Research firm DisplaySearch has once again tapped its sources in the display supply chain to assess what panel sizes and resolutions are currently under development, using that information to speculate on the display technology that may land in Apple's iPhone 6, new iPad and rumored iWatch. According to the firm's latest report, the iPhone 6 and iPad may receive size and resolution boosts in line with circulating rumors, while the iWatch could sport a flexible AMOLED display.
On the high end of the spectrum, DisplaySearch analyst David Hsieh predicts the iPhone 6 could ship with a 5.5-inch display that has a 1920 x 1080 resolution, yielding a density of 401 pixels per inch (ppi). The display would be a LTPS (low-temperature polysilicon) TFT LCD, which is the same technology used in a number of previous iPhone models. Another possibility is a smaller 4.7-inch LTPS screen with 1600 x 900 resolution and 386 ppi. Either configuration would bump the iPhone 6 up from the 4-inch, 1136 x 640 display found in the iPhone 5s, and a previous report has suggested that Apple could release both sizes.
On the iPad side of the equation, Apple may increase the size of the tablet and introduce a 12.0-inch "iPad Pro" model. This echoes several previous reports in recent months claiming that an oversized iPad with a 12.9-inch Retina display is entering production and may launch as soon as early 2014. There have, however, been no part leaks supporting the existence of such a device so far.
According to DisplaySearch, the 12.9-inch "iPad Pro" model could include a display with a resolution of 2732 x 2048 and 265 ppi, edging out the 12.2-inch panel Samsung introduced in its new Galaxy Tab Pro and Note Pro tablets. The Samsung models ship with a 12.2-inch display that has a 2560 x 1600 resolution and 247 ppi.
DisplaySearch also reiterates an earlier claim that the iWatch may ship in two different sizes. The firm's forecast predicts the Cupertino company may adopt a 1.3-inch display for women and a larger 1.6-inch display for men. Both sizes would sport a 320 x 320 resolution and would use flexible AMOLED technology. Rumors suggest Apple may debut its iWatch product sometime in 2014.
Just a couple of days before the iPhone launches on China Mobile, the world's largest carrier, Apple CEO Tim Cook participated in a media event with China Mobile Chairman Xi Guohua in Beijing, where The Wall Street Journal reports that Cook discussed how "incredibly optimistic" he is about Apple's new cooperation with the carrier.
"We've gotten to know each other....today is a beginning, and I think there are lots more things our companies can do together in the future," Mr. Cook said.
The immediate future, according to China Mobile Chairman Xi Guohua, includes "multi-millions" of iPhones already ordered by the carrier's customers. Earlier today, it was reported that Apple's iPhone 5s supplier Foxconn had shipped roughly 1.4 million iPhone 5s units in advance of the phones' launch in China on January 17.
As Cook tells the WSJ, Apple will now be able to sell iPhones in 3,000 more locations, with China Mobile extending Apple's reach to many cities Apple currently doesn't have a presence in. Cook reinforces Apple wants to make the "best products", which means it's unlikely Apple alters its product strategy to make products at lower prices than it currently does.
In the interview, Cook also alluded to future iPhone models and cellular iPads making their way onto China Mobile's network, similar to other carriers around the world.
China Mobile has over 760 million subscribers and is expected to bring many new customers to Apple, significantly increasing the company's presence in China.
Update: The Wall Street Journal has now posted a more complete version of Cook's comments from the Q&A portion of the media briefing.
Update 2: CNBC has video of an interview with Cook and Xi.
A number of Black Sabbath's 1970s albums, including Paranoid and Masters of Reality have finally made their way to iTunes with limited exclusivity, according to The New York Times. Previously, only the band's later material was available on iTunes.
On Tuesday the band and its label, Warner Brothers, announced that iTunes had started selling its first eight studio albums, along with three compilations. But iTunes’ window of exclusivity is expected to be short. According to people briefed on the deal who were not authorized to speak about it, Black Sabbath’s music should come to streaming services in about a week.
Tony Iommi, the band's lead guitarist, said that it had "been a long time trying to explain to fans why the music wasn't available." While there is no official explanation for the delay, it's widely believed a dispute between the band and Warner Music was the cause.
The eight studio albums are available on iTunes for $9.99 apiece, while the three compilations range from $9.99 to $59.99. [Direct Link]
With Apple's newest flagship retail store set to open on Friday in Brisbane, Australia, the first photos of the impressive MacArthur Chambers location are beginning to emerge. These photos were sent to us by MacRumors reader Phillip and show the nearly completed store stocked with merchandise.
The store is located in the famous MacArthur Chambers building, a 10-story high-rise that was originally constructed back in 1934. Building plans indicated that Apple made some minor changes to the structure, adding windows, a stairway, and other features.
A number of other photos of the store were separately posted on the Australian website Reckoner. The new location is scheduled to open on Friday, January 17 at 10 a.m., and both workshop reservations and Genius Bar appointments are already being accepted on its website.
Umoove, an Israeli startup developing mobile-based face and eye-tracking technology, today released a new game that demonstrates its current work on tracking using the iPhone's front-facing camera.
Umoove Experience: The 3D Face & Eye Tracking Flying Game is a simple app that allows users to fly through a village using gentle head movements that are detected by the camera. The goal is to collect potion bottles scattered throughout the landscape by turning and moving up and down with head movements. The game also incorporates touch gestures at the same time for an all-encompassing gaming experience, with the touches used to control flight speed.
Enjoy the 3D flying experience and test your skills by collecting the purple magic potions, which will give you more energy to continue exploring the village.
The Umoove Experience is only the beginning! Think about the potential of this technology on other app and gaming experiences such as first person shooters, driving games, and other flying or running gaming experiences.
Umoove has been developing its head and eye-tracking technology since 2010, and the current game serves as a simple demo highlighting the ways the system could be used in other apps and games in the future. As in the game demo that combines head movements with touch, Umoove's goal is to supplement traditional touchscreen controls rather than replace them.
In an interview with TechCrunch, Umoove CEO Yitzi Kempinski notes that the addition of head-tracking to standard touch controls is meant to mimic real-world experiences.
"We're talking about adding another layer on top of touching, similar to what the mouse did with the keyboard — they didn’t throw out the keyboard, it actually added suddenly the ability to have another layer of interaction, so it's the same sort of thing here," says CEO Yitzi Kempinski.
"It's supposed to be something that mimics real-world experience. I'll give you an example… if you think of a first-person shooter, those games you play and you have to shoot, and then you have the joystick to move around and you have to drag the screen to move around the room. Basically what we do is simple: based on where you face that's where you're aiming."
Umoove is currently offering indie developers a free SDK to incorporate face-tracking into their own apps and games. According to Kempinski, Umoove is also talking with OEMs about adding the technology into future devices.
Motion tracking using the iPhone's camera has been explored in the past, with two French researchers detailing a system for head tracking using an iOS device's camera back in 2011. Apple has expressed interest in similar technology in the past, with a 2009 patent detailing face-controlled 3D displays, and it has implemented accessibility options in iOS 7 allowing iPhone users to control their devices using head movements.
Apple has received a patent -- originally filed for in 2007, when the original iPhone was only months old -- that allows an iOS device to adjust its screen to make it easier for users to interact with the touchscreen when it detects movement (via AppleInsider).
For example, play and next/previous track buttons on the lock screen, or listings in the Contacts app, could get larger if the iPhone detects that the user is jogging. It could also have items like app buttons on the home screen move themselves slightly to give the illusion of stability.
Apple proposes using the gyroscope, proximity sensor, accelerometer and other sensors to detect movement and the angle of the display, with the iPhone then adjusting user interface elements to prevent touch errors. It also learns about how the user touches the display, allowing it to better correct for errors in the future.
In general, one aspect of the subject matter described in this specification can be embodied in methods that include the actions of detecting a pattern of motion of a device; and adjusting a graphical user interface of the device in response to the detected pattern of motion. Other embodiments of this aspect include corresponding systems, apparatus, devices, computer program products, and computer readable media.
In general, another aspect of the subject matter described in this specification can be embodied in methods that include the actions of detecting a motion of a device; comparing the detected motion to a predetermined signature of motion; and adjusting a graphical user interface of the device based on the comparing. Other embodiments of this aspect include corresponding systems, apparatus, devices, computer program products, and computer readable media.
Particular embodiments of the subject matter described in this specification can be implemented to realize one or more of the following advantages. Loss in accuracy of a user's interactions with a touch-sensitive display of a device or user mistakes with respect to the selection of user interface elements on a touch-sensitive display, due to movement of the user and/or the device, is mitigated. A device user interface can be adjusted to provide better visibility or usability.
The patent was originally filed for back in 2007 and Apple has not yet implemented the design into iOS. Apple frequently files for patents on inventions that it never uses commercially, but something similar could appear in iOS in the future.
Apple yesterday posted a trio of job listings (via 9to5Mac) for positions located in Mesa, Arizona where the company is building a sapphire manufacturing plant. The facility is to be owned by Apple and run by sapphire producer GT Advanced Technologies, although the new job listings confirm that Apple will have some of its own staff on hand as well.
Sapphire is currently used to protect the cameras on several recent iPhone models, as well as the Touch ID fingerprint sensor on the iPhone 5s, with the material's high durability and resistance to scratching making it a key component for those applications. Apple's commitment to the new sapphire production facility has led to speculation that Apple is preparing to significantly expand its use of sapphire glass, perhaps for the company's rumored iWatch or to protect iOS device displays.
Among the three Apple job listings for Mesa, one is for a facilities manager to oversee operation of the facility, while the other two positions relate to design and quality engineering with iPhone and iPod products specifically mentioned in the listings.
The iPod/iPhone Manufacturing Design Engineer is accountable for driving the development of key mechanical manufacturing processes across Apple’s worldwide supply base. In this highly visible hands-on role as the expert technical member of the Manufacturing Design Team you will have direct frequent communication and collaboration with Apple Industrial Design, Product Design, Manufacturing Design partners and worldwide suppliers.
Apple's mention of the positions relating to iPhone and iPod manufacturing of course does not indicate whether or not the company may have broader plans for sapphire such as an in iWatch.
Apple's iPhone fingerprint sensor supplier TSMC is preparing to begin production on sensors for the iPhone 6 in the second quarter of this year, according to a report from Digitimes. The report claims that TSMC will be shifting to a larger 12-inch fab from the current 8-inch fab, a move that should increase production efficiency. TSMC will also handle the packaging process for the sensors itself rather than contracting out to other firms, centralizing control over the component.
Taiwan Semiconductor Manufacturing Company (TSMC) reportedly will begin producing fingerprint sensors for Apple's next-generation iPhone at its 12-inch fab using a 65nm process in the second quarter of 2014, according to industry sources. [...]
TSMC has been fabricating the fingerprint sensors for iPhone 5s at its 8-inch fabs, while outsourcing the backend services to Xintec, China Wafer Level CSP and Advanced Semiconductor Engineering (ASE).
The Touch ID fingerprint sensor was reported to be the primary factor contributing to very tight supplies of the iPhone 5s at its launch last September, with low yield rates at packaging firm Xintec and iOS 7-sensor integration slowing production. With several of those issues now ironed out and TSMC able to get an earlier start on sensor production for the next-generation iPhone, that bottleneck on launch supplies appears likely to be solved.
Apple has launched its annual back to school promotion in Australia and New Zealand, offering education customers free gift cards for the company's digital content stores with the purchase of a new Mac, iPad, or iPhone. Gift cards can be used in the App Store, Mac App Store, iTunes Store and iBookstore, and are available in the following amounts:
- Purchase a new Mac except Mac mini or Mac Pro: AU$ 100 or NZ$ 125 gift card - Purchase a new iPad or iPhone: AU$ 50 or NZ$ 65 gift card
The gift card offer comes on top of Apple's education pricing, which discounts Macs by up to several hundred dollars. Eligible customers include faculty and staff of K-12 and higher education students, as well as students and parents of students at higher education institutions. The program runs through March 20, and all purchases must be made direct from Apple through the company's online store for education or by phone. Australian customers may also make their purchases at Apple retail stores in the country.
Apple offers its Back to School promotion offerings in a number of countries around the world, staggering their timing to match the respective school calendars. The largest version of the program is typically offered in the July-September timeframe for North America and Europe.
Apple's iPhone 5s assembler Foxconn has shipped roughly 1.4 million iPhone 5s units to China Mobile in advance of Friday's launch for the carrier, according to a report from The Wall Street Journal. After several years of negotiations, Apple finally announced last month that the iPhone would be coming to the world's largest carrier on January 17.
While the initial shipment volume doesn’t represent the total sales at China Mobile for January, the figure helps to gauge early demand for iPhones from China Mobile, the world’s biggest carrier by subscribers with more than 760 million customers. China Mobile began taking preorders for iPhones since Dec. 25.
“Shipping one million or more iPhones to a single carrier per month is substantial. But we have limited visibility beyond this month as Apple hasn’t informed Foxconn of the volume for the next shipment to China Mobile,” said the person.
China Mobile will also launch the iPhone 5c on Friday, but early shipment numbers for that device have not been revealed. Pegatron serves as Apple's primary assembly partner for the iPhone 5c.
Estimates of Apple's potential iPhone sales on China Mobile have varied widely from 10-30 million units this year, with some suggesting that sales may be lower than expected due to demand having been partially satisfied through the country's other two carriers, China Unicom and China Telecom, and waning enthusiasm for the iPhone amid increased smartphone choices in the country.
On the other hand, China Mobile already has tens of millions of iPhones operating unofficially on its network but unable to take advantage of the fastest speeds due to technological incompatibilities between older devices and the carrier's network. As a result, there is already a substantial base of iPhone users on China Mobile who may be looking to upgrade in the near future.
Aaron Sorkin, screenwriter of the movie based on Walter Isaacson's Steve Jobs biography, has completed his screenplay and submitted it to Sony, according to Variety. Sorkin -- who is well known for his work on The West Wing and The Social Network, was tapped to write the script back in the spring of 2012.
Later that year, Sorkin revealed that he was planning to have the movie take place across three 30-minute scenes, with each scene taking place behind the scenes of a major product launch. He mentioned the launches of the original Mac, the NeXT cube, and the iPod, but it is not known if Sorkin has kept to that plan.
Sorkin has said that biographies have a natural "cradle-to-grave structure" that is very difficult to overcome, but that he was hoping to write something more unique with the Steve Jobs film. The Sorkin/Isaacson/Sony project is entirely separate from the Ashton Kutcher-led film that was released in 2013.
U.S. District Judge Denise Cote today denied Apple's attempts to thwart its antitrust monitorship, reports Reuters. Apple had asked the court for both a stay on the original order requiring an external compliance monitor (due to a pending appeal) and the removal of Michael Bromwich, the attorney appointed to serve as the company's monitor. Both requests were denied.
Apple Inc lost a bid on Monday to block an antitrust monitor appointed after a judge's finding that the company conspired to fix e-book prices. At a hearing, U.S. District Judge Denise Cote in Manhattan denied Apple's request to stay an order requiring an external compliance monitor pending the company's appeal.
Apple also sought to have the judge disqualify the lawyer chosen to serve as monitor, Michael Bromwich.
Apple and appointed antitrust compliance monitor Bromwich have ongoing disagreements since November, when Apple filed a formal complaint over Bromwich's fees in the case, which amounted to $138,432 over a two week period. The company also complained that Bromwich was overstepping his bounds by demanding lawyer-less meetings with key Apple executives and board members.
Bromwich, for his part, claimed that he experienced "a surprising and disappointing lack of cooperation from Apple and its executives", filing a complaint against the company in late December. Apple responded by requesting his removal last week, stating that Bromwich had a personal bias against the company.
Earlier today, the Department of Justice condemned Apple's actions, stating Apple had "chosen a campaign of character assassination over a culture of compliance" and suggested that Bromwich was open to negotiating with Apple on the original fee dispute.
Judge Cote plans to issue a decision explaining her reasoning on the denial in the near future, at which point Apple will have 48 hours to request an emergency stay from the federal appeals court in New York.
Apple was originally found guilty of conspiring with publishers to raise the retail price of e-books in July. As part of its punishment, the company was forced to hire an external compliance monitor to ensure that it complies with antitrust requirements in the future.
ClamCase, the company behind a range of keyboard cases designed for the iPad, today announced its the availability of its newest product, the ClamCase Pro iPad mini Keyboard Case.
Designed for the iPad mini and the iPad mini with Retina Display, the Bluetooth keyboard case aims to turn the iPad into a portable computer that resembles a MacBook Air or a MacBook Pro, with an aluminum shell that attaches to a keyboard.
ClamCase Pro for the iPad mini weighs less than 1.5 pounds when equipped with an iPad and it includes a 360 degree hinge that allows the iPad to be used as both a laptop and tablet.
The case itself can also be used as a stand and the aluminum shell provides full protection for the iPad. The case includes a full QWERTY keyboard in a compact design, which automatically goes to sleep when shifted into tablet mode. It uses a rechargeable battery that can last up to a month without needing to recharge.
The ClamCase Pro iPad mini Keyboard case can be purchased from the ClamCase website for $129. ClamCase also plans to release an updated ClamCase Pro for the iPad Air later this month.
iPod co-creator Tony Fadell is the co-founder of the company alongside another former Apple employee, Matt Rogers. Nest tweeted that it will operate independent of Google.
Larry Page, CEO of Google, said: "Nest's founders, Tony Fadell and Matt Rogers, have built a tremendous team that we are excited to welcome into the Google family. They’re already delivering amazing products you can buy right now--thermostats that save energy and smoke/CO alarms that can help keep your family safe. We are excited to bring great experiences to more homes in more countries and fulfill their dreams!"
According to Re/code, Nest has raised more than $80 million in venture funding and was scheduled to close another $150 million round soon.
Update: Nest has posted an article about what will happen to the company going forward, and perhaps most importantly, addressing what customer data will be shared with Google:
Will Nest customer data be shared with Google?
Our privacy policy clearly limits the use of customer information to providing and improving Nest’s products and services. We’ve always taken privacy seriously and this will not change.
Re/codereports that Google was the only serious bidder for Nest and Apple was not interested in the company.
The third beta of iOS 7.1 includes a feature that allows users to delete the over-the-air installation files that are automatically installed whenever an iPhone is connected to AC power, according to German site Macerkopf.de [Google Translation]. Deletable installation files will allow users who do not wish to upgrade their devices to new versions of iOS to free up valuable space on their devices.
Previously, updates downloaded over-the-air could not be removed, an issue that received attention in September after iOS 6 users were forced to install iOS 7 or lose 3.1 GB of storage space to the installation file.
Users with iOS 7.1 beta 3 who have not installed the update will see it listed in the Settings menu, under General --> Usage, where it can be removed like any other app or file. The file can be deleted if it was downloaded over-the-air in the background or manually.
While over-the-air files can be deleted as of iOS 7.1 beta 3, there is a possibility that this is a beta-only feature that will not make it into the final release of the software. Apple often adds and removes features during the course of beta testing, such as the dark keyboard that was available in iOS 7.1 beta 1 and removed in beta 2.
First released to developers last week, iOS 7.1 beta 3 also includes a number of visual changes that give iOS 7 a revamped look and feel, including a redesigned Phone dialer, an improved keyboard, and darker colors for the Phone, Messages, and FaceTime apps. It is unclear when Apple plans to release iOS 7.1 to the general public, but a December report suggested the update could launch in March after a lengthy beta testing period.
Update: As several commenters have pointed out, the new feature is actually part of the second beta, as it is the download for third beta that can be deleted without ever being installed.
Back in 2010, Apple signed an exclusive agreement with Caltech spinoff Liquidmetal Technologies, providing Apple with the rights to use Liquidmetal's advanced metal alloys for consumer electronics purposes. Liquidmetal's amorphous metal alloys or bulk metallic glasses posses a number of characteristic properties such as high strength and corrosion resistance while remaining relatively light and able to be cast into a variety of forms.
Apple quietly tested Liquidmetal's alloys in the SIM card eject tool for the iPhone 3G, but the materials have otherwise not been confirmed to have appeared in any other Apple products, as one of alloys' inventors noted in 2012 that their use as major design materials was still several years in the future.
Evidence of Apple's continued interest with Liquidmetal alloys has surfaced a number of times over the past several years, including in a granted patent from July covering a process for mass producing thin sheets of the Liquidmetal alloys and a series of technical patent applications published in November describing methods of working with the alloys to create products.
A number of patent applications addressing additional innovations with Liquidmetal alloys have been published since that time, including a batch of 17 applications published just this past Thursday. Many of these applications are not yet listed as being assigned to Apple, but the inventors listed on the patents are Apple employees who have routinely been associated with the company's work on Liquidmetal alloys in the past.
One of these patent applications proposes using Liquidmetal alloys in pressure sensors such as those found in buttons and switches on mobile devices, offering greater durability under repeated use. Figures accompanying the patent application closely resemble the iconic home button found on Apple's iOS devices.
Because switches on consumer electronic devices are operated frequently, the materials used to fabricate the switch must be capable of repeated deformation and return to their original configuration. The ability of a material to deform reversibly under stress is known as the material's elasticity. Above a certain stress, known as the elastic limit of a material or the yield strength, the metal material may deform irreversibly, becoming inelastic, exhibiting plasticity and adversely affecting the function and utility of the switch. [...]
A proposed solution according to embodiments herein for pressure sensors is to use bulk-solidifying amorphous alloys as the deformable material, and to measure the pressure based on the physical changes of the bulk-solidifying amorphous alloy as it is deformed.
Button or switch using Liquidmetal alloy as deformable material
Another application published in mid-December describes how Liquidmetal alloys could be used as material for tamper-resistant screws to help secure devices against unauthorized access.
A proposed solution according to embodiments herein for tamper resistance is a fastener having a head portion and a tamper resistant bulk-solidifying amorphous alloy interlock portion, wherein the fastener and the substrate into which the fastener is fitted into are permanently fastened via an interlock formed from the interlock portion during the fastening process.
Tamper-resistant screw made of Liquidmetal alloys
A third patent application addresses the use of Liquidmetal alloys as a substrate for touch sensors found in displays such as in Apple's iOS devices. Apple describes how discrete areas of crystallinity can be created on the amorphous metal substrate, allowing for greater control and higher density of touch sensing arrays, thus giving greater positional precision for touch sensing.
Touch sensor grid using Liquidmetal alloy as substrate
Most of the remaining patents are more technical in nature, addressing methods for working with Liquidmetal alloys or assessing their characteristics. One such patent application does, however, address methods for applying or transforming coatings to an amorphous material, allowing for increased durability and strength by protecting the underlying metal.
All of these patent applications were filed in June or July of 2012, suggesting that Apple may have made significant progress on these disclosed inventions since that time. It is unclear, however, whether any of the techniques or proposed components have made their way into shipping products or if they remain in the research or prototyping phase.
SimCity launched on the Mac last August and immediately ran into a number of problems including installation issues and more, but they were resolved fairly quickly -- particular in comparison to the extremely poor launch of SimCity on the PC.
SimCity's PC launch was more than a little rocky, largely because the game can only be played online. EA requires that the game be connected to its servers at all times. At launch, SimCity's servers were overwhelmed with traffic and the gameplay experience was extremely poor. Today, EA seems to have ironed out most of the bugs and users are playing the game as intended.
Yes, Offline is coming as a free download with Update 10 to all SimCity players. When we launch it, all of your previously downloaded content will be available to you anytime, anywhere, without the need for an internet connection. We are in the late phases of wrapping up its development and while we want to get it into your hands as soon as possible, our priority is to make sure that it’s as polished as possible before we release it. So, until then… testing, testing and more testing. As one of the final steps, we’re putting Offline into the hands of some of our most hardcore players, the DevTesters. This group of volunteers is going to put Offline through its paces before we release it.
In Update 10, you can still play solo in Regions on your own, or in Multiplayer with people from around the world. What’s new is the Single Player Mode, which allows you to play the game Offline by yourself. And because your saved games in this mode are stored locally, you can save and load to your heart’s content. Our team will be delivering a follow-up blog that will outline the full details in the near future so stay tuned.
SimCity is available through EA's Origin store at $40 for the standard game, or $60 for a Deluxe Edition that includes additional content. Purchases cover both PC and Mac platforms.
Following the release of an iPad point-of-sale (POS) stand last year, accessory manufacturer Griffin and ShopKeep POS have once again partnered up to announce the ShopKeep Mobile, a specialized POS case designed for the iPod touch. Using Griffin's Olli technology and the ShopKeep POS app, the case features an encrypted credit card reader and laser barcode scanner to accept payments.
ShopKeep Mobile also comes with support for QuickBooks and the ability to create customer and item databases, along with the inclusion of an offline mode and printer support. The accessory can also email receipts to customers, with options to toggle discounts and sales tax also included.
Griffin also announced a partnership with Square at CES 2014 to release the Merchant Case + Square Reader for the iPhone 5s and iPhone 5, which is a specialized case that integrates itself with Square's mobile card payment system for added convenience.
The ShopKeep Mobile accessory is in production beta and is expected to be available soon.