For this week's giveaway, we've partnered up with Satechi to give MacRumors readers a chance to win one of the company's $70 Aluminum Monitor Stands.
Designed to match the iMac and other Macs in Apple's computer lineup, the stand has a clean aluminum design with four USB 3.0 ports built in to manage cables. The stand raises the monitor up by four inches to reduce eye and neck strain.
First unveiled this January at CES, the monitor stand is 11 inches wide in the front, 9.5 inches wide in the back, and 8.75 inches long, so it can accommodate most monitors and laptops. It supports up to 200 pounds.
To enter to win, use the Rafflecopter widget below. You can earn additional entries by subscribing to our weekly newsletter, subscribing to our YouTube Channel, following us on Twitter, or visiting the MacRumorsFacebook page. Due to the intricacies of international law regarding giveaways, this giveaway is open only to U.S. residents who are 18 years of age or older.
The giveaway will run from today, Friday, April 3 at 10:30 a.m. Pacific Time through Friday April 10 at 10:30 a.m. Pacific Time. Winners will be chosen randomly on April 10 and will be contacted through email. A response to our email is required within 48 hours or the winner will forfeit the prize and we will pick a new winner.
We've known that AppleCare+ will be available for the Apple Watch since Apple's March 9 media event, but pricing for the extended support has thus far remained a mystery. A source has now shared some purported pricing information with MacRumors that may shed some light on the cost, suggesting AppleCare+ for each version of the watch will be priced differently.
According to the claimed internal Apple screenshots, AppleCare+ for the entry-level aluminum Apple Watch Sport will be priced at $59, while AppleCare+ for the middle-tier stainless steel Apple Watch with Sport Band will be priced at $79. AppleCare+ for a $15,000 gold Apple Watch Edition will be significantly more expensive at $999. It is unclear from the information we have received whether band choice will affect AppleCare+ pricing, as band prices vary significantly.
While we can't verify the legitimacy of these claimed screenshots, other sources at Apple have indicated they are hearing unconfirmed word of similar pricing and 9to5Mac is reporting the same.
Without AppleCare+, purchases of the Apple Watch Sport and the stainless steel Apple Watch will be covered by a limited one-year warranty for hardware repairs and 90 days of complimentary support. Edition Watch purchases will include a two-year warranty and complimentary support.
With the purchase of AppleCare+, the warranty for aluminum Apple Watch Sport and stainless steel Apple Watch models will be extended to two years from the date of purchase, plus accidental damage will be covered. Apple Watch Edition coverage will be extended to three years with AppleCare+. Employees have not received word on how much accidental damage repairs will cost, but for the iPhone, AppleCare+ is priced at $99 and accidental damage carries a $79 service fee for each incident, with a maximum of two covered incidents.
Apple Watch buyers will be able to purchase AppleCare+ as an add-on both online and in-store. With the iPhone, AppleCare+ can be purchased up to 60 days after an initial iPhone purchase, and it's likely Apple will adopt a similar policy with the Apple Watch.
The Apple Watch will be available for pre-order beginning on April 10, which is the same day that in-store try-on appointments will begin. The device will officially launch in the first wave of nine markets on April 24.
Third-party warranty firm SquareTrade recently released a video showcasing the durability of the new Samsung Galaxy S6 Edge and HTC One M9, discovering the Galaxy to bend at 110 lbs of pressure and the One M9 to bend at 120 lbs of pressure.
Although the Galaxy S6 Edge's pressure limits are comparable to the iPhone 6 Plus' testing, the Galaxy's screen ended up cracking under the pressure instead of slightly bending similar to Apple's plus-size iPhone model. The HTC One M9 lasted further than its two competitors, reaching 120 lbs of pressure, but the phone was rendered useless thanks to a faulty power button following the pressure test.
Testing to the point of "catastrophic failure", the iPhone 6 Plus survived 179 lbs of pressure, beating out the Galaxy S6 Edge's 149 lbs stress test. As SquareTrade points out, the Galaxy's stress tests proves the phone could be worse for users due to the smartphone's screen cracking under intense pressure.
Following the "Bendgate" controversy last year, both Samsung and HTC parodied Apple's woes on social media. Though SquareTrade's pressure tests are meant to measure intense circumstances, it's still interesting to see where each smartphone lies on the durability scale when compared to one another.
Still three weeks away from being released to the public, the Apple Watch has received another design award for Apple ahead of launch, this time receiving the "Best of the Best" designation by the German Red Dot design awards (via aBlogtoWatch).
Previously winning the Gold Award, and being called "an icon", at the International Forum Design awards earlier in March, the Red Dot award counts a second win for the wearable in the design category before its April 24 launch date.
The Apple Watch wasn't alone in the smartwatch category, however, as the MB&F HM6 Space Pirate horological smartwatch also received the "Best of the Best" designation.
The Red Dot jury judged the Apple Watch, and all products in the category, on its functionality, durability, ergonomics, and even "symbolic and emotional content", amongst other criteria. As aBlogtoWatch points out, there's a drastic monetary difference between the two winning smartwatch devices this year, even when comparing the $17,000 Apple Watch Edition to the Space Pirate.
Red Dot design award jurors understandably fawned over what is still, by far, the best-looking smartwatch, even though it isn't on the market yet. Given the limitations of technology, as well as the potential of what can come of connected smartwatches, I think it makes a lot of sense that the Red Dot award jury decided to not only recognize the Apple Watch, but consider it as a "Best of the Best" product.
It's an interesting Best of the Best Red Dot watch design award this year, as, on the one hand, you have the $230,000 MB&F HM6 Space Pirate that is limited to just 50 pieces, and on the other hand, you have the mostly $1,000 and under Apple Watch that could easily have 50 million units on wrists before long.
The Product Design category of the Red Dot awards celebrates 31 total areas of design, including everything from living room furniture to vehicle accessories, with the "Watches" category getting introduced this year to compensate for the increasingly crowded smartwatch market.
The Product Design category specifically in 2015 had 4,928 entries with only 81 total products receiving the "Best of the Best" award recognition. A gala will be held this June 29 at the Aalto-Theater in Essen, Germany for all of the Best of the Best Red Dot award winners. The winners not only receive the Red Dot designation materials to use on product packaging and marketing, but will have their products displayed in the Red Dot Design Museum in Essen for up to a year.
Samsung will provide Apple with A9 chips for its next-generation iPhone and other devices, reportsBloomberg, confirming a previous report in early February. Over the past couple of months there had been confusion and conflicting reports as to whether Samsung, Apple's longtime supplier and rival, or Taiwan Semiconductor Manufacturing Company (TSMC) would produce the chips.
Samsung will start making Apple A9 processor chips at its Giheung plant in South Korea, the people said, asking not to be identified because the contract hasn’t been discussed publicly. Additional orders will go to Samsung’s partner Globalfoundries Inc., according to another person familiar with the arrangement.
In 2013, Apple signed a chip production deal with TSMC in hopes of diversifying its supply chain resources and reducing its reliance on Samsung amid the two companies' ongoing legal disputes.
It appears that Samsung's investment in manufacturing technologies won Apple over, with TSMC Chairman Morris Chang recently telling investors that the company would lose ground to Samsung in producing the most advanced chip technology possible in 2015, though he also noted the company would regain that advantage in 2016.
Samsung is reportedly producing the chips with its advanced 14-nanometer process, which has outpaced TSMC's capabilities and results in smaller chips that consume less energy and provide more processing power. The Korean company is also said to be providing memory chips for Apple's next-generation devices.
Thus far, little is known about what the next-generation iPhones or iPads could include other than new A9 chips, but new reports indicate Apple could be bringing its new Force Touch technology to the devices. Other rumors also suggest the A9 may make its way into the "iPad Pro", which may debut in late 2015. It's likely the 2015 versions of the iPad Air and iPad mini will be outfitted with versions of the A9 as well.
Apple today launched a new "Amazing Photo + Video Apps" promotion in the Mac and iOS App Stores, discounting a number of popular photo and video editing apps by 50 percent off or more.
In the iOS App Store, there are 23 apps available at discounted prices, including options like Spark Camera ($0.99), Camera+ ($1.99), Over ($0.99), Mextures ($0.99), Word Swag ($1.99), Union ($1.99), and Juxtaposer ($0.99). There are apps for taking photos, editing them, and adding interesting photo effects, and there are also a few video-centric apps available.
In the Mac App Store, there are 12 apps available at 50 percent off, including popular photo editing app Pixelmator, a favorite Photoshop alternative for Mac users. With the discount, Pixelmator is priced at $14.99, down from its original price of $29.99. Other popular Mac apps on sale include CameraBag 2 ($14.99), Tonality ($9.99), Snapheal ($6.99), Flare 2 ($6.99), and ScreenFlow 5 ($49.99).
The discounted apps are available through each of the App Stores, and the price cuts will be available until next week.
The new beta, build 14D130a, is available for registered developers through the Software Update mechanism in the Mac App Store and through the Mac Developer Center.
In today's beta notes, Apple has added Safari and Mail as focus areas for testing, in addition to previous testing areas that include Wi-Fi captive networks, screen sharing, and Arabic/Hebrew system languages. The known issues section lists just one remaining issue with missing thumbnails when using Time Machine to restore a Photos library upgraded from Aperture.
OS X 10.10.3 includes several new features, like the Photos for OS X app. Designed to integrate with iCloud Photo Library and the Photos app on iOS, the Photos for OS X app is a replacement for both iPhoto and Aperture. Reviews have suggested that while Photos is a suitable replacement for iPhoto, with more advanced tools and performance optimizations, it may leave professional users disappointed in its initial incarnation.
Along with the new Photos for OS X app, earlier OS X 10.10.3 betas have introduced a redesigned emoji picker that consolidates emoji into a single scrollable page with clear labels, new diversified emoji and emoji skin tone modifiers, new flag emoji and updated emoji for the iPhone, iMac, and Apple Watch, and support for Google 2-step verification when setting up accounts in System Preferences.
With the fifth and sixth OS X 10.10.3 betas, there were just two minor bug fixes, and today's update likely includes similar small changes. Given that we're on the seventh beta, OS X 10.10.3 is undoubtedly getting close to completion and we may see a public release of the software in the near future.
Macphun is launching an early preview of its newest photo editing app Noiseless for Mac today and giving 20 MacRumors readers the chance to win a copy of the complete Pro version of the software ahead of its launch.
Noiseless is designed to give users an easy way to improve low-light photos by removing the "noise" or graininess in those images. Noise often plagues photos taken with smartphones and other non-DSLR cameras in poor lighting conditions.
The app provides several one-click presets with different strengths that remove the noise from an image in a few seconds. There are also deeper adjustments that give users finer control over the noise removal in the app. The standard version of the app will be priced at $19.99, and the Pro version, with support for RAW photos, a Loupe view, and plug-in functionality, will be priced at $49.99. Those who download the preview version of the app can pre-order the pro version at a $10 discount.
Removing the noise in an image with Noiseless is done through some targeted blurring, which has the side effect of removing a lot of the finer details in a photo, so the effect may not be appropriate for all photos or appealing to all users. We recommend checking the app out during the trial period before deciding to purchase later on.
All MacRumors readers can download a preview copy of Noiseless with limited functionality (no sharing or exporting) from the Macphun website to check it out ahead of its April 16 release, but we're also giving away 20 copies of the full Pro version of Noiseless.
To enter to win, use the Rafflecopter widget below. You can earn additional entries by subscribing to our weekly newsletter, subscribing to our YouTube Channel, following us on Twitter, or visiting the MacRumorsFacebook page. Due to the intricacies of international law regarding giveaways, this giveaway is open only to U.S. residents who are 18 years of age or older.
The giveaway will run from today, Thursday, April 2 at 11:00 a.m. Pacific Time through Monday, April 6 at 11:00 a.m. Pacific Time. Winners will be chosen randomly on April 6 and will be contacted through email. A response to our email is required within 48 hours or the winner will forfeit the prize and we will pick a new winner.
Microsoft today announced the launch of the Office Lens app for iPhone, following its debut on Windows Phone last year. Office Lens turns the iPhone into a portable scanner, much like popular scanning app Scanner Pro, but it has the ability to upload scanned documents to both OneNote and OneDrive, making them accessible on all devices.
Office Lens' scanning capabilities are already built into Microsoft's OneNote app for iOS, but today's Office Lens release is a standalone app. It's able to scan things like business cards, notes, restaurant menus, whiteboards, receipts, and more.
Office Lens is able to detect the corners of a document that's being photographed, which allows it to automatically crop the image to the right size. It also cleans it up images and enhances them for better readability, and it can even straighten images taken at an angle.
The app includes optical character recognition (OCR) to make receipts and scanned documents searchable via key word in OneNote or OneDrive, and it's able to convert images of paper documents and whiteboard notes into Word documents, PowerPoint presentations, and PDF files.
There's also an option to automatically generate contacts when business cards are photographed, and images scanned can be inserted into OneNote or OneDrive in different formats, including DOCX, PPTX, JPG, and PDF. Images can also be saved, exported, and shared.
Microsoft's Office Lens for iPhone app can be downloaded from the App Store for free. [Direct Link]
Popular third-party keyboard SwiftKey for iOS is being updated today with an interesting new feature called Tap Map, which gives an inside look at how the app works. With Tap Map, users can see how the SwiftKey AI adapts to their typing patterns to help them make fewer typos.
The Tap Map, similar to our heatmap on SwiftKey Keyboard for Android, shows how SwiftKey uses artificial intelligence to adjust the keys on your keyboard 'behind the scenes' to better fit your typing style. For example, if you typically hit the right half of the F key when you're aiming for G, the shape of G on your Tap Map will probably be larger and skewed to the left.
SwiftKey is hoping users will share their different Tap Maps on Twitter, and has promised to give prizes to the tidiest and sloppiest SwiftKey users.
Today's SwiftKey update includes usage statistics, letting users see data on how much they've typed, how far they've Flow-ed, and how many words have been predicted and corrected. It also includes information on how much a user's productivity has been improved through the SwiftKey keyboard.
Along with the new usage information, there are also three new language packs available in SwiftKey, including Arabic, Hebrew, and Farsi.
KGI Securities analyst Ming-Chi Kuo, who has a respectable track record at reporting on Apple's upcoming plans, issued a note to investors on Thursday that claims the next-generation iPhone will have a FPC-made capacitive Force Touch sensor under the backlight, laminated with metal shielding. Kuo adds that the change may be significant enough for Apple to call its next iPhone the "iPhone 7" instead of the so-called "iPhone 6s."
The analyst claims that the hardware design of Force Touch will be different than the technology used in the Apple Watch and 12-inch Retina MacBook. Instead of directly detecting the pressure applied by fingers, the new improved Force Touch hardware will monitor the contact area where a finger presses to determine how much pressure is being applied. The sensor will use capacitive technology and thin FPC material to save space.
"We believe that iPhone’s Force Touch sensor doesn’t directly detect the pressure applied by fingers. Instead, it monitors the contact area on which the finger touches the screen to decide how big the pressure is.
There are two possible structural designs for Force Touch from a technology viewpoint. The Force Touch sensor can either be placed between the cover lens and the In-cell touch panel or under the In-cell touch panel’s backlight. In the first position, the technological challenge lies with how to produce the transparent Force Touch sensor; in the second position, the challenge is how to reduce signal interference from in-cell touch panel. Our understanding of the technology is that producing a transparent Force Touch sensor is more difficult, so the chances are the new iPhone this year will opt for the second position."
Kuo adds that Apple is likely to change the hardware design of Force Touch again in 2016 by removing the metal shielding to achieve a thinner form factor. He notes that the changes should improve the iPhone user experience, but will likely create uncertainty for Force Touch module suppliers TPK and GIS, as well as metal shielding suppliers Minebea, Hi-P and Jabil.
Kuo claims that Apple is still targeting 4.7-inch and 5.5-inch models for its next-generation iPhones, akin to the iPhone 6 and iPhone 6 Plus, and notes that a 4-inch model is unlikely to be released this year. KGI Securities estimates iPhone shipments will total 25 to 30 million units in the third quarter, helping drive momentum for Force Touch components within the supply chain.
Apple's pressure-sensing Force Touch technology could be exclusive to the so-called "iPhone 6s Plus," according to Taiwan's Economic Daily News (via GforGames). The report, which claims Taiwanese manufacturer TPK will be responsible for supplying Apple with the Force Touch sensors, makes no mention of the "iPhone 6s," leading to speculation that the technology could be reserved for the larger iPhone 6s Plus.
It has been reported that Apple will include Force Touch technology on the iPhone 6s and iPhone 6s Plus on at least three occasions since the beginning of this year. TechNews Taiwan reported that the iPhone 6s will gain Force Touch and 2GB of RAM in January, while AppleInsiderreported in March that Apple's next-generation iPhones will feature Force Touch, but lack a previously rumored dual-lens camera system.
The Wall Street Journalcorroborated both reports later in March, claiming that Apple will introduce Force Touch and is considering a new pink color option for its next-generation iPhones. Currently built into the upcoming Apple Watch and 12-inch Retina MacBook, Force Touch lets devices distinguish between a light tap and a hard press, enabling new gestures that yield different actions depending on how much pressure is applied.
While this latest report should be treated with a proverbial grain of salt, making Force Touch exclusive to the iPhone 6s Plus would not be an unprecedented move. Apple limited optical image stabilization (OIS) to the iPhone 6 Plus, and the larger smartphone also features a landscape mode. The higher cost of Force Touch sensors could be another reason that Apple would limit the technology to the more expensive iPhone 6s Plus.
In a new interview with Wired, Apple vice president of technology Kevin Lynch and head of human interface design Alan Dye shed some light on the intricate origins of the Apple Watch, from its secretive beginnings to its legacy in a post-Steve Jobs Apple.
Leaving a job at Adobe, Lynch walked onto the Apple Watch project blind and found a team of Apple engineers working away with bare-bones prototypes that included everything from vague sketches to the inclusion of an old-school iPod click wheel.
The team created a new typeface, San Francisco, specifically for the Watch
Lynch was immediately tasked with spearheading the group in designing a wrist-worn device that would, as Wired points out, aim to be Apple's fourth major game changer following the iPod, iPhone and iPad.
Apple decided to make a watch and only then set out to discover what it might be good for (besides, you know, displaying the time). “There was a sense that technology was going to move onto the body,” says Alan Dye, who runs Apple’s human interface group. “We felt like the natural place, the place that had historical relevance and significance, was the wrist.”
Following Jobs' death in 2011, Jony Ive began envisioning what would eventually become the Apple Watch, and tasked Apple's head of user interfaces, Alan Dye, to custom-fit iOS 7 - which the group was just working on - into a wrist-worn wearable. After months of experimenting, the team settled on the thesis that interactions with the device shouldn't be long, arduous glances, but quick snapshots of information.
Our phones have become invasive. But what if you could engineer a reverse state of being? What if you could make a device that you wouldn’t—couldn’t—use for hours at a time? What if you could create a device that could filter out all the bullshit and instead only serve you truly important information? You could change modern life. And so after three-plus decades of building devices that grab and hold our attention—the longer the better—Apple has decided that the way forward is to fight back.
Apple, in large part, created our problem. And it thinks it can fix it with a square slab of metal and a Milanese loop strap.
The team created dozens of prototypes, including an iPhone rigged to a velco strap attached to a tester's wrist, until landing on the design launching later this month. They optimized the software with features like Short Look and Long Look, getting the Watch to differentiate between saving a notification for later when a user puts his or her wrist back down quickly after buzzing, or displaying it immediately the longer the wrist is held up.
That buzzing, which Apple has dubbed the Taptic Engine, also required significant refinement, with the team researching synesthesia, using one sense to recognize another, to tweak the taptic feedback just right.
When they had the engine dialed in, they started experimenting with a Watch-specific synesthesia, translating specific digital experiences into taps and sounds. What does a tweet feel like? What about an important text? To answer these questions, designers and engineers sampled the sounds of everything from bell clappers and birds to lightsabers and then began to turn sounds into physical sensations.
There were weekly meetings where the software and interface teams would test out, say, the sound and feeling of receiving a phone call. Ive was the decider and was hard to please: Too metallic, he’d say. Not organic enough. Getting the sounds and taps to the point where he was happy with them took more than a year.
Dye points out that while the immense amount of variations on the Watch can be initially intimidating, that vast customization option was always the plan for the Apple Watch. "We didn’t want to have three variations, we wanted to have millions of variations," Dye says. "Through hardware and software, we could do that." He also maintains that thanks to the deep variety of options, the $349 Apple Watch Sport and $17,000 Apple Watch Edition are "very different products."
The team created its fitness medals in the vein of Olympic medals to encourage continuous exercise.
Though some believe the odds are against Apple, Ben Bajarin, an analyst at Creative Strategies, believes the Cupertino company can, and will, pull it off. "Apple has the most profitable, high-spend customer base on the planet," he says. "That's essentially who watch companies are already trying to sell to: more affluent customers."
But, as Wired points out, the company is equally concerned with the Watch's cultural impact as its monetary one. Lynch describes visiting with his family and not feeling the obtrusive invasion of the outside world attempt to distract him with long glances at his iPhone. Though it's still up in the air whether Apple will achieve all the goals it's setting out to accomplish with the Apple Watch, Wired caps the interview by noting, "In all the time we’ve been talking, he's never once looked at his phone."
European regulators are scrutinizing Apple's discussions with record labels for its much-rumored streaming music service, according to Financial Times. The report claims the European Commission has contacted several labels and digital music companies to request information about their agreements with Apple, although these actions do not guarantee it will launch a formal antitrust investigation.
The report, citing people familiar with the matter, claims that the European Commission is "concerned" that Apple will use its size and influence to persuade the music groups to abandon free, ad-supported services such as Spotify. Apple has nearly 1 billion iTunes users, and the company could face hefty fines and be required to change its business practises if committed of wrongdoing.
Apple is expected to launch a revamped streaming music service at WWDC in June, although it will reportedly not offer a free, ad-supported streaming option like Spotify and some other competitors offer. The service will reportedly be deeply integrated into iTunes on Mac and the stock Music app for iPhone, iPad and iPod touch, and apps will also be available for Apple TV and Android.
Apple Watch continues to be marketed around the world leading up to its highly-anticipated launch in April, this time making its Canadian debut in the upcoming May issue of fashion magazine Flare. The publication features actress Hailee Steinfeld wearing an Apple Watch Sport on two separate covers in both silver and space gray, accompanied by an article listing things you can do with your Apple Watch.
In addition to the fashion shoot, the magazine outlines more than a dozen ways the Apple Watch can be used beyond timekeeping, such as for ordering a coffee, boarding a flight, learning a new language, hailing a cab, managing finances, tracking health and fitness, identifying songs, controlling a vehicle, becoming a karaoke star, controlling an Apple TV, unlocking a hotel room and more.
Apple Watch has been featured in several fashion and fitness magazines worldwide in recent months, including Self, Vogue, Style, East Touch, YOHO, Fitness Magazine and Elle. Apple has heavily promoted its first wearable device in the fashion industry leading up to its launch, and has set up boutique shops at Galeries Lafayette in Paris, Isetan in Tokyo and Selfridges in London for the product.
Canada is one of nine countries where the Apple Watch is set to launch later this month, alongside the United States, Australia, China, France, Germany, Hong Kong, Japan and United Kingdom. The wrist-worn device will be available for pre-order and try-on appointments beginning April 10 ahead of an April 24 release date. Wider international availability is likely to occur in the near future.
On the eighth annual celebration of World Autism Awareness Day, Apple has launched a new section of its App Store focused on apps designed specifically for autistic individuals (via 9to5Mac).
The sixteen apps on display range in variety from helping users feel comfortable in their surroundings thanks to contextual environment mapping via an iPhone or iPad's camera to a science-based kids' show "that works to help kids navigate the social and emotional world."
Most of the apps are between the normal free "Get" option to the $2.99 range, but a few break the $100 mark, thanks to their complexities and depth of features. Proloquo2Go [Direct Link], for example, provides users simple visual aid cards that, when tapped, construct grammatically correct sentences in one of over 35 different voices. The normally priced $219.99 app is now $109.99, a 50% discount thanks to today's promotion.
Navigate to the App Store's Education section to visit the apps within Apple's newly introduced Autism Awareness Month promotion.
Philips today announced a new addition to its popular line of iPhone-connected lights, the Hue Go. Hue Go is a WiFi-enabled portable light that connects to and functions like the company's existing Hue lights, but it can be moved from its base to any room in the house.
Hue Go has a rechargeable internal battery that lasts for up to three hours when removed from the base, and its bowl-like shape lets it be positioned in several different ways so it can serve multiple functions as an accent light.
Philips Hue Go can be moved from the garden to the living room to the bedroom without the worry of wires; letting you create and enjoy a new ambience each time. It can also be positioned in different ways to adapt to your needs; enhance a living space by positioning it to face a wall washing it with light, add ambience to an intimate dinner by placing it as a center piece on the table or focused on a piece of work by directing the light where you need it.
The light connects to an existing Hue Bridge and it can be controlled with the Philips Hue iOS app or any of the hundreds of apps that take advantage of the Hue API. Like the rest of the color-enabled Hue lights, there are 16 million color choices available. It works with Philips Hue and Friends of Hue products.
Hue Go also has a built-in control button that will let you change the color of the light to one of several included scenes even when your iPhone isn't nearby. Presets include Cozy Candle, Sunday Coffee, Meditation, Enchanted Forest, and Night Adventure, and Philips says each one of these color schemes features a unique mix of colors.
Philips Hue Go will be available in the U.S. at the end of May or in early June, and it will be priced at $99.95. Like other Hue lights, it will be available in the Apple Store, at Best Buy, and on Amazon.com.
Facebook today launched a new app called Riff, which is designed to let people create collaborative videos with their friends by linking multiple videos surrounding a single topic.
After downloading the app, anyone can begin a Riff video by shooting a clip and giving it a topic. From there, your friends will get a notification to watch what's been uploaded already and an invite to add their own clips to the topic, building on the video. As the video is passed along and more people add to it, it gets longer and longer.
Video must be shot within the Riff app, as there are no uploading tools, and to encourage people to submit their own videos to contribute, there's no liking or commenting. Because some of the Riffs can get long, there are fast forwarding tools, and original Riff creators can moderate new clips to delete portions of the video if necessary.
Anyone can start by creating a video. All you have to do is give it a topic, like #AprilFools, then your friends can view it and choose to add their own clips on that topic. Once a friend adds a clip to your video, your friend's friends will also be shown the video in Riff and will be able to add to it. The potential pool of creative collaborators can grow exponentially from there, so a short video can become an inventive project between circles of friends that you can share to Facebook, or anywhere on the internet, at any time.
Facebook has an example video from Riff available on the new Riff website, created by the cast of An American in Paris on Broadway.
Riff is the latest app coming from Facebook's Creative Labs project, which has also produced apps like Paper, Groups, Rooms, Mentions and Slingshot. Of the apps that have been created by Facebook's Creative Labs, Paper, a news curation app with a magazine-style layout, has proven to be the most popular.
In an interview with TechCrunch, Riff's product manager Josh Miller said Riff was inspired by the videos that were shared during the Ice Bucket challenge, where thousands of people dumped buckets of ice water on their heads in support of ALS and then challenged friends to do the same.
Riff can be downloaded from the App Store for free. [Direct Link]