Over the weekend, Apple released a touching new holiday ad called "The Song," focusing on a woman who found an old record of her grandmother singing a love song to her grandfather, which she then enhanced with her own vocals and musical accompaniments using Apple's tools.
Apple has now released a second video, which offers details on how the spot was created. As explained by the musician who starred the ad, Dana Williams, and vocalist Rhiannon Giddens, a series of recordings were made with a voice-o-graph, a 1940's booth for recording short spurts of audio directly onto a record.
The voice-o-graph used in the spot was supplied by Third Man Records, which is Jack White's indie label. Giddens, voicing the grandmother, sang the "Love Is Here to Stay" audio, and it was then transferred into GarageBand for editing by Williams, who says that she uses the app for recording "basically all of her music." "Anyone who's not tech savvy like myself can just kind of find their way around it," she explains.
"The Song," which highlights both GarageBand and the iPad mini, follows in the footsteps of last year's sentimental holiday ad, "Misunderstood,", which focused on the video recording capabilities of the iPhone.
Apple today began sending out emails to developers, reminding them that as of February 1, 2015, all apps submitted to the App Store need to be built with the iOS 8 software development kit and include 64-bit support. Developers were first informed of the upcoming rules back in October, after the release of iOS 8 and the iPhone 6/6 Plus.
The email also states that as of June 1, 2015, all app updates submitted to the App Store will need to adhere to the same requirements, giving the company a way to make sure all current apps take advantage of 64-bit support and are iOS 8 compliant. The shift to across-the-board 64-bit support will offer improved app performance on 64-bit devices.
Dear Developer, As we announced in October, beginning February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of "Standard architectures" to build a single binary with both 32-bit and 64-bit code.
Apple first began asking developers to submit 64-bit apps following the September 2013 release of the iPhone 5s, which introduced the 64-bit A7 processor. All of Apple’s newest devices, including the iPhone 6, iPhone 6 Plus, iPad Air 2, and iPad mini 3 offer 64-bit processors, as does the iPad mini 2 and the original iPad Air.
At the current time, developers are still permitted to submit 32-bit apps along with universal binaries, but that option will expire when February rolls around.
After numerous failed attempts at predicting Apple's first foray into television sets, Piper Jaffray analyst Gene Munster has not yet given up hope that the company will deliver. During an interview at Business Insider's 2014 Ignition Conference earlier this month, Munster made yet another prediction on the rumored Apple technology, citing a two-year wait for Apple's own television set.
Munster regarded this year's prediction as an "annual penance" for being consistently incorrect in guessing the release date for Apple's rumored television set. Instead of the usual one-year prediction Munster has been throwing out the past few years, the analyst looked into the past to further support his two-year suggestion for Apple's next big product.
"Apple takes a long time in-between products. If we look back over the last decade, it's 3-6 years between major products. And so, ultimately the Watch is what hit this year, they're gonna refine that next year along with payments. And then that probably gets us into 2016 as more of a time frame for the actual television."
Though it may seem a bit behind the game for Apple to launch a television set when connected TVs are already becoming ubiquitous and prices continue to decline, Munster looks at the lack of innovation and the true potential of Apple entering the market as significant positives for the company.
"So far the connected TV market really hasn't done much, they sell a lot of units but people don't really use the connected TV part unless they're accessing Netflix. So the concept of what the opportunity can really hold around connected TVs hasn't even been tapped, so they haven't missed out on anything."
Business Insider went on to ask Munster about the potential market gains Apple would see if they entered into the television set space. Munster addressed the current plateauing market of around 220 million TVs sold every year, hypothesizing that if Apple captured 10 percent of that market (Apple currently has 20 percent of the smartphone market) it could possibly sell around 22 million TV sets per year. Munster thinks that that market size is "big enough that it could be a 5 or 10 percent addition to the overall size of Apple."
Finally, Munster addressed the price of the possible Apple TV set, thinking it could run around $1,500, or "about double a comparable sized TV." Rumors began swirling around an Apple TV set a few years ago, particularly after Steve Jobs himself hinted at a breakthrough in his authorized biography published shortly after his death in late 2011. Rumors have been mostly quiet in recent months, however, as attention has turned away from a TV set or even a revamped set-top box and toward the imminent launch of the Apple Watch.
A new update to the community-built "Continuity Activation Tool" for OS X Yosemite brings Bluetooth 4.0 USB dongle support, allowing users of some older model Macs to enable Handoff and other Bluetooth-related Continuity features on their machines without upgrading internal hardware. The tool does, however, come with some caveats users should be aware of before attempting to activate these features.
Apple's introduction of Continuity alongside OS X Yosemite promised a suite of features that interweave Mac and iOS devices without any hassle. Unfortunately for Macs old enough to not include Bluetooth 4.0 (and even a few older models that do include it), several of the features are officially unsupported on their machines and these users haven't been able to experience Continuity in its full form.
Addressing this issue, enterprising members of the MacRumors forums banded together to discuss the issue, leading to the creation of a "Continuity Activation Tool." Users with Apple devices unable to directly access the new feature could follow a set of instructions that would enable Bluetooth-linked Continuity features such as Handoff and Instant Hotspot to work on Macs previously unable to support the features.
While only the software patch was required for the mid-2011 MacBook Air and Mac mini, other older Macs that didn't have Bluetooth 4.0, required a more difficult and set-up process involving the installation of completely new wireless cards.
This week, however, Continuity Activation Tool 2.0 has launched, bringing support for Bluetooth 4.0 USB dongles and thus allowing many of these older Macs without Bluetooth 4.0 to be more easily upgraded to support full Continuity. The update makes the process not only much easier, but far cheaper for the average user.
Creator dokterdok makes a few important notes regarding Bluetooth 4.0 dongles and the Continuity Activation Tool, mainly remarking on dongles best used for the tool and those to steer clear of completely.
A few important notes about using CAT with USB Bluetooth 4.0 dongles:
-Bluetooth 4.0 dongles based on the Cambridge Silicon Radio CSR8510 A10 chip (e.g. Inatek Nano) are not compatible with CAT. -The recommendation is to look for dongles based on the Broadcom BCM20702 chip, which are similar to the ones used by Apple in their Continuity compatible Macs. A few examples: Asus BT400, IOGEAR GBU521, GMYLE, and many others. -Instant Hotspot currently doesn't work reliably when using a dongle. This is a known issue, no workarounds have been identified yet. -Atheros Wi-Fi AirPort cards will prevent Continuity from working even when adding a Bluetooth 4.0 dongle. The System Diagnostic feature of CAT tells which Wi-Fi brand is active. There are no workarounds and no patch is expected to change this, an AirPort card upgrade is required.
As previously reported, most MacRumors forum users have found the tool to work successfully on Macs released circa-2011, but not much has been tested yet on the new Bluetooth 4.0 dongle update. MacRumors has successfully enabled Handoff on a 2010 MacBook Air using the tool and an IOGEAR Bluetooth 4.0 dongle, although it did require several reboots and logouts/logins from iCloud on both the Mac and iOS devices before it began working.
Due to the fact the Continuity Activation Tool requires the disabling of certain security protections like kext signing, and that it needs to sift and move through low-level files in your computer, users should be aware of what they are downloading and exercise caution in doing so. If still interested, users can download the updated Continuity Activation Tool from Github and, after opening the downloaded app, follow the on-screen instructions to get the feature up and running on an older model Mac.
Future Apple software updates may also replace the patches applied by Continuity Activation Tool, thereby breaking Handoff after updating. Reapplying the patch using the tool after updates will, however, restore the functionality.
Netflix customers hoping for offline viewing on their iPad or iPhone may have to wait indefinitely for the feature to be supported by the streaming service. Speaking to TechRadar, Netflix director of corporate communications and technology Cliff Edwards said offline viewing is "never going to happen."
Edwards asserts that offline viewing is a "short term fix" that doesn't address the bigger issue of sparse public Wi-Fi access. In the next five years, Edwards believes the expansion of public Wi-Fi and cellular coverage will make the idea of offline viewing obsolete. With a ubiquitous Internet connection, customers won't need to download as they will be able stream all the time.
Instead of working to support offline viewing, Netflix has been focusing on original programming, with twenty new series planned for the coming years. The company also has been moving forward with 4K content and steadily improving its iOS app, recently adding support for iOS 8 and 1080p HD streaming on the iPhone 6 Plus.
With iOS 8, Apple began allowing third-party keyboards for the first time, and over the last few months, dozens of feature-rich keyboards have hit the market. With an ever-increasing number of keyboard options available, it's becoming increasingly difficult for keyboard developers to stand out
Fleksy, a company that has long had an Android-based keyboard and was one of the first to launch a keyboard for iOS, is aiming to get itself back into the public eye with a major 5.0 update. The new version of Fleksy introduces a slew of features, including several customizable extensions and dozens of premium themes. With Extensions, Fleksy is now able to go beyond simple text insertion, offering additional features that extend Fleksy's functionality.
iOS extensions being offered include GIFs, one-handed typing (for iPhone 6 and 6 Plus), a Number Row, Cursor Control, and Rainbow Key Pops. The GIF feature allows users to browse and share animated images, while Cursor Control allows users to move the cursor using the spacebar.
The Number Row adds numbers to the top of the keyboard, Rainbow Key Pops add a pop of color with each key press, and the one-handed typing feature moves the keyboard to the side of the screen. Users can install up to three extensions at once via the Fleksy app, and Extensions can be changed out at any tie. It's also possible for users to purchase additional slots for $0.99.
"We're unlocking the keyboard's true potential with this update," said Kosta Eleftheriou, Fleksy CEO and Co-Founder. "Keyboards are our primary input method. With Extensions we mean to revolutionize not only text input, but all input; making it faster, easier, and more fun. Why switch back and forth between apps to do things that can be done via the keyboard?"
The updated version of Fleksy is far more customizable, with an additional 30 themes available for purchase. Themes are organized into several different classes including Personal, Trendy, Branded, Dynamic, and Translucent.
Branded themes, for example, include Frozen and Hunger Games, while other available themes offer a variety of different colors. The themes are bundled into packs of two or three and can be purchased in-app for $0.99 to $2.99. Along with the iOS version, Fleksy for Android is receiving many of the same features, along with additional Extensions that allow for text shortcuts and an invisible keyboard.
Fleksy can be downloaded from the App Store for $0.99. [Direct Link]
Apple has temporarily halted online sales in Russia due to fluctuations in the value of the ruble, reports Bloomberg. The online store will be down until Apple is able to revise its prices in the country.
"Our online store in Russia is currently unavailable while we review pricing," Alan Hely, a spokesman for the Cupertino, California-based company, said today in an e-mailed statement. "We apologize to customers for any inconvenience."
Similarly, an Apple spokesperson told Russian site Lenta.ru that the store was offline due to "extremely sharp" fluctuations of the Russian ruble.
As of right now, the Apple Online store for Russia is down, displaying Apple's typical "We'll be back" message that is offered when a store is taken offline. It is not clear how long it will take to make the pricing adjustments.
Due to the weak Russian ruble, the iPhone 6 and 6 Plus in Russia were priced much lower than in other European countries. Ahead of the store closure, the 16GB iPhone 6 was priced at 39990 rubles, equivalent to €447 or $558. The 16GB iPhone 6 Plus was priced at 46990 rubles, or €550/$681. In many other European countries, the 16GB iPhone 6 and 6 Plus are priced closer to €700 ($876) and €800 ($999), respectively.
This is the second time in recent weeks that Apple has had to adjust pricing in Russia. Last month, Apple increased the price of the iPhone 6 by 25 percent in the country. The ruble fell as much as 19 percent today to exceed 80 per dollar before rebounding somewhat. The ruble is down roughly 50 percent against the dollar this year.
High-end Swiss watchmakers have generally been publicly dismissive of any threat posed by Apple's upcoming smartwatch, but now that the Watch is creeping closer to launch, fashion watch leaders are starting to take notice. According to Reuters, Swiss watchmaker TAG Heuer has changed course and begun preparing a smartwatch and is willing to forge partnerships and acquire companies in order to produce an original luxury offering to compete with Apple Watch.
This endeavor is a marked change for the luxury watch maker, which is the largest brand under LVMH's umbrella. Following Apple's Watch announcement, LVMH watch chief and TAG Heuer interim chief executive Jean-Claude Biver dismissed the smart watch, saying it was "too feminine" and looked like "it was designed by a student in their first trimester." He added that smartwatches such as the Apple Watch will soon be outdated, while "luxury always has something timeless."
Biver admits he has changed his mind on the smartwatch category and already has outlined plans for a smartwatch device. He also has negotiated several partnerships and is open to future acquisitions if necessary to help jumpstart this smartwatch project.
"We started on the project about four months ago. We have done several partnerships and might also do acquisitions," Biver, head of LVMH watches and TAG Heuer interim chief executive, told journalists at the brand's headquarters at La Chaux-de-Fonds in western Switzerland.
Among the companies rumored to be working with TAG Heuer are Google and Intel, the latter of which could provide the microprocessor that drives the watch. The TAG Heuer watch is rumored to include mechanical actions accompanied by sensors to monitor physical parameters such as steps moved and calories burned.
Biver said his company would only do a watch if the company can be "first, different and unique." He also confirmed he won't make an announcement until he has a quality product to showcase, which could take as long as late 2015.
If it does launch a smartwatch, TAG Heuer will have to compete with Apple's Watch device, which is scheduled for an early 2015 debut. Apple is producing several variants of its Watch including a standard model, a sports model and a luxury Watch Edition, which features an 18-karat gold casing, sapphire crystal display, and exquisitely designed band selections.
For the first time in two years, the Instagram app for iOS has been updated with all new filters. Added today, Slumber, Crema, Ludwig, Perpetua, and Aden are subtle filters that are designed to slightly enhance photos without overwhelming effects.
According to Instagram, early filters were designed to compensate for lower image quality, while the filters released today take into account higher image quality while providing tools to capture the mood of a moment.
Inspired by the photography, art, fashion and design of the global Instagram community, we're releasing five new filters that we believe are our best yet. You'll see the filters at the front of your filter tray: Slumber, Crema, Ludwig, Aden and Perpetua. They soften and subtly shift colors to achieve the look and feel you want for your each photo.
In addition to the five new filters, Instagram for iOS has also gained the ability to upload slo-mo video, real-time commenting, a customizable filter tray, a new look for previewing filters, and photo perspective adjustment options.
Jury deliberations for the iPod antitrust lawsuit Apple faced in court last week began on Monday, and it appears the jury has already reached a verdict just a day later. As reported by The Verge, the jury has sided with Apple, finding the company not guilty of harming consumers with anticompetitive practices.
In the class action lawsuit, the plaintiffs argued that Apple had deliberately crippled third-party music services by locking iPods and iTunes to its own ecosystem, which in turn artificially raised the price of Apple's products. At issue was a specific iTunes 7.0 update that disabled the DRM workarounds put in place by RealNetworks, a competing music service, allowing its music to be played on the iPod.
Apple argued that the iTunes update in question was done mainly to improve the iTunes service rather shut down third-party music services, a point that the jury agreed with.
Delivering a unanimous verdict today, the group said Apple's iTunes 7.0, released in the fall of 2006, was a "genuine product improvement," meaning that new features (though importantly increased security) were good for consumers. Plaintiffs in the case unsuccessfully argued that those features not only thwarted competition, but also made Apple's products less useful since customers could not as easily use purchased music or jukebox software from other companies with the iPod.
During the trial, Apple also explained that its DRM efforts and the blocking of competing music services was done at the behest of record companies. According to Apple, its iTunes updates were designed to preserve deals and protect consumers from hackers and malicious content.
Apple executives like iTunes chief Eddy Cue and head of marketing Phil Schiller testified during the trial, and former Apple CEO Steve Jobs also had a large role, in the form of emails and a 2011 videotaped deposition that was shown in court.
The plaintiffs in the trial were asking for damages of $350 million, which could have gone up to $1 billion under antitrust law. Apple's victory means the company will not have to pay out any money at all.
While Apple is actively beta testing iOS 8.2 with developers well in advance of its public launch in order to provide tools for building Apple Watch apps, it appears there will be at least one more minor software update before iOS 8.2 launches to the public. Over the past week, MacRumors has seen an increasing number of devices from Apple's networks and in general that are identifying themselves as running iOS 8.1.3, likely another bug fix update.
Visitors to MacRumors.com via Apple's networks from devices running iOS 8.1.3
The first sign of iOS 8.1.3 from Apple appeared in our logs December 8, just a day before the company released iOS 8.1.2 to the public to patch a minor issue with disappearing ringtones and deliver other minor bug fixes. A day later, Apple seeded the second iOS 8.2 beta to registered developers.
Overall visitors to MacRumors.com from devices running iOS 8.1.3
The number of hits from iOS 8.1.3 remains low, numbering just a few dozen in total from Apple's networks. A view of overall traffic from iOS 8.1.3 devices shows a clearer upward trend aside from a weekend dip, based on a much larger sample size. While there are more likely to be faked identifiers in the general pool of web visitors, the clear trend of increasing usage and visits coming from Apple's own networks have historically been reliable indicators of Apple's development work.
A potential release date for iOS 8.1.3 remains unknown, but with the holiday season rapidly approaching, it appears likely a launch will not occur until early next year unless the update addresses a significant issue that Apple needs to fix more quickly.
The company has not seeded any builds of the update to developers for testing, and it is unclear whether the company has plans to do so, as minor updates such as this one typically do not go through developer testing. One recent exception, however, was iOS 8.1.1 seeded in early November and released to the public a few weeks later.
According to Apple's tracking, iOS 8 is installed on 63 percent of active iOS devices, a figure that continues to slowly rise as users upgrade their existing devices and purchase new ones already running iOS 8.
As part of its new Un-carrier 8.0 announcement, T-Mobile today unveiled its new "Data Stash" program that allows consumers to roll over their monthly unused data. At the end of the month, consumers will be able to store their unused data without limit for the next 12 months.
"Can you imagine your gas station siphoning unused gas from your car each month? The US wireless industry is even worse," said John Legere, president and CEO for T-Mobile. "Americans have been gamed by the carriers into buying huge data plans – all to avoid getting screwed with overage penalties. Only to find out they bought more than they need which is then confiscated by the carrier. For the consumer it’s lose, lose."
"That data is rightfully yours," added Legere. "And, we’re putting an end to this appalling industry practice today. With Data Stash, when you buy additional high-speed data, there’s no need to lose what you don’t use."
To kick start the program, T-Mobile will provide 10GB of free 4G LTE data to customers as a starting stash. This free 10GB data stash is not shared, but will be allotted to each line in a family or business plan. The new Data Stash program will be available starting in January 2015 and will be applied to every individual, family and business plan automatically.
Samsung may be developing a mobile payment system to rival Apple Pay, reports Re/code. The Korean handset manufacturer reportedly is negotiating with payments startup LoopPay about the system, which it plans to debut it in 2015.
The combined Samsung and LoopPay system would allow customers to wave their Samsung phones at payment terminals instead of swiping credit cards or paying with cash or check. Samsung could leverage NFC in its phones and use that standard to wirelessly process payments.
A partnership with LoopPay could expand the service to a variety of new and old payment terminals. The LoopPay technology mimics a card swipe by recording payment information from a card's magnetic strip and transmitting those details to a retail card reader. Since LoopPay does not require NFC or any other wireless standard, the LoopPay system can be used at most payment terminals capable of swiping credit cards.
Similar to Apple Pay, the Samsung system also may adopt tokenization to secure the transaction and may include fingerprint recognition technology, which Samsung has included on its latest Galaxy S5 smartphone.
Apple Pay rolled out in October of this year and interest in the service has remained strong. A recent expansion added banks such as TD Bank and retailers such as Staples. With this latest boost in adoption, Apple Pay now supports cards representing about 90 percent of U.S. credit card purchases by volume.
With the list of Apple Pay-supported companies growing moreevery week, Apple has revealed that the new mobile payments service now supports cards representing about 90 percent of the credit card purchase volume in the United States. This is up from the 80 percent figure cited at Apple Pay's launch just two months ago.
According to The New York Times, Apple Pay has proven popular with users as the rollout continues. Whole Foods saw more than 150,000 Apple Pay transactions in the first few days after release, and the service accounted for more than 50 percent of McDonald's tap-to-pay purchases in November.
The news comes on the soft launch day of Apple Pay support at TD Bank in the U.S., adding to the growing list of banks supporting the e-payments solution. The U.S. subsidiary of the Canadian bank is just another in a long line of companies with high hopes that Apple's electronic payments solution will be the first widely adopted, according to industry analyst Patrick Moorhead.
“Retailers and payment companies see Apple Pay as the implementation that has the best chance at mass consumer adoption, which has eluded prior attempts,” said Moorhead, president of Moor Insights & Strategy, a research firm. “They believe it will solve many of the problems they had before with electronic payments.”
One of the newest retailers to support the service is Amway Center, the home of the Orlando Magic basketball team, which announced support for Apple Pay will launch officially this Friday. Chief Executive of the Orlando Magic, Alex Martins, remarked that long lines keep customers from buying food at concession stands. He has hopes that, "This, and technologies like Apple Pay, will speed up our service.”
Launch Center Pro developer Contrast today launched Group Text+ and Email+, two apps for quickly creating messages and emails by using shortcuts for adding contacts, groups, images, and more. Both apps work similarly to Launch Center Pro, with Contrast touting a "simplified" and "refined" interface for easily composing messages with shortcuts.
For example, a Group Text+ user can quickly send an iMessage or SMS message sharing a location by tapping a few contacts, tapping a shortcut to add the location, and tapping a camera shortcut to take a photo of the location. Users can also send animated GIFs or copied text from the clipboard without having to manually input content, and shortcuts work in the exact same way for Email+. Group Text+ and Email+ also include their own iOS 8 Share sheet extensions, as users can easily compose a new message in other apps like Safari to easily access information.
Group Text+ is available at a special price of $1.99 to commemorate its launch for the iPhone and iPad. [Direct Link]
Email+ is available for $2.99 and can be downloaded for the iPhone and iPad. [Direct Link]
As they have done in years past, a group of more than 35 high-profile developers have banded together this holiday season to offer a slew of iOS and Mac apps at deep discounts of up to 60 percent off. Last year, App Santa focused only on iOS apps, but this year, both iOS and Mac apps are being offered at lower prices.
Organized by Realmac, the creators of Clear, App Santa includes apps from several well-known developers including Readdle, Tapbots, Gneo, PCalc, JuneCloud, and more. Apps involved in the App Santa promotion are listed below:
- Clear for iOS ($2.99, down from $4.99) and Mac ($5.99, down from $9.99): Simple, no-frills to-do list and reminders. [iOS Direct Link] [Mac Direct Link]
- Launch Center Pro ($0.99, down from $4.99): Can be used to create shortcuts to complete complex actions with one tap. [Direct Link]
- Mileage Log+ ($4.99, down from $9.99): Simple but comprehensive app for tracking mileage. [Direct Link]
- Tweetbot 3 for iPhone ($2.99, down from $4.99): Popular third-party Twitter client. [Direct Link]
- Screens for iOS ($9.99, down from $19.99) and Mac ($14.99, down from $29.99): Offers remote access to computers from anywhere. [iOS Direct Link] [Mac Direct Link]
- Prizmo for iOS ($4.99, down from $9.99) and Mac ($24.99, down from $49.99): Scanning app with Optical Character Recognition in 40+ languages. [iOS Direct Link] [Mac Direct Link]
The Opera Coast webkit-based browser for iOS was today updated to version 4.0, adding Opera Software's Turbo data compression technology to make browsing websites on the iPhone and iPad much faster on congested networks.
With Opera Turbo data compression, each website a user visits is compressed down to a fraction of its original size, which both speeds up loading times and uses less data. According to Opera, its data compression techniques are useful when browsing on slow cell phone networks or on crowded Wi-Fi hotspots. Opera Turbo is enabled by default and will kick in whenever a user is on a GPRS or Edge network.
Along with the new data compression engine for faster browsing, Opera Coast has been updated with a new "Discover" feature that lets users find interesting news. Whenever a search is opened in the Opera Coast browser, a range "the latest and greatest" articles for users to browse through will be displayed above the search box.
On the iPhone 6 Plus, there's a new widescreen layout, and the update brings support for landscape mode. There's also a new "Share" button that makes it easier for users to share content from the browser to various social networks like Facebook and Twitter, and Opera Coast supports Handoff, letting users seamlessly switch between the iOS app and Opera for Mac for the first time.
Electronic Arts today launched SimCity BuildIt for iOS devices, which is a new mobile iteration of its popular city-building franchise. The game features a variety of fully-detailed buildings found in the PC iterations of SimCity with touch-optimized controls for pinching, zooming, and rotating, as the game works online and offline.
Like the PC version, gameplay is centered around keeping citizens happy by solving challenges like traffic and pollution while expanding a city with new resources and buildings. Players can also trade resources with friends and unlock exclusive buildings, natural disasters, and other content. The game was originally announced in September, and follows the release of the latest SimCity title on the Mac last August.