Apple Arcade Frustrations Persist for Game Developers

Some developers continue to be unhappy working with Apple's subscription-based mobile gaming service Apple Arcade, mobilegamer.biz reports.

apple arcade orange feature
Talking to the website, some developers said that studios have to wait up to six months to receive payments from ‌Apple Arcade‌. They also pointed out difficulties getting responses to routine emails, unsatisfactory technical support, and poor discoverability. One developer said:

We were able to sign a good deal for our titles which covered our whole development budget. Things have changed since the early times, it's a very difficult and long process to sign a deal with Apple these days. The lack of vision and clear focus of the platform is frustrating and if there is any goal, it keeps changing every year or so. Also technical support is pretty miserable.

Most developers pointed out that ‌Apple Arcade‌ pays well, particularly during its first few years:

Whatever anyone else says, the advances were fantastic. They were off the charts compared to what we're used to being paid. And you got royalties on top of that.

While initially developers benefited from prompt monthly payments from the Bonus Pool of ongoing royalty payments, there is now a five month backlog. One developer claims to have almost gone out of business as a result of the slow payments, while others have had to chase for payments for months.

Developers also pointed out general communication issues, and when they do receive a response, the results are often disappointing. One developer shared:

We can go weeks without hearing from Apple at all and their general response time to emails is three weeks, if they reply at all. We're supposed to be able to ask product, technical and commercial questions, but often half the Apple team won't turn up and when they do they have no idea what's going on and can't answer our questions, either because they don't have any knowledge on how to answer it, or are not able to share that info for confidentiality reasons.

There are also apparently significant issues with developing ‌Apple Arcade‌ games for the Vision Pro headset. Developers expressed their frustration with Apple's technical support for the Vision Pro, which they described as inadequate and unhelpful. One developer said:

The technical support is awful – the worst I have seen anywhere. They are unable to offer any insights into how the hardware and the software it runs on works, or how essential middleware is meant to work with it.

Developing for Vision Pro is like going back in time 10 years because despite the advertised power – and the cost – it is not a machine built for gaming. Getting any complex games working on the platform is difficult.

Other sources told mobilegamer.biz that while they had been approached by Apple to make a game for the Vision Pro, they were offered no financial incentives and no guarantees of promotion. This contrasts with competitors like Meta, which offers generous financial incentives and marketing guarantees to developers creating content for its platforms.

Developers also pointed out issues with quality assurance and updates, claiming that a prolonged discussion with Apple over a single update cost their team two months of work. "Submitting updates is so painful our developers started trying to avoid it," they said. Likewise, there are apparently issues with discoverability. Other developers shared their frustration, stating:

It feels like the game's been in a morgue for the last two years. It doesn't matter what we put in the game, Apple won't feature us, it's like we don't exist. So as a developer you think, well, they've given us this money for exclusivity… I don't want to give them the money back, but I do want people to play my game. It's like we're invisible.

One developer concluded with a broader critique of ‌Apple Arcade‌'s strategic direction:

Arcade has no clear strategy and feels like a bolt-on to the Apple company ecosystem rather than like it is truly supported inside the company. Apple 100% does not understand gamers – they have little to no info on who plays their games that they can share with developers, or how they interact with games on the platform already.

[...]

I believe Apple Arcade is a good idea in general, but they need a clear goal for where it should go and what it is for. That's a question they need to answer and then act accordingly.

Another developer offered a slightly more positive perspective:

I think Arcade knows who its audience is much more today than at the outset. If that doesn't turn out to be high concept artful indie games, that's not Apple's fault. If they can build a business on family games, good for them and good for the devs who can chase that opportunity.

‌Apple Arcade‌ launched in September 2019, giving users access to a large library of games for a monthly fee of $6.99. ‌Apple Arcade‌ is also available as part of the Apple One subscription bundle, which combines multiple Apple services into a single monthly plan.

Popular Stories

sonny iphone 16 pro colors

New iPhone 16 and iPhone 16 Pro Colors Revealed Ahead of Apple Event

Friday September 6, 2024 5:01 am PDT by
Apple is "shaking up its color palette" for its iPhone 16 lineup this year, according to well-connected Bloomberg reporter Mark Gurman. Early iPhone 16 Pro dummy models via Sonny Dickson According to Gurman, the iPhone 16 Pro models will come in a Gold Titanium to replace Blue Titanium, while the Black, White, and Natural Titanium options that debuted with the iPhone 15 Pro will remain...
Generic iOS 18 Feature Real Mock

iOS 18 Coming Later This Month With These 8 New Features

Tuesday September 3, 2024 12:07 pm PDT by
iOS 18 has been in beta testing for nearly three months, and the software update will finally be released for all compatible iPhones soon. Apple should reveal iOS 18's exact release date during its September 9 event, with the most likely possibility being Monday, September 16. Below, we have highlighted eight key new features included in iOS 18. Note that Apple Intelligence is not coming...
iPhone 16 Pro Mock Article

How Much Will the iPhone 16 Cost?

Friday September 6, 2024 5:43 am PDT by
Apple's next-generation iPhone 16 series is expected to launch on September 20 and will compete in a quickly evolving smartphone market, and with some notable upgrades rumored, the new models could see price changes compared to previous years. Successive iPhone models always come with new features and hardware upgrades, but Apple typically does not increase the retail prices as a result....
its glowtime event youtube

Report Details Last-Minute Apple Event Rumors About New iPhones, Apple Watches, and AirPods

Friday September 6, 2024 4:40 am PDT by
Bloomberg's Mark Gurman today shared his final expectations for Apple's "It's Glowtime" event, providing some new tidbits and clarifications about the new devices set to be announced on Monday. iPhone 16 Pro Along with larger 6.3- and 6.9-inch display sizes, the iPhone 16 Pro and iPhone 16 Pro Max will have bezels that are "now about a third slimmer" for a "sleeker overall look." The...
iOS 18 CarPlay Feature

iOS 18 Adds These 6 New Features to CarPlay

Tuesday September 3, 2024 12:59 pm PDT by
Apple did not mention CarPlay when it unveiled iOS 18 in June, but the update includes a handful of new features for the in-car iPhone system. iOS 18 includes some changes to the Messages app, Settings app, and Siri on CarPlay. The update should be widely released later in September. Below, we recap CarPlay's key new features on iOS 18. 1. Contact Photos in Messages App iOS 18 adds...
apple watch series 9 display

'Noticeably Thinner' Apple Watch Series 10 to Eventually Get Sleep Apnea Detection

Friday September 6, 2024 4:42 am PDT by
The Apple Watch Series 10 will include a new sleep apnea detection feature, but it may not be available as soon as the new model launches, according to Bloomberg's Mark Gurman. Sleep apnea detection, which builds on the watch's existing sleep tracking, will attempt to determine if a wearer has sleep apnea and then suggest further testing with a medical professional. Gurman had expressed...

Top Rated Comments

Sherry Livingston Avatar
5 weeks ago
Just another reminder that Apple does not understand gaming.
Score: 25 Votes (Like | Disagree)
brofkand Avatar
5 weeks ago
Apple's services are like multitasking paradigms on iPad. Apple trumpets it out as the best thing ever, then allows it to die on the vine, and finally the cycle repeats.
Score: 23 Votes (Like | Disagree)
Apple Mac Daz Avatar
5 weeks ago
Overpriced garbage
Score: 18 Votes (Like | Disagree)
Janichsan Avatar
5 weeks ago
A story as old as the ages: Apple does not understand games. Never has, never will.

I think I have seen half a dozen attempts by Apple to push gaming on their platforms over the years, and they all inevitably petered out and eventually failed.
Score: 14 Votes (Like | Disagree)
TechnoTiger3000 Avatar
5 weeks ago
In Apple's defense... they put a lot of time, energy, and money into making it possible to customize app icons in the ugliest way possible.

All jokes aside, it has become a pattern for them to heavily invest in new gimmicks while barely maintaining existing features and services (Siri, Pages, Numbers, Maps, Music, Fitnes, Arcade,...). And once everyone is publicly completely fed up with their BS, they offer something.

We had to ffing shame them into putting a calculator on the iPad.
Score: 13 Votes (Like | Disagree)
dullydude Avatar
5 weeks ago
Existing game development has stagnated everywhere and the reason no one is playing these games is because they often suck or are just respins of existing concepts. Make some new innovative games that people actually want to play and there wont be issues.
Score: 9 Votes (Like | Disagree)