MacRumors

Bloomberg today published a story on the much rumored Apple smart watch, offering information on potential functionality and profitability. The article also hinted at possible design cues for the iWatch, highlighting Apple designer Jony Ive's intense interest in watches, specifically those manufactured by Nike in the mid-2000s.

Apple design chief Jony Ive has long had an interest in watches. Besides owning many high-end models himself, he had his team visit watch factories and ordered boxes of a sports watch made by Nike Inc. in the mid-2000s, said Wilson, who was then Nike's creative director.

New information from Business Insider reveals that Scott Wilson sent Jony Ive the Nike Presto Digital Bracelets and the Oregon Series Alti-Compass watches, which were manufactured in 2002–2004.

Both of these watches feature clean, simple designs. The Presto Digital Bracelet is a cuff-style wraparound watch with a translucent plastic body, while the Oregon Series Alti-Compass has an aluminum face.

Well, he didn't buy them. We just gave them to them as designer bro deals. He and others in the design group just requested them and we sent them a ton of Nike Presto Digital Bracelets and the aluminum Oregon Series Alti-Compass watches. Was flattered that they were requesting them.

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Wilson goes on to say that after receiving the watches, Apple asked questions about materials and processes.

This meshes up with their research in watch manufacturing during that timeframe which has been documented in previous stories. They definitely drew upon watch industry techniques and manufacturing in their products since the first iPhone. Interesting that it may come full circle to an actual iWatch at some point.

A patent application found last week suggested that Apple might be looking at a watch with a wraparound design, a touchscreen, and a flexible glass display, but it remains unclear what the actual watch might look like.

Apple is said to have a team of 100 product designers working on the watch. The watch is rumored to run the full version of iOS and though a release date remains unclear, Bloomberg has suggested that it could launch as early as 2013.

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Neutral)

PikeplaceDuring the introduction of the first iPhone, in a moment that got one of the biggest laughs of his career, Steve Jobs made a prank phone call. In front of thousands of Apple fans at the Macworld Expo in 2007, Jobs called a local Starbucks outlet and ordered 4,000 lattes -- to go.

He quickly hung up, telling the barista who answered "No, just kidding. Wrong number. Goodbye!" Fast Company found the barista and interviewed her about her moment of fame -- only she didn't realize who she was talking to, nor why people have continued to call that store for the past six years asking for 4,000 lattes.

With help from Starbucks, Fast Company was able to track down Zhang, a soft-spoken barista who goes by "Hannah." Sincere and sweet, Hannah has been working at the same Starbucks for more than a half-decade. "Honestly, I was shocked," she recalls. "I have never heard somebody order 4,000 lattes to go. I didn't say anything because I was shocked. But my first impression was that he was just being humorous. He sounded like a gentleman."

The incident in question occurs roughly five minutes into this clip:


Hannah and her manager didn't know the reason for the recurring prank calls until Fast Company contacted them, but she says it makes more sense now. "Before, it was like, 'Who would order thousands of lattes?'" They figured out that with each latte taking around 44 seconds to prepare, Jobs would need to wait some 48-hours before picking up his 4,000 lattes.

It isn't the only prank call that Jobs made in his lifetime however -- when Jobs was in high school, he and Steve Wozniak famously tried to call the Pope, with Wozniak pretending to be Henry Kissinger.

As of late January, it became illegal in the United States to unlock newly purchased mobile phones without carrier authorization. The decision, which came from the Librarian of Congress declining to issue an exemption for such activity under the Digital Millennium Copyright Act, serves to restrict U.S. customers from shifting service to other carriers or using their devices abroad with local SIM cards.

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A "We the People" petition addressing the issue was quickly started, with the petition exceeding the 100,000 signatures required to receive a response from the White House. Less than two weeks after the petition period closed, White House advisor R. David Edelman has now issued an official response pledging support for the freedom to unlock not only mobile phones, but also tablets.

The White House agrees with the 114,000+ of you who believe that consumers should be able to unlock their cell phones without risking criminal or other penalties. In fact, we believe the same principle should also apply to tablets, which are increasingly similar to smart phones. And if you have paid for your mobile device, and aren't bound by a service agreement or other obligation, you should be able to use it on another network. It's common sense, crucial for protecting consumer choice, and important for ensuring we continue to have the vibrant, competitive wireless market that delivers innovative products and solid service to meet consumers' needs.

This is particularly important for secondhand or other mobile devices that you might buy or receive as a gift, and want to activate on the wireless network that meets your needs -- even if it isn't the one on which the device was first activated. All consumers deserve that flexibility.

The response outlines a range of possible next steps to address the unlocking issue, including "narrow legislative fixes" to directly address the issue, working with the Federal Communications Commission on policies, and encouraging mobile phone carriers to loosen their restrictions against unlocking where needed.

In a press release, the Library of Congress defends its original decision, noting that it has a relatively narrowly defined role in deciding on exemptions based on the evidence presented to it by parties involved in the proposals. It notes that broader discussions of public policy need to be carried out at other levels and that such discussions can be sparked by the Library of Congress's decisions as occurred in this case.

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

Barron's reports on a couple of Apple-related comments made by Berkshire Hathaway chairman Warren Buffett during a three-hour appearance on CNBC's Squawk Box show this morning. Buffett, known as America's most famous investor, suggests that Apple ignore all of the recent controversy surrounding a recent proposal from Greenlight Capital's David Einhorn to issue new dividend-paying preferred stock and instead simply continue focusing on creating value for the company's existing stock.

I would ignore him. I would run the business in such a manner as to create the most value over the next five to ten years. You can’t run a business to push the stock price up on a daily basis. Berkshire has gone down 50% four times in its history. When that happens, if you’ve got money you buy it. You just keep working on building the value. I heard from people each time [Berkshire shares went down], saying why don’t you do this or that.

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Buffett suggests that increasing Apple's stock buyback would be the most prudent use of the company's cash and notes that he had previously discussed the possibility with Steve Jobs.

I don’t own any Apple and I haven’t, though I did talk with Steve Jobs a few years ago about what they might do with the cash. [...]

When Steve called me, I said, Is your stock cheap? He said, yes. I said, Do you have more cash than you need? He said, a little. [laughs] I said, then buy back your stock. He didn’t. Now, when our stock went from $90,000 to $40,000 to $45,000, I wrote about, we wanted to buy the stock. We didn’t quite manage to. But if you could buy dollar bills for 80 cents, it’s a very good thing to do.

Apple last year initiated a relatively small share repurchase program primarily designed to offset the issuance of new stock as employee compensation. The program was authorized to buy back approximately $10 billion in stock over three years and accompanied a dividend program to distribute cash back to investors.

But with Apple's share price having moved from approximately $600 at the time of the program's announcement to a peak of $700 and now back down to roughly $425, many are calling for Apple to accelerate its share repurchasing plans while the stock is at its lowest levels in 15 months.

hex_vision_ipod_nano_watchPiggybacking on Bloomberg's latest report about Apple's "iWatch" plans, The Verge has weighed in with its own claims about the project. Most notably, the report's sources claim that Apple is planning for the watch to run a "full" version of iOS rather a simpler operating system such as that seen on the iPod nano.

Interestingly, we're also told that Apple's chosen to rework the full iOS to run on the watch instead of building up the iPod nano's proprietary touch operating system — although the previous nano was already watch-sized and seemed like a great starting point for a watch, Apple's betting on iOS across product lines.

Given the constraints of a watch-sized display, it seems clear that this full version of iOS would still have some limitations in terms of feature support. But a watch-specific version of iOS could make app support more straightforward for both Apple and third-party app developers.

Apple's desire for the watch to run iOS is causing the company some difficulties, however, as The Verge reports that prototypes are currently seeing subpar battery life.

[T]he goal is to last at least 4-5 days between charges, but the current watch prototypes are apparently only going for a couple days max. We're also told Apple has some work to do with iOS on the iPhone, which currently has several hooks for supporting a watch-like device but lacks the appropriate interface or settings to make it work properly.

Rumors of an Apple smart watch have been rapidly gaining steam in recent weeks, suggesting that the company may indeed be moving the project to near the top of its priority list. An Apple television set had been the front-running rumor for Apple's next major product, but its development has reportedly been slowed by content negotiations.

(Photo: HEX Vision Metal Watchband for iPod nano)

Apple's long-awaited smartwatch could launch as early as this year, claims a Bloomberg article.

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The article also claims to have information on planned functionality from sources familiar with Apple's plans. Although there has been much speculation about what Apple is planning for its smart watch, there has until now been very little in the way of specific claims of functionality from sources deemed to be reputable by mainstream news organizations.

Features under consideration include letting users make calls, see the identity of incoming callers and check map coordinates, said one of the people, who asked not to be identified because the plans aren’t public. It would also house a pedometer for counting steps and sensors for monitoring health-related data, such as heart rates, this person said.

A Citigroup analyst quoted in the article estimates that an Apple smartwatch could generate twice as much profit as an Apple television.

Oliver Chen, an analyst specializing in luxury goods, says that while the global TV market at $119 billion is larger than the global watch market at $60 billion, margins on watches are four times greater: 60% versus 15%. If Apple were to achieve a 10% market share in each, that would mean a gross profit of $3.6 billion for watches, versus $1.79 billion for televisions.

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Neutral)

Our sister site TouchArcade has teamed up with Whitaker Trebella to offer popular puzzle game Polymer for free, as part of its TouchArcade Free Play promotion.

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Polymer, which is described as a strategic shape-creating game, asks players to slide columns and rows to create completed shapes. It is available for both the iPhone and the iPad, and offers cloud syncing and multiplayer gameplay.

A polymer, in the parlance of the game, is a complete shape, one with no unfinished edges. You achieve this by sliding rows and columns back and forth to move pieces into place. A skilled player might be able to use every piece on the board, but each piece you move takes six or nine others with it. Larger creations become exponentially more difficult to make without disruption, but they're oh so satisfying to reach for. It's almost a shame to destroy them, but that's where the points come in.


Polymer is normally priced at $1.99, but it can be downloaded from the App Store for free for a limited time. [Direct Link]

Shipping estimates for new orders of the 21.5-inch and 27-inch iMac dramatically improved today, with both models now shipping in 1–3 days from the online Apple Stores in Canada and the United States.

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In January, shipping times for the 21.5-inch iMac slipped to 2–3 weeks, and the 27-inch iMac has been in short supply since its November release. The supply shortage has been attributed to issues with display production resulting from a new lamination process.

During Apple's first quarter financial call, Tim Cook noted that iMac supply constraints in the fourth quarter had impacted sales results. He expected supplies to increase during Q1 2013, which was confirmed in late January with a report that assembly rates for the iMac had been improved.

Apple's redesigned iMac is considerably thinner than its predecessor, with 40 percent less volume and a 5mm edge. The newly implemented lamination process provides improved optical quality and an anti-reflective coating.

Update: As noted by MacRumors forum members, changing the base configuration of the iMac results in a shipping time of 2-3 weeks.

Related Roundup: iMac
Buyer's Guide: iMac (Buy Now)
Related Forum: iMac

evernoteNote-taking service Evernote today released a statement announcing that it had discovered suspicious activity on the Evernote network, which prompted it to issue a service-wide password reset.

While Evernote says that no content or payment information was accessed, hackers did acquire usernames, email addresses, and encrypted passwords.

In our security investigation, we have found no evidence that any of the content you store in Evernote was accessed, changed or lost. We also have no evidence that any payment information for Evernote Premium or Evernote Business customers was accessed.

The investigation has shown, however, that the individual(s) responsible were able to gain access to Evernote user information, which includes usernames, email addresses associated with Evernote accounts and encrypted passwords. Even though this information was accessed, the passwords stored by Evernote are protected by one-way encryption. (In technical terms, they are hashed and salted.)

All Evernote users will be prompted to choose a new password when logging in to the website. The company is is also releasing updates to several of its apps today to facilitate the password change.

Evernote's security breach comes a bit over a week after Apple, Twitter, and Facebook were hacked when employees visited iPhoneDevSDK, an online forum for software developers.

Panic, the developers behind apps like Coda and Transmit, spent some time disassembling the Lightning Digital AV cable that allows iOS devices like the iPad mini and the iPhone 5 to output HDMI to televisions.

The company discovered that, like its Lightning to 30-pin brethren, the Digital AV adapter is considerably more complicated than it would appear. Among other discoveries, Panic found an ARM chip and 256MB of RAM inside.

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There are a lot of questions. What OS does it boot? @jmreid thinks the adapter copies over a “mini iOS” (!) from the device and boots it in a few seconds every time it’s connected, which would explain the fairly lengthy startup time for video out. Why do this crazy thing at all? All we can figure is that the small number of Lightning pins prevented them from doing raw HDMI period, and the elegance of the adapter trumped the need for traditional video out, so someone had to think seriously out of the box. Or maybe they want get as much functionality out of the iPad as possible to reduce cost and complexity.

Panic conjectures that for some reason the Lightning port isn't capable of outputting raw HDMI -- something that should give an extremely high quality image -- and instead uses a form of AirPlay to output video, delivering a lower quality video signal.

Update: Panic highlights this comment from an anonymous reader hinting at being an Apple engineer, which offers more details about how the adapter works and indicating that code updates are being made to improve the video quality.

The reason why this adapter exists is because Lightning is simply not capable of streaming a "raw" HDMI signal across the cable. Lightning is a serial bus. There is no clever wire multiplexing involved. Contrary to the opinions presented in this thread, we didn't do this to screw the customer. We did this to specifically shift the complexity of the "adapter" bit into the adapter itself, leaving the host hardware free of any concerns in regards to what was hanging off the other end of the Lightning cable. [...]

Certain people are aware that the quality could be better and others are working on it. For the time being, the quality was deemed to be suitably acceptable. Given the dynamic nature of the system (and the fact that the firmware is stored in RAM rather then ROM), updates **will** be made available as a part of future iOS updates. When this will happen I can't say for anonymous reasons, but these concerns haven't gone unnoticed.

According to TmoNews, T-Mobile is gearing up to introduce significant changes to its service in March, eliminating both contracts and early termination fees, along with implementing installment payments for its equipment. T-Mobile's move to end subsidies was confirmed by the company in late December.

-For starters, kiss contracts goodbye as T-Mobile moves to a no-contract world. Existing customers will finish out their current contract or upgrade to a new device without a new contract, whichever comes first. New customers won't have to suffer with any long-term commitments. Contract wise that is.

-Early termination fees will be a thing of the past as well, which makes complete sense when announced with the removal of contracts.

-Expect the introduction of a new equipment installment plan tier, likely in the $25 – 30 dollar range as T-Mobile moves to make all its smartphones $99 or less as down payments. A $30 tier makes sense if you consider the retail value of the device is $699 = $30 x 20 monthly payments.

Along with the service updates, T-Mobile is also expected to refine its brand image, with a focus on its "Dual 4G" HSPA+ and LTE networks and the retirement of its former "Stick Together" tagline.

The news of T-Mobile's upcoming revamp comes just after AT&T posted full page ads in The New York Times, The Wall Street Journal, and USA Today lambasting the carrier for dropped calls and slow download speeds.

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The attack is a response to T-Mobile CEO John Legere, who called the AT&T network "crap" back in January. The animosity between the two companies began after AT&T failed to purchase T-Mobile following objections from the Federal Communications Commission and the Department of Justice.

T-Mobile is the fourth largest carrier in the United States, behind AT&T, Verizon, and Sprint. Though T-Mobile does not currently offer Apple products, Apple has confirmed that it plans to offer its products via T-Mobile in 2013.

FOSS Patents reports that judge Lucy Koh has struck nearly half of the $1 billion in damages awarded to Apple in its patent lawsuit against Samsung last August, calling for a new trial to set revised damage amounts for the affected portions of the judgment.

The $450 million amount [struck from the damage award] corresponds to 14 Samsung products, with respect to which a new damages trial must be held because the court cannot make the adjustments it deems necessary for legal reasons: the jury set only one damages figure per product, but half a dozen different intellectual property rights were found infringed, resulting in a lack of clarity as to what portion of a per-product damages figure is attributable to a given intellectual property right.

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Judge Koh agreed with Samsung's lawyers that the jury had erred in some of its damage calculations for the 14 affected Samsung products, meaning that a new trial must be held to determine what the damages should be for those devices.

FOSS Patents notes that Apple remains entitled to nearly $600 million in damages from the original judgement, as well as whatever a new jury decides the damages should be for the 14 devices included in the retrial, and interest. Apple is also seeking supplemental damages that have yet to be determined.

The new trial covering the 14 Samsung devices will likely not be heard until appeals of the original ruling have played out, meaning that is likely to be some time before any revised damages are decided.

As noted by Jim Dalrymple of The Loop, Apple today updated its malware definition file "Xprotect.plist" to block older versions of Adobe Flash Player in Safari. Versions of Flash that come before the latest 11.6.602.171 update will be automatically blacklisted.

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To help protect users from a recent vulnerability, Apple has updated the web plug-in-blocking mechanism to disable older versions of the web plug-in: Adobe Flash Player

The ban comes after a security bulletin issued by Adobe earlier this week, covering three different vulnerabilities and recommending an update to the newest version of Flash.

In recent weeks, Apple has aggressively used its anti-malware tools to enforce minimum plug-in versions in light of security issues affecting the software. Recent blocks have included a previous Flash Player update enforcement in early February, and several blocks of Oracle's Java 7 Web plug-in earlier this year.

The publishing company behind a number of popular Dr. Seuss iOS apps has put most of its collection on sale in celebration of Theodore Geisel's birthday -- the real Dr. Seuss.

The sale runes through March 7th, cutting the prices for all the Dr. Seuss digital books and offering the Dr. Seuss Cat in the Hat camera app free.

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"We’re delighted to tip our hats to Dr. Seuss and say 'Happy Birthday' with a huge app sale,” said Michel Kripalani, president of Oceanhouse Media. "Dr. Seuss fans look forward to this time of year as a great opportunity to expand their Dr. Seuss digital library. Plus, now all iOS versions of our Dr. Seuss book apps include a fantastic record and share feature that lets you be the narrator of your favorite Dr. Seuss story and then share your reading with friends and loved ones."

The company says all 44 of Dr. Seuss' books will be available as iOS apps by the end of the summer.

Books on sale include The Lorax, One Fish Two Fish Red Fish Blue Fish, Hop on Pop, The Sneetches, Horton Hears a Who!, The Cat in the Hat, If I Ran the Circus, and more.

iphone_5_black_whiteCell phone unlocking in the United States became illegal in late January for new devices, prompting a White House petition urging the government to look into the issue.

The petition on the WeThePeople platform successfully garnered the 100,000 signatures necessary for an official White House response, and the backlash over the ban also caught the attention of the Federal Communications Commission.

FCC Chairman Julius Genachowski told TechCrunch that the FCC will investigate to determine whether or not the ban results in harmful effects for consumers. The “ban raises competition concerns; it raises innovation concerns,” he said.

Genachowski isn't sure what authority he has, but if he finds any, given the tone of the conversation, it's likely he will exert his influence to reverse the decision. "It's something that we will look at at the FCC to see if we can and should enable consumers to use unlocked phones."

At this time it is illegal to unlock newly purchased cellular phones in the United States without express carrier permission. Devices purchased prior to January 26, 2013 may be unlocked and unlocked devices can be purchased at unsubsidized prices from cell phone carriers.

The incredibly popular multiplayer game League of Legends has arrived on the Mac. Existing players can download the game directly, while new users will need to create an account.

The free-to-play League of Legends was originally released in 2009 for the PC. Inspired by the Warcraft III map Defense of the Ancients, players compete in 5v5 (or 3v3) battles controlling a single character. Each week there's a rotation of available characters to play as, and the game is monetized by allowing players to pay to permanently unlock these characters as well as cosmetic skins for them.

League of Legends is also one of the most popular eSports games and many events are streamed live with hundreds of thousands of viewers. Prizes for the highest level leagues can run into the millions of dollars and each team has their own personalities and fan followings.

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Going native on Mac has been a big goal for us, and we’re really excited to offer the same experience across both platforms. And just in case you’re still skeptical, we managed to wrangle an endorsement from this business-savvy professional. We’re confident you all know that this man games as he pleases!

The Mac client does everything that the PC client does, meaning you’ll get all future features, bug fixes and new content on the same schedule as PC players, but on your native OS. The Cross-Platform team will also continue working diligently to smash any Mac bugs that surface during the open beta.

League of Legends had a private Mac beta client that was scrapped a few years ago, and rumblings of the game returning to OS X have been all over the internet for months now. League of Legends' payment model is designed to be very different from the timer-based freemium games like Real Racing 3. Users can play as much as they want without paying, but they are limited to the characters available that week. Alternatively, gamers can pay between $5 and $10 to permanently unlock a playable character or players can earn in-game currency through gameplay.

To mark the release of the Mac beta, League of Legends has released the iBlitzcrank skin for the character Blitzcrank as well as this promotional video that is full of inside jokes for existing fans:

Angry birds creator Rovio is pairing up with DreamWorks to release an iOS game based on DreamWorks' upcoming animated movie, The Croods. The movie, which will be released in theaters on March 22, stars a caveman family.

Based on Rovio's description, the game version of the movie sounds like a cross between a Farmville-style village simulation and Pokemon.

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This all-new game finds the Croods breaking out of the Stone Age with the use of a new revolutionary tool: the IDEA! The Croods will Hunt & Gather their way through spectacular new landscapes as they tame fantastic and never-seen-before creatures. Help The Croods survive the wild…and each other!


The Croods for iOS is set to be released on March 14.

Bloomberg briefly notes that hedge fund Greenlight Capital has unsurprisingly dropped its lawsuit against Apple over a company-backed proxy proposal that had bundled together several provisions including a move to limit Apple's ability to issue preferred stock to investors without explicit shareholder approval. Apple CEO had previously called the lawsuit a "silly sideshow" and reiterated that view at Wednesday's shareholder meeting.

The withdrawal comes after a judge had preliminarily blocked a vote on the issue at Apple's shareholder meeting, with Apple officially withdrawing the measure from the balloting. Apple has said that it remains committed to addressing the preferred stock issue, but will have to do so at a later date.

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Greenlight's David Einhorn has become very vocal about trying to "unlock more value" for shareholders, and Apple has acknowledged that it is having discussions about how it might accomplish that beyond the existing dividend and share buyback programs initiated last year.