MacRumors

With the WatchKit SDK now in the hands of developers, some new information about Apple's wearable device is coming out, including its display resolution, which was not previously disclosed by Apple.

According to Apple's human interface guidelines, the two separate Apple Watch models have different screen resolutions. The smaller 38mm Apple Watch has a resolution of 272 x 340, while the larger 42mm Apple Watch has a resolution of 312 x 390. In the WatchKit documentation, Apple refers to the Apple Watch display as "Retina," and instructs developers to use 2x image assets.

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Apple directs developers to provide image assets for different screen sizes "as needed." Developers can use the same image resources as long as they "look good on both screen sizes," but if not, developers will need to provide separate image resources for both devices. Content displayed on Apple Watch "should be the same regardless of the device's screen size," and Apple says developers should "let items expand or contract naturally" to fill available space.

Icons on the Apple Watch will have variable sizes based on screen size and type. For example, the Notification Center icon should be 29 pixels for the 38mm Apple Watch, and 36 pixels for the 42mm Apple Watch. A home screen icon on the smaller device should be 172 pixels, while a home screen icon for the larger Apple Watch should be 196 pixels.

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In addition to unveiling information on the device's resolution, Apple's WatchKit guidelines give some insight into how Apple views the device. Apple asks developers to be mindful of certain concepts when creating content for the Apple Watch, including its deep personalization and connection to people via heart rate and activity monitoring.

According to Apple, the Apple Watch aims to "blur the boundaries between physical object and software" through the Digital Crown navigation tool, the Taptic Engine for subtle alerts, and Force Touch, a new touch control system. Thoughtful design, says Apple, "should contribute to this experience of hardware and software feeling indistinguishable."

Apple suggests that all content created for the Apple Watch should be "lightweight," as the device is designed for simple interactions that are "accessible and dismissible quickly and easily, for both privacy and usability." Apps must "respect the context" in which the user accesses them, "briefly, frequently, and on a small display."

Apple's WatchKit development software became available earlier today, as part of the iOS 8.2 beta. The beta can be downloaded from Apple's developer site, and developers are able to immediately begin creating actionable notifications, Glances, and iPhone-driven apps for the Apple Watch. Apple says that developers will be able to create "fully native" apps "later next year."

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Caution)

Apple today announced that its set of WatchKit development tools are now available for developers, allowing them to begin creating apps and software for the company's upcoming Apple Watch.

"Apple Watch is our most personal device ever, and WatchKit provides the incredible iOS developer community with the tools they need to create exciting new experiences right on your wrist," said Philip Schiller, Apple's senior vice president of Worldwide Marketing. "With the iOS 8.2 beta SDK, developers can now start using WatchKit to create breakthrough new apps, Glances and actionable notifications designed for the innovative Apple Watch interface and work with new technologies such as Force Touch, Digital Crown and Taptic Engine."

WatchKit is being released as part of the iOS 8.2 and Xcode 6.2 beta, both of which have been made available to developers today.

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Both the iOS 8.2 Beta with WatchKit and the Xcode 6.2 beta can be downloaded from Apple's developer site, which also has Apple Watch development resources for developers. WatchKit can currently be used to create Glances, actionable notifications, and Apple Watch apps that are powered by the iPhone. Many Apple Watch apps will be driven by code that runs on the iPhone, with a UI that displays content on the watch itself. According to Apple, "fully native" Apple Watch apps can be created "later next year."

As described by Apple, actionable notifications are notifications that allow users to take an action or respond directly from their wrists with the Apple Watch, turning off the lights when they've left the house, for example, or accessing flight information at an airport. Glances are somewhat simpler, aiming to give users quick information at a glance like news, weather, sports scores, and more.

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In its press release, Apple highlights several developers who have already begun working with WatchKit, giving some additional insight into how the WatchKit tools can be used. The ESPN app for Apple Watch delivers live scores and information on teams, according to ESPN VP John Kosner, and it offers snapshots of live games through Glances and alerts on score changes through actionable notifications.

Instagram has used WatchKit to develop actionable notifications that let users instantly like a photo or respond with an emoji, plus there's an Instagram news and watch list to let users see their friends favorite photos and get an overview of likes and comments. American Airlines has used Apple Watch to create pre-trip notifications, updates for gate changes, gate connection information, and alerts when a flight begins boarding, all of which can be accessed directly from the wrist.

In addition to sharing these use cases for the Apple Watch, Apple has also created a dedicated Apple Watch site for developers, outlining the difference between full apps, Glances, and actionable notifications, offering download links to the iOS 8.2 beta with WatchKit SDK, and providing design guidelines and templates.

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Apple has said that its Apple Watch will be released in "early 2015," but an exact launch date remains unclear. At the lower end, the device will retail for $349, with estimates placing pricing for the higher-end solid gold version at thousands of dollars.

Related Roundup: Apple Watch 10
Tag: iOS 8.2
Buyer's Guide: Apple Watch (Caution)
Related Forum: iOS 8

Facebook today announced a new Facebook Groups app, which is designed to let Facebook users access and interact with the Facebook groups that they have joined.

Facebook has long had a groups function, where families, clubs, workplaces, and more can band together for a custom sharing experience. The groups feature lets people post and share content that is exclusive to the group, which can be open, closed, or private.

According to Facebook, its new dedicated Groups app is designed to help people "share faster and more easily" with all of their groups, as group interactions are typically buried under other functionality in the standard Facebook app.

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This app gives you a dedicated space for you and your groups.

See all of your Facebook Groups in one place. Discuss, plan and collaborate easily and without distractions. Follow your groups here or on Facebook, whichever is easier for you.

- Create a group for just about anything.
- Share information, post photos and links, and stay in touch.
- Discover and join new groups for whatever you're into.

The main view of the Groups app displays all of a user's groups, with the most recently visited group listed at the top. New groups can be created from within the app with the "Create" button, and the app also delivers notifications on group activity. There's also a discover feature to suggest new groups to people based on pages that they've liked.

While Facebook removed messaging functionality from its main app to redirect its users to the Facebook Messenger app, the company says that groups will continue to be accessible from the main Facebook app as well as the new Groups app.

Facebook's new Groups app can be downloaded from the App Store for free. [Direct Link]

Other World Computing (OWC) today announced the upcoming availability of its new Thunderbolt 2 dock. The OWC Thunderbolt 2 dock includes twelve ports, allowing for the connectivity of up to 78 direct and daisy-chained devices through a single Thunderbolt connection.

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Designed with Apple hardware aesthetics, the dock is compatible with Thunderbolt-equipped Macs in both form and function. Available expansion connections include two Thunderbolt 2 ports, five USB 3.0 ports, 3.5mm audio in/out and one port each for Firewire 800 devices, Gigabit Ethernet, and HDMI 1.4b with support for 4K displays.

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The OWC Thunderbolt 2 dock compares favorably with Belkin's Thunderbolt 2 Express Dock HD, which debuted earlier this year. Similar to OWC's latest offering, Belkin's $299 expansion dock includes two Thunderbolt 2 ports, one HDMI port and one Gigabit Ethernet connection. It also offers two audio out ports and three USB 3.0 ports as compared to five for OWC.

The OWC Thunderbolt 2 dock is available now for pre-order with a price tag of $249 and an expected ship date of early December.

Apple is cracking down on Notification Center widgets in iOS once again, this time telling Neato that its note taking widget is unacceptable and will need to be removed due to the fact that it includes a keyboard.

First launched in early November, Neato installs a quick note taking widget in the Notification Center, letting users type directly in the widget. Notes can be sent instantly to either Evernote or Dropbox. As a widget-focused app, Neato has no other functionality, which means the removal of its keyboard will essentially kill the app.

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According to the developers behind Neato, who spoke to Gizmodo, Apple contacted the company after it became popular, hitting the top 10 business list in more than 65 countries.

We were expecting Neato to be featured by Apple but instead Apple called us on Nov 10th, and we were told that: "Neato does not comply with one or more App Review Guidelines". They required us to remove the keyboard from the widget. But Neato without the keyboard is nothing, and like a limp horse.

The company attempted to appeal, but Apple stuck with its decision to force Neato to remove the keyboard, stating that its position on the app had "not changed" and that an update removing keyboard functionality would need to be submitted within two weeks.

Apple appears to be having some difficulty deciding on what constitutes acceptable use of the Notification Center as app developers come up with clever ways to take advantage of widget functionality. In late October, Apple told PCalc's developers that the PCalc calculator widget would need to be removed as Notification Center widgets were not allowed to perform calculations, but a day later, the company reversed course and allowed the calculator widget to remain in the App Store.

Another app, Launcher, wasn't quite as lucky. Introduced shortly after iOS 8 was released to the public, Launcher installed a Notification Center widget that provided access to quick actions like making a phone call, opening a pre-defined Maps route, or sending a tweet. Launcher was only available for a few days in the App Store before Apple opted to pull it.

According to Apple's App Extension guidelines, Notification Center widgets should have a "simple, streamlined UI," a limited number of interactive items, and are prohibited from creating "a mini version" of an app. Apple has run into several apps that, like PCalc, were not expected widget use cases and are not outlined in the widget guidelines, leading to apps that are accepted and then later rejected as Apple further defines how it wants the Notification Center to be used.

Neato can be downloaded from the App Store for free. [Direct Link]

Designed as a scratch paper app for the iPad, Loose Leaf is a new quick note taking app that uses a simple, no frills design and incorporates both clever sketching tools and intuitive touch gestures for a unique idea planning experience.

Like many simple note taking/sketching apps, Loose Leaf includes a pen for basic writing and sketching, along with a tool for erasing. There are five different pen colors available, plus an undo/redo button for fixing mistakes, and an image insertion tool for adding photos or images from the camera roll.

In addition to these basic tools, there's a useful cutting tool that allows users to cut out a section of the page (or an image) by drawing an outline with a finger. The cutout can be dragged to a new location with a two finger drag, or resized with pinch gestures. Pulling on a cutout with two fingers on each side will duplicate it, while two fingers will rotate it and pinching will resize it.


Two finger swipes on the left and the right of the screen will switch between pages that have been created, and dragging a cutout to the right side of the screen will save it in a "scrap drawer" so that it can be added to any other page.

A two finger pinch on the main sketch will open an overview menu of all sketches, where they can be reorganized, and pulling a sketch all the way to the left at this screen will delete it.

Loose Leaf also includes a ruler tool that can be shaped to create perfect lines or circles, which is useful for mapping out designs. The ruler tool is used like a real ruler, with one hand holding the shape on the screen and a second hand tracing it onto the page.


Sketches can be sent instantly to contacts, emailed, messaged, saved to the camera roll, printed, sent to someone via AirDrop, or shared on Twitter and Facebook. There's even a tool to upload sketches directly to image sharing site Imgur, and sketches can be opened in a variety of different apps like Dropbox, Pixelmator, Evernote, and more.

Loose Leaf's drawing tools are very basic, but combined with the ruler tool and intuitive gestures that make duplication super quick, the app can be useful for sketching out ideas, mocking up projects, and more.

Loose Leaf can be downloaded from the App Store for $4.99. [Direct Link]

Mojang today announced a significant new update for Minecraft Pocket Edition. The update promises numerous graphical enhancements and bug fixes and is the first major update to the game since the Stockholm-based developer was acquired by Microsoft for $2.5 billion back in September.

Today's update to the game focuses mainly on bug fixes, but there are a few notable additions to the popular block-building game as well. The 0.10 update adds gold mines into Mesa biomes, a day and night option for playing in Creative Mode, and more options for fences and gates.

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Prettier water, fog, and lighting effects round out the graphical overhaul features of the 0.10 update. Mojang also promises improved performance on many devices the game is available for, a fix for the bug where baby animals could not swim, and the tease of "lots more cool stuff that you can discover for yourself."

0.10 - Prettier, faster, less buggier

We’ve improved the graphics, increased performance, and killed off heaps of bugs in one massive update. We’ve also stopped baby animals from sinking when they try to swim because that’s just mean. Update and have fun!

- Loads of bug fixes!
- More watery-looking water
- Foggier-looking fog
- Even more particles than before
- Tinted lighting on terrain and mobs
- Improved performance on many devices
- More fences! More fence gates! Everyone loves fences
- Gold mines in Mesa biomes. Get rich quick
- Baby animals can now swim without sinking
- Play Creative Mode during both the day and night
- Lots more cool stuff that you can discover for yourself

Though the initial launch of the iOS version of Minecraft was met with skepticism due to its large lack of parity with desktop versions, numerous updates such as today's have gotten Pocket Edition closer and closer to its PC and console counterparts.

Minecraft Pocket Edition can be downloaded from the App Store for $6.99. [Direct Link]

During today's opening of the Slush 2014 conference, Nokia announced its new N1 tablet, the first device from the Finnish company following the sale of its mobile division to Microsoft. With its aluminum casing, curved styling and 7.9-inch screen, the N1 is a dead ringer for Apple's iPad mini.

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Powered by Android 5.0 Lollipop and Nokia's Z launcher, the Nokia N1 ships with a 2.3GHz Intel Atom processor, PowerVR GPU, 2GB of RAM and a 7.9-inch Retina-resolution display. Other hardware specs include an 8-megapixel rear camera, a 5-megapixel front camera and connectivity options that include 802.11a/b/g/n/ac and Bluetooth 4.0.

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Similar to Apple's Lightning connector, the N1 includes a reversible USB Type-C connector for charging and syncing. The port is located on the bottom edge of the tablet and is nestled between the tablet's two speaker openings. When it launches next year, the N1 will be available in Lava Grey and Natural Aluminum colors with one storage capacity option of 32GB.

The N1 will ship with Nokia's flavor of Android and the company's branding, but it will be manufactured and distributed by Nokia partner Foxconn. Foxconn will handle support and most other product responsibilities. The N1 will launch first in China in Q1 2015 for $249USD with plans for expansion to other regions.

Nokia is just the latest manufacturer to announce a tablet device that looks remarkably similar to Apple's iOS device lineup. Just weeks ago, Lenovo introduced its S90 tablet that shares a number of design elements with Apple's iPhone 6 and 6 Plus, with Lenovo even using marketing images reminiscent of Apple's advertising.

464704_largerVainglory, showcased as one of the examples of the capabilities of the iPhone 6 back in September, is now available for download. Developer Super Evil Megacorp announced today that the game can be downloaded on the App Store in North America, South America, the Middle East, and Africa, with a European launch coming this Thursday. Japan, China, and Korea are promised to closely follow. The game actually launched unexpectedly early, with some users able to download the app yesterday afternoon.

Vainglory is a MOBA (Massively Online Battle Arena) that puts players in teams of three, each team fighting to destroy a crystal at the opponent's home base in "fast-paced, 20 minute online multiplayer matches." Mobile MOBAs are nothing new, with games like Fates Forever and a handful of others finding success in taking the PC-centric sub-genre and grafting it onto a mobile phone touchscreen.

“Vainglory is not about casualizing a core genre or making a direct port of an existing game,” said Stephan Sherman, Chief Creative Officer of Super Evil Megacorp. “To make Vainglory, we started from scratch to create that core MOBA experience — the highs and the lows, the build-up of anticipation, the sweet victory or bitter defeat. We want you to feel how it feels to play a core game — with the immediacy of touch.

“Vainglory opens up a whole new world of experiences in touch-screen gaming by playing together with friends in the same room, as a LAN party. While queuing up solo for online multiplayer games is fun and rewarding, the intensity of team play with friends around the table is incredible. Plus, trash talk. It’s like the LAN parties of old — except no heavy PC equipment required.”

The game is free-to-play, with certain characters available to everyone at specific time intervals. Users can use in-game cash accrued through gameplay to unlock new classes, or opt to pay real-world money for those classes if impatient. Notably, however, users can't use real money to purchase character perks and upgrades or one-time-use in-game bonuses.

Vainglory's biggest advantage is its positioning as the killer app of the moment for Apple's newest iPhone, much like Infinity Blade III was for the iPhone 5s and even the original Infinity Blade was for the iPhone 4. Though it's touted for the iPhone 6 and 6 Plus, the game can be played on the iPhone 5s as well. iPad options include the iPad Air, iPad mini with Retina Display, iPad with Retina Display, and iPad Air 2.

Vainglory is available to download for free on the App Store for the iPhone [Direct Link] and iPad [Direct Link].

Related Roundup: iPad
Buyer's Guide: iPad (Buy Now)
Related Forums: iPad, iPhone

Apple Pay this week continued its retail expansion with the mobile payment service now being adopted by SunTrust bank and Bi-Lo holdings, which manages BI-LO, Harveys, and Winn-Dixie grocery stores. The latter announcement follows our earlier report of Winn-Dixie and BI-LO beginning to go live with Apple Pay support late last week ahead of an official debut, despite not being included on Apple's "Coming later this year" list.

Customers with a SunTrust credit or debit card will be able to add their card to Apple Pay and use it to make purchases at participating retailers. Headquartered in Atlanta, SunTrust bank has 1,497 bank branches across eleven southern states and Washington, D.C.

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At the same time SunTrust has added Apple Pay support for its card holders, supermarket chain Bi-Lo Holdings also added Apple Pay as a payment option during checkout. Customers who shop at the primarily southeastern supermarkets of BI-LO, Winn-Dixie, and Harveys will be able to use their iPhone 6 of 6 Plus to streamline their grocery purchases.

"Customers want a shopping experience that is convenient, easy and secure, which is why we’re so pleased to announce support for Apple Pay," said Bert DuMars, vice president, digital marketing at Bi-Lo Holdings. "Bi-Lo Holdings is prioritizing digital mobile solutions for our customers, and Apple Pay is an exciting first step in our journey."

Apple Pay debuted last month alongside iOS 8.1 and has seen strong adoption in the month following release. According to a recent New York Times report, Apple Pay transactions accounted for 50 percent of recent tap-to-pay purchases at McDonald's and doubled the number of mobile payments processed by Walgreens. Currently, there are almost 40 retailers that officially support Apple Pay, with the number continuing to grow.

Update 9:14 AM: According to Mashable, Associated Food Stores, Shaw's Supermarkets, Jewel-Osco, and Albertson's have also announced Apple Pay support today.

Related Roundup: Apple Pay

Back in May, Brazilian teenager Marcel Fernandes Filho used Fleksy's predictive keyboard for Android on a Samsung Galaxy S4 to set a new world record of 18.19 seconds for the fastest typing of a text message on a touch-screen mobile phone. Filho's record was certified by the Guinness Book of World Records and required him to type Guinness' standard test message:

The razor-toothed piranhas of the genera Serrasalmus and Pygocentrus are the most ferocious freshwater fish in the world. In reality they seldom attack a human.

With Fleksy now available for iOS, Filho and Fleksy gave the record another try earlier this month, and Filho came through with a new record of 17.00 seconds using Fleksy on an iPhone 6 Plus.

“We’re very proud of Fleksy’s involvement in helping Marcel achieve this impressive feat,” said Ioannis Verdelis, Fleksy co-founder and COO. “The speed and accuracy Fleksy provides have yet again proven world-class.”

Fleksy is just one of a number of third-party keyboards that have launched for iOS, taking advantage of new APIs in iOS 8 to allow such keyboards. Many of the new keyboards offer predictive word suggestions and gesture support for faster typing, while others have more specialized uses. Apple has also enhanced its own built-in keyboard with QuickType predictive text in iOS 8.

With Fleksy's success on iOS at a $0.99 price point [Direct Link], the company is now seeking to broaden the keyboard's appeal on Android where it first gained traction. As a result, Fleksy is announcing a permanent 50 percent price cut for the Android version of Fleksy, dropping the price from $3.99 to $1.99.

While Apple's Lightning connector has become ubiquitous across the company's iOS device lineup over the past several years, third-party accessory manufacturers have so far been unable to include ports for the connector on their products. That appears set to change in the relatively near future, however, as Apple has informed members of the company's MFi program that it will begin shipping a version of the Lightning port for third-party use early next year, reports 9to5Mac.

Allowing accessory makers to build-in a Lightning port provides a number of benefits, according to manufacturers briefed during Apple’s MFi Summit. One of the biggest benefits is to reduce costs for manufacturers and simplify the product experience for users by using Lightning to provide power to both an accessory and the iOS device. Dock or battery case manufacturers, for example, would previously have to provide a separate USB cable and power supply to charge an accessory.

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The report indicates Apple is also developing a new "slimmed down, low profile version" of the Lightning connector itself currently used in third-party accessories. The new package will offer a simpler and smaller method for building connectors into accessories such as docks and charging cases.

Some two years after introducing the Lightning connector with the iPhone 5, Apple is clearly working to broaden the ecosystem of accessories taking advantage of the versatile space-saving connector. Earlier this year, the company announced new MFi specifications that would allow headphones to connect to devices over Lightning. While the announcement led to speculation that Apple is looking to remove the traditional headphone jack from its devices, at least for now the feature appears intended to provide additional features such as power to headphones.

os_x_yosemite_round_icon Yesterday, Apple released OS X Yosemite 10.10.1, which brought improved Wi-Fi reliability after a number of users reported connection issues with the new operating system. However, Computerworld reports that a number of users on Apple's support forums are still claiming to have issues with Wi-Fi even after updating to OS X 10.10.1, with some saying that they are still not able to connect at all while others note that their Wi-Fi has remained significantly slow.

The largest thread on Apple's support forums discussing the Wi-Fi problems in OS X Yosemite has grown to 1,120 replies with more users reporting issues with a number of Macs and a variety of router types. Members of the MacRumors forums have also reported problems with Wi-Fi after updating to 10.10.1 even when using their computer in different areas. One user even reported Wi-Fi issues with the iMac with Retina 5K Display and the newest Time Capsule networking device.

Currently, some users are finding success with performing a clean install of Yosemite, running their routers in "Access Point" mode, switching their connection a 2.4 GHz band, or running a user-created script to restart OS X's Wi-Fi Monitor. However, there appears to be no general solution for users still having Wi-Fi issues. In addition to Wi-Fi issues, other users are reporting problems with OS X Yosemite's Dark Mode on non-Retina displays, unstable Bluetooth connections, and high CPU utilization.

Apple has not issued an official statement on the reported users issues, although Apple support representatives have instructed users to remove excess preferred networks in the Network section of System Preferences and to reset the System Management Controller. It is likely that Apple will issue more fixes with forthcoming software updates to OS X Yosemite, although there is currently no timetable as to when those updates might come.

Related Forum: OS X Yosemite

Earlier tonight, KTLA 5's The Tech Report aired a segment (via AppleInsider) centering around Apple Pay, which featured Apple's SVP of Internet Software and Services Eddy Cue using the mobile payments solution around Santa Monica. The segment, which can be viewed here, followed Cue and reporter Rich Demuro as the Apple executive utilized his iPhone 6 Plus and Apple Pay to purchase a meal at Panera Bread, sunglasses at Bloomingdale's, and merchandise from the Disney Store.

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For their meal at Panera Bread, Cue is shown utilizing Apple Pay inside of the restaurant's official app to pre-order food simply and securely. At Bloomingdale's, Cue is shown using Apple Pay and his iPhone at a payment terminal to purchase sunglasses, which he is required to sign for. However, Cue was not required to sign for the two dolls he purchased at the Disney Store with Apple Pay. Cue then notes that users will sometimes be required to sign for more expensive purchases made with Apple Pay in-store.

The pair also visit an Apple Store to discuss Apple Pay on the company's new line of iPads. While users can't make in-store purchases with the iPad, Cue points out that users can still make in-app purchases with Apple Pay and Touch ID on the tablet.

Cue also spoke on the security of Apple Pay and how tokenization helps keeps credit card numbers away from malicious users:

You've seen these hacks that are happening in the systems where thousands of credit cards are getting exposed, and so you have try to protect that number. Well, with Apple Pay, the number that's being given to the terminal is a one-time number that's created for that transaction.

A report from The New York Times over the weekend shed some light on Apple Pay's early successes, noting that the service doubled mobile wallet transactions at Walgreens and accounted for 50% of tap-to-pay purchases at McDonalds. Whole Foods shared earlier this month that it processed 150,000 Apple Pay transactions between October 20 and November 6, and the service has increased consumer interest in the mobile payment area in general. Apple currently has 36 retail partners that accept Apple Pay in their stores as the service is available at more than 200,000 retail locations.

Related Roundup: Apple Pay

lightning_usb_cable_0_5_mLast Friday, Chinese authorities arrested three individuals that are suspected of developing the "WireLurker" malware, which infected thousands of mobile devices in China after Mac users installed malicious software from a third-party App Store.

According to a police post on Chinese social network Sina Weibo, the three men were arrested in Beijing on suspicion of "manufacturing and distributing" WireLurker after police received a tip from Chinese security company Qihoo 360 technology. In addition to arresting the suspects involved in the creation of the malicious software, Chinese authorities also shut down the site that was spreading it.

First publicized by researchers in early November, WireLurker is a trojan that infected thousands of Chinese iOS and Mac users after they installed software from the Maiyadi App Store, a third-party app platform that delivered more than 400 infected OS X applications.

WireLurker was able to attack iOS devices through Macs using USB, and was described as heralding "a new era in malware attacking Apple's desktop and mobile platforms." After being installed on a Mac, WireLurker would infect an iOS device using enterprise provisioning, making it the first malware capable of installing third-party applications on non-jailbroken iOS devices.

At the time information was published on WireLurker, infected apps had already been downloaded more than 356,104 times. Apple quickly took steps to block the infected apps, preventing them from launching, and in a statement, it reminded users not to install software from untrusted sources.

Just a week after WireLurker surfaced, another vulnerability in iOS was publicized by researchers. Called Masque Attack, it also infects iOS devices using enterprise provision profiles and is somewhat more dangerous, as it can replace existing apps with nearly undetectable fake versions.

Though it hasn't been found in the wild, Masque Attack prompted a warning from the U.S. government and a statement from Apple, with the company once again encouraging customers to download apps only from trusted sources.

Neither Masque Attack nor WireLurker are likely to affect the average iOS user as long as Apple's security features are not bypassed, as both vulnerabilities circumvent the App Store and Mac App Store to install apps.

Snapchat today announced a partnership with Square for a new "Snapcash" feature that allows Snapchat users to quickly send money to one another using Snapchat's built-in chat function.

After entering a debit card number, which is stored securely by Square, Snapchat users can swipe into chat, type a dollar sign, enter a payment amount, and hit the button to send money instantly.

Snapcash functions similarly to Square's own Square Cash feature, which allows people to send cash via email, and because Square handles all of the payment information, it's as secure as the company's other payment options.

We set out to make payments faster and more fun, but we also know that security is essential when you're dealing with money. Square has a ton of experience in this area and our teams have been hard at work to make Snapcash a great experience for everyone.

Snapcash is currently limited to Snapchat users in the United States who have a debit card and are 18 years of age or older. The Snapcash feature will be added to the Snapchat app in an update coming later today.

Snapchat can be downloaded from the App Store for free. [Direct Link]

Sony today announced a new advanced image sensor designed for use in smartphones, which uses a new "stacked" design to cut down on size while introducing improved image quality and faster speeds. Apple uses Sony sensors in its iPhones and iPads, so it is likely that Sony's stacked sensor technology will make it into future iOS devices at some point.

The new 21-megapixel Exmor RS IMX230 sensor is built with a chip that stacks a pixel section and a circuit section on top of one another, which allows Sony to build improvements into each aspect of the sensor individually, leading to dramatic improvements. Sony's been using stacked sensor technology since 2012, but its newest sensor introduces new autofocus and HDR technology.

According to Sony, the IMX230 sensor is the first CMOS sensor for smartphones that includes plane phase detection autofocus signal processing with 192 autofocus points, resulting in much faster tracking of moving subjects that happens almost instantaneously.

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Image plane phase detection AF function using 192 AF points

The sensor also includes support for full 21-megapixel HDR pictures and 4K HDR video, resulting in better lighting in high-contrast scenes. HDR or High Dynamic Range imaging captures separate images with different exposures, combining them into one image that improves detail and color.

The new IMX230 is a type 1/2.4 stacked CMOS image sensor with a significantly improved 21 effective megapixels, and it is also equipped with a newly developed signal processing function. These features fulfill the growing needs in smartphone photography for high-speed autofocus (image plane phase detection AF) and clear, high-quality capture of bright and dark areas even in backlit scenes (HDR imaging). Image plane phase detection AF is a technology used in mirrorless interchangeable-lens cameras, and HDR imaging now supports not only 4K (4096 x 2160) high-resolution videos but also still images.

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HDR video from existing IMX135 sensor with 3.2 effective megapixels on left, IMX230 21-megapixel HDR image using IMX230

Sony is known for making some of the best image sensors available, and Apple has long used Sony sensors in its iOS devices. Sony's new image sensor will begin shipping in April of 2015, and while it is likely the new sensor technology will make its way into Apple's iPhones and iPads, it is unknown when that might occur.

Apple does not typically use high-megapixel sensors in its iPhone or iPad, but Sony is planning on producing a 16-megapixel version of the IMX230 in 2015, which would be appropriate for iOS devices. It's possible Apple could use the 16-megapixel version of the IMX230 in the 2015 iPhone 6s and 6s Plus, but it's also possible that the sensor won't be utilized until 2016 or later as Apple often uses slightly older sensors in its devices.

Tom's Hardware believes that the next-generation iPhone 6 and 6 Plus may incorporate either the upcoming 16-megapixel IMX240 sensor from Sony or the 13-megapixel IMX135, which Sony first introduced in January of 2013.

It's not known exactly which sensor is used in the current iPhone and iPad, but camera experts have speculated that the iPhone 6 and 6 Plus use the Sony ISX014 sensor, an 8-megapixel sensor that Sony first introduced in October of 2012.

Continuing the carrier war that has seen the major U.S. wireless companies offering various forms of bonus data allotments in recent months, AT&T today announced a new limited-time promotion that bumps the 10 GB data package ($100 per month plus device access charges) to 15 GB.

The promotional 15GB Mobile Share Value plan at the 10GB price is available to new and existing AT&T consumer and business customers and includes domestic unlimited talk and text, and the nation’s most reliable 4G LTE network. Customers can easily take advantage of this new offer by visiting att.com and our current AT&T customers can also select the new plan via their myAT&T app.

Additionally, AT&T customers can get unlimited international messaging (text, picture and video) on all Mobile Share Value plans for no additional cost. Unlimited international messaging includes messages sent from the U.S., Puerto Rico and U.S. Virgin Islands to more than 190 countries for text messages and 120 countries for picture & video messages.

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Monthly smartphone device access charges are $40 for those on two-year contracts or $15 for those on AT&T Next or who purchased their devices at full price. Tablets carry a $10 per month access fee.

AT&T's latest promotion comes as the carrier continues to offer its double data promotion on higher-tier plans. Under that deal, users on base plans ranging from 15 to 50 GB can receive double the amount of data per month. The new promotion for upgrading the 10 GB plan to 15 GB begins tomorrow, while the double data promotion on higher-level plans is ongoing. AT&T advertises both as being "limited time" promotions, but is not currently specifying an end date for either one.