MacRumors

Just days after a report claiming Apple supplier Quanta Computer has begun ramping up production of the upcoming 12-inch MacBook Air, Chinese site iFanr shares some photos [Google Translate] of what it says is the display assembly for the machine (via SlashGear).

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The photos depict the claimed display and metal shell from the upcoming 12-inch machine alongside both a 13-inch MacBook Pro and a 9.7-inch iPad, with its sizing appearing to measure up to previously reported dimensions. The display does, however, have two noticeable differences from current MacBook Air. First, instead of a backlit Apple logo on the back of the display assembly as is typically seen on Apple's notebooks, there is a polished metal logo more like those seen on iPads, with iFanr speculating the change could be tied to the device's thinness.

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Additionally, the display lacks the grey bezels current MacBook Air models have, instead opting for an apparently all-glass edge-to-edge cover for the display as seen on Retina MacBook Pro models. Paired with black bezels underneath, it is difficult to see where the display ends and the bezels begin unless the screen is turned on. Earlier renderings of the 12-inch MacBook Air based on information from within Apple had shown gray bezels similar to those seen on the current MacBook Air.

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Claimed 12-inch MacBook Air display assembly with 13" MacBook Pro

The 12-inch MacBook Air will reportedly have roughly the same footprint as the 11-inch MacBook Air, relying on smaller bezels to compensate for a larger display size. The comparison photos shown by iFanr demonstrate the significantly smaller footprint for the 12-inch machine compared to a 13-inch MacBook Pro

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Claimed 12-inch MacBook Air display assembly with 9.7-inch iPad

The next-generation MacBook Air is expected to feature a high-resolution display (perhaps classified as Retina) and new Broadwell Core M processors that will enable a thin, fanless design. Other reports have claimed the 12-inch MacBook Air will do away with nearly all the ports typically found on Apple's line of MacBooks, offering only a headphone jack, a pair of microphones, and a USB Type-C port that may handle both charging and external connectivity.

Related Forum: MacBook

tim_cook_headshot_glassesApple CEO Tim Cook's compensation for fiscal 2014 was $9.22 million, according to a newly released SEC filing. That breaks down to a salary of $1.7 million and non-equity incentive compensation of $6.7 million, double the $4.3M compensation he received in 2013.

Apple's newest executive hire, Angela Ahrendts, received $73 million in cash and stock. That includes a $400,000 salary, a $500,000 bonus, and $70 million in stock. Ahrendts, who joined Apple in May of 2014, was previously making $37 million at Burberry, and her offer package included an RSU award with a value of $37 million to compensate her for her unvested Burberry awards along with an RSU award of $33 million as a new Apple hire.

As for other Apple executives, Eddy Cue and Jeff Williams made over $24 million in stock awards, salary, and non-equity incentive plan compensation. Peter Oppenheimer earned $4.5 million, and Luca Maestri, Apple's new CFO, received $14 million.

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Apple had a record year under the guidance of Tim Cook, generating $182.8 billion in sales with $38.5 billion in net income in fiscal 2014, a new high for the company. According to its October forecast Apple expects to see revenue between $63.5 and $66.5 billion for the first quarter of 2015.

Apple will announce its earnings for the first fiscal quarter of 2015 on Monday, January 27. MacRumors will provide live coverage of both the earnings release and the conference call.

mickeydrexlerMickey Drexler, who has served on Apple's Board of Directors since 1999, will retire at the end of his current term, according to a new shareholders filing. Drexler's term ends at the annual shareholder's meeting, on March 10, 2015. A replacement for Drexler has not yet been chosen.

On January 16, 2015, Millard "Mickey" Drexler, 70, who has served on the Board since 1999, notified the Board of his intention to retire at the end of his current term, which will expire at the Annual Meeting. The Board has not yet nominated an individual to fill the vacancy that will be created by Mr. Drexler's departure from the Board.

Drexler is the CEO of JCrew and was formerly the CEO of Gap, where he's widely credited for the chain's popularity during the 1990s. Jobs brought Drexler in to help define Apple's retail store goals at a time when its retail push was just beginning. Ron Johnson was hired during the same time period, and the first Apple Stores launched in 2001.

Drexler is the second longtime board member to leave the Apple Board of Directors in recent months, with Bill Campbell retiring back in July of 2014. He was replaced by BlackRock's Susan Wagner.

(Image courtesy of BU Today)

A new study that measures iPhone usage rates by state suggests that Apple's iPhone is most popular in states like Alaska, Montana, Vermont, New York, Kansas, and Mississippi. The study, conducted by Chitika Insights on December 25 through December 31, sampled "hundreds of millions" of U.S.-based iPhone ad impressions to determine the percentage of iPhone users in each state.

Each of the above listed states, along with many states in New England, saw between 55 and 65 percent of smartphone traffic coming from iPhones. Arizona, New Mexico, Texas, Washington, Iowa, Missouri, Wisconsin, Indiana, and Michigan saw the lowest amount of traffic coming from iPhones, at 40 to 44 percent. New Mexico was the state with the lowest iPhone usage.

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According to Chitika, iPhone usage rates did not correlate to geography or raw population figures, but there was some relationship to both population density and education level. A higher median income was also associated with iPhone usage, but that could be a result of education level, as those two variables go hand in hand. In states with higher education levels and denser populations, iPhone usage tended to be higher.

In a similar study conducted in 2011, Montana was one of the few states where iPhone usage outpaced Android usage. In many states the iPhone is not dominant, but the two usage maps provide an interesting look at how iPhone adoption has grown by state over the past four years. Many states where BlackBerry dominated, for example, are now seeing high iPhone usage.

Chitika's study is not the first to correlate iPhone usage with higher education and income levels. Several other studies have also suggested that iPhone owners are, on average, wealthier and higher educated than other smartphone owners.

Tag: Chitika

One of the biggest mysteries about the upcoming Apple Watch is its battery life. Previous rumors have hinted that it will need to be charged once a day, and Apple CEO Tim Cook himself said that users will want to charge it on a daily basis, but concrete battery life information has yet to be revealed.

New details on the Apple Watch's possible battery life have now surfaced from inside sources that spoke to 9to5Mac, revealing information on the battery life Apple was aiming for and what it may actually be able to achieve.

As of 2014, Apple was reportedly aiming for 2.5 to 4 hours of active application use with 19 hours of active/passive use, plus 3 days of pure standby time and four days if the watch was sleeping. That's somewhat in line with early rumors, which suggested Apple was targeting a three to five day battery life for the device. Though Apple was aiming for three to four days of standby time, it may only reach two to three days. Apple is hoping the Apple Watch will last for 19 hours of mixed usage, but it "may not hit that number in the first generation version."

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The Apple Watch is equipped with a tiny but powerful S1 chip, and its performance is similar to that of the A5 processor from the iPhone 4s and the iPad 2. It also has a 60-FPS Retina-class display, which, along with the S1 chip, results in a significant amount of power usage.

Apple has also been stress-testing the Apple Watch’s battery life with pre-bundled and third-party applications. Our sources say that Apple is targeting 2.5 hours of “heavy” application use, such as processor-intensive gameplay, or 3.5 hours of standard app use. Interestingly, Apple expects to see better battery life when using the Watch’s fitness tracking software, which is targeted for nearly 4 hours of straight exercise tracking on a single charge.

As Apple is positioning the Apple Watch as a timepiece, the company has conducted numerous tests to determine how long it can run purely in time-keeping modes. We’re told that the Watch should be able to display its clock face for approximately three hours, including watch ticking animations, if nothing else is done with the device.

These usage numbers make it sound like the Apple Watch will need to be charged multiple times a day, but it's unlikely that Apple Watch users will use apps and games continuously for hours, allowing the Apple Watch to last for approximately a day before needing to be charged. When not in active use, the Apple Watch goes into a battery-preserving sleep mode.

Apple originally hoped to launch the Apple Watch in late 2014, but delays with software optimization ultimately caused the company to push back the release of the device until 2015, giving it time to eke out as much battery life as possible. Apple is also said to be perfecting the Apple Watch's MagSafe charger, improving its recharging time.

Current rumors suggest the Apple Watch could launch in March of 2015, at the tail end of "early 2015." While complete pricing remains unknown, the entry-level model will sell for $349.

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Neutral)

Popular children's film The LEGO Movie has been translated into an iOS app, which was released in the App Store today. The LEGO Movie Video Game, like other LEGO games, is a premium title that's based on the movie, offering the same fun characters and plot line in a playable format.

In the game, players will take on the role of Emmet, an ordinary rule-abiding lego guy who has to take on the job of saving the world from an evil tyrant, with the help of the friends he meets on his journey.

The LEGO Movie Video Game features more than 90 characters from the movie, and there are 45 levels to play through across worlds like Cloud Cuckoo Land and Flatbush Gulch. There's also an all new animation style.

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KEY FEATURES:
- A delightful and surprising mix of over 90 characters as seen from the film, including Batman, Superman, the Green Ninja, Gandalf, Benny, and more.
-Journey through fantastical worlds like Flatbush Gulch, Cloud Cuckoo Land, and more in 45 exciting levels!

-Smash bricks in a fascinating environment made of LEGO bricks.

-Collect and use LEGO instruction pages to build in a new way.

-Harness the awesome power of the Master Builders to virtually build extraordinary LEGO creations.

-Enjoy a brand new animation style as seen in the film that simulates the movement of actual LEGO toy sets.

Like other LEGO games, the new LEGO Movie game is quite large at 1.16GB. It requires 2.2GB of space to download over-the-air, or 1.1GB of space installing via iTunes. The game does have in-app purchases, but for a limited time, "Confetti" and "Bubble" Red Brick abilities are free to purchase to celebrate the game's launch.

The LEGO Movie Video Game can be downloaded from the App Store for $4.99. [Direct Link]

Developer Matt Wiechec today released a major update to his Marco Polo iOS app that helps users recover misplaced iPhones and iPads with the sound of their voice. The new update brings custom responses and a new Notification Center widget that allows users to find other iOS devices also running the app.

Addressing a different use case than Apple's Find My iPhone service, Marco Polo is intended to allow users to easily find an iOS device located in close proximity to the user. The app's core functionality requires the app to be running in the background, with the device's microphone listening for the key passphrase, which is "Marco" by default. Once the user speaks the phrase, the app generates an audio response, with the default being "Polo".

The new update lets Marco Polo users select phrases like "I'm Over Here" and "Who's There?" over the simple "Polo" response, while also bringing a slew of new character voice options, like "Movie Guy" and "Wicked". The widget, once installed in the Today section of the Notification Center and set to discoverable within the app, allows users to find other iOS devices with a simple tap.

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Our largest update yet, ready for the new year. We've added great new features, new voices, custom responses, widgets, and improved the entire app experience!

- Custom Responses are here! Now your device can ring back more than just POLO!
- Choose from responses like "I'm Over Here", "Who's There?", "iPhone Reporting", and many others. Even enter your own phrase!
- New iOS 8 Nearby Widget; skip shouting and find other devices right from Notification Center
- Greatly improved voice recognition
- Added new voices like MOVIE GUY and WICKED, including supporter exclusives like ARNOLD, BUSH, KERMIT, SLY, and more
- The app is now Universal to support the iPad, and completely optimized for iOS 8 and the iPhone 6 and iPhone 6 Plus

Marco Polo even allows some customization to the phrase shouted to prompt the app's response, meaning virtually any 12-letter word a user can think of could be used to discover a lost iPhone, an improvement over the original version of the app where some users complained that words with similar sounds to "Marco" such as "mark" would trigger a response.

Functionality in silent mode and while the device is sleeping, as well as a volume boost feature that makes sure the app's voice is heard even if your phone is low, round out most of standard features that were available even before today's 2.0 update.

The app has a decent voice recognition range, and recognizes almost any 12-letter word or phrase added as a passphrase. Slight drawbacks may hinder daily use of the app, however, including the need for the device's microphone to always be active. This means that once you leave the app, the red "recording" microphone bar will be a permanent mainstay atop the iPhone screen. Using the Notification Center widget to discover other missing devices doesn't require the microphone to be on, however.

Potential battery drain may also be a concern given the need to keep the device's microphone active, although we did not see significant drops in battery status during limited testing.

Marco Polo can be downloaded for $0.99 from the App Store. [Direct Link]

T-Mobile today announced a new program that makes it easier for customers with poor credit to receive discount pricing on devices and other deals previously only available to credit-worthy customers. CEO John Legere kicked off the new "Smartphone Equality" promotion with a video blog that explains the rationale behind the program.


Legere notes that half of Americans do not qualify for most carrier-advertised phone deals due to poor credit or a lack of credit history, and T-Mobile aims to change that by "putting our relationship with you above some number pumped out by a credit bureau, some huge faceless bureaucracy."

With its new "Smartphone Equality" program, T-Mobile is emphasizing the customer's relationship with the carrier instead of their credit score. As part of the initiative, customers who have paid their wireless bill on time for 12 months will be eligible for discounted pricing, including the carrier's popular zero down and no credit check programs. The "Smartphone Equality" program will be available starting next week to eligible customers.

T-Mobile has been shaking up the cellular industry with its ongoing Un-carrier promotions, which broke new ground by removing the cellular contract from a smartphone purchase and offering generous early termination bonuses for customers who switch to T-Mobile. Recently, the wireless carrier introduced its Un-carrier 8 initiative, which includes a new "Data Stash" program that rolls over unused monthly data and makes it available for the following 12 months.

BlackBerry CEO John Chen yesterday published a blog post adaptation of a letter in which he presses U.S. government officials to support not only net neutrality but also "application/content neutrality". In Chen's view, all apps and content should be available on all platforms, and he points specifically to Apple's iMessage and Netflix's streaming services as examples of discrimination against BlackBerry.

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Unlike BlackBerry, which allows iPhone users to download and use our BBM service, Apple does not allow BlackBerry or Android users to download Apple’s iMessage messaging service. Netflix, which has forcefully advocated for carrier neutrality, has discriminated against BlackBerry customers by refusing to make its streaming movie service available to them.

Chen believes BlackBerry is a leader for content and application neutrality and pushes U.S. government officials to require these same neutral practices from the Canadian company's competitors. "Neutrality must be mandated at the application and content layer if we truly want a free, open and non-discriminatory internet," writes Chen.

Chen's comments have unsurprisingly been met with ridicule by developers who don't wish to be forced to create apps for platforms where they do not expect worthwhile returns, and many observers have suggested BlackBerry should focus its efforts on creating a compelling ecosystem that would attract users and apps organically.

Apple has historically been quiet on broader issues of net neutrality. The Cupertino company was noticeably absent from a list of more than 100 technology companies which signed a letter protesting a proposed change in FCC rules that would allow for Internet fast lanes for certain types of content. Speculation has suggested Apple's absence may be related to its interest in securing priority access with Internet providers for media content delivered by the company.

Spotify today announced an update to its iOS app that will bring more streamlined controls into its music browsing software, most notably allowing users to get a sneak preview of a song, album, or artist with a simple tap and hold on the screen.

The new feature, dubbed "Touch Preview", is aiming to get Spotify users to find their preferred music faster and with less hassle. The update also brings a swipe-left gesture into the app -- doing so on any song quickly saves it into Your Music for listening to later. The update to Spotify's iOS app will be rolling out later today.

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Spotify also announced last week that by the end of 2014, the service had accumulated 15 million subscribers and 60 million active users. Those number were up from 10 million subscribers and 40 million active users reported by the company in May 2014.


As users continues to shift to streaming services for their music consumption, Apple's efforts in the subscription streaming market are rumored to be seeing a new focus with an upcoming revamp of the Beats Music service, and its integration into iTunes, sometime in 2015. Apple most recently acquired media analytics company Semetric, likely integrating some of that company's Musicmetric tracking service into Beats and other aspects of iTunes.

Tag: Spotify

Google has signed deals with Sprint and T-Mobile that will allow it to sell wireless service directly to consumers, reports The Wall Street Journal, adding to a report released by The Information earlier today. The publication's sources suggest that Google's entry into the wireless service industry may be part of an effort to persuade carriers to bolster speeds and cut down on pricing. Positioning itself as a wireless carrier is also part of Google's larger effort to provide better Internet coverage across the United States.

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Currently, there are four major carriers in the United States: T-Mobile, Sprint, AT&T, and Verizon, and while T-Mobile has made efforts to shake up the wireless industry with its Un-Carrier initiatives, wireless service in the United States remains much pricier than in other countries, with subscribers getting less data for more money.

Details on how Google will offer wireless service, its cost, or when it will launch are not known, but like the rollout of its Google Fiber broadband internet service, Google-branded wireless service could launch in a limited number of cities to begin with.

Sprint, of Overland Park, Kan., is the third-largest wireless carrier, while T-Mobile, of Bellevue, Wash., ranks fourth. Under separate agreements with each carrier, Google will resell service on the Sprint and T-Mobile networks, according to people familiar with the plans. Such wholesale agreements are common, essentially allowing sellers such as Google to pitch wireless service under their own brand names.

As it will operate as an MVNO, or mobile virtual network operator, Google will not need to build out the infrastructure for its own wireless network, instead providing T-Mobile or Sprint service that's controlled by and sold through Google. Other well-known MVNO's include Boost Mobile, FreedomPop, and Straight Talk.

In the past, there have been rumors and speculation suggesting that Apple too would take on the role of a mobile carrier, selling service directly to consumers, but Apple has not made any moves in that direction. In fact, in 2012, Apple CEO Tim Cook said that Apple did not need to own a carrier or provide its own wireless service, stating that the company would be better off focusing its efforts on making great devices than attempting to get into a market out of its area of expertise.

Twitter today announced plans to add new top tweet recaps to timelines within its iOS app, which display important tweets that were sent while a user was away from the app.

According to Twitter, these tweet recaps will include a "few of the best tweets" that users might not have seen otherwise, which are selected by engagement and other unspecified factors. Users who check in on only every so often may see the tweet recaps quite often, while users who continually use Twitter will see fewer recaps as they're already up to date on what's going on.

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Our goal is to help you keep up -- or catch up -- with your world, no matter how much time you spend on Twitter. With a few improvements to the home timeline we think we can do a better job of delivering on that promise without compromising the real time nature of Twitter.

Missed tweet recaps will be marked with a "While you were away" heading within the iOS app, and should begin appearing for iOS users today as the update rolls out. Tweet recaps will make their way to the web "soon."

Twitter for iOS can be downloaded from the App Store for free. [Direct Link]

Tag: Twitter

Logic Pro X for Mac today received its most significant update in the last year and a half, adding a slew of new features to the pro-oriented audio software produced by Apple.

Version 10.1 of the software, which is available for free for existing users, introduces new drummer profiles and more tools to make music creation a simpler task, plus it adds in new sounds with a focus on electronic and hip hop music.

There are 10 new drummer profiles to use in the new version of Logic Pro X, which can be used to produce beats in styles like Techno, House, Trap, and Dubstep, and there's also a new drum machine plug-in for tweaking drum sounds and making mixes. Each drummer has eight preset patterns, but they can be customized and users can create their own patterns as well.

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Logic Pro X screenshot courtesy of CNET

The update introduces 200 synth patches and 10 new Mellotron instruments, and features like the piano roll editor have been improved. The Compressor plug-in now has a Retina-ready interface, and there's a plug-in manager to keep frequently-used plug-ins at hand and organized.

An expanded Logic Remote toolset offers a new plug-in view for use with the iPad, with multi-touch gestures able to manipulate tracks using the Visual Equalizer.

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Though developers have had access to the WatchKit API for the upcoming Apple Watch since the debut of iOS 8.2 in November, we've still learned very little about what apps will be able to do and what kind of apps we can expect to see when the device launches.

We know that common Apple apps like Messages, Mail, and others will be available on the Apple Watch based on what Apple shared in the keynote and on its dedicated Apple Watch website, but third-party developers have not divulged much about their plans for the device, though hundreds of innovative apps and experiences are undoubtedly in the works.

One major game developer, NimbleBit, is working on a new game that will be playable on the Apple Watch. Shared by our sister site TouchArcade, Letterpad is a simple word game that will be available on both iOS and the Apple Watch. The object of the game is to make words related to a specified topic from a grid of nine letters, and a mockup of what the game might look like is below.

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Games may not seem conducive to the Apple Watch given its rumored limited battery life (the device will need to be charged on a daily basis) and its small screen, but simple games like Letterpad will translate well to the device. As we've learned from the WatchKit API, the first apps coming out for the Apple Watch will be entirely reliant on the iPhone, powered by the phone itself and projected to the Apple Watch to conserve battery.

This is just a first glimpse of one simple game that will be playable on the wrist thanks to the Apple Watch, and developers likely have a range of unique game experiences in mind. The Apple Watch's Taptic Engine and Force Touch capabilities, to determine between taps and presses and deliver subtle alerts, may enable all new types of games and apps that we haven't even considered yet, and over the course of the next few months, we'll likely get a much clearer picture of what developers are planning to create for the device.

The most recent rumors have suggested that the Apple Watch could see a March debut, and while pricing remains largely unknown, we do know that the entry-level Apple Watch will be priced at $349.

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Neutral)

Alongside officially debuting Windows 10, Microsoft today unveiled two new futuristic hardware products, the Microsoft HoloLens augmented reality headset, and the Microsoft Surface Hub, an 84-inch 4K touch screen tablet with multi-touch and multi-pen support, dual camera, and advanced sensors.

The Microsoft Surface Hub runs a version of Windows 10 that's been adapted for the huge 84-inch display, and Microsoft showed the device being used in workplace meetings, as a hub for communication. The screen was used for making drawings and notes, and content projected to the Surface Hub was then shared to all people on a Skype conference call. The Surface Hub was also demonstrated using various Microsoft apps adapted for a larger screen.

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Microsoft Surface Hub, image via The Verge

Microsoft has not announced pricing, but the Surface Hub is aimed at enterprise users and is likely to be quite expensive.

The company's second major product debut was the Microsoft HoloLens, which is a headset that uses holographic see-through lenses to allow its users to see and interact with holograms in an augmented reality environment. The HoloLens has spacial sound and advanced sensors to capture location information, allowing for a totally immersive holographic experience, and it has a built-in high-end CPU and GPU, as well as a "holographic processing unit" that processes information and data from the headset's sensors. "HoloLens enables native holographical computing," said Microsoft Kinect developer Alex Kipman.

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There are no wires or external connections, and there is no need to have a phone or PC to use the HoloLens. Running a version of Windows 10 called Windows Holographic, the HoloLens knows where a user is looking, providing a virtual display that can be interacted with to launch apps.

In a video, Microsoft showed a holographic view that saw a virtual to-do list projected onto a real refrigerator, and a set of quick-launch apps portrayed on a wall for easy access. It was able to display virtual maps, reminders, and information like weather, all laid over a real view, with Microsoft promising it delivers "new ways to visualize work."

With HoloLens, a Skype conversation could be projected on a wall, or people could play a holographic version of Minecraft. "Imagine an architect walking around their designs while clients are viewing it from a remote location," said Kipman.

On stage, Microsoft demoed something that it calls Holo Studio, which can be used to design personalized 3D creations in just minutes, which can then be 3D printed. The Holo Studio was used to create a full-on quad copter in just a matter of minutes, which was fully functional.

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Microsoft's holographic computing was also demoed with the Mars Rover, as Microsoft has had a secret partnership with NASA developing the HoloLens. "We've had the great honor of partnering with one of the most innovative organizations in history," said Kipman as an immersive image from the Mars Rover was displayed on the screen. NASA's been using the technology to allow its scientists to walk on Mars.

According to Microsoft, the HoloLens will launch during the Windows 10 timeframe, which means that it could be available for purchase at some point later this year. Attendees at Microsoft's event today will be able to give the HoloLens a try immediately in Microsoft's lab. More information on the HoloLens will be available in April at Microsoft's Build Developer Conference.

Related Roundup: Apple Vision Pro
Buyer's Guide: Vision Pro (Buy Now)
Related Forum: Apple Vision Pro

In the fall of 2014, Microsoft announced its newest operating system, Windows 10, and gave a brief preview of the upcoming software, which is designed to incorporate elements of both Windows 8 and Windows 7, in an attempt to make it more appealing to users who have thus far not upgraded to Windows 8.

Today, Microsoft is holding an official unveiling of Windows 10, sharing new details on the OS and demonstrating how it works across a range of devices. With Windows 10, Microsoft is hoping to cut down on operating system fragmentation with one unified platform thats designed to run on PCs, tablets, phones, and more.

Microsoft's tagline for Windows 10 is "More personal computing," a philosophy that's evidenced in its three design guidelines that it used when developing the software: mobility of experience, trust, and natural interaction, through a range of different input options from mice and keyboards to pens and simple touch.

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Windows 10 somewhat mirrors Apple's efforts to unify iOS 8 and OS X Yosemite by creating a deep level of integration with features like Continuity, because Microsoft promises a unified experience and platform integration that will make it easy to put one device down and continue where you left off on another device.

In an effort to get its users to adopt Windows 10, Microsoft is planning to distribute Windows 10 to Windows 8.1 and Windows 7 users at no cost for the first year, which is an unprecedented move for the Washington-based company. Unlike Apple, Microsoft has never offered Windows for free, but Apple's success getting the majority of its users on the same operating system has likely inspired Microsoft to make the same effort.

Once a device is upgraded to Windows 10, Microsoft plans to keep the operating system current for the lifetime of the device. With a unified operating system, developers can target every single Windows device, and Microsoft is planning for long term support.

"Windows 10 is so much more than the latest version of Windows," said Microsoft VP of Operating Systems Terry Myerson. "Windows is turning into a service that will run across every device."

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Apple today seeded a sixth beta of OS X Yosemite 10.10.2 to developers, just a week after seeding the fifth beta of OS X 10.10.2, and two months after seeding the first beta.

The new beta, build 14C106a, is available through the Software Update mechanism in the Mac App Store and through the Mac Dev Center.

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As with previous betas, Apple asks developers to focus testing on Wi-Fi, Mail, Bluetooth, and VoiceOver. Many Yosemite users have had some ongoing problems with Wi-Fi since the new OS was first launched in October, and a November 10.10.1 update did not resolve all of the lingering issues.

Related Forum: OS X Yosemite

Amazon today ended the beta for its Amazon Wallet app, approximately six months after the company launched it last summer. The company began sending emails last night to those signed up for the beta, announcing the company would be shutting it down and removing the Wallet app from Google Play and Amazon's own Appstore (via CNET).

Unlike Apple's new Apple Pay payments service that ties directly to credit and debit cards, Amazon Wallet focused on gift and loyalty cards that users could manage and store within the app for use in physical stores or online. Amazon did not confirm whether the Wallet app might be revived in the future, but did mention it was a learning experience for the company as a whole.

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"We have learned a great deal from the introduction of the Wallet and will look for ways to apply these lessons in the future as we continue to innovate on behalf of our customers," Amazon spokesman Tom Cook said in a statement.

The company has been far more than an online marketplace for a few years now, throwing its hat into the ring of everything from streaming devices to personal voice assistants. But it hasn't been clear sailing either, especially with the Fire Phone, which debuted last summer. The phone received mediocre reviews and has seen a series of price drops in an attempt to sell more units.

Loyalty programs are currently one aspect missing from Apple Pay, but the company has been rumored to be planning a rewards-focused loyalty program for the service. Reports late last year hinted at a holiday launch date for the service, though the rumors failed to come true.

Apple's loyalty program is rumored to see Apple partner with various companies, from retailers to major hotel chains, to provide customers who use Apple Pay at their locations with various rewards. Though Apple Pay is still a fairly new service, its continued growth amongst both customers and partners mean a rewards-style program could quickly prove valuable for consumers and help drive even more usage.

Related Roundup: Apple Pay