MacRumors

One of the main focal points of the Apple Watch is communication, and as such, it offers a Messages app much like the one on the iPhone. It's not quite as robust as the Messages apps available on other iOS and Mac devices, but Messages on Apple Watch lets you send pre-made replies, animated and non-animated emoji, and full voice-to-text messages.

For those of you who want to learn the ins and outs of creating and responding to messages on the Apple Watch, we've written up a detailed tutorial on the Messages app. Plus we've also got some tips on customizing the available options for communicating with others.

Sending a Message

  1. How to send messages on Apple Watch 4Press the Digital Crown to go to the Home screen on Apple Watch.
  2. Open the Messages app.
  3. Firmly press on the Messages list until the icon for New Message appears.
  4. Tap "New Message."
  5. Tap "Add Contact" to select the recipient.
  6. Tap the icon to add a contact. (It looks like the silhouette of a person with a plus (+) symbol next to it.)
  7. Select a contact. Then, select the phone number or Apple ID you wish to use for that person.
  8. Tap "Create Message."
  9. Use the Default Replies, Emoji, or Dictate Text to send the message.

Sending a message can also be done quickly by tapping the button underneath the Digital Crown to bring up your friends list, where you can select a favorite contact. From there just tap the Message icon to get to the messaging options. If you've already got a list of conversations available in the Messages app (which you likely do if you use Messages on the iPhone), you can also just click there to continue a conversation from your wrist.

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Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Neutral)

App developer Sam Soffes today published a blog post detailing the early monetary performance of his new app Redacted [Direct Link], which allows users to easily obscure sensitive information on personal photos.

redacted app

Screenshot of Redacted's image obscuring features

After launching the app earlier this week, the $4.99 Redacted app quickly broke into the top paid app lists on the U.S. Mac App Store. Specifically, by the end of its launch day on May 5, Redacted was eighth in overall paid apps and first in top paid graphics apps. After some friends began questioning him about his expected profit, Soffes realized he hadn't really even begun to think about the possible profit the photo-obscuring app would rake in for him.

Yesterday, Soffes tweeted out a question, asking his followers to guess how much profit the app received in its first day on the market. While the guesses averaged $12,460.67, Soffes revealed his app had achieved just 87 paid downloads, earning him a mere $302 worldwide for the eighth top paid app in the U.S. Mac App Store.

redacted profit

There were 37 guesses. I threw out the lowest and highest guesses which were both hilarious. The average guess was $12,460.67. 7 of those units were promo codes I sent out. Only 59 of those units were in the US. It's pretty nuts that 59 sales is top paid on the Mac App Store in the US.

In response to Soffes' blog post, Dan Counsell, a developer of popular organizational app Clear, shared a few numbers on the app's profits over a single day. Counsell tweeted that Clear earned $453 the day before the tweet, noting the list app is third in productivity and fifteenth overall in the top paid app list for the United States.

The top paid ranking is a measure of download volume (with some tweaks to account for sales momentum), not profits, so developers of higher-priced Mac App Store apps are in some cases certainly doing better than Redacted. Even so, with a drop in sales following the launch surge, Redacted is currently the #81 top grossing app in the U.S. Mac App Store while sitting at the #19 spot in paid apps.

Towards the end of his blog post, Soffes mentions that he nearly decided to continue working on another indie app, Whiskey, in an attempt to make a living off of that app. "I'm glad I didn't," he states honestly. He now is employed at mobile payments solution Venmo as of early this week.

attlogo375wide.jpgAT&T has quietly updated one of its policies to reflect that it will now only throttle customers that are connected to a cell tower experiencing network congestion, reports Ars Technica. The carrier previously throttled all grandfathered customers with unlimited data plans that exceeded 5GB of 4G LTE data usage in a single monthly billing period, regardless of network congestion.

The updated policy reads as follows:

"As a result of AT&T's network management process, customers on a 3G or 4G smartphone or on a 4G LTE smartphone with an unlimited data plan who have exceeded 3 gigabytes (3G/4G) or 5 gigabytes (4G LTE) of data in a billing period may experience reduced speeds when using data services at times and in areas that are experiencing network congestion. All such customers can still use unlimited data without incurring overage charges, and their speeds will be restored with the start of the next billing cycle."

Last October, the U.S. Federal Trade Commission filed a federal court complaint against AT&T, accusing the carrier of misleading its smartphone customers by charging them for unlimited data while reducing their data speeds by up to 90 percent. The FTC claimed that AT&T did not adequately inform its customers that they would be throttled for using more than a certain amount of data during a billing cycle. AT&T could still face penalties from the FTC if it loses the case, despite changing its policy.

AT&T customers with unlimited data plans have experienced speeds as low as half a megabit per second when being throttled, according to the report, resulting in barely usable service. By throttling unlimited data plans, AT&T is naturally encouraging customers to switch to one of the tiered data plans that it introduced in the years after discontinuing unlimited plans. Verizon, Sprint and T-Mobile have similar throttling practices where there is network congestion.

It has not been a good week for Apple's developer services. Less than a day after iTunes Connect experienced a lengthy outage that lasted several hours, TestFlight is now unavailable for many developers. The beta testing service for iPhone, iPad and Apple Watch apps has been returning a "currently unavailable" message since as early as Wednesday afternoon around 6:00 PM Pacific.

TestFlight Down May 2015


Apple has yet to update its system status page for developers to reflect the outage, although the company has historically been rather delayed at doing so. The outage has been confirmed to be affecting developers in the United States, Canada and Europe, and likely elsewhere, preventing developers from seeding pre-release versions of their apps for testing for the meantime.

jeff_williams_headshotApple's Senior Vice President of Operations Jeff Williams will speak at the annual Code Conference, held this May 26-28 in Rancho Palos Verdes, California, reports Re/code. Williams joined Apple in 1998 and leads a team responsible for the company's supply chain management, and during the past two years has also overseen development of the Apple Watch and health initiatives such as ResearchKit.

Apple executives Eddy Cue and Craig Federighi spoke at the inaugural Code Conference last year, with Cue discussing how today's TV experience "sucks" and is a complicated problem to solve.

Code Conference is a successor to the D: All Things Digital Conference that Steve Jobs and Tim Cook, among other Apple executives, have participated in the past before Dow Jones closed technology website AllThingsD and replaced it with WSJD.

Williams will participate in Code Conference just over one month after the Apple Watch launch, which some customers believe has not gone as smoothly as past product releases due to, among other reasons, limited supply and no in-store availability. Much of the criticism has been directed towards Apple retail chief Angela Ahrendts, although Williams is directly in charge of Apple Watch development and manages the worldwide supply chain. His interview at Code Conference may offer more details about the launch.

Other notable Code Conference speakers announced include GM CEO Mary Barra, Pivotal CEO Paul Maritz, BuzzFeed CEO Jonah Peretti and editor-in-chief Ben Smith, Xiaomi vice president Hugo Barra, Sprint CEO Marcelo Claure, Reddit interim CEO Ellen Pao, GoPro CEO and founder Nick Woodman, Snapchat CEO Evan Spiegel, Airbnb CEO Brian Chesky and Google business lead Omid Kordestani.

safariiconApple today released Safari 8.0.6 for OS X Yosemite, bringing new security fixes to the browser. Apple has also released Safari 7.1.6 for Mavericks users and Safari 6.2.6 for Mountain Lion users. According to a security support document, the update addresses several WebKit vulnerabilities that could lead to arbitrary code execution or compromised personal information.

WebKit
Available for: OS X Mountain Lion v10.8.5, OS X Mavericks v10.9.5, and OS X Yosemite v10.10.3
Impact: Visiting a maliciously crafted website may lead to an unexpected application termination or arbitrary code execution
Description: Multiple memory corruption issues existed in WebKit. These issues were addressed through improved memory handling.

WebKit History
Available for: OS X Mountain Lion v10.8.5, OS X Mavericks v10.9.5, and OS X Yosemite v10.10.3
Impact: Visiting a maliciously crafted website may compromise user information on the filesystem
Description: A state management issue existed in Safari that allowed unprivileged origins to access contents on the filesystem. This issue was addressed through improved state management.

WebKit Page Loading
Available for: OS X Mountain Lion v10.8.5, OS X Mavericks v10.9.5, and OS X Yosemite v10.10.3
Impact: Visiting a malicious website by clicking a link may lead to user interface spoofing
Description: An issue existed in the handling of the rel attribute in anchor elements. Target objects could get unauthorized access to link objects. This issue was addressed through improved link type adherence.

Today's Safari 8.0.6 update is recommended for all OS X Yosemite users and can be downloaded using the software update mechanism in the Mac App Store.

The Safari 8.0.6 update comes almost a month after the launch of Safari 8.0.5, which was bundled into the OS X Yosemite 10.10.3 release on April 8.

Tag: Safari

Apple today launched a new microsite focused on the iPad, exploring the way the iPad can "change the way you do things every day." The site offers up a selection of apps and usage ideas for the iPad, organized into several categories: Cooking with iPad, Learning with iPad, Small Business with iPad, Traveling with iPad, and Redecorating with iPad.

Like the company's past advertising efforts, this new campaign aims to portray the iPad as a tool that's useful in all aspects of life that goes far beyond mere content consumption, as can be seen in the introductory video on the site. The video features people using the iPad in a whole range of situations, from cooking to managing a business.


Each section of the new site includes imagery covering what the iPad can do and a wide range of recommended apps for each purpose. "Cooking with iPad," for example, has sections on using the iPad as a cookbook, as a tool to create cookbooks, and as a prep tool for organizing ingredients to be purchased.

Some of the recommended apps include Green Kitchen, Cook, and Epicurious, and the site also recommends the Smart Cover as a tool for propping up the iPad while cooking. Siri is highlighted as a way to use the iPad hands-free in the kitchen, and a long list of apps is linked at the bottom of the page.

ipadcooking
Learning with iPad focuses on using the iPad to learn at all ages, with sections highlighting learning through play, programming, exploring space through apps like Star Walk 2, using textbooks in iBooks, using apps like Notability and Coursera for learning, and exploring free courses on iTunes U. Hobby-based apps are also included in a "Never stop learning" section.

learningwithipad
The other three iPad sections, Small Business, Traveling, and Redecorating, are equally as extensive, suggesting a range of use cases and apps for different situations that people might otherwise have missed. Every app used on the new site and within the "Everything changes for iPad" site is also listed in a special section on the App Store.

Over the course of the last few years, Apple has explored several different advertising campaigns for the iPad in an effort to spur people into purchasing one of its tablets. We've seen "Why You'll Love an iPad," "Your Verse," and "Start Something New" in 2013 and 2014.

Apple changes its iPad advertising tactics much more frequently than it does for other products, likely because its iPad sales have been down for several quarters in a row. During its the second quarter of 2015, Apple's iPad sales were down to 12.6 million from 16.35 million in the year-ago quarter.

Tim Cook has remained optimistic about iPad sales, however, suggesting that the company's future product pipeline (which includes the rumored "iPad Pro") and its efforts in the enterprise market will ultimately cause iPad sales to grow again. "I believe the iPad is an extremely good business over the long-term," he said. "When precisely it begins to grow again I wouldn't want to predict, but I strongly believe that it will."

Related Roundup: iPad
Buyer's Guide: iPad (Caution)
Related Forum: iPad

Tim Cook's third annual CharityBuzz auction ended this afternoon, earning $200,000 for the Robert F. Kennedy Center for Justice and Human Rights. The auction, which had more than 20 bids, includes a one hour lunch date with Tim Cook at Apple's headquarters in Cupertino and two VIP passes to an Apple keynote event to watch Apple unveil new products.

Though the auction earned an impressive $200,000 for the RFK Center, it brought in less money than previous auctions held in 2013 and 2014. In 2013, the inaugural CharityBuzz auction for a coffee date with Cook brought in an impressive $610,000, and 2014's lunch auction ended at $330,001.

timcookcharityauction
Today's auction winner will be able to bring one additional person to have lunch with Cook, with the cost of lunch being included in the auction price. Transportation and accommodations to Cupertino are not included, however, and the exact date of the lunch will be scheduled at a mutually agreed upon time.

This year's event, like last year's, included two VIP tickets to an upcoming Apple keynote event -- WWDC is on the horizon, so the auction winner may be invited to attend the WWDC keynote. WWDC promises to be quite exciting this year, as rumors have suggested a whole slew of products could see an unveiling, including a new streaming music service, a new streaming television service, and a new Apple TV. We'll also see iOS 9 and OS X 10.11.

Proceeds from today's auction benefit the RFK Center for Justice and Human Rights, a charity that Tim Cook has now supported for three years running. The RFK Center aims to achieve "a just and peaceful world by partnering with human rights leaders, teaching social justice, and advancing corporate responsibility."

Ron Johnson EnjoyRon Johnson, who served as Senior Vice President of Retail Operations at Apple between 2000 and 2011, today unveiled his new online retail startup called Enjoy Technology that will begin selling high-end consumer electronics, such as smartphones, tablets, laptops, speakers and drones. The Menlo Park, California company will sell about 60 products starting today.

Enjoy aims to differentiate itself from Amazon and other competitors by providing free personal in-home setup service for products, as reported by The Wall Street Journal. When you purchase a product, Enjoy will send a representative to your home to help set it up, with visits lasting approximately one hour. AT&T, GoPro, Microsoft, Samsung and Hewlett-Packard are among the early partners with the service.

Johnson was interviewed by CNBC today to discuss the Enjoy launch and a handful of other topics, including Apple and the company's current retail chief Angela Ahrendts, the future of physical retail and more. In particular, he offered praise for Ahrendts, who has led Apple's retail operations since May 2014, and noted that he owns an Apple Watch and thinks it's an "incredible product." He also said to "stay tuned" about the availability of Apple products through Enjoy in the future.

Kayla Tausche: It was bizarre to think about an Apple product launch without those lines around the corner. Stretching for miles and miles. I'm just wondering if you look at this new era for Apple products and Apple retail, and you think that there is a lot of change and that it's sort of doing away with the way you used to do product launches?

Johnson: I don't think that's true. I'm Angela's biggest fan. I knew her before she came to Apple. I had the chance to meet her in London. The teams love her at Apple. They love her leadership. She made it clear that the Apple launch was being launched in this way and future products might go back to something that Apple has done before. I wouldn't overread the launch as a change in direction. It's the right thing for this intensely personal products.

Courtney Reagan: You have 60 products on GoEnjoy.com right now from 11 companies. But Apple isn't one of them. Why not?

Johnson: I say stay tuned. We’re not talking about it but I didn't want, our customer would love Apple products. You know there's no doubt about it. And we serve the iPhone through AT&T. You can go to AT&T's website and buy an iPhone and use enjoy. We'll be embedded in on AT&T's website on May 19th. We do help with all the Apple products. Stay tuned when they might be on our personal commerce site.

Enjoy launched in New York City and the San Francisco Bay Area on Wednesday.

Apple today was honored as a recipient of a Helen Keller Achievement Award from the American Foundation for the Blind for the company's accessibility efforts, particularly VoiceOver's ability to give vision-impaired users access to iOS devices. With the advent of the Apple Watch, many of those accessibility features are now also migrating over to the wrist.

Coincidentally, MacRumors' sister site TouchArcade today took a look at the possibilities for accessibility features in iOS gaming. The report highlights a close-knit community that is gaining the ability to use and interact with experiences on iOS thanks to a few motivated developers taking the time to implement Apple's extensive accessibility options in their own games.

The genesis of the article came from a single comment posted on an RPG-related piece which included the game King of Dragon Pass [Direct Link]. The user, Zack Kline, caught TouchArcade's attention by mentioning the little talked-about feature of the iOS game implementing a successful and satisfying amount of options to become playable for blind players.

king of dragon pass image

Screenshot from King of Dragon Pass

This time around, one comment from a reader named Zack Kline caught my attention. It reads, "One aspect which often gets overlooked is that it's one of the few big iOS games which has really gone out of its way to become playable by the blind. There's a sizable population of iOS users, myself included, who are really happy that Apple has done so much work on making their platform accessible, but don't have a lot of interesting games to enjoy. Frankly, (King Of Dragon Pass) is the best, and certainly the deepest. I only wish we had more choices."

The game, originally a PC title, was unable to include accessibility features in the PC version due to time constraints, but designer David Dunham felt adding VoiceOver options to the iOS port simply "seemed like the right thing to do." VoiceOver's simple gesture controls for reading text aloud make King of Dragon Pass, largely a text adventure and interactive story-based game, readily playable for blind users interested in the game.

Many apps and games lack such support, however, with the shortcoming largely stemming from a need to set priorities in the development process of every game. Given the often tight time constraints for development work, accessibility features frequently rank low on that priority list given the relatively small base of people who would benefit from it. Speaking with TouchArcade, however, Dunham points to a largely painless process of including VoiceOver support for his game, and the larger satisfaction of King of Dragon Pass being playable to even more fans as a result.

Since King Of Dragon Pass was mostly a text-based game, Dunham used UIKit to make it rather than a sprite-based engine. That meant that almost everything worked with VoiceOver to some extent without any extra work done. From there, it was just a matter of going through every screen and making sure things worked as they should, particularly with regards to pictures. The only part that required extensive work was the game's map, which was originally designed as being coordinate-based. The new VoiceOver map is actually composed of discrete tappable areas, according to Dunham, something that came about as a result of enthusiastic testers and would-be players.

According to Dunham, in the last month or so about 7 percent of players booting up his game have done so in VoiceOver mode. Although that may seem low, Dunham says it was well worth the investment and time consumption of supporting the features in the game. Amir Rajan is the developer of another accessibility-supported iOS game, A Dark Room [Direct Link], and agrees with Dunham. "It's worth it to get a thank you email from a father with a blind daughter that can enjoy a popular game that her seeing friends play too," said Rajan.

voiceover apple
Of course, the games supporting these features right now are a bit simpler, less intense experiences. The developers supporting these features should be celebrated, but, as members of Apple-focused accessibility site AppleVis point out, the hope for the future is more games built with these features in mind from the get-go.

The full article on TouchArcade is well worth a read, and goes into even more detail regarding specific testimonies from blind gamers, developer reactions, and the short list for the best accessible iOS gaming experiences out now.

G-Technology's G-Drive ev ATC is its latest hard drive, offering Thunderbolt connectivity in an ultra protective package. Introduced at CES this year, the G-Drive ev ATC (ATC stands for All-Terrain Case) is shock/dust resistant, waterproof and pressure resistant, plus it offers 1TB of storage and Thunderbolt speeds.

Designed for users who need storage space that can be used in the field in suboptimal conditions, the bus-powered G-Drive ev ATC will keep data safe in all kinds of environments. The ev ATC (which has an ev RaW 7200 RPM hard drive inside) is also compatible with company's Evolution series, including the G-Drive ev and G-Drive ev SSD, so hard drives can be swapped in and out of the rugged enclosure.

What's in the Box?

The G-Drive ev ATC includes one inner 1TB G-Drive ev RaW, the rugged outer casing, and a USB to Micro-B cable for using the hard drive with your Mac when it's not inserted into the enclosure with the Thunderbolt cable. It also ships with a small instruction manual to walk you through removing the inner drive from the outer casing and swapping it into other G-Technology products if desired.

evatcwhatsinthebox

Design and Features

There are two major parts to the G-Drive ev ATC: the hard plastic and rubber all-terrain case and the inner 1TB hard drive. The outer shell is constructed from black plastic with blue rubber accents at the corners and on the top and bottom to provide cushioning should it accidentally fall. It feels like a solid, quality product that's going to stand up to abuse.

evrawrubber
It's branded with the company's signature "G" logo and it has an LED at the top to let you know when it's plugged in and active. A built-in Thunderbolt cable tucks around the perimeter of the drive and is covered with a blue rubber cap to keep dust and water out. One minor downside to the hard drive here -- the rubber cap is flimsy and it feels like it could rip off with rough handling, and when subjected to a water test, a bit of water leaked in (it remained usable after the water dried).

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Apple is preparing to offer an in-store pickup option for the Apple Watch in the United States and other launch countries, listing the option as "available soon" on the Apple Online Store and Apple Store app. The new option remains grayed out on Apple's website and app, making it unavailable to select, and Apple's Reserve and Pickup system for the Apple Watch has yet to go live.

To date, Apple Watch orders have been taken exclusively online and shipped via UPS or other couriers to residential or business addresses, but soon customers will gain the option of ordering online and visiting a local Apple retail location for in-store pickup. Customers will be required to present a valid government-issued photo ID upon pickup, and must match the name on the reservation to pick up the product.

Pick up in store Apple Watch
Apple originally planned to offer in-store pickup of the Apple Watch as early as April 24, although later decided to take orders exclusively online and ship to home, possibly due to limited supply resulting from faulty Taptic Engines. When in-store pickup for the Apple Watch becomes available, customers will be able to select a nearby Apple Store location of their choice to pick up the product.

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Neutral)

Kantar Worldpanel has released new smartphone operating system market share data for the first quarter of 2015, providing a regional breakdown of Android, iOS, BlackBerry, Windows Phone and other mobile platform adoption in the United States, Australia, United Kingdom, France, Germany, Spain, Italy, China, Japan, Argentina, Brazil and Mexico during the three-month period ending March.

Kantar Q1 15 USA
Android continued to have the highest market share among mobile platforms worldwide, as expected, although the continued success of the iPhone 6 and iPhone 6 Plus helped drive iOS adoption higher in the first quarter. Kantar Worldpanel claims that 32.4% of Apple’s new customers in the five big European countries surveyed switched to iOS from Android during the first three months of the year.


The regional breakdown for each platform per country:

United States:

  • Android: 58.1%

  • iOS: 36.5%

  • Windows Phone: 4.3%

  • BlackBerry: 0.4%

Australia:

  • Android: 52.3%

  • iOS: 38.4%

  • Windows Phone: 7.3%

  • BlackBerry: 1.6%

United Kingdom:

  • Android: 52.9%

  • iOS: 38.1%

  • Windows Phone: 8%

  • BlackBerry: 0.7%

France:

  • Android: 64.6%

  • iOS: 19.4%

  • Windows Phone: 14.1%

  • BlackBerry: 1%

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Apple yesterday gave a few interesting details on something it's calling "Applebot", the company's in-house web crawler that is used to help power services like Siri and Spotlight on iOS and OS X platforms (via Apple Insider).

In the past, Apple has partnered with companies like Google and Bing to provide search results in a few of its own products like Siri, but this week's news could be an additional hint at Apple introducing its own complete search platform in the future. Most recently, in early February, a job listing provided more fuel to a rumor that the Cupertino company was doing just that, although it was likely to be describing ongoing efforts to improve Spotlight and was never legitimized.

applebot
What we now know as Applebot was first spotted by developer Jan Moesen last November, who discovered numerous web hits from a crawler indexing from a block detailed to be 17.0.0.0/8, an IP address block owned and operated wholly by Apple. This, coupled with the impending termination of a contract between Apple and Google for a Safari search engine deal, began fueling rumors of Apple's own dedicated web engine.

The confirmation of Applebot is the closest the company has come to speaking directly on the subject, but it is still unclear whether the web crawler is setting up to be the basis for an Apple-branded search engine, or simply acting as more support for third-party search platforms when running Apple's Siri and Spotlight services.

Consumer Reports has crowned the Apple Watch as its top-rated smartwatch in its test of 11 smartwatch models from eight manufacturers, including the Asus ZenWatch, LG G Watch R, Moto 360, Pebble Steel, Samsung Gear S and Sony SmartWatch 3. The not-for-profit organization tested the Apple Watch and competing devices for step count accuracy, screen readability, ease of use, scratch resistance, water resistance, heart rate tracking and more.


In particular, the stainless steel Apple Watch scored the highest among the smartwatches tested because of its high readability in bright and low light, ease of use, ease of pairing with an iPhone, durable scratch resistance, IPX7 water resistance rating and accurate heart rate and step count tracking. Meanwhile, the Sony SmartWatch 3 finished at the bottom of the rankings, primarily because it failed the 24-hour water immersion test.

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Neutral)

The Federal Trade Commission is investigating Apple's efforts to set up deals with record labels as it prepares to launch its new music streaming service, a rebranded version of Beats Music, according to Bloomberg. This would make the FTC the third government body to look into the new music service after the U. S. Department of Justice and European Commission.

beatsmusic

The FTC's investigators, still in the early stages, of their inquiry, are asking whether Apple’s efforts will change the way music labels work with other streaming services, for example curtailing ad-supported music and pushing more songs into paid tiers of service at higher rates, according to one of the people.

A couple days ago, a report emerged that Apple was utilizing its power within the music industry to push record labels to stop licensing freemium tiers offered by Spotify and other music services. The Cupertino company also reportedly offered to pay YouTube's licensing fee to Universal Music Group if the label stopped allowing its music on the website, which is a popular destination for music videos.

The FTC is speaking to multiple record labels about Apple's practices. However, music-industry executives told Bloomberg that Apple has made no such demands. Similarly, the Department of Justice is also interviewing high-ranking music executives about Apple's practices. The European Commission is doing the same, concerned that Apple will use its size to force record labels to stop supporting freemium music tiers.

Apple's Beats-based music streaming service will reportedly launch in June at WWDC, though the company is still finalizing several streaming deals. It will reportedly be deeply integrated into iTunes for Mac and the stock music app for iPhone, iPad and iPod touch while apps will also be available for Apple TV and Android, and Apple is aiming to offer exclusive content in the hopes of drawing people from other services. Last month, the company seeded iOS 8.4 beta to developers with a redesigned Music app featuring a new MiniPlayer, a redesigned look for "Now Playing", and more.

itunesiconSoftware maker OpenTV has filed a patent lawsuit against Apple based on accusations that several of the company's products and services, including iTunes, infringe upon five of its patents related to streaming digital video. The civil suit was filed Tuesday in the U.S. District Court for the Northern District of California, and OpenTV is seeking undiclosed compensation for the alleged patent infringement, according to Re/code.

"OpenTV alleges that Apple’s iTunes software for downloading or streaming rented movies violates its patents for securely delivering media to consumer devices. The suit claims that other companies, including Apple rival Google, Cisco Systems and Disney, have licensed its technology."

In late February, a Tyler, Texas district court ordered Apple to pay $532.9 million to patent licensing firm Smartflash LLC in a separate iTunes-related lawsuit for infringing upon the Texas-based company's patents related to digital rights management, data storage and managing access through payment systems. Apple argued that Smartflash was exploiting the patent system and vowed to appeal the decision.

OpenTV was an early provider of interactive TV software used in millions of TV set-top boxes, according to the report, and the wholly owned subsidiary of The Kudelski Group now creates software for on-demand video services and digital video recorders. OpenTV's patents belong to a portfolio of more than 4,400 pending and issued patents related to the secure delivery of media.

Related Forum: Mac Apps

homedepotHome Depot plans to officially support Apple Pay in its home improvement stores following a retail system upgrade, reports Bloomberg. Though there's no timeline on when Apple Pay support will be introduced in Home Depot stores, a spokesperson said the payment service would be available after a revamp to the company's point-of-sale machines.

News of Home Depot's plans to support Apple Pay come following earlier reports suggesting the retailer was shutting off Apple Pay access in its stores. Home Depot has NFC-based terminals in its stores allowing for unofficial use of Apple Pay, but as of this morning, a few customers discovered they could no longer use Apple Pay at Home Depot.

Contacting customer support resulted in a message stating that while Apple Pay was not supported in Home Depot stores, PayPal was, hinting that Home Depot may be choosing to promote PayPal over Apple Pay, but as it turns out, that's not the case. According to Bloomberg, Home Depot's NFC checkout terminals have been disabled as the company works on upgrading its point-of-sale system.

Many Home Depot stores continue to support checkout through Apple Pay using NFC payment terminals at this time, but access may be shut off in the coming weeks until Apple Pay officially launches at the retail chain. Home Depot will likely support Apple Pay both in its retail stores and through its iOS app.

With 2,000 stores across the United States, Home Depot will be the largest retailer to offer Apple Pay.

Related Roundup: Apple Pay