Apple Announces New In-App Purchase API

Apple yesterday announced a new API to expand in-app purchase capabilities on the App Store, providing developers with new ways to support large content catalogs, creator-driven experiences, and customizable subscription models.

iOS App Store General Feature Black

The new "Advanced Commerce API" addresses three broad use cases:

  • Apps offering extensive libraries of one-time purchase content, such as audiobooks or educational courses, that require frequent updates.
  • Apps that provide access to creator-led content, enabling users to purchase either one-time or renewable subscriptions tied to specific creators or collections.
  • Subscription services that offer optional add-ons, such as additional channels, sports content, or region-specific options, as renewable purchases within a broader subscription framework.

These use-cases can now more flexibly leverage Apple's payment infrastructure, which includes end-to-end payment processing, tax compliance, and customer service integration. Apple details the eligibility criteria for developers applying to use the API in a new support document.

Apple's announcement appears to be part of a broader effort to refine its ‌App Store‌ policies following scrutiny, particularly in the European Union. This particular API appears to be a direct response to challenges faced by apps with unconventional monetization models, such as Patreon, an online platform that enables creators to offer paid memberships to their audiences. In 2022, Apple required Patreon to adopt the ‌App Store‌'s billing system for in-app purchases.

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Top Rated Comments

chrono1081 Avatar
6 hours ago at 05:35 am

Just give us upgrade pricing! Stop ruining software with IAP!
As much as I hate IAPs myself it's literally the only way anymore to monetize software. People just don't want to pay for software anymore and a lot of software relies on various data APIs to use, those API's aren't free and cost money and those prices usually go up with app popularity.

A developer can't rely on a single stand-alone purchase covering the cost of those APIs for the life of the app, hence subscription services are the answer.
Score: 8 Votes (Like | Disagree)
QuarterSwede Avatar
7 hours ago at 05:00 am
Or you can be like some podcasters I listen to and literally direct your audience away from spending 30% more by buying on Apple’s platform and instead buy from their patreon directly. Apple is starting to have a real issue here with those types of platforms.
Score: 6 Votes (Like | Disagree)
CarAnalogy Avatar
4 hours ago at 07:51 am

As much as I hate IAPs myself it's literally the only way anymore to monetize software. People just don't want to pay for software anymore and a lot of software relies on various data APIs to use, those API's aren't free and cost money and those prices usually go up with app popularity.

A developer can't rely on a single stand-alone purchase covering the cost of those APIs for the life of the app, hence subscription services are the answer.
Right but upgrade pricing solves a lot of the same problem, especially on the Mac. Some software is absolutely worth paying for, but not worth paying forever. I would also happily pay upgrade pricing for substantial upgrades.

IAP is now the only way because it’s been made the only way. I understand what you’re saying about cloud services and monthly recurring revenue and all that. But it’s not the only option, and Apple has come out in the past with their excuses for why they don’t support upgrade pricing.

It’s more about Apple’s recurring revenue than the developers.
Score: 5 Votes (Like | Disagree)
turbineseaplane Avatar
4 hours ago at 07:56 am
There's no good reason to not support both subscriptions and upgrade pricing

Different models are better for different software products and markets

Apple has chosen to support only the method that's better for them (recurring revenue)
Score: 5 Votes (Like | Disagree)
McWetty Avatar
4 hours ago at 08:03 am
Probably not a popular opinion, but I go out of my way to avoid software that has IAP or a subscription. I’m happy to pay for a sub that calls data from other sources or pays licensing fees (Carrot, Parcel, Music+), but almost everything else either needs to be an up front cost or pay for an upgrade. I switched from Adobe to Affinity for that reason.
Score: 4 Votes (Like | Disagree)
Ctrlos Avatar
7 hours ago at 05:12 am
Apple really need to take one on the chin with all this IAP stuff and just refuse to take a cut of IAP App revenue. Most of their income in this sector comes from games anyway which they can leave alone because the categories are not so vague.

With apps a developer could be selling loyalty, movies, delivery, food, magazines, books, songs, images, looking for crowdfunding and all sorts of other things that Apple really has no business taking any cut of. If I want to rent a movie anywhere but iTunes I have to go via a web portal which is the very definition of anti-competitive given the inconvenience.
Score: 2 Votes (Like | Disagree)