MacRumors

Logitech today announced a new AnyAngle protective case designed for Apple's iPad Air 2 and iPad mini, which includes an "any-angle" foldable cover that can be adjusted to multiple viewing positions for reading, watching movies, and more.

Designed to "complement the thin and light aesthetics" of the iPad Air 2, the AnyAngle case includes a rubberized frame that wraps around the edges of the iPad to protect it from drops and bumps, and the adjustable front cover protects the display from scratches and cracks. The back of the case is entirely clear to show off the iPad's design while still protecting it from damage.

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The AnyAngle case has a hidden hinge built into it that enables the front cover to be adjusted to any angle within a 50-degree range. A set of magnets secures the cover to preserve the chosen angle even when the iPad is being moved, and the hidden hinge ensures that the cover remains in place as a stand with no tipping or sliding. The convertible cover stand has been designed to fold up behind the iPad for a minimalist look in both stand mode and when laying flat for reading.

Logitech AnyAngle_Angles and Colors
Logitech's AnyAngle case for the iPad Air 2 and the iPad mini comes in multiple color combinations to fit a wide range of personalities, including classic black, gray, yellow, violet, and teal. It will be available in the U.S. beginning later this month for $59.99.

Apple is not planning to abandon its now-defunct Mesa, Arizona sapphire facility, reports Bloomberg. The company has told city officials that it remains committed to bringing jobs and manufacturing to Mesa, Arizona, following the bankruptcy that caused hundreds of GT Advanced employees to be laid off.

"They've indicated their commitment to us: They want to repurpose that building and use it again," Mesa City Manager Christopher Brady said in a recent interview. Apple has said it's focused "on preserving jobs in Arizona" and promised to "work with state and local officials as we consider our next steps."

Back in October, Apple confirmed in a statement that it would look for other ways to utilize its Mesa, Arizona facility, stating that it "remained committed to the city" and planned to help GT Advanced employees who had been impacted by the bankruptcy to find new jobs.

Apple initially chose Mesa, Arizona as the site for its sapphire facility after city officials agreed to expedite permitting approvals, build out power infrastructure, and cut property taxes. Apple insisted on 100 percent renewable energy for the facility, which required the city to construct a new power substation.

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GT Advanced sapphire facility image via Cult of Mac

Mesa also planned to leverage Apple's presence in the city with the creation of a new technology corridor in the area, with several other companies having already expressed interest in being located near Apple.

"Apple could've invested in a facility literally anywhere in the world," said Mesa Mayor John Giles, who is planning to visit Apple's headquarters in Cupertino, California, to show the city's support. "There's a reason they came here, and none of those reasons have changed."

Apple and GT Advanced reached an agreement to end their partnership back in October, and under the terms of the deal, GT Advanced will wind down operations at the sapphire plant in Arizona before officially closing up shop in December. At the current time, most of the company's employees have already been laid off, while remaining staff cleans and decommissions sapphire furnaces to be sold.

It is unclear how Apple will repurpose the facility, but the company has been working hard to bring more Mac production to the United States. Apple's Mac Pro, released in late 2013, was the first Apple product line to be assembled in the United States as a result of the company's efforts to bring manufacturing jobs back to the country.

chrome.jpgBack in August, Google launched a beta build of 64-bit Chrome for Mac, following the public release of 64-bit Chrome for Windows. After several months of testing, Google today launched Chrome 39, its first stable-release 64-bit browser for OS X.

As Google said when it launched a beta version of 64-bit Chrome for Mac, 64-bit support will bring several speed and security improvements to the browser, in addition to decreasing the amount of memory that it uses.

Chrome 64-bit Chrome has become faster as a result of having access to a superior instruction set, more registers, and a more efficient function calling convention. Improved opportunities for ASLR enhance this version's security. Another major benefit of this change comes from the fact that most programs on a modern Mac are already 64-bit apps.

In cases where Chrome was the last remaining 32-bit app, there were launch-time and memory-footprint penalties as 32-bit copies of all of the system libraries needed to be loaded to support Chrome. Now that Chrome's a 64-bit app too, we expect you'll find that it launches more quickly and that overall system memory use decreases.

With the release of Chrome 39, the 32-bit version of Chrome will be retired, left on Chrome 38, which means that some users of older Macs will not be able to use the new Chrome 39.

Along with 64-bit support, the new Chrome update includes new apps and extension APIs, plus improvements to stability and performance. There are also 42 security fixes for various vulnerabilities, which resulted in $41,500 in bounties that Google paid out to the individuals that reported the issues.

Chrome 39 can be downloaded from Google's Chrome website or installed using the Chrome browser's built-in update functionality.

LittleBits today introduced a new Smart Home Kit, which is designed to turn any household item into an Internet-connected smart device. Rather than buying various smart products, the Smart Home Kit encourages users to "reinvent" the things that they already own.

Using the tools in the kit, users might build curtains that open at sunrise, a remote controlled pet feeder, a doorbell that sends a notification when it's pressed, or a toilet paper roll that alerts users when it's empty. The LittleBits website has several different video examples of how the kit can be used, along with tutorials.

"Our mission is to put the power of electronics in the hands of everyone, and to break down complex technologies so that anyone can build, prototype, and invent. Democratizing the smart home industry is one more step in delivering on that promise," said Ayah Bdeir, founder and CEO of littleBits. "The Smart Home Kit is giving people the power and opportunity to take the Internet of Things movement into their own hands, and bring their home to the 21st century, on their own terms  recreate a popular smart device, retrofit an old appliance, or invent something entirely new that may be the next big thing."

The Smart Home Kit comes with 14 "Bits," including the cloudBit for connecting things to the Internet, an MP3 player, a temperature sensor, a light sensor, a speaker, an IR transmitter, and more. It also comes equipped with project ideas and 11 accessories, like an AC switch, which can interface with wall outlets for connected fans, lights, and more.

The Smart Home Kit can be pre-ordered from the LittleBits site for $249. Kits will begin shipping in early December, and LittleBits also plans to sell its Smart Home Kit in RadioShack stores next month.

Apple may introduce its "biggest camera jump ever" in the next-generation iPhone, according to Daring Fireball's John Gruber (via The Tech Block). In a recent episode of his podcast The Talk Show, Gruber said that he heard "from a birdie of a birdie" that Apple is working on major camera improvements.

The specific thing I heard is that next years camera might be the biggest camera jump ever. I don't even know what sense this makes, but I've heard that it's some kind of weird two-lens system where the back camera uses two lenses and it somehow takes it up into DSLR quality imagery.

Gruber says that he's heard that Apple's rear camera could incorporate a two-lens system, which sounds somewhat similar to the Duo Lens camera that was introduced with the HTC One M8. In the One M8, a standard sensor is combined with an "Ultrapixel" sensor that lets in much more light to improve image quality. The secondary lens in the M8 is used to provide additional image information to the first lens, which also lets the focus be shifted.

Another two lens system that hints at what a two-lens setup in the iPhone might be capable of is being developed by Corephotonics. Corephotonics' system takes advantage of two lenses with separate focal lengths, switching between lenses to magnify distant subjects without the need for a traditional zoom.


With two lenses, the Corephotonics system compares images taken from both, choosing the clearest pixels for the best overall photo. It also utilizes a lens that only snaps black and white images, improving fidelity and allowing in additional light.

Given the fact that there's little information on what Apple's actually working on for its next-generation iPhone, it's hard to say whether a potential two-lens system would work in the same way as the above examples, but two-lens cameras are a new frontier that manufacturers are exploring in order to improve image quality while keeping devices slim.

Apple's iPhone has long been the most popular camera choice on image sharing site Flickr, and over the years, Apple has embraced iPhone photography. Each new iPhone iteration includes significant camera improvements, with its "S" upgrades often bringing the biggest improvements. With the iPhone 4s, for example, Apple introduced an improved 8-megapixel camera that marked a large jump in quality over the iPhone 4 camera, and with the iPhone 5s, Apple included an improved sensor, an aperture of f/2.2, a True-Tone flash feature, better autofocus, and a new "Slo-Mo" mode.

Apple introduced some impressive camera improvements with the iPhone 6 and 6 Plus, including a new Apple-designed image signal processor with Focus Pixels, but it's possible even better camera improvements are being saved for the introduction of the iPhone 6s and 6s Plus in 2015.

Just yesterday longtime Apple supplier Sony unveiled a new 21-megapixel "stacked" sensor with ultra fast autofocus and 4K HDR video. While the 21-megapixel version is unlikely to make its way into iOS devices, it's possible that Apple's next iPhone could incorporate an upcoming Sony 16-megapixel sensor that includes the same impressive features.

Related Forum: iPhone

PayPal today announced that its popular iOS and Android mobile payments app will be available for the Pebble Smartwatch (via VentureBeat).

The PayPal app has let users pay for purchases in certain locations for a while now, and integration with Android Wear has allowed users of Android-powered smart watches such as Samsung’s Gear 2, Gear S, and Gear Fit to make payments via their watches since earlier this year. With the new Pebble app, iOS users can now get a taste of the functionality, which allows them to check into stores and pay for their purchases at locations where PayPal is readily accepted, all without need of using a phone.

Customers can pay for purchases one of two ways: with an auto-generated payment code used when checking out or, with certain PayPal accepted retailers, by checking into a store inside of the PayPal app. If using the latter payment method, the app will automatically communicate with the merchant's point of sale during the check-out process.

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PayPal's integration with these smart devices in some ways mirrors Apple's own burgeoning payment system Apple Pay, which is slowly rolling out just now, although the two systems have some significant differences. Despite early rumors of a possible partnership between the online payment giant and Apple earlier this year, the talks reportedly came to a halt when PayPal inked a deal with Samsung to allow users to make PayPal payments with the Galaxy S5's fingerprint sensor.

PayPal was subsequently excluded from any integration into Apple Pay. PayPal, in response, launched an ad targeting the public release of certain private celebrity iCloud photos and simultaneously promoting its own intense security.

The PayPal app for the Pebble Smartwatch can be downloaded now for free. Its features can also be taken advantage of in the PayPaliOS app [Direct Link].

Related Roundup: Apple Pay

With the WatchKit SDK now in the hands of developers, some new information about Apple's wearable device is coming out, including its display resolution, which was not previously disclosed by Apple.

According to Apple's human interface guidelines, the two separate Apple Watch models have different screen resolutions. The smaller 38mm Apple Watch has a resolution of 272 x 340, while the larger 42mm Apple Watch has a resolution of 312 x 390. In the WatchKit documentation, Apple refers to the Apple Watch display as "Retina," and instructs developers to use 2x image assets.

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Apple directs developers to provide image assets for different screen sizes "as needed." Developers can use the same image resources as long as they "look good on both screen sizes," but if not, developers will need to provide separate image resources for both devices. Content displayed on Apple Watch "should be the same regardless of the device's screen size," and Apple says developers should "let items expand or contract naturally" to fill available space.

Icons on the Apple Watch will have variable sizes based on screen size and type. For example, the Notification Center icon should be 29 pixels for the 38mm Apple Watch, and 36 pixels for the 42mm Apple Watch. A home screen icon on the smaller device should be 172 pixels, while a home screen icon for the larger Apple Watch should be 196 pixels.

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In addition to unveiling information on the device's resolution, Apple's WatchKit guidelines give some insight into how Apple views the device. Apple asks developers to be mindful of certain concepts when creating content for the Apple Watch, including its deep personalization and connection to people via heart rate and activity monitoring.

According to Apple, the Apple Watch aims to "blur the boundaries between physical object and software" through the Digital Crown navigation tool, the Taptic Engine for subtle alerts, and Force Touch, a new touch control system. Thoughtful design, says Apple, "should contribute to this experience of hardware and software feeling indistinguishable."

Apple suggests that all content created for the Apple Watch should be "lightweight," as the device is designed for simple interactions that are "accessible and dismissible quickly and easily, for both privacy and usability." Apps must "respect the context" in which the user accesses them, "briefly, frequently, and on a small display."

Apple's WatchKit development software became available earlier today, as part of the iOS 8.2 beta. The beta can be downloaded from Apple's developer site, and developers are able to immediately begin creating actionable notifications, Glances, and iPhone-driven apps for the Apple Watch. Apple says that developers will be able to create "fully native" apps "later next year."

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Buy Now)

Apple today announced that its set of WatchKit development tools are now available for developers, allowing them to begin creating apps and software for the company's upcoming Apple Watch.

"Apple Watch is our most personal device ever, and WatchKit provides the incredible iOS developer community with the tools they need to create exciting new experiences right on your wrist," said Philip Schiller, Apple's senior vice president of Worldwide Marketing. "With the iOS 8.2 beta SDK, developers can now start using WatchKit to create breakthrough new apps, Glances and actionable notifications designed for the innovative Apple Watch interface and work with new technologies such as Force Touch, Digital Crown and Taptic Engine."

WatchKit is being released as part of the iOS 8.2 and Xcode 6.2 beta, both of which have been made available to developers today.

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Both the iOS 8.2 Beta with WatchKit and the Xcode 6.2 beta can be downloaded from Apple's developer site, which also has Apple Watch development resources for developers. WatchKit can currently be used to create Glances, actionable notifications, and Apple Watch apps that are powered by the iPhone. Many Apple Watch apps will be driven by code that runs on the iPhone, with a UI that displays content on the watch itself. According to Apple, "fully native" Apple Watch apps can be created "later next year."

As described by Apple, actionable notifications are notifications that allow users to take an action or respond directly from their wrists with the Apple Watch, turning off the lights when they've left the house, for example, or accessing flight information at an airport. Glances are somewhat simpler, aiming to give users quick information at a glance like news, weather, sports scores, and more.

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In its press release, Apple highlights several developers who have already begun working with WatchKit, giving some additional insight into how the WatchKit tools can be used. The ESPN app for Apple Watch delivers live scores and information on teams, according to ESPN VP John Kosner, and it offers snapshots of live games through Glances and alerts on score changes through actionable notifications.

Instagram has used WatchKit to develop actionable notifications that let users instantly like a photo or respond with an emoji, plus there's an Instagram news and watch list to let users see their friends favorite photos and get an overview of likes and comments. American Airlines has used Apple Watch to create pre-trip notifications, updates for gate changes, gate connection information, and alerts when a flight begins boarding, all of which can be accessed directly from the wrist.

In addition to sharing these use cases for the Apple Watch, Apple has also created a dedicated Apple Watch site for developers, outlining the difference between full apps, Glances, and actionable notifications, offering download links to the iOS 8.2 beta with WatchKit SDK, and providing design guidelines and templates.

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Apple has said that its Apple Watch will be released in "early 2015," but an exact launch date remains unclear. At the lower end, the device will retail for $349, with estimates placing pricing for the higher-end solid gold version at thousands of dollars.

Related Roundup: Apple Watch 10
Tag: iOS 8.2
Buyer's Guide: Apple Watch (Buy Now)
Related Forum: iOS 8

Facebook today announced a new Facebook Groups app, which is designed to let Facebook users access and interact with the Facebook groups that they have joined.

Facebook has long had a groups function, where families, clubs, workplaces, and more can band together for a custom sharing experience. The groups feature lets people post and share content that is exclusive to the group, which can be open, closed, or private.

According to Facebook, its new dedicated Groups app is designed to help people "share faster and more easily" with all of their groups, as group interactions are typically buried under other functionality in the standard Facebook app.

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This app gives you a dedicated space for you and your groups.

See all of your Facebook Groups in one place. Discuss, plan and collaborate easily and without distractions. Follow your groups here or on Facebook, whichever is easier for you.

- Create a group for just about anything.
- Share information, post photos and links, and stay in touch.
- Discover and join new groups for whatever you're into.

The main view of the Groups app displays all of a user's groups, with the most recently visited group listed at the top. New groups can be created from within the app with the "Create" button, and the app also delivers notifications on group activity. There's also a discover feature to suggest new groups to people based on pages that they've liked.

While Facebook removed messaging functionality from its main app to redirect its users to the Facebook Messenger app, the company says that groups will continue to be accessible from the main Facebook app as well as the new Groups app.

Facebook's new Groups app can be downloaded from the App Store for free. [Direct Link]

Other World Computing (OWC) today announced the upcoming availability of its new Thunderbolt 2 dock. The OWC Thunderbolt 2 dock includes twelve ports, allowing for the connectivity of up to 78 direct and daisy-chained devices through a single Thunderbolt connection.

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Designed with Apple hardware aesthetics, the dock is compatible with Thunderbolt-equipped Macs in both form and function. Available expansion connections include two Thunderbolt 2 ports, five USB 3.0 ports, 3.5mm audio in/out and one port each for Firewire 800 devices, Gigabit Ethernet, and HDMI 1.4b with support for 4K displays.

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The OWC Thunderbolt 2 dock compares favorably with Belkin's Thunderbolt 2 Express Dock HD, which debuted earlier this year. Similar to OWC's latest offering, Belkin's $299 expansion dock includes two Thunderbolt 2 ports, one HDMI port and one Gigabit Ethernet connection. It also offers two audio out ports and three USB 3.0 ports as compared to five for OWC.

The OWC Thunderbolt 2 dock is available now for pre-order with a price tag of $249 and an expected ship date of early December.

Apple is cracking down on Notification Center widgets in iOS once again, this time telling Neato that its note taking widget is unacceptable and will need to be removed due to the fact that it includes a keyboard.

First launched in early November, Neato installs a quick note taking widget in the Notification Center, letting users type directly in the widget. Notes can be sent instantly to either Evernote or Dropbox. As a widget-focused app, Neato has no other functionality, which means the removal of its keyboard will essentially kill the app.

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According to the developers behind Neato, who spoke to Gizmodo, Apple contacted the company after it became popular, hitting the top 10 business list in more than 65 countries.

We were expecting Neato to be featured by Apple but instead Apple called us on Nov 10th, and we were told that: "Neato does not comply with one or more App Review Guidelines". They required us to remove the keyboard from the widget. But Neato without the keyboard is nothing, and like a limp horse.

The company attempted to appeal, but Apple stuck with its decision to force Neato to remove the keyboard, stating that its position on the app had "not changed" and that an update removing keyboard functionality would need to be submitted within two weeks.

Apple appears to be having some difficulty deciding on what constitutes acceptable use of the Notification Center as app developers come up with clever ways to take advantage of widget functionality. In late October, Apple told PCalc's developers that the PCalc calculator widget would need to be removed as Notification Center widgets were not allowed to perform calculations, but a day later, the company reversed course and allowed the calculator widget to remain in the App Store.

Another app, Launcher, wasn't quite as lucky. Introduced shortly after iOS 8 was released to the public, Launcher installed a Notification Center widget that provided access to quick actions like making a phone call, opening a pre-defined Maps route, or sending a tweet. Launcher was only available for a few days in the App Store before Apple opted to pull it.

According to Apple's App Extension guidelines, Notification Center widgets should have a "simple, streamlined UI," a limited number of interactive items, and are prohibited from creating "a mini version" of an app. Apple has run into several apps that, like PCalc, were not expected widget use cases and are not outlined in the widget guidelines, leading to apps that are accepted and then later rejected as Apple further defines how it wants the Notification Center to be used.

Neato can be downloaded from the App Store for free. [Direct Link]

Designed as a scratch paper app for the iPad, Loose Leaf is a new quick note taking app that uses a simple, no frills design and incorporates both clever sketching tools and intuitive touch gestures for a unique idea planning experience.

Like many simple note taking/sketching apps, Loose Leaf includes a pen for basic writing and sketching, along with a tool for erasing. There are five different pen colors available, plus an undo/redo button for fixing mistakes, and an image insertion tool for adding photos or images from the camera roll.

In addition to these basic tools, there's a useful cutting tool that allows users to cut out a section of the page (or an image) by drawing an outline with a finger. The cutout can be dragged to a new location with a two finger drag, or resized with pinch gestures. Pulling on a cutout with two fingers on each side will duplicate it, while two fingers will rotate it and pinching will resize it.


Two finger swipes on the left and the right of the screen will switch between pages that have been created, and dragging a cutout to the right side of the screen will save it in a "scrap drawer" so that it can be added to any other page.

A two finger pinch on the main sketch will open an overview menu of all sketches, where they can be reorganized, and pulling a sketch all the way to the left at this screen will delete it.

Loose Leaf also includes a ruler tool that can be shaped to create perfect lines or circles, which is useful for mapping out designs. The ruler tool is used like a real ruler, with one hand holding the shape on the screen and a second hand tracing it onto the page.


Sketches can be sent instantly to contacts, emailed, messaged, saved to the camera roll, printed, sent to someone via AirDrop, or shared on Twitter and Facebook. There's even a tool to upload sketches directly to image sharing site Imgur, and sketches can be opened in a variety of different apps like Dropbox, Pixelmator, Evernote, and more.

Loose Leaf's drawing tools are very basic, but combined with the ruler tool and intuitive gestures that make duplication super quick, the app can be useful for sketching out ideas, mocking up projects, and more.

Loose Leaf can be downloaded from the App Store for $4.99. [Direct Link]

Mojang today announced a significant new update for Minecraft Pocket Edition. The update promises numerous graphical enhancements and bug fixes and is the first major update to the game since the Stockholm-based developer was acquired by Microsoft for $2.5 billion back in September.

Today's update to the game focuses mainly on bug fixes, but there are a few notable additions to the popular block-building game as well. The 0.10 update adds gold mines into Mesa biomes, a day and night option for playing in Creative Mode, and more options for fences and gates.

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Prettier water, fog, and lighting effects round out the graphical overhaul features of the 0.10 update. Mojang also promises improved performance on many devices the game is available for, a fix for the bug where baby animals could not swim, and the tease of "lots more cool stuff that you can discover for yourself."

0.10 - Prettier, faster, less buggier

We’ve improved the graphics, increased performance, and killed off heaps of bugs in one massive update. We’ve also stopped baby animals from sinking when they try to swim because that’s just mean. Update and have fun!

- Loads of bug fixes!
- More watery-looking water
- Foggier-looking fog
- Even more particles than before
- Tinted lighting on terrain and mobs
- Improved performance on many devices
- More fences! More fence gates! Everyone loves fences
- Gold mines in Mesa biomes. Get rich quick
- Baby animals can now swim without sinking
- Play Creative Mode during both the day and night
- Lots more cool stuff that you can discover for yourself

Though the initial launch of the iOS version of Minecraft was met with skepticism due to its large lack of parity with desktop versions, numerous updates such as today's have gotten Pocket Edition closer and closer to its PC and console counterparts.

Minecraft Pocket Edition can be downloaded from the App Store for $6.99. [Direct Link]

During today's opening of the Slush 2014 conference, Nokia announced its new N1 tablet, the first device from the Finnish company following the sale of its mobile division to Microsoft. With its aluminum casing, curved styling and 7.9-inch screen, the N1 is a dead ringer for Apple's iPad mini.

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Powered by Android 5.0 Lollipop and Nokia's Z launcher, the Nokia N1 ships with a 2.3GHz Intel Atom processor, PowerVR GPU, 2GB of RAM and a 7.9-inch Retina-resolution display. Other hardware specs include an 8-megapixel rear camera, a 5-megapixel front camera and connectivity options that include 802.11a/b/g/n/ac and Bluetooth 4.0.

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Similar to Apple's Lightning connector, the N1 includes a reversible USB Type-C connector for charging and syncing. The port is located on the bottom edge of the tablet and is nestled between the tablet's two speaker openings. When it launches next year, the N1 will be available in Lava Grey and Natural Aluminum colors with one storage capacity option of 32GB.

The N1 will ship with Nokia's flavor of Android and the company's branding, but it will be manufactured and distributed by Nokia partner Foxconn. Foxconn will handle support and most other product responsibilities. The N1 will launch first in China in Q1 2015 for $249USD with plans for expansion to other regions.

Nokia is just the latest manufacturer to announce a tablet device that looks remarkably similar to Apple's iOS device lineup. Just weeks ago, Lenovo introduced its S90 tablet that shares a number of design elements with Apple's iPhone 6 and 6 Plus, with Lenovo even using marketing images reminiscent of Apple's advertising.

464704_largerVainglory, showcased as one of the examples of the capabilities of the iPhone 6 back in September, is now available for download. Developer Super Evil Megacorp announced today that the game can be downloaded on the App Store in North America, South America, the Middle East, and Africa, with a European launch coming this Thursday. Japan, China, and Korea are promised to closely follow. The game actually launched unexpectedly early, with some users able to download the app yesterday afternoon.

Vainglory is a MOBA (Massively Online Battle Arena) that puts players in teams of three, each team fighting to destroy a crystal at the opponent's home base in "fast-paced, 20 minute online multiplayer matches." Mobile MOBAs are nothing new, with games like Fates Forever and a handful of others finding success in taking the PC-centric sub-genre and grafting it onto a mobile phone touchscreen.

“Vainglory is not about casualizing a core genre or making a direct port of an existing game,” said Stephan Sherman, Chief Creative Officer of Super Evil Megacorp. “To make Vainglory, we started from scratch to create that core MOBA experience — the highs and the lows, the build-up of anticipation, the sweet victory or bitter defeat. We want you to feel how it feels to play a core game — with the immediacy of touch.

“Vainglory opens up a whole new world of experiences in touch-screen gaming by playing together with friends in the same room, as a LAN party. While queuing up solo for online multiplayer games is fun and rewarding, the intensity of team play with friends around the table is incredible. Plus, trash talk. It’s like the LAN parties of old — except no heavy PC equipment required.”

The game is free-to-play, with certain characters available to everyone at specific time intervals. Users can use in-game cash accrued through gameplay to unlock new classes, or opt to pay real-world money for those classes if impatient. Notably, however, users can't use real money to purchase character perks and upgrades or one-time-use in-game bonuses.

Vainglory's biggest advantage is its positioning as the killer app of the moment for Apple's newest iPhone, much like Infinity Blade III was for the iPhone 5s and even the original Infinity Blade was for the iPhone 4. Though it's touted for the iPhone 6 and 6 Plus, the game can be played on the iPhone 5s as well. iPad options include the iPad Air, iPad mini with Retina Display, iPad with Retina Display, and iPad Air 2.

Vainglory is available to download for free on the App Store for the iPhone [Direct Link] and iPad [Direct Link].

Related Roundup: iPad
Buyer's Guide: iPad (Caution)
Related Forums: iPad, iPhone

Apple Pay this week continued its retail expansion with the mobile payment service now being adopted by SunTrust bank and Bi-Lo holdings, which manages BI-LO, Harveys, and Winn-Dixie grocery stores. The latter announcement follows our earlier report of Winn-Dixie and BI-LO beginning to go live with Apple Pay support late last week ahead of an official debut, despite not being included on Apple's "Coming later this year" list.

Customers with a SunTrust credit or debit card will be able to add their card to Apple Pay and use it to make purchases at participating retailers. Headquartered in Atlanta, SunTrust bank has 1,497 bank branches across eleven southern states and Washington, D.C.

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At the same time SunTrust has added Apple Pay support for its card holders, supermarket chain Bi-Lo Holdings also added Apple Pay as a payment option during checkout. Customers who shop at the primarily southeastern supermarkets of BI-LO, Winn-Dixie, and Harveys will be able to use their iPhone 6 of 6 Plus to streamline their grocery purchases.

"Customers want a shopping experience that is convenient, easy and secure, which is why we’re so pleased to announce support for Apple Pay," said Bert DuMars, vice president, digital marketing at Bi-Lo Holdings. "Bi-Lo Holdings is prioritizing digital mobile solutions for our customers, and Apple Pay is an exciting first step in our journey."

Apple Pay debuted last month alongside iOS 8.1 and has seen strong adoption in the month following release. According to a recent New York Times report, Apple Pay transactions accounted for 50 percent of recent tap-to-pay purchases at McDonald's and doubled the number of mobile payments processed by Walgreens. Currently, there are almost 40 retailers that officially support Apple Pay, with the number continuing to grow.

Update 9:14 AM: According to Mashable, Associated Food Stores, Shaw's Supermarkets, Jewel-Osco, and Albertson's have also announced Apple Pay support today.

Related Roundup: Apple Pay

Back in May, Brazilian teenager Marcel Fernandes Filho used Fleksy's predictive keyboard for Android on a Samsung Galaxy S4 to set a new world record of 18.19 seconds for the fastest typing of a text message on a touch-screen mobile phone. Filho's record was certified by the Guinness Book of World Records and required him to type Guinness' standard test message:

The razor-toothed piranhas of the genera Serrasalmus and Pygocentrus are the most ferocious freshwater fish in the world. In reality they seldom attack a human.

With Fleksy now available for iOS, Filho and Fleksy gave the record another try earlier this month, and Filho came through with a new record of 17.00 seconds using Fleksy on an iPhone 6 Plus.

“We’re very proud of Fleksy’s involvement in helping Marcel achieve this impressive feat,” said Ioannis Verdelis, Fleksy co-founder and COO. “The speed and accuracy Fleksy provides have yet again proven world-class.”

Fleksy is just one of a number of third-party keyboards that have launched for iOS, taking advantage of new APIs in iOS 8 to allow such keyboards. Many of the new keyboards offer predictive word suggestions and gesture support for faster typing, while others have more specialized uses. Apple has also enhanced its own built-in keyboard with QuickType predictive text in iOS 8.

With Fleksy's success on iOS at a $0.99 price point [Direct Link], the company is now seeking to broaden the keyboard's appeal on Android where it first gained traction. As a result, Fleksy is announcing a permanent 50 percent price cut for the Android version of Fleksy, dropping the price from $3.99 to $1.99.

While Apple's Lightning connector has become ubiquitous across the company's iOS device lineup over the past several years, third-party accessory manufacturers have so far been unable to include ports for the connector on their products. That appears set to change in the relatively near future, however, as Apple has informed members of the company's MFi program that it will begin shipping a version of the Lightning port for third-party use early next year, reports 9to5Mac.

Allowing accessory makers to build-in a Lightning port provides a number of benefits, according to manufacturers briefed during Apple’s MFi Summit. One of the biggest benefits is to reduce costs for manufacturers and simplify the product experience for users by using Lightning to provide power to both an accessory and the iOS device. Dock or battery case manufacturers, for example, would previously have to provide a separate USB cable and power supply to charge an accessory.

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The report indicates Apple is also developing a new "slimmed down, low profile version" of the Lightning connector itself currently used in third-party accessories. The new package will offer a simpler and smaller method for building connectors into accessories such as docks and charging cases.

Some two years after introducing the Lightning connector with the iPhone 5, Apple is clearly working to broaden the ecosystem of accessories taking advantage of the versatile space-saving connector. Earlier this year, the company announced new MFi specifications that would allow headphones to connect to devices over Lightning. While the announcement led to speculation that Apple is looking to remove the traditional headphone jack from its devices, at least for now the feature appears intended to provide additional features such as power to headphones.