The Unicode Consortium today released the list of new emojis that are coming in the Emoji 14 update, giving us a look at the new characters that we can expect to see introduced on Apple devices later this year.
As outlined by Emojipedia, the finalized list includes 37 new emoji along with 75 skin tone additions for a total of 112 new characters.
New faces include melting face, saluting face, face with open eyes and hand over mouth, face with peeking eye, face with diagonal mouth, and dotted line face, while new emojis include biting lip and bubbles.
There are several new hand emojis, such as heart hands, rightwards hand, leftwards hand, palm down hand, palm up hand, hand with index finger and thumb crossed, index pointing at the viewer, along with an update to the handshake emoji.
Nest with eggs, empty nest, x-ray, crutch, playground slide, wheel, ring buoy, hamsa, mirror ball, jar, identification card, and low battery are new items, while plants and animals will include coral and lotus. As for fantasy characters, we can expect a new troll emoji, and eggs, beans, and pouring liquid make up new food items.
Now that the emoji candidates are finalized and have been released, Apple is free to implement the new characters in a future iOS update. The images above are interpretations of what the emoji can look like, but Apple will design its own.
We can expect the new emoji characters to be introduced in an update to iOS 15 later this year. Apple last debuted new emoji with the iOS 14.5 update released in April.
Just ahead of the Apple Event, two new upcoming games have been announced for Apple Arcade, including NBA 2K22 Arcade Edition and Tiny Wings. Both games are listed as "coming soon," with no specific release dates announced yet.
NBA 2K22 Arcade Edition from 2K Games will feature updated 2022 NBA rosters with stars such as Luka Doncic, Damian Lillard, Kevin Durant, Jayson Tatum, Zion Williamson, Rui Hachimura, Karl-Anthony Towns, and more. Players will choose from their favorite NBA teams and take on competitors in Quick Match mode, compete with a friend in Online Multiplayer mode, or play three-vs-three street basketball in Blacktop mode.
The basketball game will also feature an Association mode that tasks players with managing an NBA roster by making trades, signing free agents, scouting up-and-coming prospects, and controlling their team's finances, as well as a MyCAREER mode where players can start their own NBA journey with a custom player, position, and jersey number.
First released on the App Store in 2011, the classic game Tiny Wings from developer Andreas Illiger tasks players with outrunning the sun as they fly a bird across procedurally generated islands. Players must tap on the screen at the perfect moment so that the bird slides down the side of a hill and gains momentum to reach the next island before the sun sets, while aiming to complete tricks for score multipliers.
Priced at $4.99 per month or $49.99 per year, Apple Arcade provides access to a catalog of over 200 games without ads or in-app purchases across the iPhone, iPad, Mac, and Apple TV, with additional titles added periodically.
Apple's virtual "California Streaming" event kicked off on Tuesday, September 14th, 2021.
Recap Video of what was announced:
Apple provided a live video stream on its website, on YouTube, and in the company's TV app across its platforms. We updated this article with live blog coverage and issued Twitter updates through our @MacRumorsLive account as the keynote unfolded.
In line with previously rumored features, TrendForce expects all four iPhone 13 models to be equipped with a faster A15 chip and sensor-shift image stabilization for the rear cameras. For the Pro and Pro Max models, the research firm said the devices will feature up to 1TB of storage, power efficient LTPO displays with support for up to a 120Hz refresh rate, and an upgraded Ultra Wide lens with the addition of autofocus.
In line with information shared by analyst Ming-Chi Kuo, TrendForce added that the LiDAR Scanner will remain limited to the Pro models.
In view of the "lackluster sales performance" of the iPhone 12 mini, TrendForce said the iPhone 13 mini is expected to account for less than 10% of total iPhone 13 production, noting that Apple will focus its sales efforts on the larger models. Previous rumors have indicated that the iPhone 13 mini will be the last "mini" model that Apple offers, with the iPhone 14 lineup expected to consist of two 6.1-inch and two 6.7-inch models.
In addition to the iPhone 13, Apple is expected to unveil the Apple Watch Series 7 with a new flat-edge design and third-generation AirPods.
The sixth-generation iPad mini will feature an 8.38-inch display and could launch in October, according to a Japanese accessory listing spotted by Gizmodo Japan.
The now-removed Amazon Japan listing shows an Elecom glass screen protector for an all-screen 8.38-inch "small" iPad, presumed to be the upcoming sixth-generation iPad mini. This appears to be the most specific measurement for the rumored device's display seen so far.
The next iPad mini has been repeatedly said to feature a display in the region of eight to nine inches. The display analyst Ross Young suggested earlier this year that the sixth-generation iPad mini will feature a 8.3-inch display, matching this accessory listing.
An 8.38-inch display would be a significant increase over the current iPad mini's 7.9-inch display, partly facilitated by a new iPad Air-style design with slimmer bezels and no Home Button.
The screen protector was scheduled to go on sale on Wednesday, October 20. While the sixth-generation iPad mini is expected to arrive this fall, there have been no more precise indications about when the updated device could launch. Some observers have speculated that it could arrive alongside redesigned MacBook Pros at an Apple event in October, and the fact that this accessory was set to go on sale next month may give that claim greater credibility.
Wednesday, October 20 mostly aligns with Tuesday, October 19 in the United States. Apple often hosts a special event in October to unveil new products and usually does so Tuesdays, so October 19 would not be an unreasonable guess for an Apple event to launch the new iPad mini.
As with the last several Apple events, today's media event kicking off at 10:00 am Pacific Time will be entirely online and likely a pre-recorded stream from Apple Park. Still, some MacRumors readers who can't follow the event as it's being broadcast are interested in avoiding all of the announcements and waiting until the event has ended and is available for on-demand viewing so as to experience it without already knowing the outcome.
For those individuals, we've posted this news story, which will be updated with a direct link to the presentation once it becomes available from Apple. No other news stories or announcements will be displayed alongside this story.
Apple's recent virtual events have been made available to view almost immediately following the conclusion of the broadcasts, and we expect similar timing for today's event.
Users waiting for the video to be posted are welcome to gather in the thread associated with this news story, and we ask that those who follow the events as they occur refrain from making any posts about Apple's announcements in this thread.
Apple's rumored virtual reality (VR) headset may feature a high resolution micro OLED display with up to 3,000 pixels-per-inch, according to Korea's The Elec.
Apple has reportedly requested a sample of a display component called a fine metal mask (FMM) from the South Korean company APS Holdings. Apple has specifically requested samples of an FMM that can deliver 3,000ppi high-resolution displays for use in virtual reality (VR) headsets, the report explains.
The company is expected to test the FMM sample to see if it is suitable for use in the mass-production of a VR device. An FMM is a metal material board used to deposit the red, green, and blue organic materials and form pixels in the production of OLED panels.
APS Holdings has developed an FMM with a more advanced laser patterning technique that can deliver much higher resolution micro OLED displays. The current FMMs used in the production of OLED displays for smartphones offer up to 600ppi with a wet etching technique, but APS Holdings' laser patterning FMM has much smaller holes to make 3,000ppi possible. Laser patterning is therefore said to be Apple's preferred manufacturing technique for the rumored headset's display.
APS Holdings' panel is also an RGB panel, rather than the white panel commonly used in OLED displays, meaning that it does not need a color filter. A micro OLED display also offers some additional advantages, such as pixel sizes in the range of four to 20 micrometers, compared to 40 to 300 micrometers with standard OLED panels. Moreover, micro OLED has a much faster microseconds response time which is also expected to make it more suitable for VR and augmented reality (AR) applications.
It has repeatedly been reported that Apple is attempting to develop advanced micro OLED displays for its VR and AR devices, but this is the first indication about the resolution that the company is seemingly aiming for with these products. The reliable Apple analyst Ming-Chi Kuo said that micro OLED displays will enable a "see-through AR experience," as well as VR experiences.
Macs powered by Apple silicon do not support Windows and there is no Boot Camp feature like there is on Intel Macs, but support for Windows is a feature that many users would like to see.
However, Microsoft has dampened hopes that Windows will ever work on Apple silicon, saying that running an Arm version of Windows 11 on M1 Macs, via virtualization or otherwise, is not "a supported scenario."
A Microsoft spokesperson made the comments to The Register on Friday, suggesting that neither native support for Apple silicon nor support through virtualization is something the software giant is considering for its Arm architectures.
Apple's M1 chip is a custom Arm SoC, so it's not possible to install the x86 version of Windows or x86 Windows apps using Boot Camp, as was the case with previous Intel-based Macs.
However, in November 2020, shortly after Apple debuted its first M1 Macs, a developer was able to virtualize the Arm version of Windows on Apple's M1 chip with no emulation, igniting hopes that official support would be developed down the line.
In the meantime, users have been using Parallels virtualization software to run Insider builds of Windows 10 and Windows 11 developed for Arm hardware, but there are indications that this route may soon be no longer viable, either.
As noted by The Register, last week a Windows 11 Virtual Machine running on an M1 Mac with Parallels Desktop 17 began throwing up a hardware compatibility error on an Insider build. Parallels has since released version 17.0.1 of its software, which seems to resolve the issue, allowing Windows 11 to again run on M1 Macs, for now at least.
How Parallels has achieved this is unclear, and we have reached out to them for comment, including whether support is still a long-term goal. The company previously promised full support for Windows on Apple silicon when the operating system launches in October.
Apple's software engineering chief Craig Federighi last year said that Windows coming to M1 Macs is "up to Microsoft." The M1 chip contains the core technologies needed to run Windows, but Microsoft has to decide whether to license its Arm version of Windows to Mac users.
Ahead of the "California streaming" Apple event later today, the online Apple Store has gone down in preparation for the launch of the iPhone 13, Apple Watch Series 7, and possibly the third-generation AirPods.
Apple typically takes down its online store hours ahead of a product launch to prepare the storefront for the new devices. Like the past several events, today's Apple event will take place digitally and will feature pre-recorded segments from Apple Park, streamed on Apple's website, via the Apple TV, as well as on YouTube.
MacRumors will have in-depth coverage of Apple's event across our platforms, including a live blog on our website and live tweets via @MacRumorsLive on Twitter, so be sure to follow to keep track of everything Apple announced.
A new rumor suggests that Apple may debut its updated baseline ninth-generation iPad later today, as part of several new product announcements for its "California streaming" event.
According to the Weibo account @PandaIsBald, who has shared information regarding iPhone 13 pre-order dates in the past, Apple plans to release the new ninth-generation iPad during or possibly after today's event.
The new iPad, as previously reported, is expected to feature a 10.5-inch display, improved performance, and like the current model, it's expected to be tailored towards students and customers wanting an affordable iPad option.
The event is expected to headline the iPhone 13, Apple Watch Series 7, and possibly the third-generation AirPods. While those products are likely to be featured during the event itself, Apple may decide to release other products via press releases.
Bloomberg'sMark Gurman this week indicated that Apple is planning a second event for this fall that will focus purely on the iPad and Mac. The ninth-generation iPad is one of two iPad updates expected before the end of the year. The other update, a new and redesigned iPad mini, is the more significant refresh, making it conceivable that Apple could dedicate its latter event to the iPad mini while releasing the more incremental baseline iPad refresh sooner.
As noted by the website AppleTrack earlier today, the current eighth-generation iPad is still unavailable in several retail stores in the United States. Shortages for the iPad began to become apparent last week. A number of Apple products, including Macs, iPhones, and iPads, are currently experiencing shortages due to the ongoing chip shortage.
Whether or not the new iPad makes an appearance during the company's "California streaming" event, Apple still has plenty in store to share. MacRumors will have in-depth coverage of Apple's event across our platforms, including a live blog on our website and live tweets via @MacRumorsLive on Twitter, so be sure to follow to keep track of everything Apple announced.
The brief animation reflects the luminescent Apple logo graphics used to promote the Apple event, before turning round and changing into the typical love heart.
Apple began using unique Twitter "like" animations to promote its events last year, with the first occasion being for 2020's September "Time Flies" event.
Once again, Apple has also used a custom Twitter hashtag with its logo for the "California streaming" event, just as it did for its "Spring Loaded" event in April, and for WWDC in June.
The event is expected to headline the iPhone 13, Apple Watch Series 7, and possibly the third-generation AirPods. MacRumors will have in-depth coverage of Apple's event, including a live blog on our website and tweets via @MacRumorsLive on Twitter.
Epic Games today paid Apple $6,000,000 in royalties, Epic Games CEO Tim Sweeney said on Twitter. As part of the ruling in the ongoing Epic v. Apple legal battle, Epic was last week ordered by the court to pay 30 percent of the revenue that it collected from the Fortnite app using its illicit direct payment option.
Back at the start of the dispute between Epic and Apple, Epic added a direct purchase option to the Fortnite app, skirting Apple's in-app purchase rules. This violation of Apple's App Store guidelines led Apple to pull Fortnite from the App Store, and directly after that, Epic filed its pre-planned lawsuit.
Though Apple removed Fortnite from the App Store shortly after Epic violated the in-app purchase rules, Epic Games was still able to collect payment from customers that had already installed the app and were actively using it. During the time period that the app was available prior to a Fortnite update that made it unusable, Fortnite made $12,167,719.
Epic Games was forced to pay 30 percent of the $12 million total that was collected between August 2020 and October 2020, plus 30 percent of revenue collected from November 1, 2020 through the date of the judgment, in addition to interest, which is where the $6 million fee comes from.
In last week's ruling, Judge Yvonne Gonzalez Rogers determined that Apple did not have a mobile gaming monopoly, and the lawsuit largely went in Apple's favor. Apple has been ordered to allow developers to add "buttons, external links, or other calls to action that direct customers to purchasing mechanisms," which will let developers provide payment options other than in-app purchase in their apps.
Apple lawyers called the verdict a "resounding victory" that validates the App Store business model, but Epic Games was unhappy with the outcome. In a tweet, Sweeney said that the ruling wasn't a "win for developers or for consumers" and that Epic would continue to "fight for fair competition among in-app payment methods and app stores for a billion consumers."
He also said that Fortnite will not be returning to the App Store in the near future. "Fortnite will return to the iOS App Store when and where Epic can offer in-app payment in fair competition with Apple in-app payment, passing along the savings to consumers," he wrote.
Over the weekend, Epic Games filed an appeal against the ruling, so the dispute between the two companies is far from over. Apple has yet to decide whether or not it wants to appeal portions of the ruling.
Apple will be hosting a virtual event tomorrow that is expected to revolve around the iPhone 13, Apple Watch Series 7, and third-generation AirPods. With new Mac and iPad models also rumored to be on the horizon, Apple reportedly plans to hold at least one additional event before the end of the year, and the company's annual Back to School promotion could provide a clue as to when the next event might take place.
Specifically, on September 15 of last year, Apple extended its Back to School promotion to run through Monday, October 12 in the U.S. At the time, the extension seemed insignificant, but Apple later announced that it would be holding an event on Tuesday, October 13, which happened to be just one day after the promotion ended.
This year, the Back to School promotion is set to end on Monday, September 27 in the U.S., but it's unlikely that Apple will hold two events in September. However, in Europe, the promotion ends Monday, October 11, which is perhaps more telling. This could point towards Apple's next event being on Tuesday, October 12, assuming that the event ends up being one day after the Back to School promotion ends for a second year in a row.
Of course, it's possible that the end of the Back to School promotion and Apple's October event falling on back-to-back days last year was merely a coincidence, so we'll have to wait for an official announcement from Apple.
It's also not entirely clear if Apple will be hosting two or three events this fall, which could affect the timing of an October event. Last year, Apple held its first-ever November event to introduce the first M1 Macs, but Bloomberg's Mark Gurman has suggested that Apple will hold two events this fall, with the latter focused on the Mac and iPad.
As a refresher, Apple has held an October event in three out of the last five years:
Thursday, October 27, 2016
Tuesday, October 30, 2018
Tuesday, October 13, 2020
In the meantime, all eyes are on the iPhone event tomorrow. MacRumors will have full coverage of Apple's announcements on our website and across our social platforms, including @MacRumorsLive on Twitter, so be sure to follow along.
T-Mobile today announced that its T-Mobile and Metro by T-Mobile smartphones will soon be available in more than 2,300 Walmart locations across the United States, significantly expanding T-Mobile's footprint.
T-Mobile devices will be listed on Walmart.com, though customers will need to visit a Walmart store to make a purchase. The rollout follows the availability of T-Mobile devices in Best Buy retail stores and the Best Buy website earlier this year.
Prior to becoming available in Walmart and Best Buy, T-Mobile iPhones were only available from Apple, Costco, or direct from T-Mobile's website and stores, which prevented customers from taking advantage of deals offered by brick and mortar retailers.
"In many parts of the country, limited competition when it comes to wireless service leaves some people with few options for plans or access to the benefits of 5G," said Jon Freier, Executive Vice President, T-Mobile Consumer Group. "5G for All means T-Mobile is bringing real choice and competition in wireless to many Americans. And even though online shopping continues to grow, we know that retail stores remain one of the primary places where wireless customers pick up devices and service. We're working to expand our retail footprint across the country to meet more people in more places every day."
Metro by T-Mobile smartphone displays will be available in Walmart retail locations on Monday, October 18. Standard T-Mobile smartphones and plans will be available in Walmart stores starting on Monday, November 1.
Today's iOS 14.8 update addresses a critical vulnerability that Apple engineers have been working around the clock to fix, reports The New York Times.
Last week, The Citizen Lab informed Apple about a new zero-click iMessage exploit targeting Apple's image rendering library. Called FORCEDENTRY, the exploit could infect an iPhone, iPad, Apple Watch, or Mac with the Pegasus spyware, providing access to the camera and microphone in addition to allowing access to text messages, phone calls, and emails.
FORCEDENTRY was distributed by Israel's NSO Group to governments and various other entities, and The Citizen Lab discovered it after analyzing the iPhone of a Saudi activist. Details were sent to Apple on September 7, and Apple took a week to fix the bug. According to The Citizen Lab, FORCEDENTRY has been in use since at least February 2021.
"This spyware can do everything an iPhone user can do on their device and more," said Citizen Lab senior researcher John-Scott Railton.
Apple lists the fix as CVE-2021-30860, and described it as a maliciously crafted PDF that could lead to arbitrary code execution.
Back in July, a slew of media reports highlighted zero-click iMessage exploits called Pegasus, which were distributed by Israeli surveillance firm NSO Group and were used to target journalists, lawyers, and human rights activists around the world. A database of more than 50,000 people who had been targeted by NSO's clients was made public at the time.
The Pegasus spyware is notable because it skirts BlastDoor, specific iMessage protections that Apple put into place in with the launch of iOS 14. BlastDoor is a sandbox security system for Messages that's designed to prevent exploits like Pegasus, but it's still a work in progress.
Apple told The New York Times that it plans to add spyware barriers to the iOS 15 software update to prevent similar attacks in the future.
Note: Due to the political or social nature of the discussion regarding this topic, the discussion thread is located in our Political News forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.
The Acura MDX is Honda's luxury-brand three-row SUV, and with the recent launch of the 2022 model, the MDX now supports wireless CarPlay. The MDX is Acura's first vehicle with wireless CarPlay, and I recently had a chance to check out the updated model and some of its new features.
The MDX starts at $47,200, but my test vehicle was equipped Acura's Super Handling All-Wheel Drive, Technology Package, and sporty A-Spec Package, which pushed the sticker price over $57,000. A high-end Advance Package with a few additional features would see the MDX top out at just over $60,000.
Acura Infotainment System
The Acura infotainment system remains fairly similar to the system I tested in the 2019 version of the RDX, Acura's smaller two-row SUV, although the MDX comes with a slightly larger 12.3-inch main infotainment screen compared to the 10.2-inch screen in the RDX.
Aside from the size, however, the overall look and control systems are very similar, with the most notable aspect being the lack of a touchscreen. Acura is one of a few brands that has prioritized putting the main infotainment screen fairly high on the dashboard and set back rather far from the driver.
This keeps the screen closer to the driver's line of sight and helps limit the amount of time the driver needs to take their eyes off the road when glancing at the screen. But it also means that it's not feasible to operate the system by directly touching the screen.
True Touchpad Interface
Acura's solution to the lack of a touchscreen is its True Touchpad Interface, a fairly small clickable touchpad on the center console, which is surrounded by a few extra control buttons. What sets the True Touchpad Interface apart from other infotainment touchpad controls is that it uses absolute positioning. Touching the lower right corner of the pad, for example, corresponds to the lower right corner of the screen, so you can activate elements of the infotainment system by a simple touch and press rather than having to swipe a cursor or highlight around the screen until it lands on the right spot.
Swipes are still used for some actions like switching between screen pages on the system, but on a given page, you can use the pad to simply touch the spot corresponding to the desired location on the screen. The touchpad has a slightly concave design, which also helps you locate where your finger is on the pad without needing to look at it, and a prominent palm rest on the console keeps your hand in just the right position.
The main infotainment screen on the MDX is a widescreen design, with two-thirds or so of it dedicated to the main system functionality. The remaining portion on the right functions as a separate display that can be configured to show your current audio information, a small map with navigation info, or a clock. A small strip next to the touchpad lets you swipe vertically to easily change among these views.
Additional buttons surrounding the touchpad include a home button, a back button, and a dedicated button for seeing and selecting among the available views for the secondary window rather than just swiping through them one by one. Another small rocker button near the trackpad makes it easy to skip forward or backward among audio tracks or radio presets, and there's a volume knob also in easy reach.
There's one significant downside to the True Touchpad Interface that I noted on the 2019 RDX, and it's still present in the 2022 MDX. It's not supported in CarPlay, with the touchpad instead requiring traditional swipes to move the cursor highlight around the CarPlay interface. This is almost certainly a limitation on Apple's part, and it's too bad it hasn't been addressed yet, as it's a bit of an inconvenience having to adjust your thinking about how the touchpad works as you swap back and forth between CarPlay and the native Acura system.
Wireless CarPlay
The 2022 MDX is the first Acura with wireless CarPlay, and as I've said a number of times before, it's really a game-changing feature. On short car trips when I know where I'm going and not worried about getting traffic information, for example, I usually don't find it worth digging my phone out of my pocket and plugging it in to get CarPlay up and running. Wireless CarPlay eliminates any bit of friction entirely, with CarPlay just automatically popping up each time you start up the car.
With the MDX's widescreen display, CarPlay takes up the majority of the screen, with the right side available to display your preferred information from the native system: audio data, built-in navigation, or a clock.
The generous 12.3-inch main display offers plenty of room for a large CarPlay view with the supplemental info from the native system displayed alongside, and its position high on the dashboard indeed keeps everything very glanceable and very close to your line of sight while driving.
One welcome surprise I discovered with CarPlay in the MDX is that Apple Maps navigation is supported in the standard 12.3-inch digital instrument cluster. I've noted in a couple of recent reviews like the Volkswagen Tiguan and ID.4 that Apple rolled out support for this feature back in iOS 13, but car manufacturers are only just starting to support it.
It's not a full-featured Apple Maps view, but basic text prompts for upcoming turns are included, which can be handy if you want to have the main infotainment screen displaying a different app. These Apple Maps navigation prompts are presumably also available in the head-up display, but that's an Advance Package feature that wasn't included on my tester.
Phone Charging and Ports
In addition to wireless CarPlay, which is standard on all trims, the MDX also includes a standard wireless phone charging pad. It sits right on the center console, partially tucked under the palm rest for the infotainment system touchpad, and it fits even my iPhone 12 Pro Max with Apple's leather case. Acura's specs say the wireless pad offers up to 15 watts of charging power, but presumably this is limited to Apple's standard 7.5-watt limit for iPhones as it's not a MagSafe solution.
While the charging pad is convenient and a nice feature to have, I did find placement to be a bit finicky, and I frequently had to move my phone around on the pad a few times before it registered and began charging.
If you're looking for wired connections, the MDX offers quite a few options, with the main one being a USB-A charge and data port located inside the center console compartment so you can keep your phone or other device tucked away while connected to the system. One USB-C port and one USB-A port are located right on the console in a pop-up housing, but these are charge-only ports for some reason.
For second-row passengers, there is a pair of USB-A charge-only ports on the rear of the center console. The top-end Advance Package adds a 120V outlet in the second row and a pair of USB-A charge-only ports for the third row, but my test vehicle did not come equipped with those features.
Primary climate controls remain thankfully separate from the infotainment system with a pair of easy-to-find rockers that can be moved up or down to adjust the temperature setpoints and a row of buttons to control other settings. Controls for the heated and ventilated front seats for both driver and passenger are located in a separate row below.
Wrap-up
The overall Acura infotainment hasn't changed a lot in the last couple of years, and I still find it to be a bit of a mixed bag. I'm definitely a fan of widescreen displays like this one that can show CarPlay and native information side-by-side, and the 12.3-inch infotainment screen offers plenty of real estate. It does mean that CarPlay is more of a standard aspect ratio than a widescreen one that could show more expansive map views, for example, but overall CarPlay looks good on the screen.
I'm very glad to see the addition of wireless CarPlay and a wireless phone charger, both of which thankfully come standard and don't require a higher-level or trim or package that includes thousands of dollars in extras you might not want or need.
Acura has had a few issues with its infotainment system in recent years, but the company has been pushing software updates to address them and hopefully things are pretty well ironed out at this point. I certainly didn't have any issues with it during my time with the MDX.
I'm still not sold on the touchpad interface for the infotainment system, although I do give Acura credit for trying something a bit different with the True Touchpad Interface. I appreciate that manufacturers like Acura and Mazda are seeking what they feel is the safest positioning for the infotainment screen by placing it high and set back on the dashboard, but in my opinion, the loss of direct touchscreen manipulation more than offsets the benefits of screen positioning when it comes to distractions.
Perhaps the biggest shortcoming with the touchpad interface for iPhone owners is simply the fact that the absolute positioning feature doesn't work in CarPlay, so your brain has to mentally switch gears depending on whether you're controlling CarPlay or the Acura system. I imagine it becomes a bit more natural over time, but it was a definite hurdle for me, even having previously tested the feature out on the 2019 RDX.
Still, if that's not a dealbreaker and you think it's something you can get used to, I think Acura's infotainment system is now pretty solid with good functionality and a clean look, as well as very good CarPlay integration.
The AI-powered fitness gym "Tempo" today announced integration with the Apple Watch, allowing Tempo customers to sync their workouts and fitness and health data directly to their Apple Watch.
Amongst its demographic of users, Tempo says that more than 70% are iPhone users, with a smaller 35% owning an Apple Watch. Tempo had been teasing Apple Watch integration for some time, and with it finally arriving, Tempo customers now have access to a host of settings, features, and data right on their wrist. During workouts, for example, customers can pause and resume sessions without needing to touch the Tempo display, minimizing distractions and wasted time.
More importantly, Apple Watch integration means that Tempo customers will no longer need to rely on third-party or external health monitoring equipment during their workouts. Using the built-in sensors on the Apple Watch, Tempo customers can now access their heart rate, calorie burn, and additional data synced with their Tempo workouts.
For those unfamiliar with Tempo, the company calls itself "the only home gym with interactive coaching" that uses 3D sensors with advanced AI technology to help customers perfect their form and workouts during training. Tempo offers not only real-time feedback but also coaching and "premium" dumbells worth upwards of $1,000.
Apple today released macOS Big Sur 11.6, the sixth major update to the macOS Big Sur operating system that first launched in November 2020. macOS Big Sur 11.6 comes a month after the release of macOS Big Sur 11.5.2, a bug fix update.
The new macOS Big Sur 11.6 update can be downloaded all eligible Macs using the Software Update section of System Preferences.
According to Apple's release notes, macOS Big Sur improves the security of macOS and is recommended for all users. Apple has also released security update 2021-005 for macOS Catalina, and both updates address an issue that could allow a maliciously crafted PDF to execute code. Apple says that it is aware of a report that this bug may have been actively exploited.