MyScript Calculator from Vision Objects has been available on Android devices for several months now, but as of today, the math app that lets users handwrite mathematical expressions is available for iPhone and iPad as well (via Mac4Ever).
Instead of typing equations into the app, MyScript Calculator accepts written input. Write out an equation with a finger or stylus and the app reads the handwriting. It will translate written work into numbers and digital text, and then solve the problem.
The whole process is quick, intuitive, and easy. It’s perfect for small calculations or more complex mathematical equations, supporting the following operations:
Apple, Microsoft and Google are all potential buyers for home automation firm R2 Studios, part of the id8 Group founded by Blake Krikorian, according to the Wall Street Journal. He was the founder of Sling Media, makers of the SlingBox that was later sold to EchoStar/Dish Network.
R2 Studios sole public product is an Android client for Crestron whole-home control systems. Crestron released its own clients for the iPhone and iPad several years ago.
R2 Studios, which is developing home-media and automation technology, has remained largely mum about its plans but last year released an app that turns Android phones into touch panels for controlling heating and lighting systems wirelessly. R2 Studios also holds some patents related to controlling electronic devices and interfaces.
The status of the discussion and terms under consideration remain unclear. A deal may not happen and some talks may be preliminary.
The WSJ reports that R2 also owns some patents related to "controlling electronic devices and interfaces", in addition to its existing app work. R2 could fit in nicely with Apple's rumored expansion plans, including its efforts to remake television viewing.
The market for home automation has been seeing a lot of activity recently, with former Apple executive Tony Fadell's company releasing the Nest thermostat last year. AT&T has announced plans to get into the home automation market as well.
Apple has sent reminders to App Store developers that the annual shutdown of iTunes Connect is scheduled to take place from Friday, December 21, 2012 to Friday, December 28th, 2012.
iTunes Connect is the portal for developers to submit app updates and changes. As a result, no new apps, app updates or price changes will be reflected in the App Store during that time.
We strongly recommend that you do not schedule any pricing changes in iTunes Connect that would take effect between Friday, December 21, 2012 and Friday, December 28, 2012. Pricing changes scheduled to take effect during this date range will not be reflected on the App Store and your app or In-App Purchase will become unavailable for purchase until after the shutdown.
We also recommend that you do not schedule any apps to go live during the shutdown. Releases scheduled with a start date between Friday, December 21, 2012 and Friday, December 28, 2012 will not go live on the App Store until after the shutdown.
As a result of the shutdown deadline, a large number of App developers have been cutting prices today as they compete for top ranking on the App Store Top Charts during the lucrative Christmas sales period.
Rockmelt first launched its iPad app in October, providing an endless stream of personalized content from an array of sources in a tiled, Pinterest-style layout. The company today brought the same experience to the iPhone, with its newly updated universal app.
Like the iPad version, the app on the iPhone features a tiled design, but adds new gestures that have been implemented to make reading with a single thumb feasible. Swiping to the left closes a tile and swiping to the right saves a tile to be read later. The save functionality syncs with the iPad app as well.
Six "emote" buttons allow readers to react to content with icons such as "lol", "want", "wtf", "aww", "hmm", and of course, "like". Rockmelt functions much like Flipboard, but incorporates social feedback, turning it into a web browser with social news integration.
Former Apple employee Don Melton has shared a unique look behind the scenes of the Safari development team. Melton was the team leader on both the Safari and WebKit products that are now used by millions of users on both iOS, the Mac, and Windows.
The name Safari, however, wasn't decided on until less than a month before the browser was originally launched. A number of different names were suggested, including 'Freedom', but none of them seemed right.
The name 'iBrowse' was used sarcastically within the team, though it was never used within the code. The development code name for Safari was 'Alexander'.
From that point on, we had a brief discussion about the product name at random HI design sessions every month. Again, I don’t remember any particular name we talked about. They all sounded so awful to me that I’ve purged from my mind the trauma of imagining the browser being labeled with any of them. And the candidate names seemed to get worse the closer we got to shipping.
I’m not sure if any of the names I heard came from Steve after that initial session. I think he doomed some group in Marketing to iterate on them for awhile. And the few names I proposed were stinkers too. No one was without sin here.
Finally I stopped thinking about it because of more important things to worry about — like actually getting the engineering done.
T-Mobile USA today announced that it has made significant enhancements to its 4G network in 14 areas, signaling continued efforts to support the iPhone on its fastest 4G networks. T-Mobile has announced that it will officially begin offering the iPhone sometime next year.
Today, we’re announcing technology advancements in 14 new metro areas to close out 2012, underscoring our rapid enhancements to the already powerful 4G experience we offer. This has been a busy year for T-Mobile’s network — we announced a $4 billion plan to advance the network, secured vendors and quickly got to work installing new equipment across the country. Only 10 months after announcing our plans, we’ve already enhanced coverage for more than 100 million people!
Alongside T-Mobile's announcement, mobile virtual network operator (MVNO) Solavei, which operates using T-Mobile USA's network, has officially launched a major push to attract iPhone customers.
Launched on September 21, 2012, Solavei has already attracted more than 100,000 members nationwide to take advantage of the only mobile phone service offering a $49 per month unlimited voice, text and data plan, along with the unique opportunity to earn recurring monthly income by sharing with friends and family.
“The network enhancements give our current and future members the ability to use their unlocked iPhones and other AT&T/4G smartphones at the highest possible speeds in even more cities,” said Ryan Wuerch, founder and CEO of Solavei. “The time is right for the more than 4 million AT&T iPhone customers who initially signed contracts in 2010 to cut their phone bills in half and gain the opportunity to earn income by sharing Solavei with their friends and family.”
Solavei notes that T-Mobile's network enhancements now allow it to support the iPhone in 37 new markets.
The network enhancements allow Solavei members to use iPhones and other AT&T/4G smartphones to access its $49 per month unlimited voice, text and data in areas including New York City, Newark, Boston, Philadelphia, Detroit, Dallas, Fort Worth, Austin, San Antonio, Tampa, Baltimore, Houston, Kansas City, Las Vegas, Washington DC, Atlanta, Seattle, Minneapolis, Boston, Chicago, Los Angeles, Philadelphia, San Diego, Central and Southern Arizona, San Francisco Bay Area, Central Valley California and South Florida.
T-Mobile is the last of the four major U.S. carriers to officially offer the iPhone, and while T-Mobile itself will not begin offering the iPhone until next year, Solavei's announcement suggests that T-Mobile's 1900 MHz 4G buildout is far enough along to support a major rollout of iPhone service.
Passbook was one of the major features to debut in iOS 6, allowing companies to deliver items like tickets, loyalty cards, coupons, and gift cards to a centralized digital wallet for the iPhone and iPod touch. While the feature is a welcome addition that incorporates handy time and location awareness to help users gain access to their Passbook passes when needed, it falls short of a true digital wallet such as could be accomplished with hardware advances like near field communications (NFC).
Despite the limits on Passbook's utility so far, Wired reports that it is proving very popular with developers and retailers, many of whom are seeing significantly increased activity from their users due to the feature.
“We were amazed at the high uptake,” Phil Easter, American Airlines’ director of mobile apps said. “Apple has allowed an app developer like us is to put features right in front of the user where before, that space was off limits.”
The report notes that American Airlines is now seeing 1.5 million active users of Passbook, with 20,000 passes being delivered to flyers every day.
Cosmetics chain Sephora is also seeing strong Passbook adoption among its customers, with 375,000 users having added their rewards cards to the digital wallet app and others taking advantage of digital gift cards through Passbook.
“From a gift card standpoint it’s very seamless,” Julie Bornstein, senior vice president of Sephora Digital, told Wired. “You can send a gift card to a friend, they accept it, hit a link to add to their Passbook, and then they have their gift card right there.” Customers also can scan a code on their conventional gift cards so they can add them to Passbook.
Some users are still experiencing difficulty getting familiar with Passbook, as in many cases they have to download a separate app to access their account with a given company and then push their rewards card, passes, or coupons over to Passbook, a process that isn't always intuitive.
Apple has long been rumored to be interested in integrating NFC technology into the iPhone, with patents and mainstream news sources providing strong evidence for the company's interest in it. But Apple has been taking a "go-slow approach" for the time being, opting to push Passbook as a middle ground while it watches to see how mobile payments evolve over time.
Crescent Moon Games' much anticipated RPG, Ravensword: Shadowlands was released tonight, after years of development. Shadowlands is the followup to the original 2009 Ravensword game and it features the same open-world gameplay of the first title.
Ravensword: Shadowlands is an exciting iOS release because of the enormity of the game world, the impressive scenery, and the immersive gameplay. Our sister site TouchArcade has posted a review of the app:
Just as the original Ravensword made its mark for bringing a sought-after genre to iOS, Shadowlands demonstrates just how far the genre has come on the platform, making it one of the most ambitious and enjoyable RPGs of the year.
It sounds cliched, but it's hard to believe I'm playing a game of this caliber on iOS. All too often we see games that sacrifice gameplay depth for visuals or vice versa. Other than a few minor glitches, Ravensword: Shadowlands is the real deal, and is an excellent open-world RPG with a decent story, ample content, deep character customization and beautiful visuals.
The game comes with an extensive list of highlights, including ragdoll physics, Game Center integration, iCloud support, original soundtrack, and reflex-based combat.
Although ESPN's popular ScoreCenter app for iPad recently received a refresh including a visual makeover, the iPhone version had remained the same and continued to lack support for the taller iPhone 5 display for nearly three months after the device's debut. That changed today as ESPN released a completely redesigned app that takes cues from the iPad version. ESPN released the following statement about the new app:
Today, ESPN launched new versions of its highly popular ScoreCenter app for iOS and Android devices. Completely redesigned and optimized for iPhone 5, iPad and new Android smartphones, ScoreCenter serves sports fans with personalized scoreboards, alerts, breaking news and video highlights of their favorite teams and leagues from around the world. With simplified navigation, as well as live, integrated Gamecasts and links to WatchESPN, ScoreCenter makes it easier than ever for fans to follow up-to-the-minute sports news and information wherever, whenever. Other key features:
- Expanded game views providing in-depth game coverage - Live scoring alerts for favorite teams and personalized match-ups sent directly to your device - Calendar navigation, enabling access to previous scores and upcoming games - Ability to share favorite games, videos and news with friends
A couple of weeks after showing offPudding Monsters for the first time, Cut the Rope creator ZeptoLab has now released the new title in the App Store. The puzzle game involves sticking blocks of desserts together to create larger and larger dessert monsters.
The Pudding Monsters are on a mission to save their friends from the cold-hearted fridge owner! Growing into an ULTIMATE MEGA MONSTER sounds like the most reliable plan.
Off the table, out of the house, and into the city – swipe to stick the Pudding Monsters together and save their friends!
Take advantage of different monster species and their powers (like Slime Monster, who leaves a trail of green goo), boost your growth using the cloning machines, wear pretty little cars on your head and much more!
Features:
- 75 levels with more to come! - Innovative stick-‘em-together game-play mechanics - Unique monster shapes, wacky personalities and attributes - Fun, mind-bending experience suitable for all ages
In an interview with Bloomberg about the release of the game, ZeptoLab CEO Misha Lyalin notes that the company plans to release five more games next year, including both new properties and follow-ups such as new Cut the Rope titles.
The popular blogging service Tumblr has updated its iOS app to work natively on iPad. The popular blogging platform had previously been designed only for the iPhone, only working in 2x-mode on the iPad. iPad support isn't the only addition, as the app now has an "Explore" tab to search other Tumblr blogs as well as landscape support for the iPad version.
What's New in Version 3.2.3 - Now optimized for iPad! - Markdown support! - Beautiful new Explore tab.
Another Apple patent is in the spotlight tonight, after the United States Patent and Trademark Office has preliminarily rejected all 20 claims of Patent No. 7,844,915, or the so-called "pinch to zoom" patent.
Patent '915 deals with technology that discerns whether a user is scrolling with a single finger or accessing several touch points at once, as in a pinch-to-zoom action. Apple successfully used Patent No. '915 against Samsung in its court battle earlier this year, and 21 of 24 Samsung devices in the lawsuit were found to be infringing on the patent.
According to The Wall Street Journal, Samsung brought the invalidation of the key patent to the court's attention in a Wednesday afternoon filing.
The agency declared invalid the entirety of Apple's so-called "pinch-to-zoom" patent on Wednesday, according to a court filing from Samsung. The Korean electronics giant said in a statement to the court that the patent had been struck down on re-examination due to previous patents on record.
Samsung said the development supports its request for a new trial.
Samsung has been fighting for a retrial in recent weeks, after Apple was granted more than $1 billion in damages when a jury decided that Samsung had willfully infringed on Apple's patents. Part of Patent No. '915 was an important factor in the calculation of the payment.
On Monday, Judge Lucy Koh, who has been presiding over the Apple vs. Samsung trial denied Samsung's motion for a new trial on the basis of juror misconduct.
As The Verge points out, however, the rejection of Patent No. '915 is preliminary and isn't yet the same as "invalidating" the patent. Apple still has the opportunity to file its counter-arguments:
The whole discussion is part of an ex parte reexamination; that means Apple is the only other party talking to the USPTO about the patent, and it will still have an opportunity to fight for keeping the patent valid or to amend its language so that it will stay relevant in the Samsung case. It's also important to note that while 21 individual claims within the patent were rejected, only one — Claim 8 — was used in the trial, providing Apple a very specific target when working with the Patent Office.
Redbox Instant by Verizon went live today, allowing people to sign up for a private beta to use the streaming service.
Interested users can enter an email address to receive a code that will provide eventual access to Redbox Instant on the computer or on a mobile device, using the accompanying Redbox Instant iOS app, which was released today for the iPad and the iPhone.
Redbox's video streaming service is priced at $8 per month, which is on par with the pricing of both Netflix and Hulu Plus. It also comes bundled with four physical DVD rentals per month from Redbox kiosks, which can be upgraded to Blu-ray for an additional dollar.
Like Netflix, Redbox plans to offer a variety of movies from sources like Warner Bros. and the pay TV channel EPIX, though the service will not have any television shows at launch.
Traditionally, Redbox offers top Hollywood hits, with the top 200 movies from major studios stocked in its retail locations. Its content library will be smaller than what Netflix is able to offer, but it will focus on providing more recent releases.
Redbox is planning to send invites to the new streaming service over the coming weeks via email, and each invite will come with one free month of access.
Our sister site TouchArcade is continuing its new promotion called "Free Play" in which they work with developers to offer highly rated games for free. The latest offering is the arcade-style space combat game Arc Squadron.
Arc Squadron from developer Psyonix is an arcade-style space combat game built using the Unreal Engine, so it's definitely a visual showpiece title.
Beyond its great looks, though, lies a visceral behind-the-back rail shooter with a heavy influence from the classic Star Fox series. An intuitive touch control scheme translates your taps, drags and swipes into firepower, barrel rolls, and deft ship maneuvers. The controls are what really appeal to me about Arc Squadron, as it feels like you have real hands-on control over your spacecraft, almost like it's an extension of your finger, and it's much more satisfying pulling off cool moves using a scheme like this as opposed to some plain old virtual buttons.
Arc Squadron was originally released this past October and received a 5 star rating from TouchArcade. The game is normally $4.99 and has never been free before. [Direct Link]
Google Maps was released for iOS on December 12, and in the five days after it hit the App Store, ad management platform MoPub noticed a 29 percent increase in unique iOS 6 users.
The data from MoPub, which supports 12,000 apps and monitors 1 billion ad impressions daily, suggests that quite a few iDevice owners were waiting for a better mapping solution before upgrading to Apple's newest operating system.
TechCrunch spoke to MoPub CEO Jim Payne, who had this to say:
"We observed since the launch of Google Maps for iOS 6 a 30 percent increase in unique iOS 6 users, and we think it's related to Google Maps. It verifies that hypothesis that people were actually holding back to upgrade until Google Maps was available."
MoPub's data does, however, conflict with another report from mobile ad network Chitika, which saw just a 0.2 percentage point increase in iOS 6 users in the first 36 hours of Google Maps availability. MoPub seems to include a wider set of data than Chitika and which was taken over a longer period of time, and MoPub's inclusion of weekend data in particular seems to have contributed significantly to the observed increase in adoption, as people may have been waiting to do the lengthy update to iOS 6.
An increased iOS 6 adoption rate following the launch of Google Maps not only benefits Google, but also Apple, which naturally wants as many users as possible on its latest operating system version. With Google's mapping solution now taking some of the pressure off of Apple's own flawed product, one major reason holding some users back from updating to iOS 6 has been addressed.
Following yesterday's announcement that Apple CEO Tim Cook had been named to the shortlist for TIME's annual Person of the Year feature, the magazine has published a lengthy profile of Cook today covering his runner-up status.
Much of the information in the profile has been discussed in other settings, but it offers a good overview of Cook and his time at Apple. The piece also offers a few fresh quotes from Cook about his perspective and his role in leading Apple. The report touches on Cook's combination of calm demeanor and intense focus, noting that he can just as easily lighten the mood with his manner as light fires under others to spur them to action.
Like Jobs, Cook suffers fools neither gladly nor in any other way (except when he has to, i.e., when talking to journalists). Behind the scenes, that measured calm can — if the legends are true — become a merciless coldness that roots out confusion and incompetence. “I’ve always felt that a part of leadership is conveying a sense of urgency in dealing with key issues,” he says. “Apple operates at an extreme pace, and my experience has been that key issues rarely get smaller on their own.”
Cook also addresses some of the uncertainty that has surrounded Apple in recent months, from a stock price weighed down by assorted factors to the Apple Maps situation to fears that Apple is losing ground to competitors in the mobile industry:
None of this appears to ruffle Cook particularly. “I’ve worked at Apple for 15 years,” he says, “so Apple’s not foreign to me. I don’t mean to sound like it’s all a predictable ride. It’s unpredictable. But it’s always been unpredictable.” He hasn’t altered his personal style any. He remains, like all great Apple products, a paradoxical combination of open and closed, polished and user-friendly but also sealed up tight against anybody who’s curious about what’s inside. You know there are reams of code churning away down there, just below the surface, but you’ll never know exactly what’s going on.
TIME notes that Cook has yet to truly be tested in terms of bringing innovative products to the market, with much of Apple's massive slate of 2012 product releases having already been in the works before Cook took full control of Apple and the company yet to enter a new market under his watch. But Cook acknowledges that he intends to continue the Apple tradition of entering markets with the full intention of disrupting the status quo.
[T]he test for Cook will be to seek out a new category that’s vulnerable to disruption and disrupt the hell out of it.
I ask Cook if he would do that — if that would continue to be Apple’s modus operandi going forward. He smiles, seductively as always, and says, “Yes. Yes. Most definitely.” When that happens, that’s when Cook will show his hand, and we’ll get a look below the surface.
Television has of course been rumored to be the next industry where Apple hopes to make a major impact, but progress has reportedly been slow as it seeks to reach content deals that will allow the company to offer the bundle of hardware and services it needs to make its desired impact. Apple has long dabbled in television through the iTunes Store and the Apple TV, with Apple executives repeatedly referring to the current set-top box as a "hobby" that the company would "keep pulling the string" on. In recent months, television appears to have been a bigger focus for Apple with Cook referring to it several times as an area of "intense interest" for Apple.
As noted by SetteB.IT, Apple has notified its European publishing partners for the iBookstore that it has suspended the "most favored nation" clause of its book-selling contract for a period of five years. The clause had prevented publishers from selling their books to other distributors at prices lower than those offered to Apple.
Apple hereby notifies you that, until December 18, 2017, with respect to any book sold in the European Economic Ares (EEA), Apple will no longer apply nor enforce any retail price parity (also know as retail price MFN) provisions in your eBook Distribution Agreement (e.g. Section 5(b) of the Agreement). The change is being made pursuant to a settlement between Apple and the European Commission to resolve case number 49847. The European Commission investigation of Apple's eBook business is now closed. The European Commission has signaled that it will not challenge any other term of our ebook distribution agreement.
Apple notes that the EEA where the new directive applies includes Austria, Belgium, Bulgaria, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, and the United Kingdom.
Apple worked with publishers to facilitate a landmark shift in the business model for selling books, shifting to an "agency model" in which publishers set retail prices and distributors such as Apple receive a negotiated share of that retail price, similar to how the App Store operates. Under the previous wholesale model in which distributors were allowed to set their own retail prices, Amazon was able to hold a dominant share of the market as it sold books at or below cost in order to entice customers into visiting the site to purchase other products and services.
A key part of the agency model was Apple's "most favored nation" clause guaranteeing that Apple received the best possible pricing from publishers. The move effectively meant that all major distributors offered very similar pricing on books, but with the elimination of that clause publishers are now free to negotiate with distributors, a move that will likely to allow market leaders like Amazon to gain better pricing than smaller rivals.
The U.S. Federal Trade Commission today updated the privacy rules related to the Children's Online Privacy Protection Act which was originally passed in 1998. The new rules reflect new types of platforms that children are using, like social media and mobile apps.
However, though apps themselves need to be sure to follow guidelines, app 'platforms' like Apple's App Store and Google Play, are explicitly exempted in the law. App stores are not required to verify that the apps they sell comply with the law; instead, it's up to individual developers to verify compliance.
Apple and Google Inc. protested the idea that they might be responsible for the collection of kids' data by apps they offer through their app stores. Apple made that point in five meetings with FTC officials in the fall. The FTC responded by explicitly exempting the Apple App Store and Google Play, the app store for mobile devices running Google's Android software, from having to make sure that the apps they provided complied with Coppa.
The FTC also exempted plug-ins like Facebook's "Like" button and Twitter's "Tweet" button that are used on thousands of websites around the world. Those companies only need to comply with Coppa if the company "knows or has reason to know" that the plug-in is being used on a website or app aimed at children.
Earlier this month, the FTC revealed that it was investigating kids apps over privacy concerns, with SpongeBob Diner Dashnamed as one app that was singled out for investigation.