Just a day after Apple CEO Tim Cook announced that MCX member Best Buy would begin accepting Apple Pay in stores later this year, MCX, the company behind Apple Pay competitor CurrentC, announced that current CEO Dekkers Davidson has left the company. He's been replaced by former Bank of America Merchant Services CEO Brian V. Mooney on an interim basis.
“MCX was created to capitalize on a tremendous opportunity for consumers, and I look forward to taking the company through the next exciting phase of bringing CurrentC™ to the market,” said Mooney. “MCX has a talented team in place backed by the determination and resources of many of the world’s largest and most successful merchants. Building on that foundation, we’re focused on making CurrentC™ the consumer preferred mobile payments app.”
MCX spokeswoman Kristin Parran Faulder toldCNET that the move had nothing to do with the Best Buy announcement. Coincidence or not, CurrentC, which is expected to launch widely later this year, will face increasing competition in the mobile payments sector from the more recently announced Samsung Pay and Android Pay as well as a growing Apple Pay. In recent weeks, Apple's payment platform has gained the support of Discover, GameStop, NBA teams and more in addition to Best Buy.
Best Buy was the second MCX member, after Meijer, to offer Apple Pay support. Last October, former MCX CEO Davidson had said that there were no penalties or fines for leaving the MCX program. MCX exclusivity agreements with retailers reportedly end in summer 2015, which means that MCX members like Best Buy would be able to offer Apple Pay in retail stores once the agreement ends. A Best Buy spokesperson toldRe/code yesterday that while the company is still invested in MCX they weren't prepared to declare launch support for CurrentC at this time.
iSkelter has released several TechDesks that are designed specifically for Apple devices with Mac air vents and built-in slots for holding the iPhone and the iPad, and as of today, the company's latest desk, the LiftPro, is available for pre-order on Indiegogo.
The LiftPro is an electric desk that can be adjusted to several different heights suitable for sitting or standing, and like all of iSkelter's desks, it comes with built-in organizational components. There are display docks for the iPhone and the iPad, along with recessed felt trays for holding accessories, a stainless steel drink holder, and a built-in mousepad that sits flush against the surface of the desk.
Available in natural or hazelnut finishes, the bamboo desk can be customized with one of three leg colors: black, white, or gray. All of the available features are optional and can be chosen at the time of purchase. According to iSkelter, the LiftPro can support up to 355 pounds and its legs have been tested more than 10,000 times. It comes with a 7-year all-inclusive warranty that covers the motor, frame, and all electronics.
LiftPro includes four preset keys for adjusting the desk to different heights (between 24.5 and 49.5 inches) in just a few seconds with the press of a button. Each position is fully customizable and can be set for each user's preferred sitting and standing heights.
The built-in docks are designed to put the iPhone and the iPad in clear view while sitting at the desk and they also hide unsightly cables. The recessed drink holder sits towards the side of the desk to avoid contact with a Mac, and the lined storage trays at the back of the desk can hold pens, coins, and other small items. Mac cables can also be hidden out of sight, and the desk ships with three cord clips for cable management.
There are a limited number of LiftPro desks available for purchase for $899 on Indiegogo, with prices that go up to $1,099 after early bird purchases have sold out. Desks will begin shipping out to customers in August of 2015, and will have a future retail price of $1,499.
Just a few weeks after the 12-inch Retina MacBook became available to order online, a number of early adopters have shared mixed opinions about the notebook within the MacRumors discussion forums. Overall, many users agree that the new MacBook has major design appeal but with too many key compromises, as mentioned by several well-known tech pundits and websites in our review roundup of the notebook.
A handful of users within the discussion forums claimed that they regretfully returned their new MacBooks shortly after receiving one because of those compromises, including the frustration of looking for and purchasing USB-C adapters that are needed to connect various Digital AV, VGA or USB devices, peripherals and cables to the single USB-C port on the ultra-slim notebook. The new keyboard and slow performance were also areas of concern for some users. Some responses have been slightly edited for clarity.
"Took mine back. It was really a wow factor. So light, so beautiful. But in the end, it just wasn't for me. After spending a day trying to hunt down USB-C adapters in Apple stores (weren't available at Best Buy, where I bought mine), I got to thinking about what I loved and what I didn't.
Could I type on my lap with it? Sure and watch the screen jiggle on my soft legs. Turns out a 13" or even 15" model with weight is more stable for me personally. […] Ports is an issue for a user like me. I knew that going in, but I was going to be patient with it. It finally got to me.
But that doesn't mean it isn't for you. I wouldn't mind one instead of the iPads we have, but I'll wait until the price comes down. It just didn't feel like a step into the future for me. It felt like like some steps back from my 13" Retina MacBook Pro or 15" MacBook Pro. Gone were the Apple touches I felt were worth the premium. I know I'll catch flack for this, but it felt like an iPad running OS X with a great trackpad and great keyboard for light typing. But then I started trying to touch the screen."
"With some regret I returned my Retina MacBook over the weekend. The two reasons I ultimately returned it were that the keyboard didn't agree with me and, after some practical thinking, I realized that there were going to be issues managing using two laptops concurrently.
The keyboard — I expected to like it or at least to be neutral and get used to it. In the end, to my surprise, it turned out to be a lot harder to type accurately on the new keyboard than my Retina MacBook Pro or my Apple Bluetooth keyboard. This is totally YMMV (your mileage may vary) territory.
The other thing that pushed me over the line when I was thinking about returning it was managing two laptops (in addition to my Mac Mini). Not so much keeping files current, but license management issues. Most of the programs I use a lot are limited to two installations, and keeping track of what is activated on which laptop presented possibilities like taking one of them on a trip having forgotten to deactivate/sign out on the other one, which could be a real problem."
Not all early adopters of the new MacBook have been disappointed, however, with many other users pleased with the notebook's ultra-thin and lightweight design, high-resolution Retina display, fanless architecture, all-day battery life, Force Touch trackpad, redesigned keyboard with butterfly mechanism, portability and more. Some users also found the notebook's performance to be good enough for everyday tasks.
Virtually no heat coming from it and silent operation. Runs a long time on a single charge. It looks fantastic and is the most fun notebook I have ever used. It handles everything I have thrown at it like any MacBook I have owned. The trackpad has some really neat new tricks and feels great. It sits very comfortable on my laptop lap cushion. The keyboard looks amazing at night and feels great, I type faster. I am more productive as I love using this notebook. The performance is great for 98% of everything most users will do. It's easy to take anywhere you need to go, light as a feather, packs down nice. The screen is super sharp and makes my late 2013 13" rMBP screen look fuzzy. 12" is just right, not to big and not to small. Makes the 13" Retina MBP look very outdated. Single port is just fine, if you need many ports to use your computer today, you are doing it all wrong. I do all my backups and any necessary restorations wirelessly. I use the cloud, not just Apple, but multiple clouds.
Ultimately, the new MacBook, positioned at the lower end of Apple's notebook lineup, paves the way for the future with its innovative new design and features. If Apple can manage to combine the performance of a MacBook Air with the feature set of the 12-inch MacBook, with a matching or lower than $1,299 entry-level price point, the notebook will be an even more attractive product for prospective buyers in the future.
iCloud Photo Library was introduced with iOS 8, but with the launch of the Photos for OS X app, it's now available on the Mac. In a nutshell, iCloud Photo Library is Apple's newest photo service that lets you sync all of your images across all your devices and to iCloud.
iCloud Photo Library supports several photo and video formats, storing photos in their original format, and it makes all of your media available on any device that has iCloud Photo Library turned on. This how-to will walk you through how to turn iCloud Photo Library on for each of your devices and how to minimize the space your photos take up on each device.
Tips Before Getting Started
In order to fully take advantage of iCloud Photo Library, you should turn it on for multiple computers, if necessary, as well as your iPhone, iPad or iPod touch. It is compatible with iOS 8.3 or later and OS X Yosemite 10.10.3 or later.
You must be connected to the Internet via Wi-Fi in order to begin the iCloud Photo Library upload process. Additionally, your device batteries must be fully charged, or at least connected to a power source.
Apple provides 5GB of iCloud storage for free. It is highly likely you will need more than that to store all of your pictures and videos. If you go over the 5GB limit, Apple will prompt you to upgrade to a larger storage capacity before continuing. iCloud storage starts at $0.99 per month for 20 GB of storage. The 200GB storage plan costs $3.99 per month, while the 500GB plan costs $9.99 per month and the 1TB plan costs $19.99 per month.
Be sure that all devices you wish to sync photos and videos on are signed in using the same Apple ID.
Apple has updated its App Store Review Guidelines to reflect an Apple Watch rule that it's been enforcing over the past several weeks, which prevents developers from creating Apple Watch apps that display the time. According to the newly added 10.7 rule under "User interface," Watch Apps that have a "primary function" of telling the time will be rejected.
Though this rule, noticed first by 9to5Mac, was not previously listed in the App Store Review Guidelines or in the Apple Watch Human Interface Guidelines until today, Apple has previously been using this guideline to turn down Apple Watch apps, and its enforcement of this rule appears particularly strict based on some of the apps that have been rejected.
MacRumors recently spoke to one developer who had his app rejected from the App Store due to the time telling rule, but offering the time was not the main function of the app. Instead, it was an app that used a clock-like face to display sunset/sunrise times along with the position of the sun and the moon.
The developer was told by Apple that Apple Watch apps containing a clock face, the likeness of a clock, or time-telling functionality would be rejected, and the Apple employee he spoke with mentioned that quite a few developers had been rejected due to the policy.
A video walkthrough of the available watch faces on the Apple Watch
Given Apple's aim to position the Apple Watch as a fashion accessory, it's no surprise that the company is maintaining strict control over what's arguably the most important core function of the Apple Watch -- telling the time. In interviews, Apple executives have explained that hundreds of hours of work went into developing the watch faces that are available for the Apple Watch, with an obsessive amount of detail put into each one for the best possible time-telling experience.
Apple's also advertised the Apple Watch as an "incredibly accurate" timepiece, a claim that it might not be able to guarantee if a third-party time-telling app is allowed to display the time. Watch faces are one aspect of the Apple Watch that Apple is not allowing users or developers to touch. While watch faces can be customized with Apple's options, users cannot select their own backgrounds as they can do on the iPhone or iPad and developers cannot develop their own Apple Watch face experiences.
Apple often has strict rules when a product launches, but the rules can and do relax over time, as we've seen with iOS 8 and the return of the once-forbidden Launcher app. It's possible that Apple will open up watch faces to developers in the future, or become less strict with apps that include time-telling functionality, but for now those types of apps will not make it into the App Store.
Today's App Store Review Guidelines update also included a new bit about HealthKit. Rule 27.10 says that apps conducting health-related human subject research must secure approval from an independent ethics review board.
Although the main purpose of the Apple Watch is the wearable's at-a-glance look at bite-sized content on the wrist, many game developers showed up out of the launch gate with new game experiences for the device. Some games appear to still be stuck in the mind-set of play sessions that are slightly too lengthy for a wrist-worn gadget, but a few clever dev teams have built fun, short-burst apps that are perfect for killing time in long lines, before a movie, or even at home.
Many of the games are free extensions of iOS games, but a few range in price from $1.99 to $3.99 on the App Store. Our sister site, TouchArcade, gave its initial thoughts on most of the games listed below in a roundup of Apple Watch games and companion apps.
Starting off with the free games, Nimblebit's word game Letterpad tasks players with deciphering the spelling of a word using only a short hint and the number of letters within the hidden word. Solving the word progresses players to the next puzzle, the game slowly amping up difficulty along the way. The game uses Force Touch to let users spend hints, shuffle letters and clear spelling attempts. Letterpad is free on the App Store.
Watch Quest! Heroes of Time is designed specifically for Apple Watch and lets players view and interact with a hero on an epic quest. The catch is that the hero is on auto-pilot, fighting enemies and delving into dungeons on their own, but requires help from the player to ensure success.
So, for example, if a user fails to check in after a specific notification (open a treasure chest, battle a particularly tough foe), the in-game hero will fail to succeed at the mission. Watch Quest! Heroes of Time is free on the App Store, with the added caveat that it's essentially a tutorial mission and the full game can be unlocked at $0.99.
Another interesting RPG-like game is Runeblade, which tasks players with dispatching a rotary of enemies every time they re-visit the app. Upon victory, players win gold that can be used to upgrade damage and attack speed, and then points them onto a new quest and enemies to defeat all leading to bigger boss battles.
Players can look forward to unlockable spells, harder enemies, and "a wealth of items to unlock" as they progress, according to TouchArcade. Runeblade is free on the App Store.
One of the more notable paid apps is called Spy_Watch, which provides a bit of a meta game in letting its players role-play as the offspring of the former head of a famous Spy Organization. While playing, they are faced with the immense task of rebuilding the shuttered group from the ground up while simultaneously digging through clues regarding the player's mysteriously killed father.
What all this essentially boils down to is the player's input on the main menu in deciding on which missions to take to advance the story, earn more cash, or training to advance the player's skill set. After initiating a mission, a timer counts down in real-time, eventually alerting players to return to the game to continue their mission of espionage and discovery on the game's world map. Bossa Studios' Spy_Watch is $1.99 on the App Store.
As TouchArcade points out, many of the first wave launch games on the Apple Watch appear to be designed for quick bursts of gameplay with some form of motivation to keep checking back into the experience. While some games still fall flat on either (or both) of those fronts, and are subsequently not worth much of a mention, we will keep updating this roundup of new and notable games for the Apple Watch as they become available.
YouTube channel Unbox Therapy has shared a new video that tests the stainless steel Apple Watch with a basic diamond tester to determine if it actually has a sapphire crystal display like many regular mechanical watches. The video also tests the Apple Watch Sport, LG G Watch R, iPhone 6 and a Tissot watch that is verified to have a sapphire crystal display.
The results of the test confirm that the Apple Watch does have a sapphire crystal display as advertised, with the diamond tester recognizing the thermal conductivity of the scratch-resistant material. The verified Tissot watch also displays a reading on the meter, while the Apple Watch Sport, LG G Watch R and iPhone 6 do not yield any results because all three devices have traditional or ion-strengthened glass displays.
Sapphire crystal is a harder and more scratch resistant material than traditional glass, which is why Apple chose it for the more expensive Apple Watch and Apple Watch Edition display and lenses of the heart rate sensor. Apple cut the sapphire crystal with a diamond-encrusted wire to allow for a precise fit and polished it with diamond-covered pellets for a smooth and glossy finish.
"Sapphire is the second-hardest transparent substance after diamond," reads the Apple Watch materials page. "That’s why we chose it to cover the Apple Watch and Apple Watch Edition faces, and to make the lenses of the heart rate sensor. Our sapphire crystal comes from the highest-quality boules. Only the purest, clearest, and strongest sapphire crystal is harvested. To ensure a precise fit for the case, the crystal is cut using a diamond-encrusted wire. To make room for an integrated antenna, a tiny groove is laser-ablated around its perimeter. And to create the smoothest possible finish, the crystal is polished with diamond-covered pellets."
Apple Watch has been put through a variety of tests since it was released last week, giving users an idea of how the wrist-worn device manages based on both normal and unrealistic usage. CNET shared an Apple Watch torture test on Friday that, among other things, involved submerging the watch in hot water and pouring ketchup and maple syrup on it, while another video took the Apple Watch into the shower and swimming pool as part of a waterproof test.
The Apple Watch is a brand new product platform for Apple, offering a significantly different experience compared to Apple's already established platforms, iOS and Mac OS. As the device is getting onto more and more wrists over the coming days, weeks and months, we've collected a bunch of helpful tips to help users acclimating to Apple's brand new platform in this video.
We've also highlighted some of the tips from the video, below.
Fast switching between apps - If you need to bounce between two apps, or one app and your watch face, it can become fairly cumbersome and take some time. Instead, it's easier and quicker to simply fast switch between apps by double tapping the Digital Crown. Double tapping a second time goes back to the last thing you were doing. This way, you can spend some time on the watch face, quickly zoom over to the Music app to select a new song, and then double tap again to go back to the watch face.
Use Siri to launch apps - The app icons on Apple Watch can be fairly small, and their tiny touch targets can make it difficult to accurately choose which app you want to launch. An easier way to launch an app is to use Siri, which can be launched by either saying "Hey Siri" or holding down the Digital Crown. Once that's done, a user just has to say "launch" or "open" followed by the name of the app.
Handoff Any Apple Watch Notification Back to the iPhone - It was already known that the Apple Watch would be able to handoff app activities from the Watch to the iPhone, but it can also be used to handoff any push notification back to your iPhone. Users can go back through the Apple Watch notifications they missed by swiping down on the watch face and hand those off at a later time. The original iPhone app doesn't even have to be built to support it.
AirPlay Controls - Using Force Touch in various apps on the Apple Watch can yield new ways to interact. One of the more useful (yet hidden) ways Force Touch changes an app is within the Music app, where Force Touching while playing a song, allows you to choose your iPhone's Airplay target for your music. This Airplay option isn't available from any other screen in the Music app except for the song-playing screen.
You can also play music straight off your Apple Watch. Choosing "Source" from the same menu, lets you play music straight off your Apple Watch to any Bluetooth target.
Battery and Control Center Glances - On the watch face, swiping up reveals your Glances, which are quick looks at your various apps. They let you do certain things without having to open your app, and there are some Glances from Apple that can make using the Apple Watch a lot easier. The Battery glance allows you to check your battery percentage and manually start Power Reserve mode, while the Control Center glance allows you to turn on Airplane mode, Do Not Disturb, mute sound and ping a sound on your iPhone if you can't find it.
Taking a Screenshot - One of the social phenomena emerging from the first week of the Apple Watch is people showing off how they've customized their watch faces and how they've arranged their home screen. Taking a screenshot is the best way to show off how personal users have made Apple's most personal device, and to do so all one has to do is click the Digital Crown and the button underneath that at the same time.
During today's Q2 2015 earnings call, Apple CEO Tim Cook noted that Apple Watch margins are lower than the company average, and on a followup question about those margins in the context of the Apple Watch Edition's high price, Cook commented on the inaccuracy of estimated cost breakdowns on Apple products.
"I haven't seen [them for Apple Watch], but generally there are cost breakdowns around our products that are much different than the reality. I've never seen one that is anywhere close to being accurate," Cook said. He went on to say that the Apple Watch's functionality is "absolutely incredible" with a lot of new features and innovative technology.
We haven't seen cost breakdowns on the components of the Apple Watch hinting at a possible base unit price that would reveal Apple's profit margin, but such component breakdowns are often shared by analysts following device teardowns. The iPhone 6 and 6 Plus, for example, were estimated to have a parts and labor cost of approximately $200, resulting in a 69 percent gross profit margin based on the device's $649 base selling price.
iPhone 5s component cost was estimated to begin at $199, and iPad Air component cost was estimated to begin at $274. All of these estimates, which come from IHS iSuppli, include only part costs, leaving out other expenses like research and development, software creation, marketing, and distribution, which may explain Cook's comments on inaccuracy.
According to Cook, it's "intuitive" that Apple Watch margins would be lower than the company average during the first quarter, as the first quarter of any new product is "a learning period." Cook declined to provide guidance beyond the current quarter, but Apple Watch profit margins could improve in the future as component costs drop as they do over time with any new technology.
During today's earnings call covering the second fiscal quarter of 2015, Apple CEO Tim Cook did not share information on Apple Watch sales, but there were several analyst questions on the new wearable, leading Cook to shed a bit of light on Apple's efforts to fulfill orders.
According to Cook, demand for the Apple Watch is much greater than supply, but the company is "working hard to remedy that." He said that Apple made a lot of progress on that over the past week, and was able to deliver the Apple Watch to more customers than Apple had originally anticipated.
"We're going to keep doing that," Cook said, noting that some customers would begin receiving updated info on improved shipping estimates today. Apple is "generally happy" with its efforts to boost supply and get the Apple Watch out to customers as soon as possible, and Apple Watch availability may expand to other countries in late June. "It is a new product for us. With any new product, you wind up taking some time to fully ramp."
I think we're in a good position and sometime in late June we currently anticipate being in a position where we could begin to sell the Apple Watch in additional countries. That's our current plan.
Cook said that it was difficult to gauge demand without a product in stores, and that customer response has been "overwhelmingly positive." Apple is also "far ahead" of where it expected to be from an application point of view. According to Cook, the iPhone had approximately 500 apps available at launch, while the iPad had 1,000. Apple hoped to meet or beat the iPad's 1,000 available apps at launch internally, but far exceeded that with 3,500 available apps. "We couldn't be happier about how things are going from that point of view."
Cook noted that Apple is "learning quickly about customer preferences between the different configurations" and that the company will be making adjustments to get in line with demand.
On an Apple Pay update shared during today's second quarter earnings call, Apple CEO Tim Cook announced that Best Buy will begin accepting Apple Pay in its iOS app today, with full Apple Pay support coming to Best Buy stores later in 2015.
Best Buy's move to adopt Apple Pay is notable because Best Buy was previously a member of MCX, the Apple Pay competitor that's pushing the CurrentC payments service. CurrentC, which uses barcodes rather than NFC for payments, remains in testing and will launch later this year.
Best Buy follows MCX member Meijer in offering Apple Pay to customers, and while both companies signed exclusivity agreements, MCX CEO Dekkers Davidson has said that there are no penalties or fines for leaving the MCX program. MCX members are not able to accept both CurrentC and Apple Pay at the same time, so it remains unclear if Best Buy remains a part of MCX.
Apple also announced that the number of locations accepting Apple Pay has now tripled since the service first launched in October of 2014.
Update 4:10 p.m. Pacific Time: According to sources that spoke to Re/code, Best Buy won't begin accepting Apple Pay until later in 2015 because its MCX exclusivity agreements don't expire until the summer of 2015. A Best Buy spokesperson told Re/code that the company remains invested in MCX, but did not say the company will offer MCX when it launches. "We are actively monitoring their pilots. It's too early to declare whether we will take it at launch."
During today's Q2 2015 earnings call, Apple CEO Tim Cook announced that the App Store saw its best quarter ever, with 29 percent growth year over year. The entire services category, which includes the iTunes Store, App Store, Mac App Store, iBooks Store, AppleCare, ApplePay, licensing, and other services also reached a record quarterly revenue of $5 billion, up 9 percent year over year, with growth largely coming from the App Store.
According to Apple CFO Luca Maestri, the App Store remains "incredibly popular" with customers around the world, and in the March quarter, it saw 70 percent more revenue than Google Play.
Apple also an update on HealthKit-based apps, which are part of Apple's recent health and fitness initiative, aggregating all of a user's health and fitness data. According to Cook, HealthKit has been highly successful, and there are now 1,000 HealthKit-based apps in the App Store.
Along with HealthKit, Cook also touched on apps for the Apple Watch. There are now 3,500 Apple Watch apps available for download. Cook said customer response to the Apple Watch was "overwhelmingly positive" and that Apple "can't wait to see more inspiring apps" for the Apple Watch as we creep closer towards the 2015 Worldwide Developers Conference.
Apple today announced financial results for the second fiscal quarter and first calendar quarter of 2015. For the quarter, Apple posted revenue of $58 billion and net quarterly profit of $13.6 billion, or $2.33 per diluted share, compared to revenue of $45.6 billion and net quarterly profit of $10.2 billion, or $1.66 per diluted share, in the year-ago quarter.
Gross margin for the quarter was 40.8 percent compared to 39.3 percent in the year-ago quarter, with international sales accounting for 69 percent of revenue. Apple also declared an increased dividend payment of $0.52 per share, payable on May 14 to shareholders of record as of May 11. The company currently holds $193.5 billion in cash and marketable securities.
In addition to the increase in the dividend payment, Apple said it will once again expand its share repurchase authorization to $140 billion from $90 billion and the company says it expects to spend over $200 billion in cash under its capital return program by the end of March 2017. Since the start of its capital return program in August 2012, Apple has returned over $112 billion to shareholders, including $80 billion in share buybacks.
Apple sold 61.2 million iPhones during the quarter, up from 43.7 million a year earlier and a new March quarter record, while Mac sales were also strong with 4.56 million units sold, up from 4.1 million units in the year-ago quarter. iPad sales were down, however, falling to 12.6 million from 16.35 million.
“We are thrilled by the continued strength of iPhone, Mac and the App Store, which drove our best March quarter results ever,” said Tim Cook, Apple’s CEO. “We’re seeing a higher rate of people switching to iPhone than we’ve experienced in previous cycles, and we’re off to an exciting start to the June quarter with the launch of Apple Watch.”
Apple's guidance for the third quarter of fiscal 2015 includes expected revenue of $46-48 billion and gross margin between 38.5 and 39.5 percent.
Apple will provide live streaming of its fiscal Q2 2015 financial results conference call at 2:00 PM Pacific, and MacRumors will update this story with coverage of the conference call highlights.
Conference call and Q&A transcript is after the jump
Apple will report its financial results later this hour for the second quarter of the 2015 fiscal year, a three-month period spanning January through March that directly followed the holiday shopping season. Apple has offered guidance of between $52 billion and $55 billion in quarterly revenue, while the average of all analysts combined forecasts the company's revenue during the quarter marginally higher at $56.84 billion.
Philip Elmer-DeWitt at Fortune has compiled a pair of charts that aggregate all predictions by independent and professional analysts for Apple's revenue, EPS, gross margin and number of iPhones, iPads and Macs sold during Q2 2015, and it's believed that Apple will report double-digit growth year-over-year as sales remain strong and the company's momentum continues in 2015.
Amateur analysts are bullish, predicting average quarterly revenue of $58 billion and sales of 60.1 million iPhones, 13.6 million iPads and 4.7 million Macs, while professional analysts remain more conservative with an average estimate of $55.69 billion quarterly revenue and sales of 55.7 million iPhones, 14.2 million iPads and 4.6 million Macs. Apple is also forecasted to have a gross margin of 39.4% based on the average of all analysts.
MacRumors will be providing live coverage of Apple's financial results as they are reported around 1:30 PM Pacific (4:30 PM Eastern), including the subsequent earnings conference call with CEO Tim Cook and CFO Luca Maestri at 2 PM Pacific (5 PM Eastern). At that time, we'll have a clearer picture of just how well Apple managed to perform in the quarter.
DisplayMate Technologies has extensively tested the Apple Watch's flexible OLED display and shared the results today based on several categories, including screen reflection, brightness and contrast with ambient light, color gamut with ambient light, and viewing angle variations. Overall, the company found the Apple Watch to have an "excellent smart watch display" with accurate colors and picture quality.
In a side-by-side comparison with the iPhone 6 display, the display calibration company found that Apple has taken measures to ensure that the Apple Watch display has the same colors, color calibration and color accuracy as the larger smartphone screen. The stainless steel and gold Apple Watches with sapphire crystal displays, however, have much higher reflectance in ambient light and mandatory automatic brightness control to preserve battery life.
"Since the Apple Watch is often used right next to the iPhone 6, Apple has gone to considerable lengths to give them the same colors, color calibration, and color accuracy. The two most significant differences (other than size) are the much higher Reflectance of the Apple Watch with a sapphire crystal (8.2 percent compared to 4.6 percent), and the aggressive Brightness control using a mandatory Automatic Brightness Ambient Light Sensor in order to increase the running time on battery for the tiny watch."
The full-length report offers a comprehensive look at the Apple Watch's ion-strengthened and sapphire crystal displays, and reiterates that enhanced sapphire, which lowers the screen reflectance of sapphire to be much lower than glass, will soon be available for use in smartphones, smartwatches and other mobile devices. Additionally, DisplayMate's previous tests of the Samsung Gear 2 and Sony SmartWatch 2 displays provide good comparisons to the Apple Watch.
Instagram for iOS received a major update today, adding three new filters to the app: Lark, Reyes, and Juno. Lark brightens up images and adds purple tones, while Reyes adds a vintage-looking fade with yellow tones. Juno is the boldest of the three new filters, brightening images and bumping up the contrast for a more stylized look.
Today's three new filters come four months after Instagram added Slumber, Crema, Ludwig, Aden, and Perpetua, the first new filter additions to the app in two years. With those five filters, Instagram began focusing more on subtle improvements, a trend continued with the three new filters added today.
Lark filter on left, Reyes filter on right
Instagram has also gained emoji hashtags with the latest update, so it's possible to use emojis to create hashtags to enable new ways of tagging and finding photos on the image sharing service.
Introducing 3 new photo filters! Lark, Reyes and Juno have been added automatically so you can start using them right away.
Emoji hashtags. Use your favorite emojis to create, share and search for hashtags.
Get the best of Instagram from the Apple Watch. Browse your feed and like your favorite photos, or even leave emoji comments. Plus stay up to date with interactive notifications right on your wrist.
Apple today seeded the second beta of OS X 10.10.4 to developers, approximately a week and a half since releasing the first 10.10.4 beta and nearly three weeks after releasing OS X 10.10.3 with the Photos for OS X app to the public. Alongside the new developer beta, Apple also released the first public beta version of OS X 10.10.4.
Developers can download the new beta, build 14E11f, through the Software Update mechanism in the Mac App Store or through the Mac Developer Center.
OS X 10.10.3 introduced several consumer-facing changes including the new Photos for OS X app, a redesigned emoji picker, new diversified emoji, and more, but OS X 10.10.4 appears to be an under-the-hood update that brings performance enhancements and bug fixes.
The first two updates to OS X Yosemite, OS X 10.10.1 and OS X 10.10.2 were also minor behind-the-scenes updates that improved performance through bug fixes and enhancements.
Apple today added the NBC Sports Live Extra channel to the Apple TV, adding to its growing collection of available sports apps the device. The NBC Sports channel on the Apple TV delivers videos and clips of sporting events that air on NBC, much like the iPad app.
NBC Sports on the Apple TV offers video on demand that includes access to video clips, previews of upcoming events, and highlights from past events, plus it offers live NBC Sports events and full event replays. While video clips and other content will be available to all users, watching live content will require a cable subscription and authentication to log in.
In addition to the Stanley Cup Playoffs and Triple Crown, Live Extra streams all live sports content televised by NBC, NBCSN and Golf Channel, including: the Summer and Winter Olympics; Sunday Night Football and NBC's NFL pre-season and post-season coverage; NHL regular-season games; the PGA TOUR, including the FedExCup Playoffs, and the LPGA; the Premier League; studio content surrounding many of the aforementioned properties; original programming such as The Dan Patrick Show and Men In Blazers; and much more.
NBC Sports joins a slew of other sports-oriented apps on the Apple TV, including WatchESPN, MLB.tv, NBA, NHL GameCenter, Major League Soccer, WWE Network, 120 Sports, Tennis Channel Everywhere, and more.