite on the iPhone and the iPad during the Apple vs. Epic Games legal battle, Microsoft has good news for you - the Xbox Cloud Gaming service now supports Fortnite, which means you can play on your iOS device using Safari or another browser.



In our latest YouTube video, we thought we'd check out Fortnite through the Xbox Cloud Gaming service to see how it works, what the gameplay experience is like, and whether it's a suitable substitute for a native app.

Fortnite is the first free-to-play game available through the Xbox Cloud Gaming service, which means there's no cost at all to play. All you need is a Microsoft account that's linked to your ‌Epic Games‌ account and you can log in and play right alongside your friends.

It's Fortnite, so there are, of course, plenty of in-app purchases to be had, but the core gameplay experience is entirely free. Xbox Cloud Gaming is available in 26 countries and while it's still operating in a beta capacity, gameplay is not bad at all.

There's a small amount of input lag playing Fortnite, but that may vary depending on your location and your connection speed. It does impact first person shooter games like Fortnite, but ultimately, we were able to navigate and play without issue.

You can play using touch-based controls right on the ‌iPhone‌ or the ‌iPad‌, or you can connect a controller for a more console-like gameplay experience.

It's worth noting that Nvidia's GeForce NOW service is also working on a browser-based version of Fortnite that's currently in closed beta, but Microsoft's version is available now to everyone. We did try Fortnite through GeForce NOW, and it's a very similar gaming experience.

All in all, if you want to play Fortnite on ‌iPhone‌ or ‌iPad‌ while on the go, or if an iOS device is your only device, the Xbox Cloud Gaming platform is a viable solution that's worth checking out.

Have you played Fortnite through Xbox Cloud Gaming? Let us know what you thought of the experience in the comments below.

We're taking a look back at this week's best discounts and offers that are all still available to purchase today, including the best prices we've ever seen on iPad mini 6 and iPad.

iPad mini 6

ipad mini yellowNote: MacRumors is an affiliate partner with some of these vendors. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.

  • What's the deal? Take up to $109 off iPad mini 6
  • Where can I get it? Amazon
  • Where can I find the original deal? Right here

This week we saw the iPad mini 6 drop to a new record low price of $399.99 for the 64GB Wi-Fi model, down from $499.00. This was paired with another all-time low price drop for the 256GB Wi-Fi iPad mini 6, available for $539.99, down from $649.00.

10.2-Inch iPad

yellow ipad

  • What's the deal? Take up to $50 off iPad
  • Where can I get it? Amazon
  • Where can I find the original deal? Right here

The entry-level 64GB Wi-Fi iPad dropped to $309.00 this week, down from $329.00. The 256GB Wi-Fi tablet saw an even more drastic discount, available for $429.00, down from $479.00, and both of these iPads can be found on Amazon.

AirPods

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  • What's the deal? Take $29 off AirPods 2
  • Where can I get it? Amazon
  • Where can I find the original deal? Right here

We saw the AirPods 2 return to their best price of 2022 this week, available for $99.99, down from $129.00. This is the model of the AirPods 2 that comes with the Wired Charging Case, and currently the cheapest entry point for a new model of the AirPods family.

Magic Keyboards

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  • What's the deal? Take $50 off Magic Keyboards for iPad Pro
  • Where can I get it? Amazon
  • Where can I find the original deal? Right here

Amazon took $50 off the Magic Keyboard for the iPad Pro this week, in both the 11-inch and 12.9-inch configurations. The 11-inch model is on sale for $249.00 and the 12.9-inch model is on sale for $299.00.

Satechi

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  • What's the deal? Take 20% off Satechi Wireless Chargers
  • Where can I get it? Satechi
  • Where can I find the original deal? Right here

Over on Satechi, the retailer introduced a new sale that marked down select wireless chargers by 20 percent when using the coupon code MOTHER at checkout. This includes accessories for iPhone, AirPods, Apple Watch, and more, with chargers starting at just $24.00.

If you're on the hunt for more discounts, be sure to visit our Apple Deals roundup where we recap the best Apple-related bargains of the past week.

Related Roundup: Apple Deals

Yet another rare Apple-1 computer is up for auction, and this one already has a bid of over $250,000. The Apple-1 was the first Apple product created by Steve Jobs and Steve Wozniak when Apple Computer was founded, and there are few left in existence.

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Apple-1 models that come up for auction often fetch high prices because of their rarity, and this particular Apple-1 up for sale is number 7 on the registry with a Steve Jobs handwritten serial number. It is a first batch machine, and according to the auction website, it is the only first batch Apple-1 that has gone up for auction in many years and it is the first Apple-1 that has an authenticated serial number handwritten by Jobs.

Daniel Kottke, who was one of the first employees to work at Apple, has verified that it is in working order. It comes with a power supply and other period-appropriate components that include a Sanyo VM-4509 monitor and a Datanetics keyboard. It is also being sold with a modern cassette interface, power supply, connecting cords, and a reproduction of the original operation manual signed by Steve Wozniak and Ronald Wayne.

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The auction site is also selling a 1993 Apple MacTV, which was Apple's first effort at creating a TV-computer hybrid, and a Steve Jobs name badge, Versace shirt, and leather wallet.

The Apple-1 auction is set to end on Saturday, May 21, so there are still two weeks for additional collectors to enter bids.

Tag: Apple-1

iOS 15.5 will include the reintroduction of a popular Apple Music API used by third-party music players that allowed users to change the playback speeds of songs within the app, an Apple software engineer has announced.

iOS 15
With iOS 15.4, Apple removed an API used by third-party Apple Music players that let users change the playback speed of songs. The ‌Apple Music‌ app itself does not let users change playback speed, but popular App Store apps like Perfect Tempo offer users that ability. For some unknown reason, Apple removed the API with iOS 15.4 but with the upcoming release of iOS 15.5, currently in testing, Apple is adding back the functionality.

Joe Kun, an Apple software engineer on the ‌Apple Music‌ team, posted this update to frustrated developers earlier this week (via iGeneration):

Hello,

We have re-evaluated our previous decision to disable changing the playback rate for subscription content from Apple Music in third-party applications, and we came to the conclusion that we could safely enable that functionality again, just like before the release of iOS 15.4.

As such, this issue is fixed in iOS 15.5 beta 4.

I hope this helps.

Best regards,

Apple this week released the fourth beta of iOS and iPadOS 15.5 to developers. iOS 15.5 will include only small changes and features, alongside performance and security fixes. You can find all the changes coming with iOS and iPadOS 15.5 here.

Related Forum: iOS 15

Apple's privacy chief Jane Horvath is listed as a speaker at the 2022 Computers, Privacy, and Data Protection conference in Brussels, Belgium. Apple is also sponsoring the conference, which is scheduled for May 23 through May 25.

apple jane horvath
It's unclear when Horvath will speak or what topics she plans to discuss at the conference, but Apple has been advocating against the EU's proposed Digital Markets Act that would require Apple to allow sideloading of apps on the iPhone outside of the App Store. At past conferences, Apple executives like CEO Tim Cook and software engineering chief Craig Federighi have argued that sideloading poses privacy and security risks.

Cook spoke at last year's Computers, Privacy, and Data Protection conference, where he implied that companies like Facebook with a business model of maximizing engagement through algorithms can lead to polarization and violence.

"At a moment of rampant disinformation and conspiracy theories juiced by algorithms, we can no longer turn a blind eye to a theory of technology that says all engagement is good engagement — the longer the better — and all with the goal of collecting as much data as possible," said Cook, adding that "it is long past time to stop pretending that this approach doesn't come with a cost — of polarization, of lost trust and, yes, of violence."

Horvath joined Apple in 2011 as Senior Director of Global Privacy and now holds the title of Chief Privacy Officer at the company. She has two decades of information privacy and legal experience, with her previous roles including Global Privacy Counsel at Google and Chief Privacy Counsel and Civil Liberties Officer at the U.S. Department of Justice.

Note: Due to the political or social nature of the discussion regarding this topic, the discussion thread is located in our Political News forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

Apple has released a special edition version of its Powerbeats Pro headphones with a special and funky yellow and dark purple pattern in partnership with a London-based designer for $250.

Paria Farzaneh powerbeats pro
The special edition headphones were made in partnership and inspired by the designs of Paria Farzaneh, an English-Iranian designer based in London. Alongside their unique yellow and dark purple pattern printed on the ‌Powerbeats Pro‌ case and headphones themselves, the Bluetooth earbuds also come in a unique box and with special stickers.



The special edition headphones, like the normal PowerBeats Pro themselves, costs $250 and is currently exclusively available on SSENSE. Apple is currently holding a special offer for the regular ‌Powerbeats Pro‌ on its website for $200.

A cluster of Apple TV owners over the last several months have been complaining about several issues when using external speakers with the ‌Apple TV‌ and attempting to listen to Dolby Atmos audio.

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A thread on Apple's support forums, which started in September 2021 and has over 25 pages of users sharing complaints, chronicles how users are experiencing issues with their ‌Apple TV‌ and Dolby Atmos. According to users, when listening to Dolby Atmos content, audio will sometimes either completely cut out and go silent, goes out of sync with the videos on the screen, or is choppy and stutters.

While there are some users who are experiencing the issue across ‌Apple TV‌ apps, a large portion of the complaints come from when users use the Netflix app. Some users have found that changing audio settings and disabling Dolby Atmos entirely solves the issues. Apple released tvOS 15.4.1 last month and that update does not seem to have addressed the bugs. Are you experiencing similar issues? Let us know down in the comments.

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

Peloton is looking for a major company like Apple or Amazon to buy a stake of around 20 percent in its business in an effort to improve the company's fortunes amid dwindling demand for its products and fierce competition from services like Apple Fitness+, according to a report from Bloomberg.

peloton tv workout cardio
Sources believed to be familiar with the matter speaking to Bloomberg's Mark Gurman and Ed Hammond claim that Peloton is seeking a big-name corporation or private equity firm that could help to validate Peloton's business in a show of confidence with a significant investment. The company is reportedly already contacting potential buyers, but the process remains at an early stage.

Following months of bleak news about Peloton's "precarious state" as demand for the company's products has dried up, including the revelation that it had halted production of its bikes and treadmills, Apple was floated as a potential buyer of the troubled fitness business at the start of this year.

In January, it emerged that Peloton was temporarily stopping production of its connected fitness products for up to six months due to a "significant reduction" in consumer demand, a pressing need to control costs, and amplified competitor activity. As a business, Peloton has high customer acquisition costs, translating to high product pricing. Toward the end of last year, the company reduced the price of its entry-level bike by almost 20 percent to $1,495 in an attempt to drive up sales through the end of 2021. It then emerged that the company was planning to lay off 41 percent of its sales and marketing staff.

The company's fiscal forecasts did not take into account new delivery and setup fees between $250 and $350 that customers had to pay on top of the cost of the Bike or Tread. In addition, Peloton saw low email capture rates for its $495 strength training product, "Peloton Guide," and has struggled to rekindle momentum after heightened interest in its products during lockdowns in 2020 stalled. There are also indications that Peloton is losing market share in the connected fitness industry.

Peloton CEO John Foley said that the company is "taking significant corrective actions to improve our profitability outlook and optimize our costs." The Information reported that Peloton's production halt and the precarious state of its business looks like a prelude to an acquisition by a bigger company, positing that Apple is the ideal candidate to buy Peloton:

If Peloton is to have a future, it would be better off as part of a bigger, more diversified company. Apple is an ideal candidate to take on that project. It has the Fitness+ subscription service for classes and it markets the Apple Watch as a device that can help with jogging and other exercise activities. It could close Peloton's stores and sell the equipment through its own stores. And hey, after today, Peloton's market capitalization is down to $7.9 billion. Cook could pay for that by dipping into the change jar in his kitchen.

The idea of Apple acquiring Peloton then gathered steam among some market observers, with the possibility being weighed up by The Motley Fool, Inc., and more. Even so, Apple has expressed no interest in acquiring Peloton or buying a stake in the company.

It is highly unlikely that a company like Apple could acquire Peloton's entire business by aggressive means since Peloton co-founder John Foley is part of a group that controls the company with super-voting stock, while CEO Barry McCarthy has said that this sort of deal is not his wish.

Currently, Peloton's main goal appears to be to obtain a single, significant investment from a well-known backer, rather than be acquired in its entirety. Receiving a major new supporter like Apple or Amazon could help to calm panicked investors, but the news that the company was seeking further investment caused Peloton shares to fall further this week. The stock is already down around 80 percent over the past year.

Apple may also be disinterested in any stake in Peloton due to possessing its own connected fitness brand, Apple Fitness+. Analyst Neil Cybart previously highlighted how Peloton is actively threatened by Apple Fitness+, not least because it is considerably cheaper, costing up to $388.01 less annually for digital classes alone. Cybart cautioned that without major changes in 2022, "Peloton is on track to be a Fitbit 2.0 - a company unable to compete with the giants subsidizing health and fitness tracking as an ecosystem feature." Peloton will report its latest quarterly earnings next week.

Amazon today kicked off a new sale on Apple accessories, including the AirTag, MagSafe Battery Pack, iPhone 13 cases, MagSafe Charger, and much more. When you add two of these accessories to your cart, you'll get 30 percent off one of the products at checkout.

amazon accessory saleNote: MacRumors is an affiliate partner with Amazon. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.

To see the deal, head to this landing page and add any two of the products to your cart. Once at the checkout screen, the 30 percent off markdown will be applied automatically and you won't need any coupon codes for this sale.

In terms of charging accessories, you'll find Apple's MagSafe Charger, the 20W USB-C Power Adapter, Apple Watch Magnetic Charging Cable, and MagSafe Battery Pack as part of this event. Many of these items are already on sale, and this 30 percent markdown will stack on top of those existing discounts.

If you're shopping for cases, Amazon's sale includes all of the new Silicone cases for the iPhone 13, iPhone 13 mini, iPhone 13 Pro, and iPhone 13 Pro Max. You'll find the same iPhone case models in Leather, as well as numerous Sport Bands, Sport Loops, Leather Links, and more for Apple Watch.

Amazon says this sale is a limited time offer, so be sure to browse the full event soon before it expires. Our full Deals Roundup has more information on the latest Apple-related sales and bargains.

Related Roundup: Apple Deals

A new Apple patent has suggested that a future iPad or version of iPadOS could include the ability to transform the tablet into a macOS-like user experience when it's attached to an external keyboard.

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The patent, first reported by Patently Apple, is wide-ranging in its potential implementation. Apple regularly patents dozens of ideas, and only very few ever see the light of day. Nonetheless, this patent describes a base device, such as a keyboard that includes keys and a trackpad, that could be coupled with a computing device, such as an ‌iPad‌, to deliver what seems like a macOS similar experience with an Apple Pencil.

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Image from the patent that depicts a macOS-like user experience with an ‌Apple Pencil‌

Adding credence that the patent depicts an ‌iPad‌ and keyboard combo, other images in the filing reveal how the computing device can be detected from the keyboard and used standalone, similar to how users can currently detach the ‌iPad‌ from the Magic Keyboard.

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Images from the patent

Alternatively, the patent could be envisioning a future MacBook and ‌iPad‌ combo, where both devices merge into one. Detached from a keyboard, the combo serves as an ‌iPad‌ with the ‌Apple Pencil‌; then, when attached to a keyboard, it transforms into a Mac with touchscreen capabilities. Apple has long said a touch screen Mac is not something it aims or wants to make, so perhaps a combo of the ‌iPad‌ and MacBook is the future of Apple's computer line.

Bloomberg's Mark Gurman, in his April 17 edition of his Power On newsletter floated a seemingly identical idea to the one presented in Apple's patent filed earlier this week. Gurman speculated in the newsletter that the future of the ‌iPad‌ should consist of three modes: a touch-screen mode, an ‌Apple Pencil‌ optimized experience, and a "Pro" mode that turns on when a keyboard or external display is attached/connected. While purely speculative and wishful thinking, Gurman has reported that Apple is planning a revamped multitasking experience for iPadOS 16.

iPadOS 16 is set to be previewed in one month at Apple's Worldwide Developers Conference that's taking place from June 6 through June 10. There, Apple will preview not only iPadOS 16 but also iOS 16, which is rumored to include new health features, improved notifications, and more. For a full rundown of everything we expect from iOS 16 and iPadOS 16, be sure to see our roundup.

Tag: Patent

Following reports that the UK government had dropped plans to heavily regulate Apple and other big tech companies using a new Digital Markets Unit (DMU), the Department of Culture, Media and Sport (DCMS) has assured that it will empower the DMU with statutory powers to penalize firms that do not meet its rules (via Reuters).

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The government announced plans to set up the DMU in 2020, stating that it would grant powers to the body to create a code of conduct that big tech companies have to abide by in the UK or face fines of 10 percent of annual turnover. An interim report published by the Competition and Markets Authority (CMA) earlier this year was intended to focus the DMU's attention, and it was met with an aggressive response from Apple.

While the DMU currently exists with around 60 members of staff, it has no powers beyond the CMA's existing capabilities. The DMU is currently working on a number of investigations, including into the terms of Apple's App Store and Apple and Google's "duopoly" over mobile ecosystems. A government spokesperson yesterday confirmed that the DMU will be given powers to address the "predatory practices" of some big tech companies with the aim of boosting competition and giving users more control.

The DCMS's proposals include provisions to make it easier for users to switch between iOS and Android, and give users more control over search engines and how their data is used. App developers would be able to distribute their apps "on fairer and more transparent terms." There are also plans to give small and medium-sized businesses better pricing from services offered by big tech companies, as well as insights into the algorithms that drive traffic and revenues. Digital minister Chris Philp said:

The dominance of a few tech giants is crowding out competition and stifling innovation... We want to level the playing field and we are arming this new tech regulator with a range of powers to generate lower prices, better choice and more control for consumers while backing content creators, innovators and publishers, including in our vital news industry.

The DMU will be able to fine companies that break its code of conduct 10 percent of their annual global turnover, with an extra five percent of daily global turnover added per day that the violation continues. In Apple's case, this could quickly reach fines of tens of billions of dollars if it is found to have broken the DMU's rules. Senior managers could also face civil penalties if their companies are deemed to have not engaged properly with requests for information.

A spokesperson for the DCMS declined to comment on if legislation to empower the DMU will be included in this year's Queen's Speech, which sets out the government's agenda for the coming year. It is still unclear when exactly the powers will come into force, with the government simply saying that the necessary legislation will come "in due course."

Apple's ecosystem is increasingly coming under intense scrutiny by governments around the world, including in the United States, Japan, South Korea, the European Union, and more, with a clear appetite from global regulators to explore requirements around app store policies, app sideloading, and interoperability.

Note: Due to the political or social nature of the discussion regarding this topic, the discussion thread is located in our Political News forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

As AirPods Pro were under development in the years before their launch in 2019, Apple was pushed by a small team of HR managers to adopt a more transparent and less secretive work atmosphere for employees, a departure from the ultra-secretive and siloed work culture that leads to most of the company's products.

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The revelation comes from a guest article on Fast Company written by Chris Deaver, a former Apple HR manager who worked at the company from 2015 to 2019. In the article, Deaver describes, as is well-known, Apple's stringent culture of product secrecy and confidentiality. Employees working on products such as the Mac or iPad have no insight into what teams working on the iPhone or other products are doing, creating a great sense of exclusion for some employees.

That culture of immense Apple secrecy and confinement of information often left employees working on different products and disciplines in uncomfortable dilemmas of not knowing who they can speak to and who they must keep secrets away from out of fear of legal or work-related punishments. "How do I operate like this? If I can only share information with certain people, how do I know who and when? I don’t want to end up fired or in jail," Deaver quotes one employee saying during his time at the company.

Beyond personal and social dilemmas for employees, the culture of secrecy also caused friction across teams at the company. Deaver describes his role as part of the HR department as having to deal with internal disputes, which he said often came from complaints of "that team not sharing."

Deaver, alongside a close business friend, Ian Clawson, conceived a small team of HR experts and partners to think of a new, more transparent way for Apple's teams to work that would result in less friction during the development of products. Deaver said he was inspired to do this based on his experience having seen the development of the original AirPods, which reportedly left staff feeling burned out and frustrated.

Teams were innovating for months in silos only to finally converge in the eleventh hour before launch, ending up in five- or six-hour-long daily meetings, causing tremendous friction and burnout. People were frustrated. They wanted to leave or to “never work with that one person again.”

How could Apple have avoided the internal turmoil we faced with the development of AirPods? How do cultures take the shape they do? These questions and the inspired sessions with Ian, led me to form a mini braintrust at Apple. As a small group of HR partners, we started to explore this by getting curious about the Apple culture.

The brainstorming of this team ultimately led Apple to adopt a more transparent and collaborative work culture for the AirPods Pro. Instead of separate groups working in silos, all on the same products but not being able to communicate or work together, Apple opted for an open, free-flowing workflow for the AirPods Pro.

As teams converged with leaders becoming more open, connected, and driving higher quality collaboration than ever before. We spent time coaching, collaborating, and influencing key leaders and engineers driving the next frontier of AirPods. What emerged was a braintrust with regular sessions, openness, and connection that brought to life the insanely great, noise-canceling AirPods Pro. It was a testament to innovation, but also to the power of sharing. Yes, sharing could be done in the context of secrecy.

The new culture was internally dubbed "Different Together," a play on Apple's iconic "Think Different" campaign. Part of Apple's priority in maintaining high secrecy is preventing leaks and rumors about what the company is working on. As Deaver tries to prove, Apple can both be secretive and collorbaritve simultaneously, as demonstrated by the development of AirPods Pro.

Related Roundup: AirPods Pro 3
Buyer's Guide: AirPods Pro (Buy Now)
Related Forum: AirPods

Feral Interactive has been porting games to the Mac since 1996, earning it a reputation for extremely faithful, high-quality PC and console conversions. With Apple's transition from Intel processors to Apple silicon across the Mac lineup now almost complete, MacRumors asked the publisher and developer how it thinks the Mac gaming landscape has changed in the intervening years and where it could be headed.

Apple MacBook Pro 16 inche isolated 2021 Tomb Raider
"The changes have been cyclical, but bringing games to the Mac platform over that time has had its challenges," admits Feral. "Apple's move from PPC to Intel, 32-bit to 64-bit and, most recently, Intel to Apple silicon – all of these required transitional periods and substantial work, but in each case they facilitated a situation in which better games could be brought to Mac. What has remained constant is that there is a community of Mac users who want to play games on their computers. There's an audience for good games that are well optimized for the platform."

That doesn't mean Mac gamers haven't felt perpetually frustrated at Apple's seeming lack of interest in the Mac as a gaming-capable machine. As many Mac gaming fans will know, Apple has historically hamstrung the Mac's graphics power by using integrated Intel graphics and designed-for-mobile GPUs in its laptops and all-in-one desktop machines. For this reason, Feral says that apart from their interest in a game, licensing negotiations, and the proven success of a given IP, the other big variable it has always had to consider when porting a triple-A title is how demanding a game is – and if a Mac can handle it.

"Before [Apple silicon], nearly all the most popular Apple computers, particularly their entry level laptops, used Intel Integrated Graphics. That was a problem. We had to spend a large part of extended development cycles optimizing games to make sure they ran as well as possible on devices which were not intended or designed for gaming," says Feral.

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Alien: Isolation

"The problem is that AAA games often push the limits on hardware, and we need to be confident that we can get a game to run well on a broad range of machines, often stretching back several years. However, the current transition to Apple silicon opens up some exciting opportunities. In comparison to the previous generation of Intel-based Macs, it offers a big step up in power, and for games that translates to better performance and enhanced graphical fidelity."

"This gives us a greater degree of freedom in looking at more demanding games, as we have greater confidence that they can be made to work well on a broad range of Macs including entry-level laptops, which represent a big chunk of the potential audience."

It hasn't just been hardware that Feral has had to contend with – Apple's shifting software standards have also been a challenge to overcome. In 2018, for example, Apple deprecated OpenGL and OpenCL and encouraged game developers to move to Metal, which is pitched as a platform-optimized, low-overhead API for developing graphics-intensive software.

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Total War: Rome Remastered

"When Apple announced Metal for macOS, its implementation of OpenGL already fell well short of DirectX in terms of performance and was missing many of the features needed for gaming," says Feral. "However, Metal is a big step forward, simply by being a performant graphics API."

"We started work the day Apple announced Metal for Mac, and provided a lot of feedback and feature requests to Apple, much of which, to their credit, they acted on." Feral went on to release its first Metal game in early 2017 and updated a number of its older games to use Metal instead of OpenGL. "The benefits of doing so was that it allowed them to run natively on the latest Macs, and in many cases brought big performance improvements," says the publisher.

Feral has already released a native Apple silicon game (Total War: Rome Remastered), and while developing exclusively for Apple silicon will depend on the player base, the specific game requirements, and support from third-party middleware, Feral says that the combination of Apple silicon's power and a modern graphics API in Metal has improved the situation "hugely."

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Total War: Warhammer III

Feral promises it will continue to support Intel Macs "for as long as it is both technically feasible and commercially viable." But while it understands the importance of continuing to support owners of older machines, "with ever more demanding games, we are already beginning to see the end of support for Macs with Intel processors coming into view."

A case in point: Earlier this week Feral released Total War: Warhammer III for Apple silicon Macs only. Reflecting its acceptance of the gradual demise of Intel-powered Macs as gaming platforms, Feral admitted that "Unfortunately, during testing, there were severe performance and stability issues on Intel Macs with integrated Intel GPUs. This means we cannot support them for this game, and will not be able to add support for them in the future."

As for the prospects for Apple silicon Macs and the future of Mac gaming more generally, Feral is bullish. "We're enthusiastic about its renewed capability as a gaming platform. We intend to remain focused on bringing great games to the platform, making them run as well as possible, and supporting them for a long time."