Apple today seeded the fourth beta of an upcoming watchOS 8.5 update to developers for testing purposes, with the software coming a week after the release of the third watchOS 8.5 beta.
To install watchOS 8.5, developers will need to download the configuration profile from the Apple Developer Center. Once installed, watchOS 8.5 can be downloaded through the dedicated Apple Watch app on the iPhone by going to General > Software update.
To update to new software, an Apple Watch needs to have 50 percent battery life, it must be placed on the charger, and it needs to be in range of the iPhone. You'll also need the accompanying iOS 15.4 update before you can install watchOS 8.5.
watchOS 8.5 introduces support for Emoji 14 characters, with new additions including melting face, biting lip, heart hands, bubbles, beans, face with diagonal mouth, palm up hand, eggs, troll, low battery, coral, lotus, and more.
Apple today seeded the fourth beta of an upcoming tvOS 15.4 update to developers for testing purposes, with the software coming two weeks after Apple seeded the third tvOS 15.4 beta.
Developers can download the new tvOS 15.4 beta by downloading a profile onto the Apple TV using Xcode.
tvOS 15.4 adds support for captive Wi-Fi networks, which means that an iPhone or iPad can be used to connect your Apple TV to networks that require additional sign-in steps, such as in hotel rooms.
The update introduces an "Up Next" queue directly to the video player to make it easier to get from show to show when you're watching television. It lets you select your Up Next queue without having to go back to the Home Screen.
tvOS 15.4 also brings a new volume button that's accessible from the video player, and "Tap to Navigate" has returned as an accessibility option. Spatial audio controls have also been redesigned.
Police officers are surrounding Apple Amsterdam in Leidseplein following reports that a gunman entered the store. A video shared on Twitter showed a man in a balaclava holding a gun while gripping a possible hostage, and Amsterdam police have confirmed that there is indeed a hostage situation.
People in surrounding buildings have been ordered to stay indoors, and the area around the store has been cordoned off. The attack happened at 5:40 p.m. local time, and Amsterdam police are not providing additional information to ensure the safety of all people involved.
There is an ongoing hostage situation at the Apple Store at Leidseplein at the moment. To ensure the safety of all people involved we are not able to share information about the situation and/or actions taken by the police.
— Politie Eenheid Amsterdam (@POL_Amsterdam) February 22, 2022
More detail on what's going on can be sourced from local Amsterdam news sites such as Het Parool, De Telegraaf, NOS, and AT5, which are providing updates.
Update: Police have confirmed that several people that were being held hostage at the Amsterdam Apple Store have been freed. No other information has been shared. "Since the start of the hostage situation in the Apple Store on Leidseplein, several people have been able to leave the building. We do not want to share any information about the situation in and around the building at the moment."
Update 2: The remaining hostage is safe and the hostage taker is now in police custody.
Spotify's first hardware device, the "Car Thing," is now available to purchase in the United States for $89.99.
Announced in April last year, the Car Thing is an in-car dash-mounted music and podcast player designed to provide a more seamless and personalized listening experience, especially in the large number of cars that do not support modern in-car infotainment systems or Apple CarPlay.
The Car Thing is aimed at Spotify Premium subscribers with these needs and features a touchscreen, a knob for navigation, voice control features, and four user-configurable buttons for fast access to areas such as favorite music, podcasts, or playlists.
The user interface takes cues from the Spotify mobile app so that it is familiar to users, and there is the choice of touch controls, "Hey Spotify" voice commands, or physical navigation via the knob. The Car Thing works over Bluetooth, or via an AUX or USB cable, and it comes with three different dash and vent mounts to ensure that it fits to the dashboard securely, as well as a car charger and a USB-C cable.
The Car Thing is compatible with iOS and Android devices, and connects to a user's smartphone for data and linking to the Spotify app. The Car Thing was initially only available to selected users who requested an invite during the device's testing period, but now the device is now publicly available in the United States for $89.99 including shipping.
Bowdoin College today announced that it will be providing every student with a 13-inch MacBook Pro with the M1 chip, an iPad mini, and an Apple Pencil, complete with access to a full range of course-specific software, beginning in fall 2022.
The cost of the program will be covered entirely by Bowdoin, a liberal arts college in Brunswick, Maine. Students will have the option to pay $1 to keep their equipment when they graduate, according to the announcement.
Bowdoin already provided students with a cellular iPad Pro, an Apple Pencil, and a Magic Keyboard in the summer of 2020, a few months into the COVID-19 pandemic. Returning students will use the iPad Pro and Apple Pencil they already received, in addition to a new 13-inch MacBook Pro with course-specific software as part of the expanded program.
"During the pandemic we witnessed firsthand the power of a common technology platform for teaching and learning," said Bowdoin College president Clayton Rose.
"At Apple we believe education can be a profound force for equity, and that the right technology can enhance and extend teaching and learning," said Apple's vice president of education and enterprise product marketing Susan Prescott.
Most students will receive their new equipment at orientation, or upon arrival to campus in fall 2022. More details are available on Bowdoin's website.
Microsoft Edge is on the verge of overtaking Safari as the world's second most popular desktop browser, web analytics service StatCounter reports (via TechRadar).
According to the data, Microsoft Edge is now used on 9.54 percent of desktops worldwide, a mere 0.3 percent behind Apple's Safari, which stands at 9.84 percent. Google Chrome continues to hold first place with an overwhelming 65.38 percent of the market. Mozilla Firefox takes fourth place with 9.18 percent.
In January 2021, Safari held a 10.38 percent market share and appears to be gradually losing users to rival browsers over time. If the trend continues, Apple is likely to slip to third or fourth place in the near future. Edge and Chrome are now both Chromium-based browsers, meaning that Chromium will likely come to dominate the top two desktop browsers.
While Edge appears to be set to overtake Safari on a global scale, in North America, Safari is in a stronger position, being used on 16.87 percent of desktops compared to Edge's 11.93 percent market share. In Europe, Edge has already surpassed Safari, taking 10.9 percent of the market compared to Safari's 9.95 percent. The data is similar in Asia, where Safari's 5.41 percent market share trails behind Edge's 7.46 percent.
Matters are different on mobile platforms, where Safari has a more secure position in second place with a 26.71 percent market share. Despite Safari being the default browser on the iPhone and iPad, Chrome still dominates both iOS and Android with a market share of 62.06 percent. StatCounter suggests that Edge's mobile presence is comparatively diminutive even though it has been downloaded 10 million times on the Google Play Store.
The problems reached fever pitch last year when Apple unveiled a substantial redesign for Safari at WWDC, which was met with widespread criticism that accused the changes of being "counterintuitive." After months of tweaking the ambitious redesign in response to feedback, Apple eventually gave up on the changes just before the public release of iOS 15, iPadOS 15, and macOS Monterey, reverting to the previous Safari design by default.
Amazon today has a rare, steep discount on the stainless steel model of the Apple Watch Series 7. You can get the 41mm Cellular Stainless Steel Apple Watch Series 7 with Starlight Sport Band for $449.99, down from $699.00, thanks to a coupon that will be applied at the checkout screen.
Note: MacRumors is an affiliate partner with some of these vendors. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.
In total, this sale is taking $249 off the Apple Watch Series 7, and it's one of the best discounts on the higher-end stainless steel models that we've ever tracked. There are a few other stainless steel models on sale in 41mm and 45mm sizes, ranging between $50 and $80 in savings.
Note: You won't see the deal price until checkout.
In addition to this sale, you can also save on numerous models of the aluminum Apple Watch Series 7. The 41mm GPS Aluminum model is down to $349.00, from $399.00 in multiple colors; and the 45mm GPS Aluminum model is on sale for $379.00, down from $429.00 in multiple colors.
Across the board these are the best discounts we've ever seen on each model of the Apple Watch Series 7, making it a great time to purchase the newest Apple wearable. Most models are in stock now and ready to ship today, and as of writing only Amazon is offering this many Series 7 devices at a discount.
Head to our full Deals Roundup to get caught up with all of the latest deals and discounts that we've been tracking over the past week.
The iPhone 14 could offer better battery life and feature Wi-Fi 6E connectivity thanks to a new 5G chip, supply chain sources claim.
Taiwan's Economic Daily News reports that TSMC has obtained all of Apple's orders for its 5G radio frequency (RF) chips for the iPhone 14 lineup, taking over from Samsung. The chips, likely related to Apple's selection of Qualcomm's Snapdragon X65 modem, are purported to be produced using TSMC's 6nm process, which the supplier announced last year. TSMC said that the 6nm process for 5G RF chips can provide a physically smaller chip with lower power consumption.
The 6nm RF process enables the chip to use less power on both sub-6GHz and mmWave 5G bands while still providing a high level of performance. As well as being more efficient, shrinking the large RF transceiver component inside the iPhone is expected to free up space. Each additional square millimeter of space that is reclaimed is purported to create more room for a larger battery. Together, the improved efficiency and miniaturization of the RF chip are said to result in better overall battery life.
The RF transceiver chip is also reported to feature support for Wi-Fi 6E, in line with previous rumors claiming that the iPhone 14 lineup will support the upgraded connectivity. Wi-Fi 6E offers the features and capabilities of Wi-Fi 6, including higher performance, lower latency, and faster data rates, extended into the 6GHz band. The additional spectrum provides more airspace beyond existing 2.4GHz and 5GHz Wi-Fi, resulting in increased bandwidth and less interference.
In 2019, Apple and Qualcomm settled a legal battle and reached a multiyear chipset supply agreement, paving the way for Apple to use Qualcomm's 5G modems. A court document from the settlement revealed that Apple was planning to use the Snapdragon X60 modem, manufactured by Samsung, in the iPhone 13 lineup, followed by the Snapdragon X65 modem in the 2022 iPhone lineup.
Starting in 2023, Apple is expected to move away from Qualcomm's chips and implement its own custom-designed 5G modem in the iPhone.
The X65 is the world's first 10 Gigabit 5G modem and antenna system for smartphones, enabling theoretical data speeds of up to 10 gigabits per second. While real-world download speeds will likely be much slower than that, the X65 has other benefits such as improved power efficiency, enhanced coverage for both mmWave and sub-6 GHz bands, and support for all global commercialized mmWave frequencies.
Apple's pivot away from Samsung toward TSMC to manufacture its RF chips for 2022's iPhone lineup appear to be part of the final solidification of the iPhone 14's supply chain ahead of the start of mass production. Simultaneously, Foxconn has begun trial production of the iPhone 14 Pro.
Apple has developed the chip modules and packages for the autopilot functions of its rumored Apple Car with the help of an outsourced semiconductor assembly and test (OSAT) company based in South Korea, claims a new report today.
OSAT is a service that suppliers often provide to partners that involves semiconductor assembly, packaging and testing of integrated circuits. According to TheElec, the project started last year and is expected to be completed in 2023.
The South Korean OSAT firm was working on the module for a chip that operates the autopilot function, much like those used by Tesla, sources said.
Such chips, which oversee AI computations, usually integrate a neural processing unit, CPU, GPU, memory as well as camera interface among other functions.
The project is said to be led by Apple's regional offices in South Korea. According to the report, Apple's offices received the bill of material (BOM) rights for the project and chose the South Korean OSAT firm to fulfill the order.
TheElec links the move with Foxconn's construction of all-electric vehicle plants in the U.S. and Thailand, which the report claims will provide the assembly line for Apple Car. Foxconn says it aims to have the plants operational by 2023, but the suggestion that they will be used by Apple to mass produce its autonomous vehicle has not been corroborated.
Apple has reportedly been in the process of selecting suppliers for its long-rumored electric vehicle since December last year, when Apple representatives are said to have visited South Korea to meet with local suppliers, following a preliminary visit in the summer of 2021.
Apple's interest in Korean manufacturers has purportedly led to a heated battle to secure a place in Apple's supply chain, with Apple particularly interested in Korea's battery manufacturing capabilities.
According to previous reports, Apple is expected to complete the selection of suppliers for its vehicle by the end of this year, after which it will start full-scale development and mass production within the next two to three years.
Reuters believes Apple is aiming to begin production on a car in 2024, but Apple analyst Ming-Chi Kuo believes it will be 2025 to 2027 at the earliest before an Apple Car is ready for launch. Kuo said he would not be surprised to see the launch schedule extended to 2028 or later.
Instagram has quietly removed the ability for its users to limit their daily usage of the app to less than 30 minutes, reports TechCrunch.
In 2018, Instagram introduced options in the app to set a daily time limit, with a reminder to be sent when that time limit is reached – useful for those who want to cut down on their social media usage. Originally, users were able to select a time limit as low as ten or even five minutes a day, but selecting such short durations is no longer possible.
Following the latest app update, the "Set daily time limit" menu card pops up and prompts users to choose how long that should be, with a new minimum of 30 minutes, while the radio button next to the maximum of three hours is pre-selected in the menu card, as if to nudge users to choose that limit.
The popup does say the user can keep their existing limit if they wish, but an additional popup on the activity page in the app says the 10-minute value is "no longer supported." Indeed, after the update, users will find the new limits available are now 30 minutes, 45 minutes, one hour, two hours, and three hours.
Neither Instagram nor parent company Meta (formerly Facebook) has commented on the quietly implemented change, which appears to run counter to Instagram's claim, made in 2018, that it wants to empower users to make intentional decisions about how much time they spend on the app.
The change arrives just a few months after Instagram introduced its "Take a Break" feature that lets users opt into receiving periodic reminders if they've been on the app for long stretches of time. As The Verge notes, when "Take a Break" was in testing, Instagram head Adam Mosseri said that "you know what's best for you when it comes to how you use the app."
The change follows disappointing quarterly earnings reported by Meta earlier this month, which saw the company slash its guidance for the first quarter of 2022 by $30 billion.
Meta partly blamed its weaker performance on steps taken by Apple to improve user privacy by making it harder for platforms and apps to track users across other apps and websites for ad targeting purposes, which Meta said will cost its business $10 billion this year.
Apple's first AR/VR headset will enter mass production this fall with a launch taking place before the end of the year, according to industry sources cited today in a report from DigiTimes.
Yesterday, DigiTimes previewed a report stating that Apple's headset has completed production tests, and now, in the full report published today, the publication said the headset would enter mass production in August-September. According to the report, with production taking place in the fall, Apple is still aiming to launch this year.
Apple's first AR headset, mainly targeting professional vertical market applications, is expected to undergo EVT3 soon and enter volume production in August-September before hitting the market by the end of the year, the sources said.
Apple is currently working on two different AR/VR products. The first is an AR/VR headset worn over the eyes, similar to the Oculus Quest. That headset is said to be a niche product aimed at developers and high-end professionals, as evidenced by rumors it may cost upwards of $3,000. The second product in the works are "Apple Glasses," which will come in the form of traditional eyeglasses and represent Apple's ultimate near-term goal in the augmented reality space.
Dutch regulators have levied another fine of €5 million against Apple in a continued dispute over alternative payment systems for dating apps. Apple's total fines have now reached €25 million as regulators assess weekly fines up to a total of €50 million or until Apple satisfies the regulatory requirements.
In a statement shared with TechCrunch, the Authority for Consumers and Markets (ACM) says Apple has "refused to put forward any serious proposals" and that "Apple's so-called 'solutions' continue to create too many barriers for dating-app providers."
“In the past week, we did not receive any new proposals from Apple with which they would comply with ACM’s requirements. That is why Apple will have to pay a fifth penalty payment. That means that the total amount of all penalty payments currently stands at 25 million euros.
“We have clearly explained to Apple how they can comply with ACM’s requirements. So far, however, they have refused to put forward any serious proposals. We find Apple’s attitude regrettable, especially so since ACM’s requirements were upheld in court on December 24. Apple’s so-called ‘solutions’ continue to create too many barriers for dating-app providers that wish to use their own payment systems.
“We have established that Apple is a company with a dominant position. That comes with extra responsibilities vis-à-vis its buyers and, more broadly, society at large. Apple must set reasonable conditions for the use of its services. In that context, it cannot abuse its dominant position. Apple’s conditions will thus have to take into account the interests of buyers.”
Apple said in mid-January that it would comply with the ACM's ruling on allowing alternative payment systems, but the company's terms included only reducing its commission on such purchases from the standard 30% to 27%, requiring developers to maintain separate app binaries, and requiring developers to submit monthly records of sales through alternative means to Apple in order to track commissions.
Apple and the ACM clearly have different ideas of what policies will satisfy the requirements of the original ruling, and the two sides appear to remain far apart as the fines against Apple continue to accumulate.
Apps that copy concepts and features from other apps are nothing new in the App Store, but scammy like-for-like clones of genuine apps remain a perennial problem that Apple still hasn't resolved, as indie developer Kevin Archer recently discovered.
Archer is responsible for 2Stable's Authenticator App, a feature-rich app that stores and generates secure two-factor authentication tokens for online accounts. Last week, Archer found another app in the App Store going by the same name that looks suspiciously similar: "Authenticator - App" by Russian company Byte Service.
In addition, counter to Apple's developer guidelines, the cloned app asks users for an App Store review during the onboarding stage. It also requires a $3.99 weekly subscription, which would amount to over $200 annually if a user forgot to cancel.
Archer later found another instance of the app in the App Store, just with a different icon. Archer says the app was submitted via a different developer account, but it also contains the same cloned elements originating from his own genuine app.
Reacting to his findings on Twitter, Archer wrote: "I really don't understand how these apps pass the App Store review with features that don't work, with a copied design, forcing users to review their app before even seeing it, and of course with a weekly subscription."
Archer went on to say that indie developers regularly get their apps "rejected for silly things," while others "spam [the] App Store with imitations and weekly subscriptions."
The problem of scam iOS apps has dogged Apple's App Store for some years now. Back in 2012, Apple's Phil Schiller was absolutely furious when a fake app made it to the top of the App Store rankings, according to documents shared in the Epic v. Apple trial.
Recently there have been concerted efforts by some developers to highlight that the problem remains as big as ever in at least some app categories. Just last year, Apple was hit with a lawsuit from developer Kosta Eleftheriou over the problem of scam and copycat apps on the App Store. Apple is facing a similar lawsuit with the makers behind the hit-game PUBG Mobile.
In the last few months, the issue of App Store scam apps has become a lightning rod for Apple, with some estimates suggesting scam apps on the platform have made millions in revenue. Most recently, the mainstream game Wordle became the latest victim of the App Store's problem. Wordle clones sprang up across the App Store as the game spread in popularity, and some copycat apps even offered in-app subscriptions, despite the fact that the original game is entirely free to play.
Apple recently restored the "Report a Problem" option on the App Store for developers to flag issues and combat scams. When selected, the option directs users to a website with a drop-down menu to report App Store violations, including a specific option to "Report a scam or fraud." However, developers generally remain frustrated that there's no way to get in touch directly with the App Store team to inform them of scammy apps that deceptively feed off their own inventions for financial gain. To improve the situation, Archer suggests Apple could make a special "contact us" form only for developers so they can can report such apps.
Update 2/22: Since this article was published, Apple has removed the copycat apps from the App Store.
Apple has likely delayed its foldable iPhone until 2025 and the company is exploring all-screen foldable MacBooks, according to Display Supply Chain Consultants (DSCC) analyst Ross Young.
In a new DSCC report on upcoming foldable and rollable devices, Young explained that Apple's long-rumored foldable iPhone has been delayed until 2025. This appears to be a significant delay compared to previous predictions that the device will launch in 2023 or 2024. News of the delay comes after discussions with supply chain sources, suggesting that Apple is not in a hurry to enter the foldable market.
Despite delaying its foldable ambitions for the iPhone, Apple is allegedly exploring the possibility of offering all-screen foldable notebooks. The company is said to be discussing foldable notebooks with displays around 20-inches in size with its suppliers.
Young said that this device could form a new product category for Apple and result in a dual-use product, with it able to work as a notebook with a full-size on-screen keyboard when folded and as a monitor when unfolded and used with an external keyboard. The foldable could also allow for 4K resolutions or higher at the size Apple is investigating, Young added.
The launch timeframe for the foldable notebook is "likely later" than 2025, with 2026 or 2027 being floated as reasonable possibilities. The disclosure of Apple's interest in the foldable notebook segment is said to be "good news for the foldable space" generally.
Citing information from the headset's component suppliers, the device has reportedly completed second-phase engineering validation tests (EVT 2) to ensure that prototype units meet Apple's design goals and specifications. DigiTimes added that the headset is expected to debut by the end of 2022.
The preliminary information was shared in DigiTimes' paywalled "Before Going to Press" section, so there are no further details yet. The full report should be published by tomorrow, potentially with more information.
Nevertheless, Apple's headset project is said to be "approaching liftoff," with the device mirroring the development timeline of the Apple Watch in the period before its launch. Apple's work on the headset's operating system, realityOS, has been rumored since 2017, but the existence of the operating system was recently confirmed when references to it were found in App Store upload logs and Apple open source code. DigiTimes' latest report is yet another sign that Apple's headset is ebbing closer to mass production, even if the timeframe for the device's announcement now seems to be vaguely situated somewhere in 2022 or 2023.
The seventh-generation iPod touch is 1,000 days old as of today, with no apparent sign of a new model on the way.
In May 2019, Apple unveiled the seventh-generation iPod touch. With 32 months having now passed since the seventh-generation iPod touch's launch, it is now the oldest device in Apple's lineup. Apple's next-oldest device still on sale is the AirPods Pro, which were released in October 2019 and hit 847 days old today.
The iPod touch is Apple's least expensive iOS device, starting at $199. With a 4-inch Retina display, it is also the smallest iOS device and the only remaining iOS device with a 3.5mm headphone jack. The iPod touch is most popular as an entry-level device in the Apple ecosystem, particularly for children, and is also a common choice in retail settings due to its pricing and form factor.
It is notable that the seventh-generation iPod touch was a very minor update, featuring the A10 Fusion chip from the iPhone 7 and a 256GB storage option for the first time. Every other aspect of the device, including the camera specifications and color options, were the same as the previous, sixth-generation iPod touch. In terms of major updates, the iPod touch was last redesigned almost 10 years ago in 2012 at the same time as the iPhone 5. Since then, it has had two minor refreshes in 2015 and 2019.
Looking at the Apple devices that the company sold for the longest time, the seventh-generation iPod touch is still some way off the 2013 "trashcan" Mac Pro, which went 2,182 days without an update before the launch of the modular 2019 Mac Pro.
The iPod touch is the only iPod product that Apple still sells following the discontinuation of the iPod nano and iPod shuffle in July 2017. Despite the hopes of some iPod enthusiasts and excitement around the potential nostalgia of reviving the classic iPod design with the click wheel, there have been no rumors of an eighth-generation iPod touch, or of any new iPod models at all, meaning that the future of the entire iPod brand and product line stands in question.
Popular Mac drag-and-drop app Yoink received a substantial update on Monday that brings back a much-improved Yoink clipboard history widget with several highly configurable features.
For those unfamiliar with the app, Yoink aims to simplify the action of dragging and dropping files and app-content on the macOS desktop by providing a temporary place for files to be dragged to. Yoink's shelf fades in when you start a drag - either with files from Finder or app-content, like an image from a website - offering you a temporary place for your dragged files.
With files temporarily docked in the Yoink shelf and the cursor free, users can more easily navigate to the intended destination of files, which is handy when moving and copying files between different windows, Spaces, fullscreen apps, or devices via Handoff.
Today's v3.6.5 update brings back the defunct Objective-C based Yoink widget, only now written in Swift, offering previously unavailable functions. The widget comes in medium and large sizes, and provides quick access to Yoink's clipboard history, allowing users to select up to six previous copies of items in the medium widget and up to 12 in the larger one. Clicking an item in the widget copies it to the clipboard, ready for pasting elsewhere.
Yoink supports the use of up to three widgets simultaneously that can be configured to show the most recent copies, older copies, and oldest copies. So for example it's possible to have one large and one medium widget to show the last 18 copied items, or three large widgets to show the last 36 copied items.
Individual widgets can also be configured to show specific data types (images, text, links, or files), and each widget has a Pin feature that allows items to be pinned to the top so that it doesn't go away when other items populate the clipboard.
In addition, Yoink v3.6.5 comes with a clipboard history browser, where users can organize copied items with actions like pin, unpin, delete, send to Yoink, copy, and clear history.
In other changes, rather than a TIFF file, a PNG file is now created when pasting image data into Yoink. Yoink also transparently provides PNG and JPEG data when dragging out images of the types HEIC, HEIF or TIFF to broaden compatibility with other apps.
Yoink runs natively on Apple Silicon and Intel Macs, although note that this version of Yoink increases the minimum system requirements from macOS 10.10 Yosemite to macOS 10.12 Sierra. Yoink v3.6.5 is available on the Mac App Store as a $8.99 one-time purchase and updates are free to existing customers. Yoink is also available for iPad and iPhone.
Apple's largest supplier, Foxconn, has begun trial production of the iPhone 14 Pro, suggesting that Apple has finalized its design as it moves into the early stages of device manufacturing, according to a report from the Taiwan Economic Times.
According to the report, Foxconn will manufacture the higher-end models of the iPhone 14, while Luxshare, another Apple supplier, will take on the two lower-end models. The report notes that Foxconn will begin OEM trial production of the iPhone 14 Pro to ensure it can produce the device to Apple's standards in preparing for mass production later on in the year. From the report (machine translated):
Apple's iPhone 14 has recently entered into trial production, and it is rumored Luxshare has not yet obtained the new product trial production into mass production service orders (NPI), and will not be able to OEM the best-selling, high-unit price, higher profit high-end iPhone 14, and may only get the basic iPhone 14 orders this year, becoming the second supplier.
After starting the trial production, the foundry has to collect data, correct abnormalities, evaluate the production process and the items that need to be improved, and assess whether the trial production is acceptable.
The iPhone 14 and iPhone 14 Pro could feature some design tweaks, invoking nostalgic design choices with the iPhone 4 and iPhone 5. iPhone 14 Pro Max renders shared by Apple leaker Jon Prosser suggest a thicker overall chassis and no camera bump. Those same renders suggest circular volume buttons and a redesigned speaker grille.
One of the most noticeable changes rumored to be coming to the iPhone 14 is the removal of the notch in favor of a pill-shaped cutout design. Multiple rumors have suggested that Apple will debut a single punch-hole and pill-shaped cutout at the top of the display to house the front-facing camera and TrueDepth camera system for Face ID.
The iPhone 14 lineup is expected to include four variants, including two 6.1-inch and two 6.7-inch models. The updated iPhone lineup will mean the end of the 5.4-inch iPhone "mini," first launched with the iPhone 12. Alongside an updated design, the iPhone 14 is expected to include a slew of camera upgrades, such as a 48MP Wide camera, 8K video recording, and an improved Ultra Wide lens.