MacRumors

apple_samsung_logosApple has filed a new motion for sanctions against Samsung in a California court, accusing the Korean electronics manufacturer of unlawfully obtaining sensitive information about the terms and conditions of its 2011 patent license agreement with Nokia, reports FOSS Patents.

The motion states that Dr. Seungho Ahn, a Samsung executive, informed Nokia that the terms of the Apple-Nokia patent settlement were “known to him”, and used that information to negotiate other potential patent settlements in Samsung’s favor. According to the complaint, the Apple-Nokia license terms were turned over to Samsung's outside lawyers during the Apple v. Samsung case and were marked "Highly Confidential -- Attorneys' Eyes Only", but were improperly shared with Ahn and dozens of other Samsung employees.

Licensing executives from Samsung and Nokia held a meeting on June 4, 2013 to discuss a patent license deal between these parties. In that meeting, a Samsung exec, Dr. Seungho Ahn, "informed Nokia that the terms of the Apple-Nokia license were known to him" and according to a declaration from Nokia's Chief Intellectual Property Officer, Paul Melin, "stated that Apple had produced the Apple-Nokia license in its litigation with Samsung, and that Samsung's outside counsel had provided his team with the terms of the Apple-Nokia license". The Melin declaration furthermore says that "to prove to Nokia that he knew the confidential terms of the Apple-Nokia license, Dr. Ahn recited the terms of the license, and even went so far as to tell Nokia that 'all information leaks.'"

The motion itself details how files containing the sensitive information were transferred between Samsung’s outside counsel and Samsung executives, with the unredacted documents having been posted on an FTP server accessible to Samsung employees and then transmitted via email.

“Samsung’s outside counsel posted the report on an FTP site that was accessible by Samsung personnel. An email providing instructions to access the FTP site was addressed the regular client distribution list used by counsel to provide Samsung personnel updates regarding the case.

The information was then sent, over several different occasions, to over fifty Samsung employees, including high-ranking licensing executives. Specifically, on at least four occasions between March 24, 2012 and December 21, 2012, Samsung's outside counsel emailed a copy of some version of the report to Samsung employees, as well as various counsel representing Samsung in courts and jurisdictions outside the United States.

Since 2011, Samsung and Apple have been in a long, ongoing legal battle over patent and design issues, with the first U.S. trial awarding $1 billion to Apple in 2012. However, a judge voided nearly half of that amount in March, and a new trial between the two companies is set for November of this year.

Double Fine Productions, the company founded by video game designer Tim Schafer, has launched The Cave for iOS devices, a mobile-optimized version of its popular puzzle adventure game that was released for the Mac and gaming consoles in January.

The game sees players assembling a team of adventurers to solve various puzzles across a number of different worlds. Each character has unique abilities and special talents along with separate storylines that make for multiple outcomes. The game also includes touch-optimized controls that allow users to flick and swipe to solve puzzles, as well as switch between characters in real time.

Assemble a team of unlikely adventurers – each with their own unique personalities and stories– and descend into the heart of a sprawling, sentient cave in order to find that which is most important to each of them. The Cave has had millennia to spruce up the place so prepare to dive deep and solve the puzzles hidden within exotic locations including a subterranean amusement park, medieval castle, and fully armed nuclear research facility. The Cave is waiting.

Our sister site TouchArcade released a first look video of the game yesterday along with additional details about the game’s beginning levels and gestures. The Cave is a $4.99 download for the iPhone and iPad and is available through the App Store. [Direct Link]

rdio_logoAfter its plans for free music streaming were detailed ahead of the launch of iTunes Radio last month, Rdio is set to launch a free version of its service today on iOS, reports The Verge.

The service is a free version of its “Station” feature, and is available for users of the service’s mobile apps in the United States, Canada, and Australia, and features unlimited listening to a wide variety of music that is available on the service.

Starting today, Rdio’s radio feature, which it calls Stations, is free to non-subscribers on its mobile apps in the United States, Canada, and Australia. Previously, a user who reached the end of Rdio’s 14-day free trial and decided not to pay could no longer listen to music inside the app. Now that user can listen to an unlimited number of artist, album, genre, and track-based stations, in addition to "You FM," Rdio’s personalized take on a listener’s tastes. It comes two months after the company rolled out a similar offering on the web.

Rdio was updated with highly personalized radio stations for its premium users in August, and the move to offer free unlimited music streaming comes after Pandora announced in August that it would be removing its 40-hour free listening limit ahead of the launch of Apple’s iTunes Radio.

Rdio is a universal app that can be downloaded from the App Store for free. [Direct Link]

Netflix has updated its iOS app to version 5.0, bringing various new features including HD video quality and support for AirPlay streaming for devices on iOS 7, with the latter requiring the user to disable the AirPlay mirroring feature. The update also contains playback optimizations and general stability improvements.

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Netflix released the last major update for its iOS app in April, which brought a minor design and the addition of an episode selector on the iPad. The company also added a multiple profile option for its app on Apple TV in August, and added a “Super HD” option for all users and additional devices last week, including support for the feature on the 3rd generation Apple TV.

Netflix is a free app for the iPhone and iPad and can be downloaded through the App Store. [Direct Link]

After developer AgileBits released details on 1Password 4 in August, the company has now released the new version of its popular password managing software for the Mac. Specifically, 1Password has been completely redesigned for OS X and promises compatibility with the upcoming OS X Mavericks, along with features such as iCloud syncing for passwords in addition to Dropbox and Wi-Fi Sync access and multiple password vault support featuring AES-256 encryption. The update also includes rewritten browser extensions and new fields for additional categories such as loyalty programs.

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Keeping you safe. 1Password has been protecting people for nearly a decade. 1Password 4 builds upon this rich history to bring you the best possible security with unmatched productivity.

Security made beautiful. 1Password 4 has been re-written from pixel to bit to give you the best possible experience wrapped in a gorgeous new UI.

Saving you time. 1Password makes it simple to use strong unique passwords. Being secure with 1Password is easier than being at risk using weak ones you have to remember and type manually.

1Password 4 also offers a new "Security Audit" section in the main sidebar, allowing users to easily which logins are currently weak passwords, as well as which passwords are used across multiple sites or have not been changed in a significant period of time.

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1Password 4 is a $39.99 download and is avaliable on the Mac App Store. [Direct Link]

The Planning Commission of Apple's hometown of Cupertino, California approved Apple’s plans for the company's new "Spaceship" campus Wednesday night, a day after the company made a presentation to the community at a public discussion, reports CNET. The next steps in the process will be a vote by the Cupertino city council on October 15 along with a final vote on November 19, and the company remains on track for a 2016 opening of the new campus.

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Just like any other Apple presentation, this one came with a slickly-produced video. Dan Whisenhunt, the company's director of real estate and facilities, introduced a video featuring lead architect Norman Foster and others in charge of the site's development. One gem from the film is that the site's now infamous O-shaped structure was not the original vision. "It really grew into that born out of an intensive process," said Foster in the video. The plans were also inspired by Stanford's campus.

Steve Jobs originally pitched the idea of a new Apple campus to the city of Cupertino in June 2011, his final public appearance four months before his death. The company submitted revised plans campus in December 2011, but by April of this year was said to be one year behind schedule on construction and roughly $2 billion over budget. Among the unique details contributing to the project costs were characteristics such as 6 square kilometers of curved glass, strict requirements on gaps between surfaces, and polished concrete ceilings cast in molds as opposed to being cast in place.

Apple again submitted revised plans for the campus with a new phased construction plan in late April 2013, and released an economic impact report on the future campus this past June detailing both main construction phases, which included guidelines for employees capacity, estimates of tax revenue for the city, and public improvements.

A few times a year, MacRumors partners with MacUpdate to promote a Mac application bundle deal. MacUpdate's latest bundle includes ten apps for $49.99, with a value of $564 if they were to be purchased separately.


The bundle offer has just been extended by one week, giving interested users an additional opportunity to purchase the apps. The first 15,000 buyers will also receive two-time Apple Design Award winner FotoMagico 4, and all titles are compatible with OS X Mavericks.

The full bundle of apps includes (retail prices in parentheses):

- ScreenFlow 4 ($99.99): Screen recording and editing
- TechTool Pro 7 ($99.99): Mac troubleshooting tool with support for OS X Mavericks
- PDFpen 6 ($59.99): PDF editing tool with support for annotations, optical character recognition, and more
- Civilization V: Gold Edition ($49.99): Turn-based strategy game with Gods & Kings expansion pack included
- Snapheal Pro ($39.99): Fix imperfections and remove objects from photos
- DeltaWalker 1.9 with free upgrade to 2.0 ($39.95): Compare and synchronize files and folders
- Choco 2 ($29.99): Create photo collages from over 100 editable templates
- Vitamin-R 2.0 ($29.95): Monitor your work patterns for increased productivity
- Aurora 5 ($14.95): Sleep timer and alarm clock for Mac

Bonus for first 15,000 buyers:

- FotoMagico 4 ($99.99): Create professional-looking photo slideshows

Bundle customers also have the option of purchasing three individual add-ons at discounted prices:

- Civilization V: Brave New World Expansion Pack ($30 value for $19.99): Adds international trade with emphasis on culture and diplomacy
- PDFpen Pro 6 ($40 value for $19.99): Adds website to multi-page PDF conversion, PDF form creation, and PDF Table of Contents organization
- DeltaWalker Oro Edition ($35 value for $9.99): Adds three-way comparison and auto-merging, XML visualization, and access to all three platform versions (Mac, Windows, and Linux)

Finally, users can receive a free copy of train simulator application Rails by simply tweeting about the bundle. No purchase necessary.

All apps together are being sold for $49.99 through October 9. MacRumors is a promotional partner with MacUpdate. Bundle sales through links in this article benefit MacRumors financially, and provide a way for readers to directly support this site.

Hapilabs' HAPIfork first debuted at CES in January and after a successful Kickstarter campaign that raised more than $100,000, the product is ready to be shipped to consumers. The fork, which is designed to monitor eating habits, tracks movement through a capacitive sensor and a vibration motor, beaming information to a smartphone via Bluetooth.

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HAPIfork measures each movement from fork to plate, which is recorded as a "fork serving," monitoring how long it takes to finish a meal, the number of fork servings consumed per minute, and the interval between each fork serving. It is designed to alert users when they are eating too fast, an issue that can lead to "poor digestion and poor weight control," according to the Hapilabs website.

The information gathered by the fork is uploaded through Bluetooth or USB to an online dashboard and also works with an app that includes a coaching program to encourage better eating habits.

"HAPIfork is a revolution! It will help millions of people eat more slowly, adopt good eating habits, lose weight and feel great! Additionally, with HAPIfork comes the HAPI.com platform for web and mobile. Our cross-device platform makes the experience of changing bad habits easy and fun. Here we’ve created a coaching program providing helpful nutrition and fitness tips and motivational social games to help keep people implement their new healthy habits."

Hapilabs is currently shipping forks to its Kickstarter backers and plans to offer the product exclusively in Brookstone stores beginning on October 18. The fork can be pre-ordered for $99 through the Brookstone website and comes in five different colors.

EA has finally updated the original Plants Vs. Zombies iPhone game with support for the iPhone 5's 4-inch screen, which originally came out last year.

The game, which has received only a couple of bug fix updates in the past year, was updated today with iOS 7 support and some "gameplay bug fixes". The sequel, Plants vs. Zombies 2, was released in August.

Plants Vs. Zombies

What's new

• Optimization for the latest and greatest devices!
• Updates to ensure operating system compatibility and stability
• Gameplay bug fixes to keep Plants planting & Zombies zombie-ing!

Back in March of this year, Apple began requiring all app updates to support the 4-inch display on the iPhone 5, in order to have a consistent experience for users buying the latest Apple devices.

Plants vs. Zombies is available for $0.99 as two separate iPhone and iPad apps. [iPhone, iPad]

Plants vs. Zombies 2 is a free download from App Store. [Direct Link]

A new video that explores the possibility of a Touch ID fingerprint sensor on the fifth-generation iPad has been released on YouTube channel Unbox Therapy.

In the video, the purported front panel of the fifth-generation iPad is compared to a home button with a fingerprint sensor removed from the iPhone 5s and a home button removed from a standard iPhone.

The standard home button does not appear to fit inside the casing of the iPad 5, while the smaller home button equipped with a fingerprint sensor does indeed fit. While this is not concrete evidence by any means, it does suggest that the fifth-generation iPad is potentially able to support the Touch ID hardware.

A major caveat, however, is that Apple’s fifth-generation iPad is expected to take design cues from the iPad mini. The current iPad mini has a home button that is smaller than the home button found in the iPhone 5, which could also explain the home button sizing differences found in the fourth-generation iPad and the shell of the iPad 5. Apple has implemented home button changes in the past, slightly shrinking the home button size of the iPhone 5 compared to the iPhone 4s.


There has been some prior evidence that the next generation iPads could come equipped with the same fingerprint sensor found in the iPhone 5s. Last week, an image leaked that appeared to show a fully-assembled next generation iPad mini in gold with a fingerprint sensor, though it was unclear whether the image was real or rendered.

Apple is expected to unveil the fifth-generation iPad alongside the second-generation iPad mini at an upcoming media event that could take place in late October. The second-generation iPad mini, which could be in short supply, will come equipped with a Retina screen while the fifth-generation iPad will take on a slimmer iPad mini-style design.

Related Roundups: iPad, iPad mini
Related Forum: iPad

Apple's System Status page is reporting that some users may be unable to make purchases on the iTunes Store, an outage that started this morning around 10:30 AM Pacific time. This is in addition to issues with Game Center and FaceTime earlier this morning.

Support Status Page
MacRumors has heard from several readers who say they cannot purchase, download or update apps, or make purchases of new iTunes media content.

Update: Apple claims the issues have been fixed

Multiple Services - 11:28 AM - 12:57 PM - Some users were affected

Users may have been unable to make purchases from the App Store, iTunes Store, Mac App Store, or iBookstore. Users may also have been unable to access iTunes in the Cloud, iTunes Match, or restore purchases from an iCloud backup.

Update 8:57 PM: According to Apple's system status page and reader reports, the problem has returned, with the iTunes Store, App Store, Mac App Store, and iBookstore all experiencing difficulties starting around 8:00 PM Pacific Time.

Following Tuesday's report that Samsung artificially inflates its benchmarking scores, well-respected hardware review site AnandTech has published evidence suggesting nearly all mobile manufacturers, with the exception of Apple and Motorola, use CPU/GPU optimizations to game benchmark tests.

Samsung and other OEMs use a variety of methods to enhance device performance when a benchmark is detected. For example, with its Galaxy S 4 Samsung raised its thermal limits (and max GPU frequency) to get an edge on certain benchmarks and also raised its CPU voltage/frequency to its highest state when a benchmark was sensed, a tactic engaged by multiple manufacturers like LG, HTC, and ASUS as well.

In the table below, Anandtech highlights devices that detect benchmarks and immediately respond with max CPU frequency.

anandtechbenchmarks

With the exception of Apple and Motorola, literally every single OEM we’ve worked with ships (or has shipped) at least one device that runs this silly CPU optimization. It’s possible that older Motorola devices might’ve done the same thing, but none of the newer devices we have on hand exhibited the behavior. It’s a systemic problem that seems to have surfaced over the last two years, and one that extends far beyond Samsung.

AnandTech notes that it’s a continual "cat and mouse" game discovering which devices have optimized for which benchmarks, because targeted benchmarks must be avoided.

The only realistic solution is to continue to evolve the suite ahead of those optimizing for it. The more attention you draw to certain benchmarks, the more likely they are to be gamed. We constantly play this game of cat and mouse on the PC side, it's just more frustrating in mobile since there aren’t many good benchmarks to begin with. […]

There's no single solution here, but rather a multi-faceted approach to make sure we’re ahead of the curve. We need to continue to rev our test suite to stay ahead of any aggressive OEM optimizations, we need to petition the OEMs to stop this madness, we need to work with the benchmark vendors to detect and disable optimizations as they happen and avoid benchmarks that are easily gamed.

Despite all of the effort that OEMs put into benchmark optimizations, the gains are negligible. The impact on CPU tests revealed a 0 to 5 percent performance increase, and a less than 10 percent increase on GPU benchmarks.

ipad_2_cameraApple's fifth-generation iPad and second-generation iPad mini may receive a significantly improved camera, according to KGI Securities analyst Ming-Chi Kuo.

The current iPad and iPad mini both come equipped with a 5-megapixel rear camera with an f/2.4 aperture, which could be upgraded to an 8-megapixel camera with a larger aperture, similar to the camera included in the iPhone 5s.

Though Apple has historically placed less emphasis on its tablet cameras compared to its iPhone cameras, the iPad camera is due for an upgrade. The fourth-generation iPad and the iPad mini both use the same 5-megapixel camera that was introduced with the third-generation iPad back in March of 2012.

We predict Apple (US) will launch new iPad 5 and iPad mini 2 (so called retina iPad mini) in 4Q13. As the tablet market becomes increasingly competitive, Apple could upgrade the camera as a selling point for the new iPad in a bid to increase competitiveness. We expect the upgrade will include 8MP rear camera, up from 5MP, and larger aperture. Lens module ASP will rise 10-20% on this optics spec upgrade.

If the new iPads receive a camera that is similar to the camera in the iPhone 5s, it will allow the tablets to capture higher quality low-light pictures. It is likely that Apple will include some of the same camera features as well, introducing Slo-Mo video, for example, which allows the capture of 120fps slow motion video.

A notable exception will be the True Tone flash that was included with the iPhone 5s, as the iPad and the iPad mini do not come equipped with flash capabilities, and it is not clear whether the improved iPad cameras will also utilize the larger sensor that debuted in the iPhone 5s.

Both the fifth-generation iPad and the second-generation iPad mini are expected to be released before the end of the year, though recent reports have suggested that supplies of the iPad mini 2 will be severely constrained. The iPad mini will ship with a Retina display, while the fifth-generation iPad will take on a slimmer mini-style design.

Related Roundups: iPad, iPad mini
Related Forum: iPad

Qualcomm SnapdragonQualcomm chief marketing officer Anand Chandrasekher said Apple's 64-bit A7 processor, first introduced in the iPhone 5s, is a "marketing gimmick" and there is "zero benefit" to the consumer from the chip, according to an interview with Techworld.

64-bit ARMv8 processors were first introduced back in 2011, though Apple's A7 is the first 64-bit ARM chip to be released commercially.

Last week, Algoriddim claimed the A7 chip in the iPhone 5s allowed for 2-4 times faster processing for some tasks related to real-time audio and video production.

"I know there's a lot of noise because Apple did [64-bit] on their A7," said Anand Chandrasekher, senior vice president and chief marketing officer at Qualcomm, in an interview. "I think they are doing a marketing gimmick. There's zero benefit a consumer gets from that."

A benefit of 64-bit is more memory addressability, but that is not relevant in today's smartphones or tablets, Chandrasekher said. The iPhone 5s has only 1GB of DRAM.

"Predominantly... you need it for memory addressability beyond 4GB. That's it. You don't really need it for performance, and the kinds of applications that 64-bit get used in mostly are large, server-class applications," said Chandrasekher, who previously ran Intel's mobile platforms group.

Chandrasekher goes on to say that Qualcomm is developing a 64-bit chip for use in mobile applications, but that the chip will be more beneficial from engineering efficiency and chip design standpoints, rather than as a consumer-driven feature.

Countering Chandrasekher's claims, other examinations have shown significant improvements for a variety of tasks on the A7 in 64-bit versus 32-bit mode. Mike Ash performed a fairly technical dive (via Daring Fireball) into the A7, concluding that the addition of 64-bit is a "welcome addition" and that it came sooner than expected.

The "64-bit" A7 is not just a marketing gimmick, but neither is it an amazing breakthrough that enables a new class of applications. The truth, as happens often, lies in between.

The simple fact of moving to 64-bit does little. It makes for slightly faster computations in some cases, somewhat higher memory usage for most programs, and makes certain programming techniques more viable. Overall, it's not hugely significant.

[…]

ARM64 is a welcome addition to Apple's hardware. We all knew it would happen eventually, but few expected it this soon. It's here now, and it's great.

mountain_lion_iconApple has seeded bug fix releases of iTunes 11.1.1 and an OS X 10.8.5 Supplementary Update to Apple employees ahead of a likely public release, reports 9to5Mac.

The Supplemental Update was previously seeded to employees in late September with a build number of 12F42; the new seed has a build number of 12F45.

The OS X 10.8.5 update fixes issues related to the FaceTime camera on some mid-2013 MacBook Air models, as well as problems with external drives, HDMI audio, and USB Bluetooth adapters. OS X 10.8.5 was originally released in mid-September.

The OS X v10.8.5 Supplemental Update is recommended for all users running OS X Mountain Lion v10.8.5. This update:

- Resolves an issue that may prevent certain applications from using the FaceTime HD camera on mid-2013 MacBook Air systems
- Fixes an issue that may cause external drives to be ejected after the computer goes to sleep
- Addresses an issue that may prevent HDMI audio from working after waking from sleep
- Fixes an issue that may prevent certain USB Bluetooth adapters from working

The FaceTime camera issue in particular has been the subject of a number of complaints, with Skype issuing a notice acknowledging the problem.

The 10.8.5 update updated a CoreMediaIO plugin that accesses the MBA camera, but didn't bundle the 32-bits version of it.

Other (older and newer) versions of the OS do include a universal version (32 and 64 bits), but not 10.8.5.

This means 32-bits apps such as Skype or iMovie cannot load the plugin, making the built-in facetime camera invisible to these them.

The update for iTunes, version 11.1.1, fixes issues with deleted podcasts and iTunes Extras. iTunes 11.1 was released last month alongside iOS 7

Internal releases of Apple software updates to employees typically signal an imminent public release.

2K Sports this week released 'NBA 2K14' for iOS, the latest version in its popular basketball video game franchise. The app contains updates to player rosters and stadiums for the 2013-2014 NBA season, along with Game Center support with multiplayer and Bluetooth integration. The game also contains a multi-season mode and updated commentary for the new season, and features refined intuitive multi-touch and one-finger control.

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NBA 2K14 is the latest installment of the world's biggest and best NBA video game franchise. With more than 38 Sports Game of the Year and "Best Of" mentions last year on console, 2K14 is set to rule the virtual hardwood on iOS. This year, we've joined forces with the league's most dominant force: LeBron James. NBA 2K14 will raise the bar, yet again.

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The app is also notable for offering no in-app purchases, with every team and feature in the game accessible upon full purchase. NBA 2K14 is a $7.99 download for the iPhone 4 and up, iPad 2 and up, iPod touch 5th generation and up along with the iPad mini, and can be downloaded through the App Store. [Direct Link]

New video chat service Spin has launched its app for iOS, bringing features that have previously been uncommon to mobile video chat applications. Specifically, the app uses what it calls “Human Fidelity” technology, which combines wideband 44kHz audio and full HD scaling video at 60 frames per second. The app also supports up to ten users for video chat with support for sharing from networks such as Flickr, Facebook and YouTube, and also contains special effects for group chat and a live drawing option for users.

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Spin is the first real-time together experience exclusively for iPhone and iPad. Connect up to ten people and enjoy stunningly beautiful photos and videos live and fully together – with quality so true to life, you’ll feel like you’re side by side. With full mobility and colorful motion effects, you can amp up the fun anywhere, anytime!

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Additionally, the app contains a gesture-based interface which allows the user to perform tasks such as increasing volume and dragging content to share. Spin also allows users to edit sharable content in real time, such as adding quick filters on photos and increasing the volume of a live shared video to emphasize specific content.

Spin is a free app for the iPhone and iPad and can be downloaded through the App Store. [Direct Link]

paperlogo.pngFiftyThree, the developer behind the iPad-exclusive drawing app Paper, and notebook manufacturer Moleskine have introduced a collaborative product named “Book”, which combines drawings done on the iPad app into a custom-printed journal notebook, reports The Verge. The product is hand-stitched with formatting done in the 4:3 ratio of the iPad screen, and is printed on Italian-made premium matte paper. Each Book can contain up to 15 pages of drawings from the app, and can also sport a custom cover of a design the user chooses.


Stunning, custom-printed Books, created right from Paper. FiftyThree and Moleskine, makers of the legendary notebook, bring you the simplest and most beautiful way to share your ideas with others.

FiftyThree and Moleskine's Books are available for $40 and can be purchased and customized through the app, with additional tips on optimization available on FiftyThree’s website. Paper, a 2012 Apple Design Award winner that was featured on Apple's 50 billion App Store download announcement earlier this year, is a free download for the iPad and is available on the App Store. [Direct Link]