MacRumors

Award winning image editing app Snapseed has received little attention since being acquired by Google in late 2012, but today the app was updated to version 1.6.0, adding a new HDR-style filter and a new Shadows slider in the Tune Image options menu that is designed to brighten dark areas of an image without washing out the lighter areas.

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Before HDR filter on left, after filter on right

What's new

- The new HDR SCAPE filter brings a stunning look to your images
- A new Shadows slider in Tune Image brightens dark areas naturally
- Plus bug fixes and other small improvements

According to the release notes, Snapseed users who are running the app on iOS 5 or iOS 6 should avoid the new update, as it causes issues with saving or sharing images. The problem will be fixed in a second update, which is coming soon.

Today's Snapseed update comes alongside multiple Google+ photo enhancements that will be introduced in the near future, including full-resolution uploads and automatic photo and video editing.

Snapseed is a universal app that can be downloaded from the App Store for free. [Direct Link]

twitterTwitter for iOS has been updated to version 5.12, adding in-stream previews of Twitter photos and Vine videos that are displayed directly in a user's main timeline. Full screen media content can be accessed via a tap, which is an improvement over the app's previous functionality, which required users to tap a link to view video and image content.

In addition to adding in-line media viewing, the update also brings new quick action buttons allowing users to reply, retweet, or favorite a tweet directly within the timeline.

This update includes enhancements to Tweets in the home timeline.

Be a part of the moment.
- Tweets with Twitter photos, Vine videos, and other select content now show a preview in your home timeline. Tap the image to reveal the full screen version. Tweet a picture without text, and let the image say it all.

Joining the conversation just got easier.
- You can reply, retweet, favorite, or follow someone straight from a Tweet in your home timeline.

Note: You can switch off Tweet previews in "Settings"

Twitter is a free app that can be downloaded from the App Store. [Direct Link]

Apple recently opened up another AppleCare repair warehouse in Carlisle, Pennsylvania, reports 9to5Mac. The 182,000 square-foot facility is the second in the United States, joining Apple's existing warehouse in Elk Grove, California.

Apple's California-based AppleCare warehouse is used as a repair hub, with Apple retail locations across the country shipping damaged products to the facility, where they are repaired or replaced and shipped back out across the United States.

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Apple's Pennsylvania warehouse

This second warehouse will serve a similar purpose, expanding Apple's repair capabilities and turnaround time. Damaged items once shipped to California will now be able to be fixed at either location, which will likely result in faster repair and shipping times for consumers located in the Midwest and on the East Coast.

Along with opening a new repair facility, Apple has also been working to cut down on costs and decrease repair times by performing more iPhone repairs in-house, electing to replace displays and other parts in Apple Stores and at Apple Authorized Service Providers rather than offering replacements.

In August, Apple launched a redesigned AppleCare website that includes a simpler interface and 24/7 live chat support. The company is also said to be working on significant changes to its AppleCare services, aiming to switch to per-user AppleCare subscription plans rather than offering per-device coverage.

Oculus VR is developing a mobile version of its Oculus Rift headset that will be compatible with iOS devices, according to CEO Brendan Iribe who announced the news during VentureBeat's GamesBeat 2013 conference. News of a potential mobile-compatible Oculus Rift originally surfaced earlier this year, when Iribe suggested the company was excited about the rapid development of cellphone technology.

First introduced via Kickstarter last summer, Oculus Rift is a virtual reality head-mounted display that is designed to offer a fully immersive gaming experience.


While current prototypes are designed to work with PCs and Macs, the company plans to launch a mobile version at the same time the PC version hits the market. According to Iribe, the initial mobile version of the Oculus Rift will work solely with iOS devices as Android is not designed to work with virtual reality. The iOS-compatible Oculus Rift will be lighter than the standard version and will utilize the mobile device's processor.

"We have some exciting plans on the mobile VR side as the PC VR side," Iribe said. "We're really looking at hitting the consumer market. We're very excited about what we're seeing. Skeptical about how good mobile VR could be on such a small platform. It's pretty incredible what [John Carmack has] been able to do."

At the current point in time, the Oculus Rift remains in development. Oculus VR has sent out a number of dev kits to Mac and PC developers, but a specific release date has not yet been announced. According to a July interview with Brandon Iribe, the company is aiming for a 2014 launch.

Update: Oculus VR has contacted VentureBeat to clarify that the mobile version of Oculus Rift is being developed for Android, not iOS.

Related Roundup: Apple Vision Pro
Buyer's Guide: Vision Pro (Neutral)
Related Forum: Apple Vision Pro

CalDigit today announced that its $199 Thunderbolt Station will begin shipping on November 4, with pre-orders available now through the company's online store. Announced back in April, CalDigit's addition to the range of Thunderbolt docking station from manufacturers such as Belkin and Matrox offers three USB 3.0 ports, audio in and out jacks, Ethernet, and HDMI, as well as pass-through capabilities to allow users to include the device in a daisy-chained configuration off of a single Thunderbolt port.

The HDMI port on the CalDigit Thunderbolt™ Station supports resolutions of 2560x1600. Other devices on the market only support lower resolutions such as 1080i and 1080p. The HDMI port is ideal for situations when you need to expand your monitor set-up. It also supports HDCP playback that enables you to play content such as iTunes movies on a HDMI display. If you also daisy-chain a Thunderbolt monitor alongside a HDMI monitor you can have up to a maximum of three displays including a laptop’s built in display.

Unlike other devices in its class the CalDigit Thunderbolt™ Station features USB 3.0 ports that support full transfer speeds. Other similar devices on the market are limited to 2.5Gbs. The CalDigit Thunderbolt™ Station’s USB 3.0 ports are 5Gbs. Having the ability to add USB 3.0 connectivity to your computer is incredibly useful for users who have a Thunderbolt equipped Mac without USB 3.0 ports, as it opens the door to connecting a whole host of USB 3.0 peripheral devices. The USB 3.0 ports also bus-power external storage devices, and can charge mobile devices.


CalDigit's Thunderbolt dock offering comes just as Apple begins introducing Mac hardware supporting the new Thunderbolt 2 standard, which offers twice the throughput of the original Thunderbolt. Thunderbolt 2 is available on the just-released Retina MacBook Pro models, and will be included on the redesigned Mac Pro launching in December.

(Thanks, Dave!)

The home where Steve Jobs first began building computers with Steve Wozniak has been designated a "historic resource" by the Los Altos Historical Commission reports the San Jose Mercury News.

The home, located at 2066 Crist Drive in Los Altos, California, is still owned by Jobs' sister Patricia Jobs and the designation will add an additional layer of reviews should the owners of the home ever try to renovate it.

The childhood home of Steve Jobs.

The vote is the culmination of a two-year effort by the commission to preserve the one-story, ranch-style home as it stands. Chairman Frank Bishop praised the work of his colleagues and city staff, which included extensive research and a property evaluation.

"The documentation looks very complete -- better than some of the books as far as accuracy goes," Bishop said.

The designation will add another layer of review if renovations to the home are ever sought. The commission would be able to make a recommendation to the city council about any proposed changes.

Jobs and Wozniak assembled the first Apple I computers at the home, with the first 50 sold to the Byte Shop in Mountain View for $500 each and the rest sold to friends at the Homebrew Computer Club.

Research firm IDC today released its estimates on worldwide mobile phone sales for the third quarter of 2013, once again showing Apple's iPhone growth trailing that of the overall smartphone market. Apple's 33.8 million iPhone shipments were up 25.7% year-over-year, compared to 38.8% growth for the entire market. Market leader Samsung grew at slightly higher than the industry average, and Apple with its 13.1% share was able to hold onto the second-place ranking ahead of Huawei, Lenovo, and LG, all of which showed strong growth but remained at under 5% market share.

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Worldwide Smartphone Shipments in 3Q13 in Millions of Units (Source: IDC)

Apple's total volumes speak to the early success of the iPhones 5S and 5C, and the softening demand of older devices prior to the new models launching. The iPhone 5S lived up to the hype of the gold case and the fingerprint sensor, and the iPhone 5C with an array of colors. At the same time, limited usability on the fingerprint sensor and higher-than-expected pricing on the iPhone 5C drew mixed reactions. Still, this did not prevent Apple from enjoying a record 9 million units shipped in their debut.

As in previous quarters, Apple's performance in the overall mobile market benefited from the decline of the featurephone, with the company's 25.7% year-over-year growth easily topping the market's overall 5.7% growth and allowing Apple to remain firmly in third place behind Samsung and Nokia. According to IDC, smartphones accounted for 55% of total mobile phone shipments during the quarter, up from 42% in the third quarter of 2012.

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Worldwide Mobile Phone Shipments in 3Q13 in Millions of Units (Source: IDC)

Apple released its financial results for the third calendar quarter (fourth fiscal quarter) yesterday, revealing that the iPhone continues to account for majority of the company's revenue at 52 percent.

Related Forum: iPhone

Back in 2011, Amazon launched its Cloud Drive and Cloud Player services, with Cloud Drive offering cloud-based file storage and Cloud Player serving as the interface for playing music stored in Cloud Drive. Amazon has upgraded its service over time, offering unlimited music storage with any paid plan, free storage of Amazon MP3 Store purchases, and iTunes Match-like Scan and Match functionality to help users make their existing music libraries available in the cloud. The company also released native Cloud Player apps for iPhone in 2012 and iPad earlier this year.

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Cloud Player support for Apple users expands again today, with Amazon announcing the launch of a new Cloud Player app for Mac.

The new app provides Mac users with a seamless way to manage their entire music library – whether saved on their computer or in the cloud – and shop from the Amazon MP3 Store with a catalog of more than 25 million songs.

Amazon Cloud Player for Mac features include:

- One-place for all your music: Play your Amazon and iTunes music all from one place, even when offline.
- A music library that is always up-to-date: Cloud Player automatically detects and adds new music to your library even if you bought it from iTunes or ripped a CD. The app does all the work for you.
- An integrated MP3 Store: You can shop from the Amazon MP3 catalog of more than 25 million songs and discover new music with personalized recommendations, all without having to leave the app.
- AutoRip: Buy an AutoRip CD or vinyl record from Amazon and a free MP3 version of the album will be added to your Cloud Player for Mac library.
- Built for speed: Forget bloated players with extra features you don’t need or use. Cloud Player for Mac is lean, mean and made for your music. It’ll get you from launch to play in seconds.
- Music management made simple: Download your MP3 purchases automatically or with one click. Export your music to other music players. Create and manage playlists using simple drag-and-drop.
- Instant search & play: Find music easily and quickly. Type anywhere to search for an artist, album or song and play directly from the search results.
- Rich artist content: See artist photos, bios, tweets, and gorgeous, large album art.
- Anywhere access: Music purchased using Amazon Cloud Player for Mac is securely backed up in the cloud for free and made instantly available on any Kindle Fire, Android phone or tablet, iPhone, iPad, iPod touch, Samsung TV, Roku, Sonos, PC or web browser.

Amazon Cloud Player for Mac is a 45 MB download and requires a minimum of OS X 10.6 Snow Leopard.

Nike has released a new Nike SB app for iOS devices, which includes various features that attempt to integrate skaters from different locations. The app includes the ability to learn and share tricks with a "Trick Tree" section that contains videos and directions, daily challenges issued by the Nike SB team that allows users to gain exposure by filming and uploading videos of themselves, and badges for accomplishing tasks throughout the app.

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The app also includes the ability to play a game of S.K.A.T.E. which involves two users connecting with each other in a round of sudden death trick performances. To prove that they have done the trick, each user records 15 seconds of video performing a trick for their opponent to match, as each failure by a user accmulates a letter. The first user to accumulate the word "SKATE" loses, and a user may not pause an active recording once it has started. A full record of wins and losses within the game are also attached to user profiles and can be viewed throughout the app.

Learn tricks, play games of S.K.A.T.E., take part in challenges with skaters around the planet, and chart your personal skate progress with the Nike SB App.

-Game of S.K.A.T.E.: Connect with skaters anywhere around the globe to play a game of S.K.A.T.E. through the app.
-Challenges: Step up to new challenges issued by Nike SB and our pro team to help you keep progressing. Share your footage and have the chance to get noticed by a worldwide audience.
-Trick Tree: Lose yourself in skateboarding’s endless creative process with our extensive Trick Tree, further inspiring you to learn and expand your skills. Learn straight from the pros with never-been-done filming and playback techniques before helping expand the Trick Tree with your own footage.
-Badges: Earn special and limited badges for skating hard, meeting challenges, progressing and taking part in special events.
-My Progress: Use the Nike SB App to track your own evolution as you build your personal profile.
-Need help? Get support at nikesbapp.com/support

Nike SB is a free app for iOS devices, and can be downloaded through the App Store. [Direct Link]

iwatch_2 LG Display is reportedly close to a deal with Apple to provide OLED displays for the upcoming iWatch, according to The Korea Herald (via Unwired View). The report also states that RITEK subsidary RiTdisplay will be the other primary display supplier in addition to LG for the smartwatch. Samsung was also said to have met with Apple over becoming a potential supplier for the iWatch, but discussions between the two companies were reportedly "not productive". A report from May stated that Apple had begun sampling 1.5-inch OLED displays from RiTdisplay for the iWatch, as Apple had also hired a senior OLED expert from LG Display this past February.

“Instead of relying on one supplier for its iWatch, which will be unveiled next year, Apple will have two vendors to be safe. The key provider will be RiTDisplay and LG Display will be the second,” Seoul-based HMC Investment Securities’ analyst Kim Young-woo said. “Japan Display might also be a candidate, but so far its capacity seems lacking.”

Apple has been long rumored to be working on the iWatch, which is expected to serve as an accessory to the iPhone and other iOS devices, giving users easy at-a-glance access to common functions along with additional biometric integration. Apple CEO Tim Cook stated in Apple's fourth quarter earnings call yesterday that the company still plans on introducing new product categories within 2014, which is a likely timeframe for the release of the iWatch as previously indicated by sources of the Financial Times as well as supply chain insiders familiar with the matter.

Related Roundup: Apple Watch 11
Buyer's Guide: Apple Watch (Buy Now)

The NBA has updated its Game Time app for the 2013-2014 NBA season with a visual redesign that now includes easy access to game summary videos, live streaming of post-game press conferences, and access to team stats along with full league rosters. Users can also unlock premium features with an in-app purchase for $9.99 that includes additional content such as home and away radio broadcasts of every game, more video highlights from NBA TV and TNT, and exclusive league news.

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What's New in Version 5.1
- Redesigned and Optimized for iOS7
- Full support for the 2013-2014 NBA regular season
- NBA League Pass subscribers will now be able to enjoy both the home and away TV broadcasts from every game.
- NBA League Pass subscribers will now be able to enjoy archives from each nationally broadcast game.
- Game Recaps from every game now free.
- Team Video from every team now free.
- Player Statistics, Team Rosters, and Team Statistics now free.
- Live Video alerts let you know when we're streaming press conferences and events live.
- League Pass Push Notifications now let NBA League Pass users know when games they can watch get exciting.
- Many performance improvements.

The 2013-2014 NBA regular season opens Tuesday, October 29 with the Orlando Magic playing the Pacers in Indiana, followed by the Chicago Bulls versus the Heat in Miami, and the Los Angeles Clippers playing the Los Angeles Lakers at the Staples Center.

NBA Game Time 2013-2014 is a free app that can be downloaded for the iPhone and iPad. [Direct Links: iPhone/iPad]

As noted by our sister site TouchArcade, Apple today announced that game developers now have the ability to view and edit the top 100 positions in Game Center leaderboard listings for their games, giving them the power to delete fake scores from the list.

You can now view and manage the top 100 scores and usernames for all of your Game Center leaderboards. Protect your legitimate players by signing in to iTunes Connect to delete fake scores or block players that post fake scores. You can also restore scores and players within the same time period.

A number of high-profile games have seen fake Game Center scores clogging up the very top of their global leaderboards, and Apple's new feature should go a long way to assist developers with cleaning up their leaderboards. The feature will also give legitimate users shooting for the top of the lists more recognition for their efforts, should developers of their games choose to take an active role in monitoring for fake scores.

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Apple notes in its developer documentation that developers can view the top 100 scores for various leaderboards, delete and restore scores from the lists, block players from posting scores to a leaderboard, and restore blocked players with their most recent scores prior to being blocked.

One issue with the new feature is that scores are maintained for review for only 30 days, meaning that scores need to have been added within that window in order to be available for removal. Likewise, removed scores and blocked users can only be restored within that same window.

It is currently unclear if Apple has any plans for or is open to the possibility of offering developers a one-time sweep to help clear out fake scores that have accumulated since the launch of Game Center three years ago, but at the very least developers can clean up any new fake scores being posted to their leaderboards if they remain vigilant.

Update: Apple has now updated its developer documentation to suggest that there is no 30-day restriction on deleting scores, meaning that developers are free to clean up fake scores from any time. The 30-day limitation applies to restoring deleted scores and blocked users.

game_center_removed_scores

timcookFollowing today's fourth quarter earnings call, Apple CEO Tim Cook sent an email (via 9to5Mac) to employees to thank them for their hard work and to invite them to an employee communications meeting that will be held on Tuesday, October 29.

In the email, Cook notes that he is "extremely proud" of the ongoing collaboration across the company, reporting that business at Apple "has never been stronger."

Team,

We've just posted financial results for fiscal Q4, including record-setting iPhone sales. I am happy to report that Apple's business has never been stronger, and we are heading into the holidays within amazing lineup led by the new iPhone 5s, iPhone 5c, the stunning iPad Air and iPad mini with Retina display. You and your teams work incredibly hard to deliver the very best products in the world, and our customers simply love them. I'm extremely proud of the collaboration going on across the company and everything we've accomplished as result of this great team effort.

Please join me for an employee communications meeting tomorrow at 9 AM Pacific time. The meeting will be broadcast to locations throughout Cupertino and Apple offices across the world. AppleWeb has a complete list of sites where you'll be able to watch live or see a replay in certain time zones. We've also created a link on AppleWeb where you can submit your questions in advance, and we'll do our best to answer as many as we can during the meeting. I look forward to hearing from you.

Tim

The meeting will be held at 9 AM Pacific Time in Cupertino, and broadcast to employees around the world via a live stream or replay. Apple will also be taking questions from employees, which can be submitted on the internal AppleWeb.

Apple today announced that it had sold a record-breaking 33.8 million iPhones during the September quarter, up from 26.9 million in the year-ago quarter. Apple also announced a total of $37.5 billion in revenue, with a net quarterly profit of $7.5 billion or $8.26 per diluted share.

During today's financial results conference call for the third calendar and fourth fiscal quarter of 2013, Apple CFO Peter Oppenheimer indicated Apple will continue to offer iWork, iLife, and OS X for free for the foreseeable future.

When OS X Mavericks was released last Tuesday, Apple announced that for the first time ever, OS X system updates would be available to customers at no charge. At the time, it was unclear whether the upgrade would be a one time affair or if the company would continue to provide OS X updates for free.

In addition to providing Mavericks for free, Apple will also give free copies of its iWork and iLife apps to users who purchase a new Mac or iOS device, and will continue to provide the software free of charge in the future as well.

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"We wanted all of our customers to have access to our very latest software so they can get the best features," said Oppenheimer. "We wanted to make it a part of the experience."

Apple's choice to offer Mavericks and its suite of iWork/iLife apps for free will contribute to a $900 million increase in deferred net revenue in the December quarter. Apple defers recognizing small amounts of revenue on Macs and iOS devices to comply with obscure account regulations over feature updates to purchased hardware. Deferrals will be recorded over two years for iOS devices and over four years for Macs.

Applelogo.pngDuring today's fourth quarter earnings call, Tim Cook announced that Apple has completed a total of 15 "strategic" acquisitions during the course of fiscal 2013, which equates to one acquisition every three to four weeks.

Over the course of the year, Apple has focused on purchasing quite a few mapping companies, with the aim of improving its mapping services. Acquisitions have included Embark, HopStop, WifiSLAM, and Locationary.

Apple has also recently acquired data compression startup AlgoTrim, personal assistant app Cue, wireless chip developer Passif Semiconductor, and discovery and recommendation startup Matcha.tv.

While quite a few of Apple's acquisitions have been made public, a number of deals have clearly remained under the radar and may come to light as Apple works to unveil products in new categories over the course of 2014.

According to Tim Cook, Apple has "great products" coming in categories that Apple does not currently participate in, potentially alluding to its iWatch or upcoming advances in the television industry.

During today's fourth quarter earnings call, Apple CEO Tim Cook commented on the Retina iPad mini, noting that it is unclear whether Apple will have enough supplies to meet demand for the tablet.

According to Cook, while Apple is aware of how many Retina iPad minis the company can produce, it is unclear how much demand will exist for the tablet. As noted by Apple during the Retina mini's second-generation introduction, a Retina display has been one of the most requested features for the tablet.

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Multiple sources have suggested that the Retina iPad mini will be in short supply throughout 2013, which has been all but confirmed by Apple's nebulous November release date. According to a report from last week, following its November debut, Retina iPad mini supplies could be "ridiculously tight" until 2014. Cook did not offer any further information on a prospective launch date.

While supplies of the Retina iPad mini will be constrained, supplies of the iPad Air are expected to be more plentiful. When the iPad Air goes on sale on November 1, the company is expected to offer same day in-store pickup for orders. On account of high quantities of the iPad Air, Cook was positive about overall iPad sales during the quarter, stating "I think it's going to be an iPad Christmas."

Cook also confirmed that Apple has had a significant backlog on iPhone 5s supplies, but is working to build up stock each week. He remains confident that Apple will be able to continue to build up its iPhone 5s supplies as it launches in additional countries around the world in the coming weeks. Currently, iPhone 5s shipping times in the United States and multiple other countries remain at 2 to 3 weeks.

Related Roundup: iPad mini
Buyer's Guide: iPad Mini (Neutral)
Related Forum: iPad

iphone5c.jpg During its financial conference call today, Apple CEO Tim Cook shared a new perspective on the company's iPhone strategy.

Cook was asked questions about how Apple plans to address lower price segments of the smartphone market and where the iPhone 5c stands in the lineup. He stated that the iPhone 4s is now the entry-level iPhone contrary to the pre-launch belief that the iPhone 5c would be the entry-level device:

If you look at what we've done, we're selling the iPhone 4s as our entry offer. We sell the iPhone 5c as the mid-tier and the 5s. Our goal is to have growth across the iPhone but we want each of those categories to grow as compared to what we were doing previously. If you look at the total that we're making in the low end and mid tier and high end, the sum there, we'd like to grow in each one of those. We're really please that we did that.

Cook also elaborated the philosophy of seeing the iPhone 4s as the entry level iPhone after discussing foreign device pricing strategy and why the company did not keep the iPhone 4 in its lineup given its sales success:

What we did with our lineup this time was the 4s is replacing the 4. If you look at the US as an example, the 4s is now free. The 4 was free previously. When you translate that out of the US, it depends on the market as to what specifically happens. Currency changes and the strength of the dollar doesn't always play in our favor in some geos.

We see the 4s as our entry iPhone offer that gives somebody the ability to access the entire ecosystem as a fantastic product. We understand that there is elasticity in that market and it will move accordingly.

Apple sold a record 150 million iPhones in fiscal 2013, up 25 million units from 2012. The company has sold 421.3 million smartphones since the iPhone's launch in 2007.

Related Forum: iPhone

During its financial results conference call for the third calendar and fourth fiscal quarter of 2013, Apple shared new numbers about its retail stores, announcing a total of $4.5 billion in revenue which is up 6% from the year-ago quarter. According to Apple, iPhone sales are up 36% per store per week, and the company opened 8 new stores in the quarter, bringing the total number of Apple Retail Stores to 416 total, with 162 located outside of the United States.

Average revenue per store was at $10.9 million, down from $11.2 million last year. Apple saw 99 million visitors to an average of 411 Apple stores during the September quarter, equating to approximately 18,500 visitors per store per week.

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Apple also offered some projections on its future retail locations, including its plans to build over 30 new stores in fiscal 2014, with 2/3 of those stores located outside of the United States. Apple also plans to remodel 20 stores over the course of the year.

Overall, Apple shared via its financial results report that it has posted a revenue of $37.5 billion and net quarterly profit of $7.5 billion, or $8.26 per diluted share, compared to revenue of $36 billion and net quarterly profit of $8.2 billion, or $7.05 per diluted share in the year-ago quarter.