The first season of basketball-focused TV show "Swagger" is set to premiere on Friday, October 29, Apple announced today.
"Swagger" is a drama series inspired by Brooklyn Nets superstar Kevin Durant's childhood and his experience as a talented youth basketball player courted by recruiters.
Inspired by Durant's experiences, "Swagger" explores the world of youth basketball, and the players, their families and coaches who walk the fine line between dreams and ambition, and opportunism and corruption. Off the court, the show reveals what it's like to grow up in America.
The 10-episode series is set to star Isaiah Hill, O'Shea Jackson Jr., and Quvenzhané Wallis. Kevin Durant was involved in the show's creation alongside Reggie Rock and Brian Grazer.
When the show premieres on October 29, the first three episodes will be available, with new episodes to follow each Friday.
In other Apple TV+ news, John Lithgow has been cast in Apple TV+ thriller "Sharper," and he will star alongside Julianne Moore. "Sharper" follows the story of a woman who cons her way through the world of Manhattan's wealthy elite.
Apple has also inked a deal for popular children's television show "Yo Gabba Gabba." Apple is creating a new 20-episode "Yo Gabba Gabba" series and has also acquired the rights to all prior "Yo Gabba Gabba" TV shows and specials.
For this week's giveaway, we've teamed up with iPhone case maker CaseBorne to offer MacRumors readers a chance to win one of Apple's upcoming iPhone 13 models along with a prize pack of cases to go along with it.
CaseBorne, rebranded this year from ArmadilloTek, offers a range of different case options that are designed to offer high levels of protection for Apple's iPhones, keeping them safe from drops and bumps.
The R Series cases, priced at $30, are made from a clear polycarbonate material that leaves the body of the iPhone visible so you're not hiding the device's finish.
The cases feature soft rubber inside to absorb shock should the iPhone be dropped, and the case is enclosed in a protective aluminum frame available in iridescent, black, pink, and red. A raised lip protects the front of the display, and all buttons are protected but usable. It offers 12-foot drop protection without adding a significant amount of bulk.
CaseBorne also makes the R Series cases with a Kevlar/Aramid Fiber frame as an alternative to the clear polycarbonate, with this version available in black or red and priced at $40.
For those who need maximum protection, CaseBorne offers the Vanguard Series cases, which are thicker and more rugged. Priced at $30, the V Series cases offer three layers of protection and can keep the iPhone safe from drops as high as 21 feet.
There's a shock absorbent TPU material that combines with a hard plastic shell for total device protection, and the honeycomb design and reinforced corners provide additional protection for the iPhone's weak spots. There's a protective screen and the sides protect the buttons, plus plug-ins keep ports safe from dust.
The V Series cases come in black, orange, purple, and red, and there's a built-in kickstand at the back that can be pulled out when using the iPhone to watch videos.
CaseBorne is planning to have a full range of cases available on Amazon when the iPhone launches, with 50 percent discounted pricing for those who purchase first. Details are available on the CaseBorne website.
We have one iPhone 13 to give away, and the winner will be able to pick the color of their choice. The iPhone 13 models are not yet released, but information about the device can be found in our roundup. The prize will be available as soon as the new iPhones begin shipping, provided there are no launch delays.
CaseBorne is also including four R Series cases, two Kevlar/Aramid R Series cases, and three V series cases to fit the iPhone 13. To enter to win our giveaway, use the Gleam.io widget below and enter an email address. Email addresses will be used solely for contact purposes to reach the winners and send the prizes. You can earn additional entries by subscribing to our weekly newsletter, subscribing to our YouTube channel, following us on Twitter, following us on Instagram, or visiting the MacRumorsFacebook page.
Due to the complexities of international laws regarding giveaways, only U.S. residents who are 18 years or older are eligible to enter. To offer feedback or get more information on the giveaway restrictions, please refer to our Site Feedback section, as that is where discussion of the rules will be redirected.
The contest will run from today (September 10) at 11:00 a.m. Pacific Time through 11:00 a.m. Pacific Time on September 17. The winner will be chosen randomly on September 17 and will be contacted by email. The winner will have 48 hours to respond and provide a shipping address before a new winner is chosen.
Amazon today has the 2020 64GB Wi-Fi iPad Air for $499.99, down from $599.00 in all colors. Currently, the Green color has the best shipping estimate, with a few options arriving late next week. You'll see this sale price applied at the checkout screen thanks to an automatic $39.01 coupon.
Note: MacRumors is an affiliate partner with some of these vendors. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.
Otherwise, Amazon's stock on these iPad Air tablets has been very low over the last few weeks and continues into September. You can order Rose Gold, Sky Blue, Silver, and Space Gray at the $499.99 price tag, but shipping estimates for those are delayed into October.
Across the board, this sale represents the lowest price we've ever tracked on this model of the iPad Air. There are also a few solid deals on the 256GB Wi-Fi model and cellular models, but stock shortages stretch into those tablets as well.
For even more iPad deals, head to our full Best Deals guide for iPad. In that guide we track the best discounts online for iPad, iPad mini, iPad Air, and iPad Pro.
The year-long dispute between Epic Games and Apple reached a milestone with Yvonne Gonzalez Rogers delivering a middle-of-the road verdict that isn't quite what Epic Games or Apple wanted.
Apple will not be required to support third-party app stores as Epic Games pushed for, but Apple will have to let developers offer "buttons, external links, or other calls to action" to direct customers to in-app purchase alternatives.
In a statement on Twitter, Epic Games CEO Tim Sweeney said that the company was not happy with the verdict, and at the current time, there are no immediate plans for Fortnite to return to the App Store. Sweeney said that today's ruling "isn't a win" for developers or consumers.
Fortnite will return to the iOS App Store when and where Epic can offer in-app payment in fair competition with Apple in-app payment, passing along the savings to consumers.
— Tim Sweeney (@TimSweeneyEpic) September 10, 2021
He also said that Fortnite will return to the App Store when Epic can offer "in-app payment in fair competition with Apple in-app payment," which is unclear.
At the current time, the specifics of the judge's ruling are unknown and the exact parameters of what Apple is required to provide have yet to be established. How the ruling is interpreted and what's ultimately implemented in terms of alternative payment methods remains to be seen. The ruling, for example, does not prevent Apple from requiring developers to support in-app purchases, it simply calls for Apple to also allow for other payment methods.
What's clear, though, is that Fortnite will not immediately be returning to the App Store, and Fortnite's return isn't even up to Epic. The judge's ruling makes it clear that Epic Games violated its contract with Apple, and that Apple's decision to terminate Epic's developer account was "valid, lawful, and enforceable."
Apple is under no obligation to allow Fortnite back into the App Store, and further, the injunction preventing Apple from banning the Unreal Engine developer account has ended. Apple is well within its rights to remove Epic's access for Unreal Engine development and distribution.
Apple's termination of the DPLA and the related agreements between Epic Games and Apple was valid, lawful, and enforceable, and Apple has the contractual right to terminate its DPLA with any or all of Epic Games' wholly owned subsidiaries, affiliates, and/or otherentities under Epic Games' control at any time and at Apple's sole discretion.
Epic Games also needs to pay Apple 30 percent of the $12 million that it brought in while offering the direct payment option that was in violation of Apple's App Store rules.
Though Epic is unhappy with the decision, other companies that have been in disputes with Apple support the ruling. Spotify legal chief Horacio Gutierrez said that Spotify is "pleased" with the finding while also calling for legislation to further address Apple's anti-competitive conduct.
"We are pleased with Judge Yvonne Gonzalez Rogers' finding that Apple engaged in anti-competitive conduct and has permanently prohibited their anti-steering provisions. This and other developments around the world show that there is strong need and momentum for legislation to address these and many other unfair practices, which are designed to hurt competition and consumers. This task has never been more urgent."
Though Apple did not score a total win, Apple lawyer Kate Adams told members of the media that the ruling was a "resounding victory" that validates the App Store business model. Apple's official statement highlights the anti-trust portion of the ruling, which went in Apple's favor. Apple has yet to comment on the outside payment requirement.
Today the Court has affirmed what we've known all along: the App Store is not in violation of antitrust law. As the Court recognized 'success is not illegal.' Apple faces rigorous competition in every segment in which we do business, and we believe customers and developers choose us because our products and services are the best in the world.
Epic Games plans to appeal the parts of the ruling that it does not agree with, and Apple too will likely submit an appeal to push back on the anti-steering requirements the judge has enacted. Apple's lawyers told members of the media that they're still analyzing the judge's decision.
As of right now, Yvonne Gonzalez Rogers has given Apple 90 days to comply with her ruling and allow developers to add links and buttons to direct customers to alternative payment methods. Apple has sort of already taken steps toward the implementation of such a system with its announcement earlier this month that said "reader" apps could offer a link for account signups outside of the App Store.
A decision was reached today in the high-profile Epic Games v. Apple trial, with U.S. District Judge Yvonne Gonzalez Rogers ruling that Apple's anti-steering conduct is anti-competitive, and ruling in favor of Apple on all other counts.
In a 185-page ruling, Judge Rogers said "the Court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws," but she said the trial "did show that Apple is engaging in anticompetitive conduct under California's competition laws." Rogers concluded that "Apple's anti-steering provisions hide critical information from consumers and illegally stifle consumer choice":
Having defined the relevant market as digital mobile gaming transactions, the Court next evaluated Apple's conduct in that market. Given the trial record, the Court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws. While the Court finds that Apple enjoys considerable market share of over 55% and extraordinarily high profit margins, these factors alone do not show antitrust conduct. Success is not illegal. The final trial record did not include evidence of other critical factors, such as barriers to entry and conduct decreasing output or decreasing innovation in the relevant market. The Court does not find that it is impossible; only that Epic Games failed in its burden to demonstrate Apple is an illegal monopolist.
Nonetheless, the trial did show that Apple is engaging in anticompetitive conduct under California's competition laws. The Court concludes that Apple’s anti-steering provisions hide critical information from consumers and illegally stifle consumer choice. When coupled with Apple's incipient antitrust violations, these anti-steering provisions are anticompetitive and a nationwide remedy to eliminate those provisions is warranted.
Judge Rogers thus issued a permanent injunction that requires Apple to let U.S. developers direct customers to payment options other than Apple's in-app purchase system:
Apple Inc. and its officers, agents, servants, employees, and any person in active concert or participation with them ("Apple"), are hereby permanently restrained and enjoined from prohibiting developers from (i) including in their apps and their metadata buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to In-App Purchasing and (ii) communicating with customers through points of contact obtained voluntarily from customers through account registration within the app.
Apple already announced last week that, starting in early 2022, it would allow developers of "reader" apps like Netflix, Spotify, and the Amazon Kindle app to include an in-app link to their website for users to set up or manage an account. If this ruling is upheld, however, Apple will be required to extend this allowance to all types of apps. The ruling also ensures that developers would be able to explicitly mention alternative payment options.
The saga began in August 2020, when Apple removed Fortnite from the App Store after Epic Games introduced a direct payment option in the app, in defiance of the App Store rules. In an orchestrated move, Epic Games promptly filed a lawsuit against Apple, accusing Apple of having a monopoly over the sale of apps and in-app purchases through the App Store. (See our timeline of events surrounding the trial for more details.)
Judge Rogers ruled that Epic Games shall pay damages equal to 30% of the $12,167,719 in revenue that Epic Games collected from users in the Fortnite app on iOS through the direct payment option between August 2020 and October 2020, plus 30% of any such revenue Epic Games collected from November 1, 2020 through the date of judgment, plus interest.
Apple is likely to appeal the decision. We've reached out to the company for comment and we will update this story if we hear back.
Today the Court has affirmed what we've known all along: the App Store is not in violation of antitrust law. As the Court recognized 'success is not illegal.' Apple faces rigorous competition in every segment in which we do business, and we believe customers and developers choose us because our products and services are the best in the world. We remain committed to ensuring the App Store is a safe and trusted marketplace that supports a thriving developer community and more than 2.1 million U.S. jobs, and where rules apply equally to everyone.
The court documents associated with the ruling are embedded below.
Apple has abandoned its plans for a low-cost Apple TV dongle and is set to significantly accelerate and expand the output of new content on Apple TV+ next year, according to The Information.
Sources said to be familiar with Apple's plans speaking to The Information have apparently revealed many of the company's internal discussions and attitudes around Apple TV+ in detail. The company allegedly sees Apple TV+ as a standalone business rather than a mechanism to encourage users to buy into the Apple ecosystem.
The Information reported in 2018 that Apple was working on a low-cost TV dongle device as a more inexpensive alternative to the Apple TV, which starts at $149. The project was driven by Tim Twerdahl, an Apple video and audio marketing executive, who argued that a low-cost TV device would make it more affordable for users to access Apple TV+ based on his experience overseeing similar projects at Netflix and Amazon.
Greg Joswiak and Phil Schiller reportedly overruled Twerdahl, insisting that Apple should not begin making cheap, low-margin devices due to its potential to damage its reputation for premium products, meaning that Twerdahl's low-cost TV device project was abandoned. Twerdahl is said to have recently left the company.
Apple decided that an appropriate middle-ground solution would be to develop apps for Apple TV+ on other platforms, such as devices from Samsung, Roku, Amazon, Sony, and Microsoft, which aligned with earlier concerns among executives, including Eddy Cue, that Apple TV+ would need to be available on a wide range of devices, including non-Apple ones.
Executives are said to have debated putting the Apple brand on another company's device for over a year, ahead of Apple reaching an agreement for a dedicated Apple TV+ button on the Roku remote control. Apple has apparently discussed similar arrangements with at least one other TV manufacturer, but there are no imminent plans for another dedicated button.
The report explained that Apple intends to increase the amount of regular new content on Apple TV+ in 2022, with at least one new item added per week, at more than double the pace of new content in 2021.
Despite Apple's willingness to pay a premium for Apple TV+ content, the company apparently refuses to cover budget overruns, insisting that studio partners pay for any additional costs.
Some studio executives have apparently felt frustrated with Apple's lack of willingness to market shows aggressively before they come out, treating the debut of new shows like hardware products. The company is also said to share little detail with studio partners about the objectives of marketing campaigns, and whether they are aiming to advertise to acquire subscribers or raise awareness of an individual show.
Apple TV+ is also set to benefit from more than $500 million in marketing this year. The company is believed to have spent significantly less than this on marketing in 2020. Netflix, by comparison, spent $1.1 billion on marketing during the first half of 2021 alone. Apple has also reportedly told advertising partners that it will not buy campaigns for Apple TV+ titles on Facebook or Instagram.
It was estimated that by the end of 2020, Apple TV+ had around 40 million subscribers. These numbers are roughly the same as of this summer, according to an individual said to have knowledge of Apple's subscriber figures. Approximately half of Apple TV+ subscribers are now paying for the service, with the other half still using a free trial period.
Other tidbits from the report include the fact that Apple has endeavored to protect its brand within Apple TV+ shows, insisting that the unlikeable character of "Jo" in "Mythic Quest" was not seen using Apple devices during the show's second season.
Kuo said he is optimistic about demand for the Apple Watch in 2022 given that next year's Apple Watch Series 8 will offer new health management features, and he predicted this will include body temperature measurement. This feature would conveniently turn the Apple Watch into a thermometer on your wrist, which could be especially useful for detecting a fever, a common symptom of many illnesses.
Apple has gradually expanded the health features available on the Apple Watch over the years to include heart rate tracking, irregular heart rhythm notifications, the ECG app, blood oxygen measuring, fall detection, and more. In an interview with Outside Magazine last year, Apple CEO Tim Cook said the Apple Watch is still in "the early innings" in regards to the amount of sensors that could be built into the device.
"Think about the amount of sensors in your car," said Cook. "And arguably, your body is much more important than your car."
Kuo also predicted that future AirPods will provide health management functions, but he did not provide any specific details. In May 2020, DigiTimes reported that future AirPods would adopt new system-in-package technology with embedded AI, allowing the AirPods to "monitor heart rates, step counts, and health conditions."
Chinese supplier Luxshare Precision will be the "largest beneficiary" of Apple's health management hardware products, according to Kuo.
Today we're tracking a handful of deals on the 2021 iPad Pro in both 11-inch and 12.9-inch configurations. You'll have a chance to save up to $100 on these models, which also focus on Wi-Fi only tablets and are all available on Amazon.
Note: MacRumors is an affiliate partner with Amazon. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.
Starting with the 128GB Wi-Fi 11-inch iPad Pro, you can get this tablet for $749.00, down from $799.00. We've seen this model at a lower price in the past, but this is a solid second-best deal from Amazon as the entry point into the 2021 iPad Pro ecosystem.
Secondly, the 512GB Wi-Fi 11-inch iPad Pro is priced at $999.99, down from $1,099.00. This is the lowest price we've ever tracked on this tablet, and only Amazon is offering the discount at this time.
If you're shopping for the larger tablet, Amazon has the 128GB Wi-Fi 12.9-inch iPad Pro for $999.00, down from $1,099.00; and also the 256GB Wi-Fi model at $1,099.00, down from $1,199.00.
Additionally, the matching 12.9-inch iPad Pro Magic Keyboard (2021) is seeing a slight discount on Amazon this week. You can get the accessory for $324.88, down from $349.00 in Black, which is an Amazon all-time low.
For even more iPad deals, head to our full Best Deals guide for iPad. In that guide we track the best discounts online for iPad, iPad mini, iPad Air, and iPad Pro.
Apple has announced the creation of a process to properly identify and compensate individual creators involved in making DJ mixes that are streamed on Apple Music (via TechCrunch).
The process reportedly uses technology from Shazam, and Apple is working with major and independent labels to work out a system whereby streaming royalties are fairly divided among DJs, labels, and artists who feature in the mixes.
Since the rise of streaming services, the job of paying rights holders whose music is used in a DJ mix has been a lingering issue. The rise in popularity of the EDM genre has also resulted in an increasing number of remixes, mash-ups, and DJ mixes that incorporate samples from other songs, making working out who should be compensated even harder.
Apple Music originally introduced DJ mixes and mash-ups in 2016 through a partnership with Dubset Media Holdings to identify and pay for licensed music within mixes. Now, Apple is using the Shazam technology it acquired in 2018 to identify and compensate everyone whose content appears in a mix.
"Apple Music is the first platform that offers continuous mixes where there's a fair fee involved for the artists whose tracks are included in the mixes and for the artist making those mixes," DJ Charlotte de Witte told TechCrunch on behalf of Apple. "It's a step in the right direction where everyone gets treated fairly. I'm beyond excited to have the chance to provide online mixes again."
As part of the rollout, Apple is showcasing the thousands of mixes already available on the service within its dedicated genre section for DJ mixes within the Apple Music app. Studio K7!'s DJ Kicks archive of mixes will also start rolling out on Apple Music, giving users access to mixes that haven't been on the market in over 15 years.
The new technology will also let Apple Music subscribers see the names of individual tracks within a streamed mix, as well as give them the ability to skip or save the songs for listening offline.
In July of this year, Apple began testing its revamped Maps experience across Italy, following rollouts in the United States, Canada, the United Kingdom, Ireland, Portugal, and Spain. Apple has now officially launched those Maps improvements in Italy, San Marino, Vatican City, and Andorra, according to MacStories.
The update brings a raft of previously unavailable Maps features to the regions, including Look Around, lane guidance, speed camera data, 3D buildings, Siri Natural Language Guidance, and improved navigation. The update also adds more detailed road coverage, and faster and more accurate navigation.
Regarding the rollout, Apple's senior VP of services Eddy Cue provided MacStories with the following statement:
"Apple Maps is the best way to explore and navigate the world, all while protecting your privacy, and we're excited to bring this experience to even more users with today's rollout. We have rebuilt the map from the ground up, with better navigation, richer detail, more accurate information for places, and remarkable features that only Apple can deliver, including Look Around, Siri Natural Language Guidance, and more. Now it is easier than ever for users in Italy to find the places they love and get to where they're going even faster and easier."
Apple Maps received a major overhaul in iOS 15 and in addition to new details in cities, an interactive globe, and enhanced driving directions, there are a handful of other smaller features that will be available.
Other new Maps features include 3D road level perspectives for complex interchanges, step-by-step augmented reality directions when walking, a redesigned transit experience, new place cards with updated info about businesses, improved search functionality, and a dedicated Maps user profile for reporting issues, selecting favorites, and choosing a preferred mode of transit.
At WWDC 2021 last month, Apple announced that its revamped Maps experience would be expanded to all users in Italy and Australia later this year.
In early 2020, Apple said it would begin rolling out the revamped Maps experience across Europe in the coming months, so other countries should soon follow. The updated maps provide more comprehensive views of roads, buildings, parks, airports, shopping malls, sports venues like baseball fields and tennis courts, and other details.
Several Apple products, including recently launched devices, are currently experiencing delayed shipping times, a possible sign that the ongoing chip shortage could be more significantly impacting Apple and its products.
During the company's third-quarter earnings call, Apple CEO Tim Cook warned that the chip shortage that has plagued the industry for the last few months would impact iPhone shipments this year. While Cook was likely referencing constraints with the upcoming iPhone 13, the shortage could be creeping onto existing models.
Ahead of an expected refresh or update, the current and soon-to-be last generation devices can be expected to be depleted in stock as Apple makes room for the newer models. As a result, select configurations of the iPhone 11 and iPhone 12 are showing up to two weeks for shipments at the time of writing.
Similarly, across the Apple Watch lineup, some models of the aluminum case of the Series 6 are at least three to four weeks out, while stainless steel models are entirely sold out or at least three weeks away. Next Tuesday, September 14, Apple is expected to release the iPhone 13 and Apple Watch Series 7 to replace the existing models.
While the iPhone and Apple Watch are soon getting updated, likely resulting in the delayed shipments, other products are less certain. For example, the 24-inch iMac, powered with the M1 Apple silicon chip, is currently at least three to four weeks out. As a matter of fact, all products with the M1 Apple silicon chip are currently experiencing some form of delay.
For instance, depending on configuration, the M1 13-inch MacBook Air, MacBook Pro, Mac mini, and the 11-inch and 12.9-inch iPad Pro are listing three days or up to a week for shipments, though specific timeframes will fluctuate. Under normal circumstances, depending on location, products may be available for same-day delivery.
The M1 Apple silicon chip was announced in November of last year, and since its announcement, Apple has expanded it to more products, including the iPad Pro. The out-of-normal shipping times for multiple M1 products could act as further proof that the chip shortage is directly limiting M1 production, hindering shipping times and general availability.
In the last several months, several reports have suggested that Apple's suppliers are struggling to keep up with demand. Specifically, the company's suppliers for mini-LED displays to be used in upcoming MacBook Pros have reportedly struggled to reach satisfactory output levels, possibly pushing Apple to invest in procuring additional suppliers.
Apple today added the 16GB fifth-generation iPod touch, released in 2013, to its list of obsolete products.
This specific variation of the iPod touch was released as a lower-end option to the fifth-generation iPod touch released a year earlier. Compared to its 32GB and 64GB companions, the 16GB model was only offered in a single silver color and lacked a rear camera or loop.
Apple followed up the fifth-generation iPod touch with the sixth-generation in the summer of 2015. Compared to the previous generation, the newer model featured improved performance and the removal of the wrist strap. Since the seventh-generation iPod touch released in 2019, Apple has not yet updated its iconic product.
Apple classifies products that have been discontinued for at least seven years as "obsolete," meaning that they cannot receive any hardware service from Apple or its service providers.
Apple has resolved its Apple Watch Series 7 production issues and will start mass producing the new model in mid to late September, with a launch later the same month still on schedule, according to a new investor note by analyst Ming-Chi Kuo seen by MacRumors.
The production issue of the Apple Watch 7 is mainly related to the panel side. However, it has been resolved, and mass production of panel modules will begin in mid-September.
The Apple Watch Series 7 will feature a new design with a flat-edged look that's similar to the flat edges used for the iPhone 12 and iPad Pro. According to Kuo, the new Apple Watch had to go through more production processes than previous models because of this "dramatic" change in the design.
Specifically, the new more durable display panel uses a contact design instead of the old cable design, and also requires a low injection pressure overmolding (LIPO) process for the first time. Apple is also using a new OLED production line that can improve efficiency and reduce panel costs, but that required new suppliers like LG Display, Young Poong, and Jabil to come on board, which in itself could have contributed to the delays.
Due to the adoption of many new panel-related production processes for the first time, the Apple Watch 7 panel module encountered reliability issues during the risk-ramp phase before Jabil started mass production, mainly including blinking panel and touch insensitivity. This complicated production issue may be related to LGD, Jabil, or Young Poong.
The good news is Apple has solved the panel module reliability issues by going through different designs of experiments (DOE) to find the best production configuration and adjusting the qualification standards on the panel and assembly sides.
"We expect Jabil to start mass production of Apple Watch 7 panel modules in mid-September," said Kuo in the note. Based on this new schedule, the analyst says the end product will start mass shipments in late September.
Both Nikkei Asia and Bloomberg previously reported that production issues due to the more complicated design meant the launch of the Apple Watch Series 7 was likely to be delayed. Separately, Bloomberg journalist Mark Gurman recently reported that the device could be available in limited quantities at launch. Gurman reiterated has this in a tweet following Kuo's latest investor note.
On Watch 7 from last weekend: “We’ll see an announcement during the usual September event alongside the iPhone, but there will be a mix of the models shipping late or in small quantities.” https://t.co/xkvN14Mv3O
— Mark Gurman (@markgurman) September 10, 2021
In his note, Kuo also mentions his optimism for 2022 Apple Watch shipments, due to the Series 8 offering "new health management features (e.g., temperature measurement, etc.)" – a reference to the recently reported thermometer function that Apple is said to be considering adding to the device as soon as next year.
Apple plans to unveil the redesigned watch alongside its new iPhone 13 lineup at next week's digital-only event on Tuesday, September 14. We have a full rundown on everything that we expect to see from the Apple Watch Series 7 in our dedicated guide.
Epic Games today said that it has asked Apple to reinstate its Fortnite developer account because it intends to release Fortnite in South Korea.
South Korea in late August passed a bill that bans Apple from requiring developers to use its in-app purchase system. The bill forces Apple (and Google) to let developers use third-party payment methods to make purchases.
Epic Games now says that it intends to release Fornite in Korea and offer both Epic payment and Apple payment options side-by-side "in compliance with the new Korean law."
Epic has asked Apple to restore our Fortnite developer account. Epic intends to re-release Fortnite on iOS in Korea offering both Epic payment and Apple payment side-by-side in compliance with the new Korean law.
— Fortnite (@FortniteGame) September 9, 2021
Fortnite has been unavailable on iOS devices since Apple pulled the app in August 2020. Apple removed the app from the App Store after Epic Games added a direct payment option that skirted Apple's in-app purchase requirements, and since then, the two have been embroiled in a bitter legal battle.
Epic Games attempted to get a judge to require Apple to allow Fortnite on the App Store while the lawsuit played out, but the judge refused because the situation that caused Fortnite to be banned was of Epic Games' own making.
When South Korea passed its updated Telecommunications Business Act banning Apple from requiring in-app purchases, Apple said that it would put users at risk of fraud and undermine privacy protections.
The Telecommunications Business Act will put users who purchase digital goods from other sources at risk of fraud, undermine their privacy protections, make it difficult to manage their purchases, and features like "Ask to Buy" and Parental Controls will become less effective. We believe user trust in App Store purchases will decrease as a result of this legislation -- leading to fewer opportunities for the over 482,000 registered developers in Korea who have earned more than KRW8.55 trillion to date with Apple.
Apple and Epic Games faced off in a trial that took place earlier this year, and we are still awaiting a final ruling from the judge overseeing the case. Epic Games argued that iOS should be opened up to competing app stores, but it is unlikely that Apple will be required to implement such a drastic change.
Update: In a statement to MacRumors, Apple said there is no basis for the reinstatement of the Epic Games developer account.
As we've said all along, we would welcome Epic’s return to the App Store if they agree to play by the same rules as everyone else. Epic has admitted to breach of contract and as of now, there’s no legitimate basis for the reinstatement of their developer account.
Apple says that to be added back to the App Store, Epic Games would need to comply with all of Apple's App Store review guidelines, which the company has thus far declined to do.
Apple also points out that the legislation in South Korea is has not yet gone into effect and even if it had, Apple would have no obligation to reinstate a developer account that was terminated prior to when it became law.
Apple VP of technology Kevin Lynch is taking over the Apple Car project and will be replacing Doug Field, who is moving to Ford, reports Bloomberg.
Lynch first joined the Apple Car team in July, with reports suggesting he had been called on to help lead Apple Car development. Now that Field has left the company, Lynch will be taking over his role and will be in charge of the Apple Car. Lynch will oversee hardware engineering and work on self-driving car sensors.
Known for his work on the Apple Watch, Lynch has been at Apple since 2013, and before that, he worked at Adobe and helped create Adobe's Creative Cloud platform. In addition to working on the Apple Car, Lynch is expected to continue to be involved with the Apple Watch and Apple's health initiatives.
Apple Car leadership has undergone several changes over the course of the last several years, which has caused development issues and internal strife. According to Bloomberg, the departure of former Apple Car leader Doug Field has been seen as a sign that the Apple Car isn't coming in the near future, with product development still in the early stages.
The choice of Lynch to head the car project indicates much of the company's focus still remains on underlying software and self-driving technology - rather than the vehicle's physical mechanics. Lynch has been a software executive for decades, not someone who oversees hardware teams. He's also never worked at a car company.
Ford on Tuesday announced that it hired Field to work on AI, software, and hardware projects. Field had been at Apple since 2018, and prior to that, he worked at Tesla and oversaw the production of the Model 3.
Rumors have suggested that we're not going to see an Apple Car until the mid to late 2020s at the earliest, and it's not clear how the most recent leadership changes might impact that launch timeline.
Facebook today launched its first smart glasses, which were created in collaboration with Ray-Ban. The Ray-Ban Stories are priced starting at $299 and come in 20 style combinations.
Smart glasses might suggest augmented reality capabilities, but Facebook's Ray-Ban Stories are similar to other connected sunglasses on the market and are limited to making phone calls, snapping photos, and listening to music.
The Ray-Ban Stories are equipped with a set of 5-megapixel cameras built into each side of the frame, which can record photos and 30-second videos using a button or hands-free with the Facebook Assistant.
There's a hard-wired LED light that comes on whenever you're taking a photo or a video so other people aren't caught unaware.
For listening to music, the Ray-Ban Stories have open-ear speakers, and there's a three microphone array for calls. The Ray-Ban Stories have a built-in battery that lasts for up to six hours and a portable charging case, which Facebook claims will provide up to three consecutive days of glasses use, but some reviewers have said that the battery drains quickly if the glasses aren't turned off while not in use.
Facebook's smart glasses work with the Facebook View app, which is designed to allow users to share point of view stories, photos, and more on social media. According to Facebook, the app is designed to make it easy to share content on Facebook, Instagram, WhatsApp, Messenger, Twitter, TikTok, and Snapchat.
Today we’re excited to launch @ray_ban Stories built with @Luxottica: Smart glasses that let you capture photos and video, share your adventures, and listen to music or take phone calls — so you can stay present with the world around you. // https://t.co/bwwTXaM9WIpic.twitter.com/TnV0Vb60RW
— Tech@Facebook (@techatfacebook) September 9, 2021
The Ray-Ban Stories come in several iconic Ray-Ban styles like Wayfarer, and there are five color options. Lenses include clear, sun, transition, and prescription. There is no Facebook branding on the glasses as the design and distribution has been handled by Ray-Ban parent company Luxottica with Facebook providing internals.
Those interested in purchasing a set of Facebook's Ray-Ban Stories can do so from the Ray-Ban website starting today. The Ray-Ban Stories are also available in some retail stores in the United States, Australia, Canada, Ireland, and the UK.
Apple offers a bug bounty program that's designed to pay security researchers for discovering and reporting critical bugs in Apple operating systems, but researchers are not happy with how it operates or Apple's payouts in comparison to other major tech companies, reports The Washington Post.
In interviews with more than two dozen security researchers, The Washington Post collected a number of complaints. Apple is slow to fix bugs, and doesn't always pay out what's owed.
Apple in 2020 paid out $3.7 million, about half of the $6.7 million that Google paid to researchers, and far less than the $13.6 million Microsoft paid. While other companies like Facebook, Microsoft, and Google highlight security researchers that find major bugs and hold conferences and provide resources to encourage a wide range of participants, Apple does not do so.
Security researchers said that Apple limits feedback on which bugs will receive a bounty, and former and current Apple employees said there's a "massive backlog" of bugs that have yet to be addressed.
Apple's reluctance to be more open with security researchers has discouraged some researchers from providing flaws to Apple, with those researchers instead selling them to customers like government agencies or companies that offer up hacking services.
Apple's Head of Security Engineering and Architecture, Ivan Krstić, told The Washington Post that Apple feels the program has been a success, and that Apple has doubled the amount that it paid in bug bounties in 2020 compared to 2019. Apple is, however, still working to scale the program, and will offer new rewards in the future.
"We are also planning to introduce new rewards for researchers to keep expanding participation in the program, and we are continuing to investigate paths to offer new and even better research tools that meet our rigorous, industry-leading platform security model."
Luta Security founder Katie Moussouris told The Washington Post that Apple's poor reputation with the security community could in the future lead to "less secure products" and "more cost."
Apple's bug bounty program promises rewards ranging from $100,000 to $1,000,000, and Apple also provides some researchers with special iPhones dedicated to security research. These iPhones are less locked down than consumer devices and are designed to make it easier for security vulnerabilities and weaknesses to be unearthed.
Sam Curry, a security researcher that worked with Apple in 2020, said that he offered feedback to Apple and that he feels like the company is aware of how it's seen and "trying to move forward." According to The Washington Post, Apple this year hired a new leader for the bug bounty program, so it could soon see some improvements.
VMware Fusion for M1 Macs will be quite limited in scope, with a focus on virtualizing Arm-based Linux distributions. VMware Fusion will not officially support Windows 10 on M1 Macs at launch, as Microsoft has yet to offer licensing for the Arm version of Windows 10. In a tweet, Roy said Windows 10 should still run when selecting the "other" operating system type, but VMware will not be shipping drivers or VMware Tools.
Just so we're clear... our intentional decision to not fully support Windows is _entirely_ driven by the fact you can't actually run Windows on ARM on a Mac and still be in compliance with their EULA.
We also ship components as open source, and that takes more time.
— Michael Roy (@mikeroySoft) September 9, 2021
VMware Fusion will also not be able to virtualize Intel-based Windows or Linux distributions, while support for virtualizing macOS is not ready yet. In a blog post last April, Roy said "there isn't exactly much business value relative to the engineering effort that is required" to support Intel-based operating systems on M1 Macs, adding that VMware is "laser focused on making Arm Linux VMs on Apple silicon a delight to use."
Microsoft does not yet offer a retail version of Arm-based Windows, but a preview version is available to Windows Insider program members. Earlier this year, VMware competitor Parallels boasted about the ability to run the Arm-based Windows preview on an M1 Mac with Parallels Desktop 16.5, but fine print notes that customers are responsible for making sure they are compliant with an operating system's licensing agreement.
No timeframe has been provided for the public release of VMware Fusion for M1 Macs, and pricing and upgrade options remain to be seen.