Halfbrick+ Lets You Play Popular iOS Games Like Fruit Ninja, Jetpack Joyride and Mega Jump for $2.99/Month

Halfbrick Studios is a game company best known for super popular iOS titles like Fruit Ninja and Jetpack Joyride, which have historically been freemium titles. Starting last year, Halfbrick decided to go with a different monetization model, offering all of its games for a low monthly fee.

halfbrick plus
Halfbrick+, a $2.99 per month service (or $30/year), offers a bunch of updated takes on classic iOS games, with more titles added regularly. You can play without ads, in-app purchases, or irritating freemium game mechanics that limit gameplay unless you shell out more money.


The service soft launched late last year, but it's ramping up as Halfbrick has worked to add multiple games in 2024. Titles include Fruit Ninja Classic, Dan the Man Classic, Jetpack Joyride Test Labs, Bears vs. Art, Lazy Dog, Monster Dash, and tons more, with a full list available on the Halfbrick+ website. New games are coming on a regular basis, as Halfbrick is developing its own titles exclusively for Halfbrick+, and working with other game developers to bring classic titles to the service.

Just today, Halfbrick+ gained Mega Jump, an arcade platformer where the goal is to jump as high as possible while avoiding monsters and collecting coins. It's one of those classic iPhone titles that you likely played years and years ago, but it's back and better than ever with no IAP through Halfbrick+.


In a couple of weeks, Nimble Quest will join Halfbrick+. If you're unfamiliar with Nimble Quest, it's a fun little game that uses the classic snake mechanic. Players control a conga line of heroes, destroying enemies, collecting new heroes, and gathering treasure.


There are some obvious similarities between Halfbrick+ and Apple's own Apple Arcade subscription service, but Halfbrick is focusing on a more curated experience with well-loved game mechanics and the addictive gameplay that Halfbrick is known for. The $2.99 price point is purposely aggressive to keep it affordable for players, and there is a one-month free trial for anyone who wants to give the service a go.

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Top Rated Comments

spercharged69 Avatar
2 hours ago at 12:42 pm

Wait, so since we are not buying into this freemium crap, they are just gonna make that subscription instead?
That is still not what I would want to deal with.
Really miss the good old days when I pay for a game for a console and I own it for good.
Unfortunately, the buy once and own forever model just isn't really possible in a world where the hardware and operating system those games are played on is changing constantly. Everyone looks back to the good ol' days of Nintendo cartridges, but the reason those games still work is because Nintendo could not update the NES. The NES hardware was the NES hardware and other than minor variations (like the top loader) it stayed the same. The games, and the hardware they're played on, is eternal.

This just isn't how things work anymore. Since the launch of the App Store, Apple has launched over 30 distinctly different devices, 18 major iOS versions, and hundreds of point releases during that time. What has broken things is the expectation that your 99 cent purchase in 2008 should have been supported through 16 years and all of these hardware / software revisions.

If you downloaded Trism on your iPhone 3G in July of 2008 running iPhone OS 2.0, disconnected it from WiFi and cellular, and threw it in your desk drawer, you can still play that same exact version of that game. That is the only way to have a buy once own forever experience. Subscriptions fix that because ongoing revenue allows for these games to continue to be maintained over time instead of just inevitably breaking with an iOS hardware / software update or requiring you to keep your device in this offline time capsule state.
Score: 3 Votes (Like | Disagree)
vertsix Avatar
2 hours ago at 12:21 pm
Hahahahahahaha no.

Another ******** subscription service. Into the garbage it goes.
Score: 2 Votes (Like | Disagree)
B4U Avatar
2 hours ago at 12:29 pm
Wait, so since we are not buying into this freemium crap, they are just gonna make that subscription instead?
That is still not what I would want to deal with.
Really miss the good old days when I pay for a game for a console and I own it for good.
Score: 2 Votes (Like | Disagree)
shadowboi Avatar
1 hour ago at 01:30 pm

Unfortunately, the buy once and own forever model just isn't really possible in a world where the hardware and operating system those games are played on is changing constantly. Everyone looks back to the good ol' days of Nintendo cartridges, but the reason those games still work is because Nintendo could not update the NES. The NES hardware was the NES hardware and other than minor variations (like the top loader) it stayed the same. The games, and the hardware they're played on, is eternal.

This just isn't how things work anymore. Since the launch of the App Store, Apple has launched over 30 distinctly different devices, 18 major iOS versions, and hundreds of point releases during that time. What has broken things is the expectation that your 99 cent purchase in 2008 should have been supported through 16 years and all of these hardware / software revisions.

If you downloaded Trism on your iPhone 3G in July of 2008 running iPhone OS 2.0, disconnected it from WiFi and cellular, and threw it in your desk drawer, you can still play that same exact version of that game. That is the only way to have a buy once own forever experience. Subscriptions fix that because ongoing revenue allows for these games to continue to be maintained over time instead of just inevitably breaking with an iOS hardware / software update or requiring you to keep your device in this offline time capsule state.
If it doesn’t work in modern world, I ain’t buying or playing it. Voting with my wallet (and others should too). One day developers will look into their lost revenue and failed expectations and probably reverse course. Obviously, they cannot sustain the same ancient game for 18 years, it should already become “archived” and new games, new products shall be developed instead which will be sold to both new and existing target audiences.

Btw Nintendo is not the best example since it is one of the greediest gaming companies in the world, apart from Sony. Still purchased Switch Pro Controller to pair with Apple TV emulators and Dolphin for few games that Mac can’t run
Score: 1 Votes (Like | Disagree)