A few weeks out from Christmas, Apple has turned on nearly a dozen holiday-themed iTunes Radio stations that offer a variety of genres from sing-a-longs for kids to old seasonal classics.
The ten stations include: Children's Christmas Holiday Sing-Along, Country Holiday, Classical Holiday, Holiday Classics, Holiday Hits, Latin Holiday, Rockin' Holiday, Soulful Holiday, Swingin' Holiday and The Sounds of Christmas.
Only a handful of the stations are readily available in the Featured Stations section on the front of the iTunes Radio tab, but all of them can be found with a quick search.
iTunes Match subscribers can listen to the stations ad-free, as per usual, but non-subscribers can expect occasional advertisements between songs.
The Christmas themed stations can be added to users' My Stations lists now, in iTunes on Mac and PC, and in the Music app on iOS. iTunes Radio remains available only in the United States and Australia, despite rumors of additional "early 2014" expansions.
After years of speculation, Apple may be preparing to open its first retail store in Belgium in the city of Brussels, reports Belgian blog Apple Nieuws Vlaanderen. Apple yesterday posted six job listings for vacant positions in the upcoming Brussels location.
Details on the store and its location were not provided in the listing, but the store is believed to be planned on the Guldenvlieslaan in a new complex which is currently under construction. The building is expected to be completed in 2015, with Apple as a possible launch retailer. Future Belgian Apple stores are expected for Ghent and Antwerp following the Brussels opening.
Apple is continuing to expand its retail operations under the leadership of Angela Ahrendts, opening stores both domestically and internationally. The company opened its first stores in Turkey earlier this year and has also been hiring for stores in the United Arab Emirates
Apple will expand its retail operations in India with 500 new stores that see the company's reseller network moving into smaller towns and cities, according to a new report from The Times of India (via iPhone Hacks). The new locations will be done in collaboration with longtime distribution partners Redington and Ingram, and the stores themselves are said to be "smaller in size" and could range from 300-600 square feet. Apple is said to be in favor of adopting a franchise model for these stores, and is expected to increase spending for direct advertising in India.
"All this will change now. The company is finalizing plans to become a serious player in India, which is being seen as a strategic and one of the most promising markets globally," a top company source told TOI.
Sources said the company feels that there is "very high" potential for its products, including in smaller towns and cities like Amritsar, Pathankot, Moga, Coimbatore, Trichy, Nagpur and Nasik. Currently, the company is big in cities like Delhi, Mumbai, Bangalore, Kolkata and Chennai. "We are amazed at the purchasing power in smaller towns. The primary objective is to give a better and proper experience with adequate product demonstration," another source added.
Plans for the expansion have been tentatively approved by Apple and are expected to be fully defined soon. Previously, a report last October shared similar information about the company's plans in India, although that report said that the company would build 100 exclusive standalone stores under the franchise model in smaller markets. That move was expected to be finished by the end of the fiscal year, however it appears that the company is finally gearing up to approve new reseller outlets in the region. While the company ships to India, Apple notably does not have any Apple Retail Stores of its own in the country. Sales of phones in India are dominated by rival Samsung, although iPhone sales did increase by 400% year-on-year in 2013.
Apple is in court this week fighting a class-action lawsuit that alleges the company deliberately crippled competing music services by locking iPods and iTunes music to it own ecosystem, but as it turns out, there may be no legitimate plaintiff in the case.
The class-action suit pertains to iPods (classic, shuffle, touch, and nano) purchased between September 12, 2006 and March 31, 2009, and in a letter addressed to the judge overseeing the trial, Apple says (via The New York Times) that it has been unable to confirm the purchase dates of some of the iPods cited by the plaintiffs.
During her testimony, plaintiff Marianna Rosen claimed to have purchased an iPod touch in December of 2008, but the device's serial number indicates that it was actually purchased in July of 2009, outside of the scope of the case. The iPod touch Rosen mentioned this week also contradicts previous statements she has given stating that she only owned a 15GB iPod and a 30GB video iPod.
That is contrary to her December 16, 2010 response to Apple's Interrogatory No. 20 that, as of that date, she had purchased only "a 15 GB iPod, and a 30GB video iPod for her own use," and "an iPod Mini as a present for her sister." Attachment 2, TX 2869 at 14. In that interrogatory response, Ms. Rosen also affirmatively stated, "She has not purchased any other MP3 players."
Rosen also claimed to have purchased an iPod nano in the fall of 2007, but Apple was not able to verify the purchase and has asked for proof of purchase and a serial number.
Apple is also asking for evidence of iPod purchases made by the second plaintiff in the case, Melanie Tucker, who claims to have bought a fourth-generation iPod classic in 2004, a fifth-generation iPod classic in 2006, and a 32GB iPod touch.
According to the judge overseeing the case, if there are no viable plaintiffs, the trial could be stalled or stopped altogether. "I am concerned that I don't have a plaintiff," the judge said. "That's a problem."
Lawyers from the plaintiffs are expected to respond to Apple's request for proof of purchase by tonight.
Update 12/5 9:30 AM: Apple has now filed for dismissal of the case after discovering that Marianna Rosen's other iPods were purchased by her husband's law firm. The other plaintiff, Melanie Tucker, was withdrawn from the case on Friday. According to CNET, if the plaintiff's lawyers do not provide evidence that Rosen purchased a qualifying iPod, they could substitute a new plaintiff or expand the lawsuit to cover a wider timeframe.
Apple's currently in the process of building an iconic "spaceship" campus in Cupertino, and along with the main circular building, the campus will include both an auditorium for press events and a fitness center designed for employees.
According to building permits obtained by BuildZoom (via Re/code) the 120,000 square foot event space that Apple is constructing via BNBT Builders is costing the company $161 million.
Apple's 100,000 square foot fitness center, a must-have perk in the highly-competitive Silicon Valley market, will cost the company $74 million.
Apple's second campus, located in close proximity to its existing 1 Infinite Loop campus in Cupertino, will cost the company more than $5 billion dollars in total. As of the latest update, Apple had largely finished pouring the foundation for the main circular building, and had commenced building the actual structure. The campus, which will house approximately 12,000 employees, is expected to be completed by the end of 2016.
Apple today seeded the second beta of OS X 10.10.2 Yosemite to developers, two weeks after seeing the first 10.10.2 beta and two and a half weeks after releasing OS X 10.10.1 to the public.
The new beta, build 14C78c, is available through the Software Update mechanism in the Mac App Store and should be available in the Mac Dev Center soon.
Like OS X 10.10.1, as a minor update, OS X 10.10.2 is likely to bring bug fixes and performance improvements to the operating system. OS X 10.10.1 introduced several reliability enhancements, including improvements to Wi-Fi, but many users have still been reporting issues with Wi-Fi stability in Yosemite.
In the release notes for the second 10.10.2 beta, Apple asks developers to focus on Wi-Fi, indicating the update may fix some of the lingering Wi-Fi problems.
Physics puzzle game God of Light from Playmous has been named Apple's App of the Week, and as a result, it will be free to download from the App Store for the next seven days. First released in February of 2014, God of Light is normally priced at $1.99 and has not been priced below $0.99 since its initial launch.
Praised for its impressive graphics, soundtrack, and challenging gameplay in App Store reviews, God of Light asks players to reflect, bend, manipulate, and teleport rays of light to make their way through five game worlds and 125 different levels.
This game more than delivers when it comes to great gameplay experience, so what are you waiting for? Get ready for an amazing trip. Become God of Light!
- Explore 5 different game worlds and 125 levels. - Use mirrors, prisms, splitters, collectors, black holes and filters to control rays of light energy. - Unlock and share your achievements with friends. Do you have what it takes to earn them all? - Collect glowing creatures that help you solve puzzles. - Receive regular updates with new game worlds and levels to explore.
Apple is continuing to work on improvements to its Maps app for iOS and OS X, and a new job listing suggests that better use of crowdsourcing and integration with Siri and Passbook are the next features the company will introduce to provide a better Maps experience.
The job posting, first shared by 9to5Mac, seeks a "Maps Community Client Software Engineer" to join Apple's Maps team. The engineer will focus on "building and extending the Maps application to allow Apple to crowdsource improvements to the Maps experience," and the position calls for high-level UI development and refining of the "Report a Problem" feature in Maps.
According to the job description, deeper integration between Maps and other system services like Passbook and Siri may be on the horizon to improve crowdsourcing.
As an engineer working on Maps Community, your primary responsibility will be high-level UI development and architecture of the "Report a Problem" feature of the Maps application, and you will work closely with designers and engineers across the company to add new features and build the very best crowd-sourcing experience. You'll also be working on the frameworks and plugins that enable Maps to integrate deeply and seamlessly with parts of the system such as Siri and Passbook, to extend and enhance the feedback experience.
Since Maps received a highly critical reception following its launch alongside iOS 6, Apple has gone to great lengths to improve the software by leaps and bounds. In addition to terminating several people involved with the Maps project and restructuring its entire executive structure, the company has also acquired a glut of mapping companies over the past several years, including C3 Technologies, Broadmap, Embark, Hopstop, WifiSlam, Locationary, and most recently, the developers behind Pin Drop.
The company has also hired a range of "ground truth experts" around the world to improve the quality of the information given by its Maps app, and it's utilized crowdsourcing to introduce significant improvements to Points of Interest (POI) data.
In an ongoing class action lawsuit that alleges Apple deliberately crippled competing music services by locking iPods and iTunes music to its own ecosystem, Apple iTunes chief Eddy Cue today testified on Apple's Digital Rights Management (DRM) policies.
In the early days of iTunes and the iPod, all iTunes music purchases were encoded with Apple's FairPlay DRM, preventing music bought via iTunes from being played on music players other than the iPod. In the two-pronged antitrust lawsuit that covers both iTunes music being restricted to the iPod and iPods being unable to play content from third-party services, Apple's use of restrictive DRM is one of the major complaints against the company.
According to Eddy Cue, in testimony shared by The Verge, Apple was against DRM but was forced to implement it in order to secure deals with record labels. FairPlay, developed by Apple, was not licensed to other companies to allow competing music services to play iTunes music because Apple "couldn't find a way to do that and have it work reliably."
As issue, Cue said, were things like interoperability with the growing multitude of MP3 players. New devices from other companies would come out, and might not work with that system. "Others tried to do this, and it failed miserably," Cue said. "One of those was Microsoft." Cue also noted that when Apple first floated the idea of the iTunes Store to record labels, that they rebuked the idea because they had their own stores with DRM systems that could be different from song to song, and from device to device.
With its FairPlay DRM, Apple essentially prevented iTunes music from being played on competing music players and it also kept competing music services, like RealNetworks, from selling music that could circumvent iTunes and play on the iPod by disallowing RealNetworks' attempts to reverse engineer FairPlay.
As revealed yesterday, Apple also quietly deleted music downloaded from rival services by directing iPod owners to restore their devices to factory settings. According to Cue, allowing third-party music services to work with the iPod "wouldn't work," causing the integration between iTunes and iPod to fail. "There's no way for us to have done that and had the success we had," he said.
In addition to arguing that its DRM was required for deals with record companies, Apple is also positioning its efforts to lock down iTunes and the iPod as a measure to protect consumers from hackers and malicious content. "If a hack happened, we had to remedy the hack within a certain time period," Cue told the court. If the problem wasn't fixed in a timely manner, record companies could pull their music from iTunes, so Apple had to push regular updates to iTunes and its DRM to prevent "hacks" circumventing the technology.
The class action lawsuit, which has featured emails from Steve Jobs, began on Tuesday of this week and is being heard in the U.S. District Court in the Northern District of California. Apple marketing head Phil Schiller is still expected to testify, and a video deposition taken from Jobs before his death is also expected to be heard before the court proceedings end.
Alabama Representative Patricia Todd is introducing a new anti-discrimination bill that will share a name with Apple CEO Tim Cook. Called the Tim Cook Economic Development Act, the forthcoming bill aims to put an end to work-place discrimination based on sexual orientation.
Todd was inspired to name the bill in honor of Tim Cook after he condemned discrimination against LGBT employees in Alabama in October after being inducted into the Alabama Academy of Honor. "As a state, we took too long to step toward equality," Cook said during his acceptance speech. "We were too slow on equality for African-Americans. We were too slow on interracial marriage, and we are still too slow on equality for the LGBT community."
Just days after giving that speech in Alabama, Tim Cook came out as gay himself in an inspiring letter published by Bloomberg Businessweek. In the announcement, Cook said that publicly sharing his sexuality was done in an effort to "bring comfort to anyone who feels alone" and to "inspire people who insist on their equality."
Earlier this week, a report from BuzzFeed suggested Apple was initially hesitant to have Tim Cook's name associated with the bill. Todd originally announced her plan to add Tim Cook's moniker to the act just days after he came out as gay, but after a phone call from an Apple employee who "expressed concern" over the usage of Cook's name, she agreed not to use the Apple CEO's name after all.
"I did get a call from Apple asking me not to name it the Tim Cook bill," she told BuzzFeed News. "They don't want their corporation tied up in the political battle. I understand where they are coming from. I quickly said I would not name it after him."
After BuzzFeed published details on Todd's conversation with Apple, the company reversed course and released a statement saying Cook was "honored" to hear about the bill being named after him.
Tim was honored to hear that State Rep. Todd wanted to name an antidiscrimination bill after him, and we're sorry if there was any miscommunication about it," Apple spokesperson Kristin Huguet wrote in an email. "We have a long history of support for LGBT rights and we hope every state will embrace workplace equality for all.
Todd also reportedly received a call from Apple's legal head Bruce Sewell, who "apologized profusely" and said there had been an Apple representative trying to protect the company from controversy. He went on to tell Todd "I'm here to assure you we support this 100 percent," and he said Cook was glad to see his speech in Alabama had inspired action.
Even before coming out as gay, Tim Cook has had a long history of supporting equality. In 2013, he lectured on equality at his alma mater Auburn University, and during that same year, both he and Apple publicly supported the Employment Nondiscrimination Act and released a statement in support of Supreme Court gay marriage rulings. Earlier this year, Cook and Apple marched in support of the LGBT community during the 44th annual Pride parade in San Francisco, and the company has a dedicated section about diversity on its website highlighting its deep commitment to equality and human rights.
Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.
Spotify is trying to boost its subscriber numbers with a holiday promotion that lets customers test drive the service at a minimal monthly cost. The new holiday promotion is available now and offers three months of Spotify Premium for just 99 cents.
Spotify Premium is the company's top-tier plan that allows users to download music for offline use, stream while on their mobile devices, and listen without the interruption of advertisements. With Spotify Premium regularly priced at $9.99 per month, the promotion significantly drops the price for new and existing users who have never subscribed to the Premium plan or previously used a free trial. Customers can sign up for the promotion through December 31, allowing holiday gift recipients to take advantage of this offer.
Spotify is a leading streaming music service with more than 12.5 million paying subscribers and 50 million active users. The music service joins Pandora as the top two music apps in the iOS App Store by revenue, beating out Apple's Beats Music, which slips into the third spot. To boost its position, Apple reportedly is planning to overhaul the Beats Music service early next year with a fresh new look integrating into iTunes branding and reduced pricing that may cut the cost of the service in half to as little as $5 per month.
Apple today announced that it will once again join Code.org's "Hour of Code" campaign, hosting a free one-hour introduction on the basics of computer programming at various Apple Stores on December 11. The company also plans to host other workshops and special events for Computer Science Education week, from December 8 to 14.
"Hour of Code" is an initiative that's sponsored by non-profit website Code.org, which hosts a variety of tools for learning and teaching programming. Each year, the site hosts a global movement aimed at reaching millions of students through a free workshop that teaches basic programming techniques.
Computer Science Education Week is December 8-14. We're supporting Code.org by hosting workshops and other special events at your local Apple Store. Join us on December 11 for the Hour of Code, a free one-hour introduction to the basics of computer programming.
Along with the one-hour workshop being hosted at many Apple Stores around the world, Apple has also set up special events featuring developers and engineers that will take place over the course of the week in select cities.
The Apple Store in SoHo, New York, for example, will feature the team behind Hopscotch, a visual programming language designed for young programmers, and the Apple Store on Regent Street in London will feature NaturalMotion, the team that has created games like Clumsy Ninja.
Back in August, Square purchased food delivery company Caviar for a reported $90 million. A few months after the acquisition, Square is now bringing the Caviar experience to mobile with an app that allows customers to submit food orders on the go.
In the months leading up to the mobile app launch, Square has been introducing the Caviar service into new markets, hoping to cast a wider net once the app launched. Those cities include: its home market of San Francisco and throughout the Bay Area, Boston, Chicago, Los Angeles, Manhattan, Philadelphia, Seattle, Washington D.C., and Brooklyn.
Caviar doesn't make the food its customers order, instead partnering with well-established restaurants in these areas to become their exclusive delivery partner, in turn bring in new customers and unifying the delivery experience. Square's national popularity has helped Caviar land a number of popular and top-rated restaurants.
The service also allows users to unify orders from multiple devices into one order, allowing multiple orders to be delivered to one location. The former web-only service now faces competition in the form of other food delivery services that have emerged on mobile devices, such as GrubHub and Seamless, amongst others. Similar to those apps, Caviar will let users track their meals from order to delivery, following the courier's route.
Known mostly for its credit-card reading payment processor accessory, the acquisition of Caviar and the launch of its new app sees Square attempting to add a bit of diversification to its existing business.
Caviar is available for both iPhone and iPad and can be downloaded from the App Store for free. [Direct Link]
Apple is reportedly planning to expand its 2015 iPhone lineup to include a new 4-inch model, according to Asian sources [Google Translate] cited by G for Games. The smaller form factor would bring back the ease of one-hand usage that was lost when Apple introduced its larger iPhone 6 and iPhone 6 Plus handsets. The supply chain sources suggest the new phone may debut in the second half 2015 with female users as the targeted audience for the smaller phone.
Even without a new 4-inch model, Apple's history of product lineups suggests the 4-inch iPhone 5s would remain in the lineup in 2015 as the low-end offering once the current models slide down and the iPhone 5c is presumably discontinued. But if Apple wants to maintain a 4-inch option beyond the 2015 lineup, it would make sense to invest in an updated version of that size as the iPhone 5s ages.
Still, the sourcing on today's rumor is not entirely clear and a track record is unknown, so it is difficult to assess the potential validity of the claim. As a result, we would not put too much stock in it for the time being until or unless additional information surfaces in the coming months.
Even without a new 4-inch model this year, iPhone sales have been strong for the new 4.7-inch iPhone 6 and the 5.5-inch iPhone 6 Plus, with Apple setting a new sales record in the first weekend of availability. While the iPhone 6 is outselling the 6 Plus, the larger handset is holding its own in the phablet market, accounting for 41 percent of large-screened smartphone sales in the past three months.
In a brief interview with Bloomberg Businessweek as part of highlighting Apple's #10 ranking on the magazine's list of "The 85 Most Disruptive Ideas in Our History", Apple co-founder Steve Wozniak discusses a handful of topics related to the company, mostly relating to Apple's early days. Among the topics Wozniak delved into was Steve Jobs' mindset in those early years of the company.
He had always spoken about wanting to be a person that moves the world forward, but he couldn’t really create things and design them like I could. Steve wanted a company real badly. His thinking was not necessarily about what computers would do for the average Joe in the average home. Steve found the words that explained what these computers would do for people and how important it was a little later in life.
Wozniak went on to mention his refrain from conflict, and that Jobs "was going to make sure that his position was strong and forceful and heard by others." He continued, "Thankfully he had the best brain. He usually had a little, tiny suggestion, but almost always he was right."
(Photo by Jonathan Zufi)
Discussing the onset of the "computer revolution", Wozniak said he "knew that the computer was so far ahead of anything the rest of the world had seen. We knew we had a revolution. Everyone who joined Apple, this was the greatest thing in their life." Wozniak said that compared to every computer that came before it, the Apple I (which now sells for over half a million dollars at auction on occasion) was the point where he saw the future of widespread, affordable computing devices.
When asked where most of the work was being done in those early years, Wozniak mentions his cubicle at Hewlett-Packard in Cupertino, not the famous location of Steve Jobs' family home that is now a historical landmark.
The garage is a bit of a myth. We did no designs there, no breadboarding, no prototyping, no planning of products. We did no manufacturing there. The garage didn’t serve much purpose, except it was something for us to feel was our home. We had no money. You have to work out of your home when you have no money.
Wozniak has been in the news a fair amount in recent months, with rumors swirling about who will play him in the Aaron Sorkin-penned Steve Jobs film that Wozniak is consulting on, and the recent announcement of The Woz, a reality show about the future of technology Wozniak is set to host.
Starbucks today launched its "Mobile Order & Pay" feature in Portland, Oregon, which allows customers to place an order on their iPhones with the Starbucks app and schedule it for a pick up, reportsWIRED. The feature requires that users accept a one-time Location Services prompt in order to identify the nearest location accepting Mobile Order & Pay, and uses a customer's connected Starbucks card to pay for purchases.
1. Click on the “Order” option at the top right of the screen 2. Select the food and beverage items to order: Just as in-stores, beverages are customizable, including the option to modify size, number of espresso shots, dairy selections and more. 3. Select the participating store for pick up: Approximate wait times will be viewable on the customer’s phone prior to selecting store location. Directions will also be available if needed. 4. Confirm by clicking “order:” At the time of order, payment is made from the customer’s registered Starbucks Card. 5. Proceed to the selected Starbucks® store to pick up food and beverages: Orders are immediately sent to the selected store where Starbucks partners (baristas) will begin preparing the items.
Starbucks plans to roll out the feature to more cities in the coming months and expects to complete a national rollout next year. The move could end up being a significant one for the company, as CEO Howard Schultz recently announced that 7 million of its 47 million weekly transactions are made with phones. Starbucks also notes that Mobile Order & Pay will be rolled out to its Android app next year.
Mobile Order & Pay is available now on the latest version of the Starbucks app for iPhone for customers in Portland, Oregon. [Direct Link]
Sales of the iPhone 6 Plus made up 41% of all sales for handsets with a display size of 5.5-inches or greater, according to a new report by Kantar Worldpanel. The data in the report represents the three month period ending in October 14, and also notes that sales of larger phones now represent 10% of overall smartphone sales, up from 2% for the same period in 2013. Aside from Apple's iPhone 6 Plus, larger-screen handsets from competitors like Samsung, LG, and HTC have also seen success.
At the point of sale, when asked what drove their choice of smartphones, 58% of those surveyed who bought an iPhone 6 Plus said screen size was the primary reason for choosing their device. Despite the more compact design of the iPhone 6, 60% of consumers who chose it also cited screen size as the primary purchase driver. The ability to connect to a 4G/LTE network was the second most important reason cited by both buyer groups.
The report still notes however that the iPhone 6 was the best-selling iOS device during the time period with a 33% market share. This was followed by the iPhone 5s and iPhone 5c which owned a 26% and 16% market share respectively, and followed by the iPhone 6 Plus which captured 10% of iOS device sales. Of all iPhone 6 and iPhone 6 Plus buyers, 85% of those surveyed were repeat iOS device buyers while 9% said they switched from Android.
The iPhone 6 Plus saw heavy supply constraints shortly after its launch in September, with Apple reportedly delaying mass production for the iPad Pro to focus on producing more iPhone 6 Plus units. However, shipping times for both the larger-screen iPhone and the iPhone 6 improved yesterday, with many models in Apple's online store now carrying a shipping estimate of 3 to 5 days in the United States.
Third-party keyboards like Swype and Fleksy promise to make typing on iPhones and iPads faster with features like predictive text and swiping, but new third-party keyboard NinType goes even further, combining taps, swipes, and shortcuts to allow users to type more than 100 words per minute.
Created by app developer Yose Widjaja, NinType's magic comes from its ability to support two-handed swipe-based gestures for spelling out words. Using two thumbs, it's possible to use a combination of taps and swipes to write words and insert punctuation quickly.
The NinType typing experience is significantly different from the standard iOS typing experience, so it does take some time to adjust to the two-handed swipe and tap input. Users are advised to use the keyboard as a standard keyboard to begin with, inserting swipe-based words gradually to adjust to the difference.
NinType has a built-in game-like tutorial that's designed to walk users through all of the app's features, and it is deeply customizable with a top bar that can be arranged to a user's liking, different visual effects, extensive shortcut options, and settings for nearly every aspect of the keyboard. There are a number of handy gestures in NinType, including a swipe on the spacebar to move the cursor, a swipe on the backspace key to quickly delete words, edge slides for inserting punctuation, and flick to autocomplete. NinType does not require users to enable full access.
MacRumors went hands-on with the NinType keyboard to show off how it works and to highlight some key features like themes and the ability to easily insert emoji. NinType also includes features like a built-in calculator, support for multiple languages, a tool for counting words typed per minute, and a "word transformer" mode for stylizing the words that you type.
Like most iOS 8 keyboards, NinType occasionally experiences some hiccups that cause it to fail to show up at times, but this appears to be more of an issue with iOS than with NinType itself. Aside from that, we ran into a few crashing problems during our time testing the keyboard, but the developer has been hard at work pushing updates and resolving any lingering issues.
NinType is available for both the iPhone and the iPad and can be downloaded from the App Store for $4.99. [Direct Link]