MacRumors

With the first new Mac Pro units having made their way to reviewers and even some early online orders arriving in the closing days of 2013, more details on the new machines are continuing to surface.

Other World Computing (OWC) has performed a quick teardown on one of the new machines, and while documentation currently consists of only a small set of photos, the company has confirmed that the Intel Xeon E5 processor found in the Mac Pro is indeed removable, allowing for future upgrades. All four available CPUs for the new Mac Pro use the same LGA 2011 socket standardized on the Mac Pro's motherboard.

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The main processor is one of the most significant variables in the cost of the new Mac Pro, with the four available CPU options spanning $3500 in upgrade charges. Pricing relative to the stock 3.7GHz quad-core Intel Xeon E5 with 10MB of L3 cache is as follows:

- 3.5GHz 6-Core Intel Xeon E5 with 12MB of L3 cache: +$500
- 3.0GHz 8-core Intel Xeon E5 with 25MB of L3 cache: +$2000
- 2.7GHz 12-core Intel Xeon E5 with 30MB of L3 cache: +$3500

Using a removable socketed processor rather than the soldered processors found in most of Apple's Macs means that users may be able to upgrade their machines in the future as their needs change and/or chip prices decline.

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Earlier this week, OWC also shared a photo showing the new Mac Pro driving a total of six 27-inch displays, each with a horizontal resolution of at least 2500 pixels. The new Mac Pro offers six Thunderbolt 2 ports for connectivity, allowing for a number of combinations of displays and other peripherals.

Related Roundup: Mac Pro
Buyer's Guide: Mac Pro (Neutral)
Related Forum: Mac Pro

In the wake of a rocky launch of Apple's mapping services as part of iOS 6 last year, Nokia debuted its own iOS app bringing its "HERE" maps to the platform in the form of a free app. Based on the NAVTEQ mapping data used in many vehicle navigation devices, the HERE iOS app included a number of features including offline mode and transit and walking directions.

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Earlier this month, HERE quietly disappeared from the App Store, and The Indian Express reports (via Engadget) that Nokia has now issued a statement blaming unspecified changes in iOS 7 for driving the company's decision to remove the app.

When approached for a comment, a Nokia spokesperson sent The Indian Express an official statement. It read, "We have made the decision to remove our HERE Maps app from the Apple App Store because recent changes to iOS 7 harm the user experience. iPhone users can continue to use the mobile web version of HERE Maps under m.here.com., offering them core location needs, such as search, routing, orientation, transit information and more, all completely free of charge."

As the report notes, the HERE iOS app was not particularly well received by users, having suffered from a number of bugs and received no updates during its year on the App Store. Consequently, it seems likely that poor adoption and an unwillingness by Nokia to invest significant effort in fixing the app's issues played significant roles in HERE's demise on iOS as well.

Without more information from Nokia, however, the exact set of circumstances leading to the removal of HERE remains unclear, and it is unknown exactly what changes in iOS 7 the company is referring to in its statement. Some users have criticized the look and feel of the redesigned operating system, with some usability issues also having been raised.

The dramatic design change in iOS 7 has also led many third-party developers to invest significant resources in redesigning their own apps to match the new aesthetic, and perhaps Nokia simply felt that it did not want to commit to make the necessary changes and improvements to its iOS app in order to attract and retain users.

Mobile trade organization CTIA has launched Know My App, a website dedicated to informing consumers about the impact that specific apps have on data usage, reports PCWorld. The group notes that while tools have been available to measure an app's post-installation impact on data usage, the new website is the first to measure data usage before a download.

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Currently, the site allows users to search for an app by name, operating system or category, and currently includes test results for the top 50 paid and free apps from the App Store and Google Play. CTIA also pledges to add more apps to the database in the coming months, and is also inviting developers to submit their apps for testing.

The website was developed in a joint effort between product testing company Intertek and CTIA's Application Data Usage Working Group, which includes members such as Apple, Cisco, Google and LG. The tool also comes as wireless providers such as AT&T and Verizon have imposed different policies on data usage throughout the past few years with the offering of tiered data plans for customers.

During the original Apple v. Samsung trial in 2011, Apple requested an injunction to prevent Samsung from selling its Galaxy line of smartphones and tablets within the United States. Apple stated that the products in question violated three of its multitouch software patents, including the "rubber-banding" patent covering bounce back along with the tap-to-zoom and pinch-to-zoom patents. Judge Lucy Koh then formally denied Apple's request, suggesting there was no evidence Apple would suffer irreparable harm if Samsung was able to continue selling its products.

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Last month, however, the U.S. Court of Appeals for the Federal Circuit ruled that Judge Koh must reconsider her decision to not ban Samsung devices that infringed on Apple products. Now, FOSS Patents is reporting that Apple has renewed its bid for a U.S. ban on Samsung products, requesting that a separate injunction trial be held on January 30, 2014.

It's important to focus on the asserted patents, not the accused products. Obviously, the products that are named in an April 2011 lawsuit (such as the Galaxy S II) are no longer commercially relevant. But Apple is seeking an injunction that would also cover "any other product not more than colorably different from an Infringing Product as to a feature found to infringe" (which is consistent with the Federal Circuit's TiVo v. EchoStar opinion).

The trial concerning a possible Samsung product ban will also be separate from a second infringement lawsuit to be held on March 31, 2014. Apple and Samsung also participated in a damages retrial last month that followed the original trial in 2011. The jury in the retrial found Samsung liable for $290 million in damages, with Samsung then filing a motion to delay its payments to Apple. That motion however was later denied by Judge Koh, basing her decision on three factors centering around the pace and progress of the case as a whole.

iphone_5c_store_heroThe majority of online orders from mobile devices on Christmas day were placed by iOS users rather than Android users, according to a new report from IBM. 23 percent of total online sales on Christmas in the United States were made from iOS devices, while just 4.6 percent were made from Android devices. Overall online traffic from iOS devices was at 32.6 percent, compared to 14.8 percent for Android.

As a percentage of total online sales, iOS was more than five times higher than Android, driving 23 percent vs. 4.6 percent for Android. On average, iOS users spent $93.94 per order, nearly twice that of Android users, who spent $48.10 per order. iOS also led as a component of overall traffic with 32.6 percent vs. 14.8 percent for Android.

iOS users also spent nearly twice as much on their online orders, with the average order coming in at $93.94 compared to $48.10 per order from Android devices. When comparing tablets to smartphones, consumers made more purchases via tablets (19.4 percent vs. 9.3 percent) on smartphones and paid slightly more than smartphone users.

Overall online sales were up 16.5 percent in 2013, with mobile sales surging up to nearly 29 percent of all online traffic for a year-over-year gain of 40 percent.

IBM's data was gathered using its IBM Digital Analytics Benchmark, which analyzes data from approximately 800 retail sites in the United States. The company saw similar sales numbers during Black Friday, where iOS was responsible for 18.1 percent of sales with an average order amount of $127.92, compared to 3.5 percent and $105.20 for Android.

Siri may be able to search through and tag user photos in the future, according to a new Apple patent application published today by the United States Patent and Trademark Office (via AppleInsider). Entitled "Voice-based Image Tagging and Searching," the application describes a system allowing digital images to be tagged with various identifiers like the name of a person, a location, or an activity in a photograph, which can then be searched for via voice commands given to a "voice-based digital assistant," aka Siri.

A user could, for example, take a photograph and then speak a description of what is in the photograph. Saying a phrase like “this is me at the beach” would automatically tag a photo with the appropriate information, which could later be recalled with a simple voice-based search. Apple specifies that beyond spoken information, additional tags could be added such as a user name and location.

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Moreover, because the natural-language processing is capable of inferring additional information, the tags may include additional information that the user did not explicitly say (such as the name of the person to which "me" refers), and which creates a more complete and useful tag.

Once a photograph is tagged using the disclosed tagging techniques, other photographs that are similar may be automatically tagged with the same or similar information, thus obviating the need to tag every similar photograph individually. And when a user wishes to search among his photographs, he may simply speak a request: "show me photos of me at the beach."

According to Apple, the ever increasing number of digital photographs stored on electronic devices like the iPhone have created a need for "systematic cataloging" to facilitate improved organization and simpler image searches. Current approaches to photo tagging, Apple says, are "non-intuitive, arduous, and time-consuming," with voice-based photo tagging representing a dramatic increase in both the speed and convenience of photo tagging.

Beyond recording information based on spoken text strings, Apple also suggests that its system could automatically tag photographs based on previously captured user images and data, recognizing faces, buildings, and landscapes. Based on the stored photographic data, users could then conduct voice searches via Siri, quickly locating all relevant images.

Apple first began improving its photo organizational systems with iOS 7, revamping the Photos app with information on when and where photos were taken. Images within the app can be organized into "Moments" using this information, which already provides a solid basis for the addition of photo searches to Siri in the future.

The patent application, which was originally filed on March 13, 2013 and published today, lists former Apple employee Jan Erik Solem and Thijs Willem Stalenhoef as inventors. As with all of Apple's patents and patent applications, it is unclear when and if the technology will make it into a final product.

Ahead of Christmas, the evad3rs released the evasi0n jailbreak for iOS 7, allowing Apple users with newer devices like the iPhone 5s, 5c, and Retina iPad mini to jailbreak their devices for the first time to access tweaks and apps outside of the App Store.

Shortly after the jailbreak was released to the public, controversy surfaced with Cydia administrator Jay Freeman noting that evasi0n did not include an official version of Cydia, an iOS application that allows users to install software on jailbroken devices. Freeman also revealed that the jailbreak inexplicably included a third party app store called “Taig” for Chinese users.

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The Taig app store was quickly found to include pirated apps, prompting the evad3rs to explain their position via an open letter claiming no knowledge of the piracy and pledging to further investigate the issue.

Now the evad3rs have published a second open letter to the jailbreak community, announcing the removal of the Taig app store from the evasi0n jailbreak.

However, after investigation and after notification from the community, we found examples, including pirated tweaks, Apple App Store apps, and even pod2g's PodDJ app. We dropped the ball on this. While we at first did not believe Taig purposefully violated our agreement, the depth of the transgression against the software developers and the jailbreak community cannot be overlooked and we could not move forward after that even if it were fixed.

We terminated our relationship with them. We are very disappointed that they have decided to put up a cracked version of the jailbreak on their site that installs Taig. We did not give them any permission or source code.

Following the controversy, there were rumors that the evad3rs had accepted money from Taig for the deal, which the evad3rs now deny. "We have received no money from any group, including Taig," reads the letter. "Our donations are being given to Public Knowledge, Electronic Frontier Foundation and Foundation for a Free Information Infrastructure to help protect jailbreaking as your legal right."

The evad3rs team also clarifies that no user data was obtained by Taig, and that exposure was limited to users who had their computer's language set to Chinese.

The evasi0n jailbreak, which no longer includes Taig, can be downloaded directly from the evasi0n website. Evasi0n does not include an official version of Cydia, and according to the evad3rs, they are "working hard to fix the problems with the jailbreak."

Apple has officially started giving away free downloads on its "12 Days of Gifts" app for iOS devices, starting with an exclusive EP from Justin Timberlake made up of four live performances from the 2013 iTunes Festival. Before the official start of the giveaway, the app delivered a bonus song and video from New Zealand singer Lorde.

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Apple's "12 Days of Gifts" giveaways will run daily from December 26 through January 6 and will offer users samples of a variety of content, including songs, apps, books, movies from across Apple's digital stores.

12 Days of Gifts is a universal app available for free in the App Store. [Direct Link]

Thanks, Luc!

During the new year in Japan, retailers often offer a Fukubukuro, or “mystery bag,“ which is a grab bag filled with a random assortment of products sold at a steep discount.

Apple has participated in this tradition for quite some time, and will once again be offering its "Lucky Bag" in several different Apple Retail Stores across Japan on January 2.

apple_store_lucky_bag_2014
Lucky Bags, which Apple will sell this year for 36,000 yen, or $345, usually contain items like iPods, headphones, and t-shirts. A few fortunate folks, however, have received big-ticket items in past years, like iPads or MacBook Airs, which have made Lucky Bags ultra popular in Japan.

Apple's grab bags are sold as is, and returns are not accepted unless a product is defective. Still, the bags have been quick sellers on previous occasions, with many people lining up the night before to get their hands on a bag.

As with past years, Apple's Lucky Bag promotion is limited to Japanese customers, though other countries, like China, may see the same traditional Apple Store sales during the new year.

5c_and_5s Apple has been fined 20 million New Taiwan dollars ($670,000) by the Taiwanese Fair Trade Commission after the company was found to be unlawfully influencing the price of the iPhone on the country's cell phone carriers, reports The Wall Street Journal.

Under article 18 of Taiwan's Fair Trade Act, an enterprise is not allowed to decide the prices of their goods after handing them over to a third party for resale. The company reportedly asked Taiwan's three major service providers to adjust iPhone rates, including Chunghwa Telecom, Far Eastone Telecommunication, and Taiwan Mobile.

"Through the email correspondence between Apple and these three telecom companies we discovered the companies submit their pricing plans to Apple to be approved or confirmed before the products hit the market," it said in a statement.

Apple may choose to appeal the Taiwanese government's decision, however it may face a fine of 50 million New Taiwan dollars ($1,700,000) if it does not comply with the initial ruling. Furthermore, the ruling itself applies to iPhones only, with the government having no current plans to investigate Apple's price interference with iPads in the region. Apple's office in Taiwan has also not issued a statement on ruling.

Related Forum: iPhone

Yesterday, Apple began shipping its Mac Pros to waiting customers, with many shipments carrying an estimated delivery date of December 30. As it turns out, Mac Pros are shipping early and are already making it into the hands of customers, with one MacRumors forum user receiving his Mac Pro today.

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The 6-core stock Mac Pro was ordered on the West Coast with Next Day Shipping and had a listed delivery date of December 26, but it was delivered early, just ahead of tomorrow's Christmas holiday.

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With Mac Pros already reaching customers just a few days after orders initially began, Apple has successfully met its promised December release date for the professional desktop computer.

It appears that all Mac Pros shipped thus far have been the stock configurations, as customized Mac Pros ordered on the computer's release date carried a non-specific "January" shipping estimate.

According to Apple, demand for the new Mac Pro has been "great" and the company expects that "it will take time before supply catches up with demand." Mac Pros ordered today, both stock and custom, have an estimated ship date of February.

Apple's Mac Pro starts at $2,999 for the low-end model, but can be customized with a wide variety of upgrades including additional memory, flash storage, enhanced graphics, and an improved CPU.

A fully loaded 12-core Mac Pro with 64GB of RAM, dual AMD FirePro D700 GPUs and 1TB of PCI-e based flash storage retails for $9599 in the United States.

(Thanks, Tom!)

Related Roundup: Mac Pro
Buyer's Guide: Mac Pro (Neutral)
Related Forum: Mac Pro

Tim Cook will reportedly travel to Turkey next year for the opening of Apple's first store in the country on February 4, reports emlakkulisi.com [Google Translate]. The store is located in the city of Istanbul at the new multi-use Zorlu Center and has undergone construction over the past few years, and was reported to open in the beginning of 2014.

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According to report, Cook will also meet with Turkish President Abdullah Gül during his visit, with talks most likely centering around the $4.5 billion iPad education initiative that was discussed between Apple executives and the country's president earlier this year. Turkish prime minister Recep Tayyip Erdoğan also visited Apple in May as a part of the ongoing negotiations. In total, the program would reportedly provide 10.6 million tablets to Turkish schoolchildren.

Apple has been making a significant push into the Turkish market for quite some time, with having listed initial job postings for stores in the country last November. The company also launched the iTunes Store for music and movies in Turkey last year.

As noted by a number of MacRumors forum members and Twitter users, Apple has begun preparing a number of stock Mac Pro configurations for delivery starting on December 30. In addition, many other users are seeing their credit cards charged and order statuses changed to "Preparing for Shipment". The new status indicates that orders cannot be canceled or changed and are in the final stage before the new Mac Pros are handed off to delivery companies.

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Although the majority of users' reported dates appears to be December 30, a small number of users are also reporting that their deliver dates are December 27. Both dates would squeeze the new Mac Pros into Apple's self-imposed December release date for the new professional desktop computer.

It appears that the first shipments of the Mac Pros are all stock configurations, as it has thus far been unclear if custom configurations have been shipping out to users. Since online ordering has been available, the shipping estimates have slipped into February 2014, with demand outstripping supply.

Related Roundup: Mac Pro
Buyer's Guide: Mac Pro (Neutral)
Related Forum: Mac Pro

In 2011, Apple teamed up with companies like Microsoft, Ericsson BlackBerry, and Sony to form a consortium to purchase a collection of 4,000 patents and patent applications for $4.5 billion from Nortel, a communications company that went bankrupt in 2009.

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The team of companies, called the "Rockstar Consortium," is now holding discussions on a potential sale of a portion of those patents, reports Bloomberg, after attempts to land large licensing deals for the patents have failed.

The group, called Rockstar Consortium, has recently been in conversations with possible buyers about the patents, said the people, who asked not to be identified because the information isn’t public. Rockstar, which also includes BlackBerry Ltd. (BBRY), Ericsson AB and Sony Corp., has had little success in landing large licensing deals for the patents, three of the people said.

Back in 2012, Nortel’s portfolio of patents was highly sought after, with the Rockstar Consortium entering into an ongoing bidding war with Google, another technology company that was also after the patents.

A buyer, or several buyers, could acquire Rockstar’s patent portfolio excluding those involved in the lawsuits, two people said. Because Rockstar bought the Nortel patents at a high price and doesn’t want to sell them at a loss, the deals could be structured to take advantage of any future financial gain enjoyed by the buyer, the people said.

Another scenario would involve a third party joining the consortium to dilute existing investors, without involving a sale of particular patents, said one of the people.

According to Bloomberg, several of the patents have already been sold and earlier this year, reports indicated that the consortium filed suit against Google, Samsung, HTC, Huawei, and others for patent infringement on the Nortel portfolio. Apple and other Rockstar Consortium shareholders were reportedly not involved in the decision to sue.

The patents currently for sale are not the patents involved in the October lawsuit.

Tech Talk
Apple has posted the slides and videos from its iOS 7 Tech Talks tour to its Developer web site.

The talks took place this fall at a variety of locations around the world and were geared to both general app developers and those focused specifically on games.

Get in-depth guidance about developing for iOS 7, learn practical coding tips and tricks, and obtain valuable one-on-one programming and design assistance in our lab. Choose which day is best for you — app developer day or game developer day.

The sixteen talks cover a variety of topics including App Store Distribution and Marketing, Integrating iOS 7 Technologies, User Interface Design, Security and Privacy, and more. They are open to all registered developers, even those that don't pay a yearly subscription fee.

Before shutting its doors in August of 2013 following an acquisition by Apple that was revealed this morning, Catch operated a web-based note taking service and iOS and Android apps known as Catch Notes. Ahead of the company's acquisition, Catch Notes was well-known as a high-quality productivity app and had been featured by Apple as a new and noteworthy app when it was first released in 2010 and as part of the Apple's "Why You'll Love an iPhone" advertising campaign.

Designed for note taking, Catch Notes allowed users to capture and share ideas, writing notes in text, saving images, and recording voice notes. It functioned similarly to Evernote, organizing notes into different categories that could be easily shared with others. Deep organization was one of the key features of Catch Notes, which organized notes into "Spaces" or folders that included tags for labeling. Spaces could be manipulated with simple touch gestures, giving Catch Notes an easy-to-use interface. The app also organized notes into "Streams,"

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In addition to bundling a variety of note formats into a single note-taking app, Catch Notes also included task-oriented functionality like checklists and reminders, along with a lot of collaborative features. With Catch Notes, for instance, users could create a task list or note that was shared and synced between multiple people. Collaborative content was organized into "Streams," which aggregated a collection of notes that could be used to allow multiple users to contribute to and build upon a single idea, even functioning as an ongoing conversation.

Shortly before Catch shut down its services, the company also launched Catch Team, designed to make team collaboration both easier and more secure through the implementation of "team leader" functionality allowing an admin to manage individual users.

It is impossible to predict how Catch and its Evernote-style note-taking capabilities might be incorporated into Apple’s OS X and iOS operating systems, but there are multiple possible use cases for the technology, across Notes, Reminders, Siri, and Maps.

Notes and Reminders

Catch's base functionality, which included note taking that incorporated both images and audio clips, is an easy to imagine expansion for Apple’s own Notes and Reminders apps. Currently, Notes and Reminders are limited to text functionality, though voice dictation can be used to transcribe text. With design elements taken from Catch Notes, notes, reminders, and checklists could be created from and include both audio clips and photos or other images directly within a note or reminder.

Catch Notes used a tag-based system for organizing notes, much like Finder in OS X. While Reminders incorporates colored tags as well, a more unified tagging system across Reminders and Notes apps for both iOS and OS X could make Apple’s productivity apps far more functional by facilitating quicker searches for relevant content.

The collaborative features within Catch Notes could also be useful within the Reminders and Notes apps, allowing users to easily share content over iCloud. With collaboration, deeper functionality, and better organization for the Notes app, Apple’s built-in productivity software could edge closer to competing with more robust solutions like Evernote, which was formerly one of Catch's competitors.

Catch also had an innovative click-wheel style menu system that was simple to use for the creation of new content, along with visual notifications, and it is possible that some of these design elements could make it into Apple's apps in the future.

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Siri and iCloud

An expanded Evernote-like note and reminder functionality bundled into Apple's own Notes and Reminders apps could also be extended to Siri, allowing the service to potentially capture voice-based notes to be remembered later.

Catch's robust syncing capabilities, which allowed content to be synced to multiple iOS devices and multiple user accounts, is also technology that Apple could look into incorporating into future versions of iOS and iCloud.

Maps

Along with its Catch Note app, Catch also operated an Android App called Compass, which was a location-based app that allowed users to make location-based notes about individual places, similar to how Foursquare allows users to leave tips on each location within the app.

New to Compass? Compass is our location-based app that allows you to always know where North is, save your favorite locations, navigate back to them (with Google Maps), and take notes about a location.

It is possible that Apple could use this location-based note-taking technology in order to expand its mapping capabilities, as it has worked hard in recent months to beef up its Maps app through the acquisition of several Mapping apps including Embark, Locationary, and HopStop. Aggregating location-based notes could be a way for Apple to introduce location discovery and additional points of interest to Maps.

Catch was shut down in August of 2013 and according to recent reports, was acquired by Apple during the same month. It remains unknown when or how Apple will incorporate the purchase into its own products, but at this time, several former Catch employees are now working at Apple on iOS-related software.

After a weekend of testing, Engadget and The Verge have posted longer pieces on their Mac Pro review units, with mixed results.

As The Verge repeatedly notes, the new Mac Pro really only shines when used with software specifically optimized for its dual-GPU setup. At the moment, Final Cut Pro X is the best demonstration of the Mac Pro's prowess -- when using other software, the Mac Pro is only modestly faster than a new-vintage iMac, though, as Engadget points out, that should change soon.

Without belaboring the point, this brings me to one of my few concerns about the Mac Pro, which is that right now, at least, most programs won't fully harness its graphics capabilities. One of the reasons I spent so much time in Final Cut Pro is that it's one of the few programs designed specifically to run well on a new Mac Pro. It reminds me a bit of how Retina display MacBook Pros were initially short on compatible software. If that analogy holds true, we should see more apps retooled to play nice with the Mac Pro's dual-GPU setup. Just be prepared for some slim pickings if you buy one this week.


When the Mac Pro is running optimized software, however, performance is impressive. Engadget found similar results to those from Friday, reporting that 4K clips could render and display more than a dozen filters in real-time, and that the machine can play back as many as 16 4K streams simultaneously. File transfers are incredibly fast, and most apps launch immediately.

Perhaps the most immediately noticeable change is to the Mac Pro's design. The Verge noted that the location of the Pro's ports -- on the back of the device -- can make connecting and disconnecting plugs a pain, while also grumbling about the lack of an SD card slot. Engadget wasn't perturbed by the lack of a card slot, noting that the professionals that will likely purchase the device use a wide variety of storage cards so including a slot for just one of those formats would be rather arbitrary.

Engadget notes that the Mac Pro can get a bit warm -- unsurprising given the amount of horsepower under the hood -- but it doesn't get particularly hot.

For lack of a better word, you'd have to provoke the machine to really be bothered by the heat: The warmest area is at the top of the chassis, and even then, you'd have to be sticking your hand near the vents to feel it. Otherwise, the chassis does get a tad warm -- and can take a while to cool down -- but it's much cooler than the air blowing out of the top. Avoid sticking your fist into the opening at the top and you'll be fine. As for noise, I tried hard to get the fans spinning, but they stayed quiet. Actually, if you put your ear up to the opening at the top, you will hear a faint purring, but again, you'd have to be the sort of wise guy willing to put your ear next to the hottest part of the machine (not recommended).

While Engadget is largely impressed with the new device, The Verge uses Adobe Premiere for its video editing and found very slight performance improvements because Adobe has not yet updated its software to take advantage of the Mac Pro's dual-GPUs. In fact, Premiere puts most of its processing on the Mac Pro's CPUs, the tower's weakest performance datapoint.

When Adobe -- and other performance-focused applications -- are inevitably upgraded to take advantage of the Pro, it's likely the performance improvements will shine like they do with Final Cut Pro X. Until then, however, the Mac Pro is mostly an incredibly well-designed, and fast, Mac. With new Mac Pro orders currently delayed until at least February, perhaps it will give developers time to upgrade their software.

Related Roundup: Mac Pro
Buyer's Guide: Mac Pro (Neutral)
Related Forum: Mac Pro

OpenEmu 1.0, an open source project designed to bring game emulation to OS X, has officially launched following a lengthy beta testing period. Though there are other emulator options for OS X, OpenEmu has been designed from the ground up for OS X.

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For the first time, the ‘It just works’ philosophy now extends to open source video game emulation on the Mac. With OpenEmu, it is extremely easy to add, browse, organize and with a compatible gamepad, play those favorite games (ROMs) you already own.

OpenEmu is able to emulate the hardware of several different consoles, including several 16-bit systems like the Game Boy, GameBoy Color, Game Boy Advance, Game Gear, NeoGeo Pocket, Nintendo Entertainment System, Sega Genesis, and Super Nintendo, among others.

The emulator features a native OS X interface with a design that mirrors iTunes, offering up ROMs in a unified card-style menu organized by system. OpenEmu includes full save state support, allowing multiple ROMs to be played at once, and it also provides OpenGL scaling, multithreaded playback, and gamepad support.

Multiple controllers are supported, including console controllers from Nintendo, Xbox, and PlayStation, along with gamepads from Gravis, Logitech, and more.

OpenEmu can currently be downloaded from the OpenEmu website for free. [Direct Download Link] [Experimental Download, Extra Beta Consoles]