LaCie has launched several new products with Seagate's new 5TB drives, including a new Thunderbolt 5-bay RAID array that puts up to 25 terabytes of storage in one 5-bay unit. LaCie's is using Seagate's new drives featuring 'Shingled Magnetic Recording' technology to push the physical boundaries of magnetic storage.
More speed means a leaner workflow. Get 785MB/s* thanks to five 7200rpm/64MB cache hard disks preconfigured in RAID 0. With these speeds, you have all you need for any post-production work. Handle multiple 2K uncompressed 10-bit streams. And with capacities up to 25TB, you have enough storage for today and the future. For example, you could store all your project's raw daily footage onto a single LaCie 5big. Focus on your creative projects without the hassle of managing multiple storage devices.
LaCie says their new RAID is the largest 5-bay storage product on the market, sporting speeds up to 785MB/s. The RAID is available in three configurations, 10TB, 20TB, and 25TB, for $1000, $2000, and $2500 respectively -- Thunderbolt cable included -- from LaCie's website or the Apple Online Store, with the 5TB d2 available for $450 and the 5TB Quadra for $350.
Apple has completed the rollout of two-step verification in several new countries, reports 9to5Mac. As noted on Apple's website, these new locations include Canada, France, Germany, Japan, Italy, and Spain. Reports from at least one German user suggests Germany already had two-step verification, but lacked the verification through SMS feature, which was enabled today.
Last May, Apple expanded its two-step verification system to several countries in North America, South America and Europe. This feature apparently was launched prematurely and disappeared shortly after it was enabled.
While it’s always possible the feature might disappear like last time, this time around things look more official with users having full SMS support through local carriers and Apple listing the new countries on its support sites. Apple also has a list of supported carriers for receiving SMS messages by country here that was just updated.
Two-step verification is an optional security feature that requires Apple users to verify their identity before making purchases or logging into their Apple ID account. This extra layer of protection requires users to enter a 4-digit verification code sent to a trusted device via Find My iPhone or SMS. Once enabled, this system replaces the standard security questions.
Apple introduced this security feature in March 2013 to users in the U.S., U.K., Australia, Ireland, and New Zealand.
The land rush on new generic top-level domains (gTLDs) continues this week, and Apple has once again staked its claim to some of new domains being made available to the public. The most relevant new gTLD for Apple is ".technology", and the company has moved to secure several variants related to its products:
This week's group is the just the latest batch involving hundreds of new gTLDs going live. Other recent domains secured by Apple include those in the .guru and .camera and .photography families.
As with the previously released gTLDs, Apple appears to have taken steps to block registration of other potential domains involving its trademarks, including some directly related to its business such as macbook.technology and other less related such as apple.construction.
While many of the new gTLDs coming online focus on industries and professions, another group includes geographic themes, and Apple has also signaled its interest in protecting relevant domains in these families. In what appears to be Apple's first move into this area, the company has registered applestore.berlin, listing the address of the flagship Kurfürstendamm store opened last year on its registration.
Back in December, Fleksy announced a toolkit to allow iOS developers to incorporate the company's popular predictive and gesture-based keyboard into their apps. The initial testing period involved a public launch in four third-party apps of varying types, with Fleksy noting that it would continue to expand the program and eventually open up its SDK to all interested developers.
Today, Fleksy is announcing that next step in its iOS development program, moving the SDK out of private beta and allowing all app developers to easily incorporate Fleksy as an alternative keyboard within their apps.
With its latest update, the Fleksy SDK is now completely free of charge, requires no sign up and allows any developer to implement it in minutes, with zero lines of code and without having to make any changes to their app at all. Switching between Fleksy and the iOS keyboard is also completely streamlined.
Fleksy is one of several alternative keyboard systems that have gained popularity on Android, but Apple's rules preventing systemwide replacement of the default keyboard have greatly slowed growth of such tools on iOS. As a workaround, Fleksy and other keyboard developers are turning to SDKs that will allow developers to add support for their keyboards on an app-by-app basis. SwiftKey is another such company that launched its own note-taking app several weeks ago and is looking to bring an SDK to select developers initially and all developers over time.
Fleksy offers automated word suggestions while the user types to help improve typing speed, while also incorporating a sophisticated autocorrect engine to help correct typing errors on the fly. Layered on top of those features is a gesture system that allows users to insert spaces and punctuation by swiping to the right and delete words by swiping to the left anywhere on the keyboard rather than having to use dedicated keys. Up and down swipes allow users to cycle through suggested words or undo automatic corrections.
While the Fleksy SDK is now open to all developers, the company has also been working with a number of developers beyond the initial group of four to integrate the Fleksy keyboard into their apps. Several of those are ready to go live today with Fleksy support, including You Doodle, Write for iPhone, Tap Forms Organizer and Secure Database, and Remoter VNC - Remote Desktop.
Fleksy is free for users and developers, and hundreds of developers have already inquired about bringing Fleksy to their apps. As a result, the Fleksy team is optimistic that adoption will grow rapidly given developer interest and the simple integration offered through the company's SDK.
Following a report earlier this week suggesting Apple had considered purchasing Tesla, Tesla CEO Elon Musk today confirmed in an interview with Bloomberg Television that his company "had conversations" with Apple. Musk went on to say that he could not comment on whether the conversations had revolved around any kind of acquisition, but he did confirm that at the current time, an acquisition of Tesla seems "very unlikely."
If one or more companies had approached us last year about such things there's no way we could really comment on that. We had conversations with Apple, I can't comment on whether those revolved around any kind of acquisition.
News of Apple's meeting with Tesla first came to light over the weekend, when the San Francisco Chronicle reported Musk had met with Adrian Perica, Apple's head of acquisitions, and possibly Apple CEO Tim Cook. While the site speculated the meeting pertained to a possible acquisition, other sources have since suggested Apple may have been meeting with Tesla over iOS device integration in the company's electric cars or about a potential battery deal between the two.
As noted by The Los Angeles Times, Musk last month announced plans for a massive lithium-ion battery plant, which will be constructed in partnership with "some other companies." Tesla is expected to make an announcement about the plant later this month, and it's possible Apple, which uses lithium-ion batteries for many of its portable devices, could be involved in that venture.
When asked whether Tesla was for sale, Musk told the interviewer that an acquisition was unlikely because the company needs to stay "super focused" on its goal of creating an affordable electric car, though he did not rule out the possibility of an acquisition entirely.
If there was a scenario where it seemed like it would be more likely that we would be able to create the mass market sort of affordable, compelling car then possibly it would make sense to entertain those discussions. I don't currently see any scenario that would improve that probability, so that's why I think it's very unlikely.
Apple CEO Tim Cook recently said the company is open to making large acquisitions if it makes sense, but he has also said that Apple will focus on the very few products that "deserve all our energy." Apple currently holds nearly $160 billion in cash while Tesla has a market cap of approximately $24 billion.
Facebook is buying the hugely popular WhatsApp for $16 billion according to a filing with the SEC. The purchase, $4 billion in cash plus $12 billion in Facebook shares and potential for an additional $3 billion in employee stock payouts, will see WhatsApp founder Jan Koum joining Facebook's board of directors.
WhatsApp Messenger is a hugely popular cross-platform messaging app that allows users to chat with individuals or groups, as well as sending files and pictures back and forth.
Back in December, the service bragged that it had 400 million active users, with 100 million of those added in the last four months of 2013. Back in April of 2013, it was rumored that Google was close to acquiring the company for $1 billion -- something WhatsApp denied. Today's sale price reflects the company's tremendous growth over the last several months.
WhatsApp will complement our existing chat and messaging services to provide new tools for our community. Facebook Messenger is widely used for chatting with your Facebook friends, and WhatsApp for communicating with all of your contacts and small groups of people. Since WhatsApp and Messenger serve such different and important uses, we will continue investing in both and making them each great products for everyone.
The service is one of many messaging services available on iOS and other mobile platforms, including Apple's own iMessage service integrated into iOS and OS X. Such services have become increasingly popular as users seek to avoid mobile carriers' SMS charges and expand their conversations to include devices not directly connected to cellular service. WhatsApp says that the Facebook and WhatsApp messaging apps will remain standalone for the foreseeable future, and WhatsApp will remain autonomous, operating independently of Facebook.
The company's app is currently the 35th most popular on the App Store. Facebook says WhatsApp's messaging volume is "approaching the entire global telecom SMS volume", roughly 7 trillion message a year. WhatsApp Messenger is a free download on the App Store. [Direct Link]
GBA4iOS today introduced a 2.0 update for its popular Game Boy emulator for iOS, introducing a full iOS 7 redesign, iPad optimization, support for original and Game Boy Color games, and a built-in web browser for downloading ROMs.
More importantly, the software is now much easier to install, requiring neither a jailbroken device nor a work around to set the device clock to 2012. Prior to the 2.0 update, installing GBA4iOS without jailbreaking required an iPhone's date to be set to 2012. Though it doesn't require an initial date change, GBA4iOS 2.0 does carry a warning that the device clock may need to be set back to 2/19/14 if the app fails to open.
With GBA4iOS 2.0, gamers can play Game Boy Advanced, Game Boy Color, and original Gameboy ROMs directly on their iPads and iPhones, but the software is only compatible with devices running iOS 7. GBA4iOS 2.0 is distributed using an Apple Enterprise certificate, which are designed to allow companies to distribute iOS apps internally.
Downloading games for GBA4iOS previously required navigating outside of the app to find ROMs, but the newest version includes an in-app web browser that can be used to download games from any ROM website. GBA4iOS 2.0 also includes full support for cheats, accepting five different code formats covering everything from Game Genie to Action Replay.
The GBA4iOS update includes an array of controller skins for Game Boy Advance and Game Boy Color games and it supports third party controller skins. It also offers full iOS 7 controller support, Dropbox integration, and "Event Distribution" to allow GBA4iOS unlock and distribute features that are not normally included within games.
While several emulators have snuck into the App Store via shell apps, they are always short-lived as Apple pulls the apps within hours or days of release. GBA4iOS is able to overcome Apple's restrictions as it is not installed via the App Store. Instead, GBA4iOS can be installed directly on an iOS device from the website, by tapping the download link on an iPad or iPhone.
Update: Apple has revoked the enterprise certificate that GBA4iOS used to install itself on iOS devices, which means installs now require setting a device date back to February 18, 2014 before downloading the software. After installation, the date on the device can be changed back to the present time.
Mobile payments company Square has partnered with AIDS charity Product (RED) to introduce a new special edition "SQUA(RED)" card reader. The reader, which is bright red, is available for a $10 donation with 97.25 percent of that cost going directly to the Global Fund to fight AIDS.
Along with donating funds to charity, Square's new reader allows customers who swipe their cards to learn more about the project and donate to Product (RED) directly from their emailed receipts.
"Square already helps millions of local sellers run and grow their business, and now with SQUA(RED) Reader, we're empowering them to raise awareness for an important cause and help save lives in the process," said Jack Dorsey, CEO of Square.
Apple has a long history with Product (RED) and has sold red-themed devices and accessories in support of the charity for many years. Most recently, Apple's senior vice president of design Jony Ive teamed up with designer Marc Newson to create a range of products to benefit Product (RED), including a one-of-a-kind red Mac Pro. The duo raised over $13 million, adding to the $65 million Apple has raised for Product (RED) over the last several years.
While Apple is reportedly working hard on its own mobile payment service, Boston-based startup Loop has just released its own mobile payments device -- one that works at most traditional U.S. retail outlets. The Loop Fob is a small device that allows users to store credit card information on the iPhone, and then wirelessly pay at any traditional magnetic stripe reader.
It uses "Magnetic Secure Transmission" to create a small magnetic field via an inductive loop. That magnetic field is detected by the read head of a traditional swipe credit card reader, fooling the device into thinking a normal credit card has been swiped. As a result, the device allows any credit card to be digitally stored in an iPhone and used as needed. It's a direct competitor to the Coin prototype electronic credit card that attracted attention last year, only it's been released to the world already. Loop recently took a $10 million funding round based on the success of its Loop Fob Kickstarter campaign.
The Loop Fob can be used while attached to the iPhone, or it can store a single card and be used separately at restaurants and bars. The company says payment data is encrypted and stored on the Loop Fob device, and no credit card info is ever stored on the iPhone.
Loop also has a dedicated $99 iPhone case in the works which will be released later this year. It will allow Loop owners to make touchless credit card payments without needing a separate hardware device. All the necessary technology will be built into the iPhone case. The fob will still be used to read credit cards for storage, however.
With its patented technology, payment card data is encrypted and stored in dedicated hardware secure memory, within the Loop Fob or any Loop enabled device. Partnering with payment card issuers, Loop’s technology can also generate dynamic card data every time a payment is made, making such data unusable for those trying to clone a card. Its contactless chip does not wear out and fits into virtually any form factor that consumers want to carry – from smartphones to fobs, to charge cases, to smart watches, the possibilities are limitless.
Samsung has released two new anti-Apple advertisements highlighting shortcomings in Apple products to promote both its Galaxy Note 3 and the Galaxy Tab Pro 10.1.
In the first ad featuring the 5.7-inch Galaxy Note 3, Samsung depicts the phablet-sized smartphone next to the 4-inch iPhone 5s. Basketball star LeBron James is on the screen while a voiceover mocks the iPhone's screen size and quality, along with its lack of a stylus.
"Wait a second, shouldn't we enjoy this high-definition jam on a screen that's actually high definition? 5.7 inches of HD? Booyah! Or 4.0 inches of non-HD? LeBron's literally running away from this phone."
"And would you look at that? The Galaxy Note 3 comes with a handy little S-Pen. No S-Pen hiding in this other phone. Believe me, I've checked."
The second ad is a riff on Apple's popular iPad Air 'Pencil' spot that compares the ultra-thin tablet to a pencil. It starts off with a pencil, as Apple's ad did, but eventually reveals an "even thinner" Galaxy Tab Pro behind the iPad. Samsung's newest tablet measures in at 7.3mm thick while the iPad Air is 7.5mm thick.
"Wait a second, what's hiding behind that pencil? Ah, an iPad Air! Almost didn't see it there. And what's this, hiding behind the iPad? Ah, the even thinner Galaxy Tab Pro 10.1."
Along with the Galaxy Tab Pro’s thinner profile, Samsung also points out its screen quality and its ability to multitask, which has also been a favorite subject for Microsoft's anti-Apple ads. Samsung's Galaxy Tab Pro has a 1600 x 2560 resolution compared to the iPad Air's 1536 x 2048 resolution.
Samsung has a long history of mocking Apple products in its commercials and has famously promoted its Galaxy line of phones by making fun of iPhone fans who wait in long lines for hours.
Samsung is expected to release a new flagship smartphone, the Galaxy S5, later this month, along with a new Galaxy Gear smart watch. Apple is expected to unveil both a larger iPhone and a smart watch later this year.
Work at Apple's Campus 2 is well underway with most of the existing buildings now demolished and parking lot pavement removed, as shown in a recent aerial photograph (via MacGeneration) from Ron Cervi, a news and traffic reporter for KCBS. Demolition on the site began in November after Apple received unanimous approval for the project from the Cupertino City Council.
Earlier photographs from a street level view revealed the first stages of demolition back in December, with partially demolished buildings visible from a nearby highway. Several sidewalks were closed, while bulldozers and other heavy equipment started clearing debris from the 176-acre parcel.
Apple's Campus 2 is a short distance away from the company's current headquarters at 1 Infinite Loop in Cupertino, California. Eighty percent of the barren landscape shown above will be vegetated with over 4,500 trees in an endeavor that will "bring California back to Cupertino." The remaining 20 percent of the landscape will be dominated by a circular, 4-story building designed to hold 13,000 employees. The project has a target completion date of 2016.
Apple announced today that it is expanding its iTunes Festival to the US for the first time. Five shows will be held from March 11-15 during the Austin City Limits Live event at the Moody Theater in Austin, Texas. The shows will serve as a part of the film and music-focused South by Southwest (SXSW) festivals which will be held in Austin from March 7-16, 2014.
The live event will feature recording artists like Coldplay, Imagine Dragons, Pitbull, Keith Urban, ZEDD and more. Performances will be available as a live or on demand stream via iTunes, the Apple TV or the iTunes Festival app for iOS devices.
"The iTunes Festival in London has become an incredible way for Apple to share its love of music with our customers," said Eddy Cue, Apple’s senior vice president of Internet Software and Services. "We're excited about the incredible lineup of artists performing and SXSW is the perfect place to debut the first iTunes Festival in the US."
Apple's iTunes Festival tickets are available for free and will be given out by lottery to SXSW attendees, who can enter to win by scanning their badge at a location to be determined. Winners are allowed to bring a guest, but that person must be a SXSW badge holder as well. Details on the ticket giveaway are available on SXSW's website.
The iTunes Festival is held each year in London, where more than 400 artists have performed for over 430,000 fans since it started in 2007.
Apple may be choosing TPK as a touch panel supplier for its rumored iWatch, says a report in China Times (Via Digitimes). The Taiwan-based company will supposedly begin mass production of flexible AMOLED panels for the iWatch in the second half of 2014.
The report said the iWatch will come equipped with a flexible AMOLED display and 3D protective glass. The rumors also speculated that the iWatch will use silver nanowire touch screen technology developed by TPK in conjunction with Japan-based Nissha Printing.
The rumor suggests Apple will use silver nanowire touch screen technology in the iWatch display. Current flat touch panels use indium tin oxide (ITO), which is brittle and not suitable for a flexible display. Silver nanowires, however, are nanometers thin and can be applied to a 3D curved glass surface, like a watch band in a solution-based, roll-to- printing technique. The silver wire matrix is transparent to the eye and conductive, making silver nanowires perfect for a flexible touchsreen display.
Last year, TPK signed a deal with Japanese firm Nissha Printing to start producing silver nanowire touchscreen displays. Production will ramp up in Q2 2014, with a manufacturing output of two million 6-inch touch panels per month.
TPK is among the world's top touch panel manufacturers by volume and has been supplying Apple with panels for several years. The Taiwanese company was one of the primary suppliers of the touchscreen for the original iPad and provided up to 80% of the panels for the iPhone 4S models.
According to a new report from market research firm IDC (via The Wall Street Journal), Apple became China's fifth largest smartphone manufacturer during the fourth quarter of 2013, taking 7% of total market share in the country. Notably, the report does not include iPhone sales numbers from the region's largest carrier China Mobile, which began selling the iPhone through a partnership with Apple last month.
According to research firm IDC, Apple’s market share in mainland China rose to 7% in the quarter from 6% in the third quarter. The fourth quarter was the first full quarter after Apple launched its iPhone 5S and 5C in China in late September, on the same day the new phones came out in the U.S. and a host of other markets. In the past, iPhones went on sale in China months after they were launched in the U.S.
Apple is still behind other smartphone vendors in the country including Samsung, Lenovo, and Huawei, with those companies coming in at first, second, and fourth place, respectively. Apple also remained slightly ahead of newcomer Xiaomi, which notably hired former Google vice president of product management Hugo Barra in August 2013.
Apple has made strides towards improving its presence in China over the past few years, opening new Apple Stores in populated regions and establishing an official store on Chinese e-commerce site Tmall in addition to partnering with China Mobile. CEO Tim Cook has also visited the country numerous times throughout the past few years to meet with both China Mobile executives and government officials to discuss market growth.
Apple is planning on introducing two new phones this year featuring displays of 4.7 and 5.6 inches, with the former using a traditional Gorilla Glass display and the latter featuring a sapphire screen, according to a new report from Taiwan's Economic Daily News [Google Translate] (via Mac Otakara). The report also states that due to its experimental nature, Apple's 5.6-inch phone will not be known as an iPhone.
While it is somewhat probable that Apple could release two versions of the iPhone as previously suggested by other reports, it is very unlikely that the company would drop the iPhone name for the larger phone given the iconic reputation of the brand.
The report adds that Apple's next-generation phones will once again be assembled at primary supplier Foxconn (also known as Hon Hai Precision Industry Co.), with other suppliers including Cheng Uei Precision Industry and Simplo Technology also helping with production. Furthermore, the sapphire displays to be used in the 5.6-inch phone are said to come from new Apple partner GT Advanced, which was reported to be gearing up for massive production of devices with sapphire displays earlier this month.
Apple has been experimenting with a range of screen sizes for the next-generation iPhone since early 2013, with sizerumorsvarying from 4.7 to 5.7 inches. Last week, the South China Morning Poststated that the company would be launching two new iPhones with larger flat sapphire displays in September, while The Korea Herald reported that the iPhone 6 would adopt a "bezel-free" display.
In addition to a new display, other reports have indicated that the iPhone 6 will feature a slimmer profile due to thinner and lighter backlights and a 10-megapixel or higher camera with an improved filter. The iPhone 6 is generally expected to arrive in the same September-October timeframe seen in recent years.
Apple is preparing an update to fix an issue that causes 11 and 13-inch 2013 MacBook Airs to crash when they are wakened from sleep, according to information from an Apple Authorized Service Provider.
According to multiple lengthy threads on the Apple Support Communities, 2013 MacBook Air users have been experiencing sleep/wake issues for several months. Crashes, freezes, and blank black screens are common after waking a MacBook Air from sleep, and fixing the problem requires a hard restart.
It appears that the problem is related to OS X Mavericks and requires a combination of the computer going to sleep and a press on the keyboard or touchpad to initiate. One user has been able to successfully re-create the problem by pressing the power button to put the MacBook Air to sleep and then immediately clicking on the touchpad, which causes the machine to freeze.
The service provider that notified MacRumors about the update has said that it appears to be a bug in the sensor that detects when the lid is being opened, which has led to multiple machine returns and replacements as it was previously unclear whether it was a hardware issue or a software issue.
An Apple Support representative has also confirmed that a fix is in the works and should be bundled with the next OS X Mavericks update, which likely points to 10.9.2. A user on Apple's support forums has noted that 10.9.2 beta 4 appears to fix part of the problem by altering the function of the power button, preventing the machine from going to sleep when the power button is mis-tapped.
Ahead of the update, customers who are experiencing sleep/wake crashes with their MacBook Airs appear to be able to repair the problem with a restart.
Apple's unwillingness to share large amounts of consumer data is hurting its iAd business, according to Madison Avenue media buyers that spoke with AdAge. The company is said to be "downright stingy" with the information it shares, too slow at developing ad products, and "too reticent to foster relationships."
According to one executive, Apple doesn't have official sales targets for its iAd business, nor does the company operate a large sales team as advertising is viewed as more of an "afterthought."
Perhaps the biggest issue hindering their ad growth is that advertising is an afterthought, a blip on the balance sheet. It's still viewed by some as immaterial and potentially detrimental to the cash cows -- an ad is an impediment if it distracts a consumer from the "buy" button or mucks up a beautiful mobile app.
First introduced in 2010, Apple's iAd has never enjoyed much success. The service was initially designed to help developers earn money on the iOS platform, but it failed to attract developer interest and thus never garnered a significant amount of revenue.
With the launch of iTunes Radio, Apple revamped its iAd program, refocusing on the new music service. Apple's iAd team is now in charge of securing deals with major advertisers to support iTunes Radio, which is a much better money-earning opportunity for the company.
Still, advertising firms that work with Apple find it highly frustrating the company won't share information on consumer preference with advertising partners, preventing more targeted ad campaigns. Apple has a huge amount of customer data, including addresses, geographic preferences and app and music purchases, but because Apple does not use cookie-based tracking and ad targeting, advertisers must rely on Apple to deliver ads to a desired audience.
The lack of data both companies deliver is frustrating for marketers because these notoriously opaque giants sit atop incredible troves of information about what consumers actually buy and like, as well as who they are and where they live. One person familiar with the situation exec said Apple's refusal to share data makes it the best-looking girl at the party, forced to wear a bag over her head.
Though companies would like for Apple to share additional information, the company has still managed to score major advertising partners that are willing to take whatever they can get. When iTunes Radio debuted, it included advertisements from Macy's, McDonald's, Nissan, and Procter & Gamble.
Apple earned $258 million in U.S. mobile-ad revenue in 2013, an amount dwarfed by the advertising revenue taken in by companies like Google and Facebook. In 2013, Google generated $3.98 billion in mobile ad revenue, while Facebook garnered $1.53 billion, but the company will likely see growth in ad revenue as iTunes Radio gains popularity despite its unwillingness to cooperate fully with advertisers.
Last year, Realmac launchedClear+, a universal, iOS 7-compatible version of its task manager that was meant to replace the original iPhone-only version. The original version of Clear was discontinued, but consumer backlash over having to pay again for a new copy of the task manager prompted Realmac to continue updating the iPhone app. After months of maintaining two versions of the app, Realmac has reversed course yet again and is now returning to its original version of Clear, which has been updated with iPad support.
We’re going to be returning to just one, universal version of Clear for iOS, with the original version of Clear gaining iPad support. If you already own a copy of Clear, you don’t need to do anything as we’ve just launched an updated version of Clear with iPad support.
To appease customers who purchased Clear+, Realmac is offering the universal version of Clear for free so users can migrate to the only supported version of the app. This promotion will be offered twice and will be available for 24 hours at a time. Users can sign up to be alerted via email when the app is made free.
Clear is a universal app that is available from the iOS App Store for $4.99. [Direct Link]