American singer Beyoncè released her self-titled fifth studio album today, which is exclusively available on iTunes and is notably dominating the digital music store's rotating carousel.
The album, dubbed a "visual album" because each song comes with an accompanying music video, has seen an unprecedented marketing push from Apple within the iTunes Store, receiving all the attention of the promotion carousel at the top of the store and even spawning a "Beyoncè albums" section where users can see her four other albums and anthology album.
Apple has previously offered exclusive streaming for certain albums, like David Bowie's The Next Day, leveraging iTunes dominant position in the digital music landscape.
Beyoncè is available now for $15.99, with individual song and video sales starting on December 20.
Sega has released an updated and remastered version of Sonic the Hedgehog 2 for iOS, adding iPad and iPhone 5 support, in addition to a new Boss Attack Mode and a new online 2-player mode. The update is free for current owners of the game.
The game is a faithful recreation of the classic Sega Genesis title, but adds a secret zone called the Hidden Palace that was removed from the original game. The game was made by the same team that released the Sonic CD iOS-port previously. Our sister-site TouchArcade has more:
Just a quick heads-up to let you know that the Sonic The Hedgehog 2 [$2.99] remastered update, which we gave you some first impressions of yesterday, is now available as a free update to the original game in the App Store. In addition to improved visuals, widescreen and Universal iPad support, and a 60fps frame rate, this remastered Sonic 2 also includes brand new additions like a Boss Attack Mode, an online 2-player mode, Knuckles as a playable character right from the start, and the first ever official inclusion of the long-lost Hidden Palace Zone which was scrapped from the original Sega Genesis version of the game just days before release back in 1992.
Apple has updated its Remote iOS app to add control of iTunes Radio on iTunes on the Mac or PC. Previously, Remote could not control iTunes Radio on computers.
The app was previously updated in early November with an iOS 7-inspired redesign.
Remote is designed to be in perfect sync with iTunes. With just a few taps on your iPad, iPhone or iPod touch, you can play iTunes Radio from anywhere in your home. Choose playlists, songs, and albums as if you were in front of your computer or Apple TV. Or play them from iCloud with iTunes Match on Apple TV. Control your Apple TV with the flick of your finger or use the keyboard to quickly tap out a title instead of clicking letters on the Apple TV screen.
The United States Department of Transportation (DOT) announced on Thursday that it will consider banning cellular phone calls on planes if the FCC gives airlines the go-ahead to install equipment to support cellular service on flights.
According to Transportation Secretary Anthony Foxx, who spoke to Politico, the department will seek to determine whether in-flight calls are fair to consumers.
"We believe USDOT's role, as part of our Aviation Consumer Protection Authority, is to determine if allowing these calls is fair to consumers. USDOT will now begin a process that will look at the possibility of banning these in-flight calls," Foxx said in a statement emailed to POLITICO. "As part of that process, USDOT will give stakeholders and the public significant opportunity to comment."
Foxx's statement was made shortly before the U.S. Federal Communications Commission (FCC) voted to approve a proposal to invite comment on the potential change to its rules. The FCC first announced that it was considering allowing airplane passengers to use mobile phones on flights to make voice calls and use cellular data back in November.
The FCC is currently investigating the safety of allowing cell phone service on planes, and with a potential in-flight call ban from the Department of Transportation, a situation could arise where customers are permitted to use cellular data in-flight for texting and web browsing but are banned from making voice calls.
"Over the past few weeks, we have heard of concerns raised by airlines, travelers, flight attendants, members of Congress and others who are all troubled over the idea of passengers talking on cellphones in flight — and I am concerned about this possibility, as well," Foxx said in his statement. "As the FCC has said before: Their sole role on this issue is to examine the technical feasibility of the use of mobile devices in flight."
Earlier this year, the Federal Communications Commission officially relaxed its restrictions on the use of portable electronic devices in-flight, allowing them to be used during landing and takeoff. The FCC still requires devices like the iPad and the iPhone to be placed in Airplane Mode, however, with cellular service disabled.
Popular read-it-later app Instapaper has been named Apple's App of the Week, and as a result, it is available for free for the first time since its initial 2010 release.
The app is designed to allow users to save and store articles for reading at a later time, stripping away unnecessary page clutter for an unhindered reading experience. Instapaper supports up to 500 articles on the iPad and the iPhone, and it includes an offline mode for reading in areas without cellular or Wi-Fi connectivity.
Instapaper is the simplest way to save and store articles for reading: offline, on-the-go, anytime, anywhere, perfectly formatted.
Instapaper for iPhone, iPad and iPod touch provides a mobile-optimized Text view that makes reading Internet content a clean and uncluttered experience.
Instapaper also integrates with more than 150 other apps, which support saving content within the Instapaper app, and it includes features like adjustable fonts and text sizes, dark modes, brightness control, filters, and dictionary and Wikipedia integration.
Earlier this year, Instapaper developer Marco Arment sold a majority stake of the app to Betaworks, the company that owns Bitly, Digg, and Socialflow.
Instapaper will be free for one week and can be downloaded from the App Store. [Direct Link]
Twitter for Mac was today updated to version 3.0, adding several new features plus a revamped look and feel to bring it more in line with the Twitter for iOS app.
The app has gained display previews for Twitter photos, along with a detailed view for Tweets that offers photos, other Tweets in the conversation, and favorite and retweet counts. Profiles have also gained a new look, with a profile banner header that includes more detailed information on each user.
This release comes with a number of enhancements and changes.
More visual and engaging timelines - Previews of Twitter photos will be front and center in Tweets. To see more of the photo, just click. If you want to disable previews, just go to preferences and uncheck "image previews."
Get more from Tweets - Check out the tweet detail pane to see the conversation around a tweet as well as favorite and retweet counts.
Beautiful profiles - Profiles now show header photos to display the unique personality of every user. Learn more about them by seeing who they follow and are followed by, their lists, and their custom timelines.
Updated design - We’ve refreshed the overall look and feel of the app.
Prior to today's update, Twitter for Mac's last major update was in April of 2013 to add Retina support and improvements to photo sharing. Before that, the app went without an update for nearly two years.
The five major U.S. carriers have come to an agreement with the FCC over a set of voluntary industry principles to make it easier for wireless customers to unlock their devices and switch from carrier to carrier if they wish. The CTIA -- the industry trade group representing AT&T, Sprint, T-Mobile, U.S. Cellular and Verizon in the matter -- says it will recommend the principles be added to the group's "Consumer Code for Wireless Service" and the carriers will commit to implement them within 12 months.
- Disclosure: Each carrier will post on its website its clear, concise, and readily accessible policy on postpaid and prepaid mobile wireless device unlocking.
- Postpaid Unlocking Policy: Carriers, upon request, will unlock mobile wireless devices or provide the necessary information to unlock their devices for their customers and former customers in good standing and individual owners of eligible devices after the fulfillment of the applicable postpaid service contract, device financing plan or payment of an applicable early termination fee.
- Prepaid Unlocking Policy: Carriers, upon request, will unlock prepaid mobile wireless devices no later than one year after initial activation, consistent with reasonable time, payment or usage requirements.
- Notice: Carriers that lock devices will clearly notify customers that their devices are eligible for unlocking at the time when their devices are eligible for unlocking or automatically unlock devices remotely when devices are eligible for unlocking, without additional fee. Carriers reserve the right to charge non-customers/non-former customers a reasonable fee for unlocking requests. Notice to prepaid customers may occur at point of sale, at the time of eligibility, or through a clear and concise statement of the policy on the carrier's website.
- Response Time: Within two business days after receiving a request, carriers will unlock eligible mobile wireless devices or initiate a request to the OEM to unlock the eligible device, or provide an explanation of why the device does not qualify for unlocking, or why the carrier reasonably needs additional time to process the request.
- Deployed Personnel Unlocking Policy: Carriers will unlock mobile wireless devices for deployed military personnel who are customers in good standing upon provision of deployment papers.
Carriers reserve the right to decline an unlock request if they have a reasonable basis to believe the request is fraudulent or the device is stolen.
In a statement issued after the agreement was announced, the CTIA noted that "unlocking devices may not necessarily mean full interoperability since devices that work on one provider’s network may not be technologically compatible with another wireless provider’s network" and that unlocking a device may enable some functionality but not necessarily all.
Early this year, the Library of Congress ruled that it was illegal for certain mobile phone owners to unlock their phones unless specifically authorized by their carrier. This past September, the Obama administration filed a petition with the FCC, asking that carriers be required to unlock mobile devices. This voluntary agreement between the FCC and carriers would appear to forestall the need for legal action by either Congress or the FCC.
The iPhone was the top-selling smartphone at AT&T, Verizon, Sprint and T-Mobile for September, October and November of this year, according to Canaccord Genuity analyst T. Michael Walkley (via AppleInsider). We previously covered Walkley's September numbers.
The iPhone 5s, which came out in the second half of September, has proved extremely popular with customers and has only recently gotten close to a supply/demand balance.
Before the iPhone 5s and 5c's release, Apple, Samsung, HTC, Nokia, Sony, and Motorola all had handsets enjoying top-three sales at at least one of America's big four carriers. Apple's September announcement pushed all but Samsung out of the picture and relegated the South Korean conglomerate's Galaxy S4 to the runner-up position across the board.
Apple has maintained a significant edge outside of the U.S. as well, even before the long-anticipated launch of the company's devices on China Mobile, the world's largest wireless carrier. The iPhone 5s was "by far the top selling smartphone...at most channels where the smartphone launched globally," Walkley notes.
Samsung's Galaxy S 4, the iPhone's chief competitor, now holds second place across all carriers with the iPhone 5c coming in third. Closer to the launch of the 5c and 5s, the 5c held second place at AT&T and Sprint.
Last year, the numbers were similar, although with different phone models. NPD claimed the iPhone 5 was the best-selling model of Q4 2012, followed by the Samsung Galaxy S III, and then the iPhone 4s and iPhone 4 models.
The Fair Labor Association has published a final status report on the working conditions at Apple supplier Foxconn, finding that Foxconn successfully reduced working hours to comply with the Fair Labor Association's standard 60 hour work week, but failed to meet the Chinese legal limit of 49 hours per week and at times, exceeded the legal limit of 36 hours of overtime per month.
Today's report follows an initial audit that took place in February of 2012 and a later agreement in March where Foxconn agreed to examine worker pay and implement stricter control over working hours while also improving working conditions.
Over the course of 2013, the Fair Labor Association visited three Foxconn facilities in Longhua, Guanlan, and Chengdu, with Foxconn providing full cooperation and unrestricted access to both facilities and workers during the verification process. Along with improving working hours, Foxconn also made moves to install additional exits and bathroom facilities.
FLA assessors verified that workers at the Longhua and Chengdu facilities worked no more than 60 hours every week between March and October; the same was true in the Guanlan facility with the exception of seven weeks during this period when working hours exceeded 60 hours. The assessment found that between March and October 2013, on average more than half of the workforce had worked beyond the Chinese legal limit of 36 overtime hours per month in all three facilities.
FLA assessors found that no interns had been engaged at any of the three facilities since the January 2013 verification visits and that the internship programs had been concluded at all three facilities. Assessors also verified that construction of additional exits and toilets was underway at the three facilities, with completion slated for the end of the year.
The Fair Labor Association expects Foxconn to continue to monitor its employee working hours to ensure compliance with the 60 hour work week while also making progress towards reaching a 49 hour work week. While the FLA will no longer be monitoring Foxconn, Apple is required to continue monitoring labor compliance, reporting back to the FLA each year.
Apple tracks working hours for its supply chain employees and also maintains a Supplier Responsibility section on its website, publishing yearly reports. The company has pledged to prevent excessive work hours, unethical hiring policies, and the hiring of underage workers at the factories that supply Apple with parts.
Throughout the year, various Apple suppliers have been continually accused of poor working conditions. In July, Pegatron was accused of having poor living conditions, and unethically holding worker pay. Pegatron was further accused of labor violations earlier this week, following the death of a fifteen-year-old factory worker in October.
Along with working with the Fair Labor Association to ensure safe working practices at factories, Apple also formed an academic advisory board for its Supplier Responsibility program in July, tasked with studying Apple policies and conducting research on labor standards in Apple's supply chain.
Apple takes violations to its policies seriously, and in January, the company dropped Pingzhou Electronics as a supplier after it was found to be hiring multiple underage workers.
Instagram for iOS has been updated to version 5.0, adding the company's Instagram Direct feature that was announced this morning. Instagram Direct is designed to allow users to send photo and video messages to private groups.
The update brings a new icon to the top right corner of the home feed, which includes an inbox listing photos and videos that have been sent to each user. Photos can be privately sent by selecting a new option to send a "Direct" photo to one or more people. Direct photos include read receipts, along with support for commenting and likes.
While photos and videos sent from followed users will appear automatically in an inbox, other Direct images from non-followed users will appear as a request that can be accepted or denied.
Along with direct photos, Instagram 5.0 also includes bug fixes and performance enhancements.
Introducing Instagram Direct!
We're excited to introduce Instagram Direct, a new way to send photo and video messages to your friends.
Now you'll see a new icon in the top right corner of your home feed. Tap it to see photos and videos that people have sent directly to you.
To send your own photos or videos, choose Direct instead of Followers once you've edited your post. When you're done editing, just choose the people you want to share with.
Today’s update also includes bug fixes and performance improvements
Fleksy today announced that its predictive touch keyboard is now available for iOS developers to incorporate into their apps through an SDK, allowing developers to replace the default iOS keyboard with Fleksy's popular alternative keyboard.
Fleksy's keyboard includes a number of features including sophisticated prediction and autocorrection, as well as swipe-based functions such as space and delete. The Verge has more on the launch:
Bringing Fleksy to other iOS apps is not without its challenges. Unlike Android, which is open to all sorts of third-party keyboard creations, Apple gives you its keyboard and nothing else. Developers can build their own special keyboards on an app-by-app basis, though it's uncommon. Google's done that with a handful of its iOS apps, while Wolfram Alpha's special search app keyboard takes up nearly the entire screen with custom buttons. Although it was rumored Apple was considering opening up to third-party keyboard makers, ultimately it didn't. But it did throw developers a bone by simplifying its software tools, says Fleksy founder Ioannis Verdelis.
"With every new version of iOS the work required on our part to build a keyboard SDK has reduced significantly," he says. "We're [now] doing stuff on iOS that integrates the keyboard deeper than it's ever been integrated."
Fleksy's iOS SDK initiative launches today with four apps:
- BlindSquare: Combines location and FourSquare information to assist visually impaired users in their daily lives [Direct Link]
Fleksy plans to continue work with select app developers to bring its keyboard to their apps, eventually moving to open up the program to all interested developers.
A judge representing the Seoul Central District Court in South Korea has dismissed a Samsung lawsuit stating that Apple had infringed on three of the company's patents, removing the opportunity for Samsung to receive monetary benefits and impose a sales ban on the iPhone 4S and iPad 2, reports Reuters. The verdict comes after a August 2012 ruling by a South Korean court declaring that Samsung and Apple had violated each others patents, ultimately resulting in the sales ban of some older products from both companies in South Korea.
A judge at the Seoul Central District Court said Apple products such as the iPhone 4S, iPhone 5 and iPad2 did not violate Samsung patents on short message display methods and messaging grouping features.
The court ruled against a sale ban on the products and threw out Samsung's claim for 100 million won ($95,100) in damages.
"We are glad the Korean court joined others around the world in standing up for real innovation and rejecting Samsung's ridiculous claims," Apple Korea spokesman Steve Park said.
In the same ruling, the court also fined Samsung 25 million won (approximately $23,800) for violating the "rubber banding" patent that enables a visual effect when scrolling through a page on a touch-screen device.
Last year, Samsung was ordered to pay Apple a total of $1.05 billion after a U.S. jury found the South Korean company guilty of willfully violating multiple Apple patents. Back in March, Judge Lucy Koh struck $450 million from the $1 billion awarded to Samsung after deciding the jury may have miscalculated the damages due to a misunderstanding of patent issues.
A retrial held last month found Samsung liable for $290 million in damages. The company replying to the verdict by filing a motion to halt payment, requesting a reevaluation of the validity of No. 7,844,915 covering Apple's “pinch-to-zoom“ gestures. The motion to stay the damages however was denied, with a reevaluation of the pinch-to-zoom patent still set to take place.
Developer Fireproof Games has released The Room Two for iOS devices, which acts as a follow up title to Apple's 2012 selection for iPad Game of the Year, The Room. Much like its predecessor, The Room Two centers around puzzle-based gameplay as the player attempts to solved a general mystery left behind by a scientist, traveling through various locations in search of various clues. The game also includes iCloud syncing and Game Center Support for saves and leaderboards respectively, as well as dynamic sound effects that adapt to the game environment.
Welcome to The Room Two, a physical puzzler, wrapped in a mystery game, inside a beautifully tactile 3D world. The much anticipated sequel to ‘The Room’, Apple’s Game of the Year 2012 and recipient of a BAFTA award, is here at last. Follow a trail of cryptic letters from an enigmatic scientist known only as "AS" into a compelling world of mystery and exploration.
Warner Bros. Entertainment and TT Games' LEGO Star Wars: The Complete Saga, a part of the popular LEGO series of video games, has arrived in the App Store.
The game is a combination of two games released in 2005 and 2006 called LEGO Star Wars and LEGO Star Wars II: The Original Trilogy and is credited with not only revitalizing the LEGO brand, but also kicking off the successful LEGO video game series.
LEGO Star Wars is a 3D platforming game that involves light puzzles in levels that re-tell the stories of all six Star Wars films, allowing players to play as characters such as Obi-Wan Kenobi, Luke Skywalker, Han Solo, Darth Vader and over 100 others.
While the game doesn't include iOS game controller support, it does, like the other LEGO games, allow users to use either the "classic" or "touch" control scheme.
36 STORY MODE LEVELS + BONUS CONTENT
From the Trade Federation’s “negotiations” with Obi-Wan Kenobi and Qui-Gon Jinn in The Phantom Menace to the space battle above Endor in Return of the Jedi, play the most memorable and exhilarating scenes from your favorite episodes. Also unlock special bonus content featuring Bounty Hunter missions, a special Challenge Mode, Arcade Levels, and more!
OVER 120 CHARACTERS
Play as your favorite Jedi Knight or Sith Lord! There are over 120 playable characters to unlock, including Luke Skywalker, Darth Vader, Han Solo, and Boba Fett.
FORCE POWERS
Which side of the Force will you use? Both dark and light side characters have their own unique Force abilities. Will you use a Force Throw to defeat the Jedi or choose your Lightsaber and Force Push to take down the evil Empire?
LEGO STYLE GAMEPLAY
Smash objects into LEGO bricks and switch characters on the fly as you play through different story levels. Create your own Star Wars character mash-ups like Han Windu and Lando Amidala!
DYNAMIC CONTROL STYLES
Switch between “Classic” and “Touch Screen” controls to find the play-style that suits you best
LEGO Star Wars: The Complete Saga is available in the App Store for free. Episode 1 is a free download, but Episode II to Episode VI are in-app purchases. [Direct Link]
Rockstar Games’ Grand Theft Auto: San Andreas is now available for download in the App Store, after being announced back in late November. First introduced back in 2004 for the PlayStation 2, GTA: San Andreas was the third 3-D game in the series.
GTA: San Andreas is an open-world game that encompasses the fictional areas of Los Santos, San Fierro, Las Venturas, and the areas in between (which have been based on areas in San Francisco, Nevada, and Los Angeles). The game includes remastered graphics with enhanced shadows, a larger draw distance, and a richer color palette, along with enhanced character and car models.
Like other Rockstar games released for iOS, GTA: San Andreas has been redesigned to incorporate touch controls and it also includes support for iOS 7 game controllers.
Grand Theft Auto: San Andreas features: - Remastered, high-resolution graphics built specifically for mobile including lighting enhancements, an enriched color palette and improved character models.
- Enhanced for the iPhone 5 series and iPad 4th Gen and above with dynamic detailed shadows and real-time environmental reflections.
- Physical controller support for all Made-for-iOS controllers.
- Cloud save support for playing across all your iOS devices for Rockstar Social Club Members.
- Dual analog stick controls for full camera and movement control.
- Three different control schemes and customizable controls with contextual options to display buttons only when you need them.
Walmart will begin a holiday sale on Friday that will see the retailer drop price of Apple's iPhone to just $27 with a two-year contract, reports the Los Angeles Times. Though the iPhone 5c is normally priced at $99, Walmart and other retailers have been selling the phone at a discount since shortly after its September launch.
Walmart initially sold the iPhone for $79, but back in October, the company dropped the price on the iPhone 5c to just $45, undercutting other retailers pricing schemes. During Black Friday, Walmart offered an even better deal, providing a $75 gift card along with an iPhone 5c purchased for $45.
Holiday price drops on electronics are not unusual, but iPhone 5c pricing has been aggressive since the launch of the phone. Apple has reportedly even reduced production of the iPhone 5c due to more than adequate stock. While the iPhone 5s was constrained at launch and for many weeks afterwards, supplies of the iPhone 5c have remained plentiful.
Walmart will also be discounting the iPhone 5s to $127 on contract, a significant discount from the standard $199 price, and offering a $50 gift card with the purchase of a $299 16 GB original iPad mini.
Walmart's sale will begin on Friday, December 13 at 8 AM and last until December 24.
Update:Best Buy is offering a $75 discount on the iPhone 5s with the purchase of a two-year contract and MacMall is offering the 16 GB iPhone 5s for $120 and the 16 GB iPhone 5c for $20. Sam’s Club will be selling the iPhone 5s for $119 with a two-year contract through january. From Dec. 13 to Dec. 15, the deal will be available to non-members as well.
In June, Apple filed a new patent application [PDF] with the European Patent Office describing a system using an in-car accessory with an iOS device to set up geofences to activate various vehicle functions as a user approaches a vehicle.
According to the 15-claim application, which specifically describes "Accessory control with geo-fencing", the accessory (which may or may not be built-in to the car itself) would transmit a signal to a linked mobile device, allowing the device to monitor the location of a vehicle. When the mobile device (and the user) are close enough to the car, the mobile device would transmit a second signal to the accessory within the car, allowing it to trigger functions like door unlocking, defrosting, heating, trunk opening, seat warming, and more.
The first signal can identify a current or future location of the vehicle. The mobile phone can generate one or more virtual geofences based at least in part on the location of the vehicle as determined from the first signal. For example, a geofence can be defined as a circular boundary centered on the vehicle's location, the radius being equal to a pre-defined distance. The mobile phone can repeatedly estimate its own location.
Upon detecting that the mobile phone has crossed a geofence (e.g., generally or in a particular direction), the mobile phone can generate and transmit a second signal to the vehicle. The accessory can control or coordinate control of one or more vehicle functions in response to receipt of the second signal.
Apple notes that geofences can be made in shapes that parallel vehicle components for very specific in-app functions. For example, a geofence could be tied specifically to a trunk or a door, with the mobile device able to identify the absolute-location boundaries of each individual geofence. With such accurate geofencing, a car's trunk could be opened as a user approaches, for groceries or bags to be put away, while the car doors stay locked until later approached.
Geofences can also function on time, with features like a car's heating system able to be activated when a mobile device estimates that an owner is "five minutes away and approaching the vehicle."
Like Apple's iBeacons, which are designed to transmit specific location information to mobile devices, Apple's vehicle accessory system would potentially send signals over Bluetooth LE to activate various functions within the car. Apple suggests Wi-Fi and cellular hardware could also be included in order for the accessory to communicate with mobile devices when owners are located far from their cars.
Along with serving as a possible expansion of the use of Apple's iBeacon technology, the geofencing system described in the patent could also be a future expansion of Apple's iOS in the Car initiative, which is designed to provide enhanced iOS integration in automobiles.
The first hints of iOS in the Car have been bundled into the new 2014 Honda Civic, allowing users to access HondaLink apps for iOS to connect to an iPhone 5 or later. Apple's ultimate goal for iOS in the Car is far more advanced, however, with iOS built-in to in-dash systems.
The patent, which was filed in June and published in November, lists former Apple employee Sylvain Louboutin as an inventor.
Earlier this year, Apple design chief Jony Ive and designer Marc Newson created a number of one-of-a-kind items to be sold at a Sotheby's charity auction to benefit Product (RED). Two items in particular were Apple related, a pair of solid gold Apple EarPods and a new Mac Pro with a special red finish.
According to a pair of tweets by photographer Kevin Abosch, Tony Fadell -- one of the creators of the iPod and the founder of Nest, the company behind the Nest Thermostat and Protect smoke detector -- may have purchased both the Mac Pro and the EarPods at the auction.
The Mac Pro sold for $977,000 while the solid gold EarPods sold for $461,000. Other items sold at the auction included a Steinway & Sons grand piano that sold for $1,925,000 and a magnum of Dom Perignon 1966 with a custom red label that sold for $93,750.
The red Mac Pro is one of the few out in the wild at the moment, as Apple has not yet started selling the device to the public. First shipments of the new Mac are expected later this month.
Update: Fadell has issued a Tweet clarifying that he did not purchase either the Mac Pro or the EarPods.
To be clear, I'm not the owner of either. The real owner will reveal themselves if they so choose. @kevinabosch@tfadell with (RED) Mac Pro
— Tony Fadell (@tfadell) December 13, 2013
Update 2: Abosch has now tweeted a picture of himself reflected in what appears to be the surface of the red Mac Pro, perhaps supporting the theory that he is the owner of the machine.