MacRumors

While websites and developers have been seeing low levels of hits from iOS 7 devices for several months, as of last week we noticed a significant surge in such hits in our own logs. The hits come from Apple's block of IP addresses, suggesting that the company may have rolled out a new phase of testing with its Worldwide Developers Conference (WWDC) just a month away.

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iOS 7 web traffic at macrumors.com coming from Apple

MacRumors is not the only site seeing significant increases in iOS 7 activity, as TechCrunch reports that mobile publishing company Onswipe has seen a similar spike coming from San Francisco and Cupertino.

Over the past week, Onswipe found a significant bump in the number of visits from iOS 7 iPhones and iPads, specifically located in both Cupertino and San Francisco. SF had the most iOS 7 visits, with 18.75 percent, and Cupertino accounted for 17.9 percent of the total. May 2 saw the highest iOS 7 traffic to date, representing 23 percent, or nearly a quarter, of all unique iOS visitors to Onswipe-enabled sites. Most were visiting from iPhones (75 percent), but iPads also represented a full quarter of visits.

Apple is expected to show off iOS 7, as well as OS X 10.9, at next month's WWDC, but a public release of iOS 7 is not expected until later in the year alongside new iPhone hardware.

We have not seen a similar spike in OS X 10.9 traffic coming from Apple in recent weeks, although that traffic has been slowly growing for a number of months now.

Related Forum: iOS 7

androidAs the ongoing court battles between Apple and Samsung continue, Bloomberg reports that Apple has become more aggressive in pushing for Google to turn over Android-related documents that may be pertinent to the case. Apple argues that Google's refusal to reveal the search terms it is using to find documents requested by Apple as part of the pretrial discovery phase of the latest lawsuit between Apple and Samsung suggests that Google may not be finding certain relevant documents.

Apple, as part of its second patent-infringement lawsuit against Samsung in the same court, argues that Android is used in all of Samsung’s allegedly infringing products and “provides much of the accused functionality” in Apple’s claims, according to a court filing.

“It’s a question of transparency,” Mark Lyon, a lawyer for Apple, told Grewal yesterday, referring to the documents. “We have concerns that they’re not doing a full search.”

Google lawyer Matthew Warren has argued that Apple is seeking an unfair advantage, keeping Google out of the formal case in order to prevent reciprocal discovery efforts while still prying into Google's internal documents through third-party discovery. According to Warren:

Turning over the search terms Apple wants may lead to “future discovery that we don’t think they’re entitled to” and give Apple “ideas about how to proceed that they wouldn’t have had.”

The case at hand relates to some of Apple's and Samsung's latest handsets, including the iPhone 5 and the Galaxy S III. It is a followup to a previous case that saw a jury award Apple $1 billion, although the judge in the case has voided nearly half of that judgment due to jury errors and a new trial to determine corrected damages is set for November.

As part of its first quarter earnings release today, T-Mobile USA revealed that its iPhone 5 sales stand at approximately 500,000 units less than a month after the device debuted on the carrier. The carrier also launched the iPhone 4 and 4S in limited markets where the devices are compatible with its networks, but T-Mobile did not specify how many units of those models it has sold.

"Our first quarter operating metrics and financial results are showing positive impact from the changes we began making in the fourth quarter. Branded customer net additions turned positive for the first time since the first quarter of 2009 and our postpaid business has demonstrated significant improvement," said John Legere, President & CEO of T-Mobile. "We ended the quarter with strong operational momentum, which is continuing into the second quarter, driven by the successful launch of our Un-carrier "Simple Choice" service plan and the introduction of the iPhone into our device line-up. Things only get more exciting from here, having brought T-Mobile USA and MetroPCS together to create the wireless industry's value leader and premier challenger."

T-Mobile also announced that success with its Bring Your Own Device campaign continued during the first quarter, adding 100,000 iPhones per month from customers switching to the carrier even before it officially began offering the iPhone.

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Comparing T-Mobile to other U.S. iPhone carrier launches, Sprint sold 1.8 million iPhones in its first quarter of availability in late 2011, although that debut took place within the context of the brand-new iPhone 4S launch. Earlier that year, Verizon activated 2.2 million iPhones in its first two months of availability.

Related Forum: iPhone

officelogo.jpgMicrosoft today released the 14.3.4 update for Office for Mac 2011, adding Office 365 compatibility in addition to a host of bug fixes. Previously, Office for Mac 2011 users had to uninstall Office for Mac and sign up for Office 365. Now, existing Office for Mac 2011 users can easily integrate their software with the subscription service.

The rest of the update addresses various bugs, including an issue where file names would change when saved to SkyDrive or SharePoint in Microsoft Word for Mac. The font Calibri Light was also added, fixing poor rendering of Office 2013 shared documents that used the font.

Other bug fixes include being able to coauthor a PowerPoint Web App session without being alerted to potential conflicts, an expiring token notification, and an issue where keyboard and mice commands would "lose control" during a PowerPoint for Mac slideshow. A full list of bug fixes can be found on the Microsoft Support site.

While Office 2011 for Mac is still being updated, a new version of Office for Mac may arrive in April 2014. This update to Office 2011 for Mac, which requires Mac OS X 10.5.8 or later, is available for free via Microsoft AutoUpdate or Microsoft's website.

iphone_5_displayAccording to a new report from Japanese newspaper Nikkan Kogyo Shimbun [Google Translation] (via AppleInsider) Sharp, one of Apple's primary display partners, will begin manufacturing LCD panels for the iPhone 5S beginning in June at its Kameyama Plant No. 1 in Japan.

The site notes that Apple also sent orders to both Japan Display and LG Display, with mass production already under way, which confirms a report last month from The Wall Street Journal that suggested iPhone 5S production would begin in the second quarter.

Earlier this year it was believed that production of the iPhone 5S would ramp up in March to facilitate a summer release, but Apple has faced production challenges as detailed by reliable KGI Securities analyst Ming-Chi Kuo in April.

According to Kuo, the work on the fingerprint sensor that is rumored to be included with the iPhone 5S has caused delays, resulting in a later-than-expected launch date.

While Kuo did not offer a specific fall release date for the iPhone 5S, he did outline three different scenarios involving a launch between September and November. Apple CEO Tim Cook also hinted at an autumn release for the iPhone 5S during Apple's second quarter financial results call, stating that the company has a number of surprises coming during the fall and beyond.

Apple's iPhone 5S is rumored to have the same design as the current iPhone 5 with a number of improvements including the aforementioned fingerprint sensor and a better camera.

Related Forum: iPhone

The MagSafe Adapter Key Ring began as a simple 3D printing project, but because of the popularity of the accessory, creator Jonathan Bobrow launched a Kickstarter campaign to create a new and improved version.

Now named the KeyBit, the MagSafe Adapter Key Ring produced via the Kickstarter campaign will feature an improved manufacturing process that results in a nickel-plated milled steel product. As with the original version, the KeyBit is an accessory that is designed to attach to Apple's MagSafe to MagSafe 2 Converter, preventing the small converter from becoming lost.

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The KeyBit attaches magnetically to the converter to hold it in place when not in use and it also includes the option for a 3D printed cover, which comes in a variety of colors. A standard KeyBit requires a $15 pledge, while a KeyBit with the cover costs $20.

The KeyBit has an estimated delivery date of August 2013, but a $30 donation will net backers a standard KeyBit along with a printed version to be mailed immediately after the Kickstarter campaign ends.

chrome.jpgFollowing yesterday's Gmail update that gave users the option to open links directly in apps like YouTube, Chrome, and Safari, Google has released a blog post detailing Chrome integration tools for iOS developers.

With the iOS Links functionality, developers can give users the option to open a link in Chrome rather than Safari. In addition to opening a link in Chrome, developers are also given a dedicated back button within the browser, which will return users to the original app.

As an iOS app developer, when your users want to access web content, you currently have two options: create your own in-app web browser frame, or send users away from your app to a browser.

With Chrome's OpenInChromeController class with x-callback, users can open a web page in Chrome and then return to your app with just one tap.

Chrome's integration tools for developers have existed for several months, but with the release of its own app that supports the opening of links in Chrome, Google is reminding developers about the available functionality.

Apple prevents third party browsers like Chrome from being set as the default iOS browsing option, which has prompted Google to create a workaround that provides a Google-centric experience on Apple's operating system.

boingoHotspot Wi-Fi provider Boingo Wireless today updated its Boingo Wi-Finder iOS app, adding the ability to sign up for a Wi-Fi subscription within the app itself. Boingo, which operates more than 600,000 Wi-Fi hotspots around the world, offers connectivity to any Boingo hotspot for $7.99 per month.

With iTunes integration, signing up for mobile Wi-Fi using Boingo is a simpler task, requiring just a few taps. Previously, users were required to sign up for a Boingo account outside of the app. The purchase is billed as a subscription, which will continue on at $7.99 per month unless cancelled.

"Signing up for a Boingo subscription just became as easy as typing in your iTunes password," said Dawn Callahan, senior vice president of marketing and sales for Boingo Wireless. "iOS device owners already use their iTunes account to buy apps, music and other products on their phone or tablet; we're adding that level of simplicity to the process of buying Wi-Fi."

The in-app plan appears to be limited to the iPhone, the iPad, and the iPod touch, though the company also offers a similarly priced mobile plan on its website that supports any two mobile devices.

Boingo Wi-Finder is a universal app that can be downloaded from the App Store for free. [Direct Link]

Privacy2A German court has ruled that eight provisions in Apple's privacy policy are inapplicable because they run afoul of German consumer protection laws, reports Bloomberg.

The lawsuit, between Apple and consumer protection group Verbraucherzentrale Bundesverband (VZBV), related to Apple's request of its users for 'global consent' to use customers' data.

The German court appears to have struck down blanket policies that allow Apple to share personal information with other companies or use it for advertising, regardless of what the ultimate purpose is. Instead, to comply with German law, Apple will need to be more explicit about exactly what information is being shared, and what it will be used for.

A Berlin court struck down eight of 15 provisions in Apple’s general data-use terms because they deviate too much from German laws, a consumer group said in a statement on its website today. The court said Apple can’t ask for “global consent” to use customer data or use information on the locations of customers.

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Apple had previously agreed to void the other seven provisions that the VZBV had flagged as problematic. Instead, the company will need to let customers know "in detail what data is used for what purpose", instead of a single "global consent".

The full report is available in German from VZBV's website, or via Google Translate. It should be noted that this ruling only applies to Germany, not to the entire European Union.

Popular free messaging and VOIP app Viber is expanding from the iPhone to the desktop with the release of Viber Desktop for PC and Mac.

The new desktop app allows users to initiate both video chats and voice calls, much like competing app Skype. Messages sync instantly across all platforms, and the app includes functionality that lets users begin a call on a smartphone and pick it up on a computer.

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Viber Desktop and the latest versions of the Viber app were designed from the ground up for individuals using Viber on multiple devices, so you can always use the app that's right for you, whether at home, in school, at the office, or on the go. Viber offers far more flexibility than any similar product.

While Viber supports texting, voice calls, and video chats, it does not yet support conference calls or mobile-to-mobile video calls. Alongside today's desktop release, the company has also updated its mobile apps, adding video messages, a new voice engine for better sound quality, and an improved photo sharing experience.


Viber for Mac and Viber for iOS are both free downloads. Viber for PC and Mac can be downloaded from the Viber website while Viber for iOS can be downloaded from the App Store. [Direct Link]

The New York Times reports on Foxconn's efforts to diversify its business, recognizing that while Apple is and will remain an important customer currently responsible for about 40% of Foxconn's revenue, it needs to tap into other markets in order to improve its own stability.

One major push for Foxconn has been the television market, where it has invested with Sharp in an LCD panel factory in Japan and begun releasing its own televisions in partnerships with RadioShack and Vizio.

Analysts say Foxconn’s strategy satisfies two seemingly contradictory goals. The company does not want to compete with clients directly, because it has TV assembly orders from Sony, Sharp and Toshiba. [...] But it needs to absorb excess LCD panels produced by the Sakai factory to take advantage of the lower manufacturing cost per unit. Therefore, Foxconn negotiates with partners to sell the television at or below its production cost.

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Despite the push into televisions, including the partnership with Vizio, which is the top-selling brand in the United States for television over 60 inches, Foxconn is said to need additional large partners with Apple viewed as the primary target.

Analysts say Mr. Gou’s efforts to buy an LCD factory and vertically integrate his television manufacturing represent anticipation that orders for an Apple television product will come his way.

“Their gamble now is if Apple will put out a TV, and they should know better than anyone else in the world,” said [Thompson] Wu, the Credit Suisse analyst. “They’re making a bet that it’ll work.”

Almost exactly one year ago, Foxconn chairman Terry Gou was initially reported to have confirmed that the company was making preparations for an Apple television set, but the company quickly clarified the situation to deny that any specific acknowledgement had been made.

Foxconn noted that Gou had refused to discuss or speculate on any specific product and merely stated generally that Foxconn is "always prepared to meet the manufacturing needs of customers should they determine that they wish to work with Foxconn in the production of any of their products".

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

Following last week's introduction of Angry Birds Friends for iOS, Rovio yesterday announced a new "Rovio Account" feature that will allow users to synchronize game progress across devices.

Some of you may have noticed a new feature in your Rovio games called Rovio Account. Our fans have been asking for a way to play their game on different phones or tablets without losing their progress when changing the device. This is exactly what Rovio Account lets you do!

While a number of iOS games have taken advantage of Apple's iCloud/Game Center syncing to help users play on multiple devices, Rovio has deployed its own solution in order to support the wide range of platforms on which its games are available.

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Rovio notes that the new Account feature is currently available only in The Croods on a worldwide basis and in the original Angry Birds in Finland and Poland, but that expansion to new apps and countries as well as additional features will come over time. Additional details are available in Rovio's FAQ.

Just over a year ago, popular workout tracking app RunKeeper announced that it was working on support for the Pebble smart watch, which ultimately broke a number of records in raising over $10 million on Kickstarter. With Pebbles having started shipping earlier this year, RunKeeper today announced the availability of updated versions of its iOS and Android apps to provide Pebble integration.

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Integration is relatively simple for the time being, with a paired Pebble automatically displaying elapsed time, distance, and pace when a RunKeeper activity is underway, although TechCrunch reports that the RunKeeper team is working on expanding functionality.

This version of RunKeeper for Pebble is just a start, [RunKeeper CEO Jason] Jacobs says, noting that during the development process they realized they could add in much more, like setting pace on the smart watch, setting distance targets and more. RunKeeper also worked closely with Pebble to get this particular integration developed, and says we’ll see similar UI elements used as other fitness tracking apps come on board. Future work could go into helping RunKeeper differentiate its experience further as the development ecosystem for Pebble progresses.


For those who did not order Pebble through Kickstarter, the smart watch is available for pre-order with delivery scheduled for summer. RunKeeper is a free download from the App Store. [Direct Link]

Following a somewhat confusing report earlier this week in which NPD DisplaySearch analysts first indicated that a Retina iPad mini would not appear until the first quarter of 2014 before quickly issuing a correction stating that a third quarter refresh would bring the Retina display to the line, the firm has now told CNET that production on those Retina display panels should begin in June or July.

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The timing would not be a tremendous surprise given that the firm just said that the device should begin shipping in the July-September quarter, although other sources have indicated that it may not appear until somewhat later in the year. DisplaySearch's Richard Shim also claims that current iPad mini display supplier LG Display will maintain a prominent role in production of the new Retina displays, and that Samsung will remain out of the display supply picture.

"We should see the start of mass production of the panels in June or July," said Richard Shim, an analyst at NPD DisplaySearch.

LG Display will be one of the major manufacturers of the display, he said, adding that Samsung is not a supplier for the Mini.

"Samsung is currently not in the iPad Mini and they won't be in the next generation. LGD is becoming a much bigger supplier than before," he said.

LG is reportedly the main supplier for display panels in the current iPad mini, with AU Optronics also responsible for a significant portion of the supply.

Also unsurprising is Shim's claim that the Retina iPad mini will adopt the same 2048 x 1536 resolution seen on the full-size iPad's Retina display, albeit at a higher pixel density to fit the iPad mini's smaller physical size. Maintaining consistent resolution across the iPad lineup allows developers to target a single screen size with their apps, simplifying their work.

On last month's earnings conference call, Apple CEO Tim Cook appeared to specifically temper new product expectations for the next several months, mentioning that Apple had a number of great products coming "in the fall and across all of 2014."

Related Roundup: iPad mini
Buyer's Guide: iPad Mini (Neutral)
Related Forum: iPad

pvzPopCap has shared few details about the sequel to its popular lane defense game Plants vs. Zombies after announcing the follow up in late March, but today the company offered up a more solid July release date along with a teaser trailer.

Though the trailer does not give any hints about the gameplay, it does poke fun at the lengthy amount of time between releases. The original Plants vs. Zombies game was released in 2009, with an iOS version available in 2010.


According to the video, PopCap will be officially calling the sequel Plants vs. Zombies 2: It's About Time. Though no specific platforms have been announced for the release, the popularity of the title on iOS suggests that a simultaneous iOS and PC debut is likely. Apple recently revealed that Plants vs. Zombies is the 12th top all time paid app for the iPhone.

jonathan_iveJony Ive has been in the spotlight since late last year when he took over Apple's Human Design interface team after senior vice president of iOS software Scott Forstall was ousted from Apple.

Ive is said to be heavily involved with iOS 7's rumored redesign, which will feature a flat design that removes many of the skeuomorphic elements featured in iOS 6. Much of the talk of iOS 7 has focused solely on the look of the new operating system, but a former Apple intern points out that Ive's influence will be featured heavily below the surface as well.

Ben Thompson, who currently works for Microsoft's Windows Apps team, was at Apple from June to August 2010. In a post on his blog Stratechery, Thompson shares a never before released quote from Ive that highlights his focus on a product's overall aesthetic rather than attributes that can be measured with numbers.

But there are a lot of product attributes that don't have those sorts of measures. Product attributes that are more emotive and less tangible. But they're really important. There's a lot of stuff that's really important that you can't distill down to a number.

And I think one of the things with design is that when you look at an object you make many many decisions about it, not consciously, and I think one of the jobs of a designer is that you're very sensitive to trying to understand what goes on between seeing something and filling out your perception of it. You know we all can look at the same object, but we will all perceive it in a very unique way. It means something different to each of us. Part of the job of a designer is to try to understand what happens between physically seeing something and interpreting it.

As Thompson points out, Ive is in charge of Apple's Human Interface team rather than the visual design team, an important distinction that implies his role goes much deeper than offering a simple aesthetic overhaul. Design, hardware, and functionality are all inextricably linked in Ive's mind, suggesting that iOS 7's interface changes may be more important than its physical design changes.

Related Forum: iOS 7

Fitbit today launched its newest wearable activity tracking device, the Fitbit Flex. The wristband, which originally debuted at CES 2013, counts calories burned, distance walked, and steps taken, along with offering tools to record food intake and sleep quality.

At $100, the Fitbit Flex is more affordable than competing products like the Jawbone UP and the Nike FuelBand, priced at $130 and $150, respectively.

fitbitflexThe waterproof band needs to be charged approximately every five days and syncs via Bluetooth 4.0. It works in conjunction with the Fitbit app. Engadget has posted a comprehensive review of the Fitbit Flex, finding the design to be appealing but the sleep and food tracking features to be lacking.

What Fitbit seems to have done is look at the rest of the fitness-tracking field, figure out what features have proven most successful and essential and then packed them in a surprisingly stylish and affordable package. At $100, the Flex isn't an impulse purchase considering its relatively niche appeal, but for those looking to pick up this particular type of lifestyle product, it's a solid choice.

The social aspects of racking up Fuel points and Jawbone's more robust mobile app certainly have their appeal, but we'd say the Flex offers the most well-rounded experience, not to mention the best bang for your buck.

The Fitbit Flex wristband can be purchased from the Fitbit website for $99.95.

Alongside new Creative Cloud software, Adobe today announced two new cloud-enabled hardware offerings: the "Project Mighty" stylus and the "Napoleon" guide and ruler.

The Mighty is a pressure sensitive stylus that connects to the iPad via Bluetooth to allow digital artists to create line drawings with variable widths based on pressure. According to TechCrunch, the pen is able to store a number of preferences and settings, including color palette themes, brushes, and assets saved in a cloud clipboard.

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The Mighty pen itself looks similar to something like the Jot Touch 4 pressure sensitive pen, but with full access to Adobe's Creative Cloud services behind it. It's a little like an entire artist's box in a single device, judging by what Adobe has shown us on stage today. It also takes advantage of non-stylus touch, too, in a way that looks novel, allowing users to do things like erase with their free hand.

Adobe's Napoleon is designed to function alongside the stylus, allowing users to draw straight lines and arcs, much like traditional drafting tools.

Both the Mighty and the Napoleon remain in the development phase, with few details available and no launch date announced.