Vimeo today announced it has released a native app for Apple's Vision Pro headset, allowing users to view, upload, and share spatial videos.
Spatial videos offer three-dimensional depth, making scenes look more immersive and life-like. Spatial videos can be watched on the Vision Pro, and recorded on the Vision Pro, all iPhone 16 models, and iPhone 15 Pro models. You can upload spatial videos to your Vimeo library from the Vimeo app on iOS and visionOS, and on Vimeo.com.
"This kind of spatial content is the future of storytelling, and we're proud to be at the forefront of this revolution," said Philip Moyer, CEO at Vimeo.
Vimeo's announcement also reiterates that Apple plans to update Final Cut Pro later this year to enable users to edit spatial videos on their Mac.
Vimeo embracing the Vision Pro comes after YouTube shunned the headset. Earlier this year, it was reported that YouTube had no plans to release an app for the Vision Pro, and it has not allowed its iPad app to be used on the headset. And earlier this month, developer Christian Selig removed his third-party YouTube app Juno from the visionOS App Store after YouTube's legal team told him the app violated the company's terms of service. Of course, YouTube's decisions regarding the Vision Pro could change in the future.
In other Vision Pro app news, Cisco today announced it will soon release a Spatial Meetings app for the headset that works with the Cisco Room Bar Pro. The app will enable meetings with "stunning, life-like video and incredible depth."
Tuesday November 19, 2024 12:12 pm PST by Joe Rossignol
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Image credit: Reddit user No_Highlight7476
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There are a few bonus offers during this event as ...
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Thursday November 21, 2024 5:10 am PST by Joe Rossignol
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Sunday November 17, 2024 5:18 am PST by Joe Rossignol
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Timing
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Tuesday November 19, 2024 10:52 am PST by Juli Clover
The iOS 18.1.1, iPadOS 18.1.1, and macOS Sequoia 15.1.1 updates that Apple released today address JavaScriptCore and WebKit vulnerabilities that Apple says have been actively exploited on some devices.
With the JavaScriptCore vulnerability, processing maliciously crafted web content could lead to arbitrary code execution. The WebKit vulnerability had the same issue with maliciously crafted...
Not releasing an app is kind of a departure from shunning the platform. The website works fine on the device. More clickbait ?
I get your point but it's hard to argue that Google is not shunning the platform. Apple is in kind of a hard spot with the Vision Pro considering their relationship with most developers these days. Either they are large and rivals like Google, or small and stomped on like @ChristianSelig.
The website only works fine because some idealistic hippies in the 80s/90s made it that way. You can rest assured that sort of Intellectual Property Circumvention would not be tolerated today.
They're already trying it through TOS. That's why something like Juno which essentially is a web browser was taken out.
And to keep it firmly on topic, of course Vimeo released an app. This is what any semblance of competition does. If Youtube says no, Vimeo sees an opportunity to say "hey remember us?!"
Which brings me back to my original point. It's not that hard for any company of decent resources to make a Vision Pro app. Google has not only chosen not to, but gone out of their way to make sure no one else does either.
There’s a lot of revisionist history there as there always is with Apple products. And notice you didn’t address my comment about having tried it or owning one?
This is very different to 3DTVs, of which this is the best ever made. It also supports True Cut Motion which is a big deal if you’re a movie fan.
I get it. We disagree. Let’s come back in ten years and see who is right.
I work in the film industry and make movies for a living. Exactly no one is talking about spatial videos, no one is making spatial video content, no one cares. Everyone sees it for what it is, another attempt at 3DTV, because to shoot 'spatial videos' professionally, you wouldn't be using an iPhone, you'd be using one of the 3D cinema cameras/lenses that were built the last time this format failed.
Sounds a lot more like you've purchased a Vision Pro and are trying to justify that decision. If you want one, that's fine. If you want to wear your monitor on your face, that's fine. But to suggest that there is any plausibility in stereoscopic videos being 'the future of storytelling' because Vimeo is making an app for the Vision Pro is just delusional.
Vimeo is not where storytellers go to publish things for audiences. It's where companies host their corporate videos, or people host their showreels to embed them into their websites without having to put up with YouTube ads.
I'm not comparing Spatial Videos to 3DTV, I'm saying they ARE 3DTV. They are both just stereoscopic videos. And like 3DTV, you need to buy a very expensive and otherwise useless monitor and wear something stupid looking on your face to be able to experience it.
Live Photos was not a revolution but is a nice to have.
This basically is 360 degree footage we're talking about, with extra depth. It's hard to do right. But it does add the next dimension of information. It's not as generally useful as text, pictures, and 2D video. But it does seem like the next step.
Not sure Apple has managed to do much to move the needle on it, though.
It won't change storytelling. 'It looks like it has depth' doesn't make a bad story better. 360 degree footage has been around for a long time, as has VR. It's not a useful tool for storytelling, since all you can do is 'look around' unless you are interacting using a controller to jump to other locations - and that is a video game.
Spatial videos are just stereoscopic 3D videos. That has been tried many times over the years in films, TV and Nintendo devices.
People want to watch films and TV shows together - not in isolated $3500 wearable monitors with a 2 hour battery life that no one else can see. This is the real problem. If spatial videos could be recorded and experienced on an iPhone, they'd be huge. But if you need an Apple branded headset to view them, it's dead on arrival.
And earlier this month, developer Christian Selig removed his third-party YouTube app Juno ('https://www.macrumors.com/2024/10/01/juno-vision-pro-removed-app-store/') from the visionOS App Store after YouTube's legal team told him the app violated the company's terms of service
Yeah… Google went from “do no evil” to “let’s get annoying and cringy and try to rewrite history via AI shady training and mess up searches that were working fine before and bother people with a fat slab of legalese that were doing useful things on platforms we don’t care about and won’t even bother”.
Every time I get the YouTube Premium Ad “you can get a this and that, but better just get YT premium” it just further reminds me to just close it, never ever pay for it and go touch some real life grass.