Unity's Game Development Tools for Vision Pro Now Available in Beta

Unity's "PolySpatial" development platform for visionOS is available in beta as of today, providing a way for developers to create and port over 3D experiences like games to Apple's Vision Pro headset.

Apple Vision Pro at Steve Jobs Theater
PolySpatial has been developed in collaboration with Apple and was announced at WWDC earlier this year, offering familiar workflows to those who have already used the Unity Engine to reduce friction in the development process. Unity's authoring and simulation capabilities are combined with RealityKit's managed app rendering to ensure that content feels familiar. PolySpatial provides access to technologies like pass-through and Dynamic Foveated Rendering, as well as popular Unity features like AR Foundation and XR Interaction Toolkit. Unity Create general manager Marc Whitten told TechCrunch:

We had to work, ground up, to make sure we could make it easy for our creators to unlock capabilities. Primarily that's things like Unity application existing in a shared space with other applications, being able to integrate with Reality Kit and the visionOS. It's not just "you can put Unity up in the slate" (which is supported on day one), but you can actually put it inside of real space and with other experiences at the same time — whether they're Unity, Reality Kit or other Apple experiences.

Most importantly, PolySpatial can be used to port existing games to visionOS. For example, the crowdfunded Apple Arcade game "What the Golf?" is already being ported to visionOS using PolySpatial. Apple vice president of the Vision Products Group Mike Rockwell commented:

We know there is a huge community of developers who have been building incredible 3D experiences using Unity’s robust authoring tools, and we're so excited for them to build apps for Apple Vision Pro. Unity-based apps and games run natively on Apple Vision Pro, so they have access to groundbreaking visionOS features, including low latency pass-through and high-resolution rendering. This enables Unity developers to take full advantage of the powerful and unique capabilities of Apple Vision Pro. We can't wait to see what incredible experiences are created.

Unity has not yet offered a time frame for the public release of PolySpatial, but developers who signed up for the beta are being given early access in waves starting today. See Unity's spatial webpage for more information.

Related Roundup: Apple Vision Pro
Buyer's Guide: Vision Pro (Buy Now)
Related Forum: Apple Vision Pro

Popular Stories

New Things Your iPhone Can Do in iOS 18

20 New Things Your iPhone Can Do in iOS 18.2

Monday December 16, 2024 8:55 am PST by
Apple released iOS 18.2 in the second week of December, bringing the second round of Apple Intelligence features to iPhone 15 Pro and iPhone 16 models. This update brings several major advancements to Apple's AI integration, including completely new image generation tools and a range of Visual Intelligence-based enhancements. Apple has added a handful of new non-AI related feature controls as...
iphone 16 apple intelligence

Apple Drops Plans for iPhone Hardware Subscription Service

Wednesday December 18, 2024 11:39 am PST by
Apple is no longer planning to launch a hardware subscription service that would let customers "subscribe" to get a new iPhone each year, reports Bloomberg's Mark Gurman. Gurman first shared rumors about Apple's work on a hardware subscription service back in 2022, and at the time, he said that Apple wanted to develop a simple system that would allow customers to pay a monthly fee to gain...
blackmagic vision pro

Blackmagic Debuts $30K 3D Camera for Capturing Video for Vision Pro

Monday December 16, 2024 4:17 pm PST by
Blackmagic today announced that its URSA Cine Immersive camera is now available for pre-order, with deliveries set to start late in the first quarter of 2025. Blackmagic says that this is the world's first commercial camera system designed to capture 3D content for the Vision Pro. The URSA Cine Immersive camera was first introduced in June, but it has not been available for purchase until...
mac pro creativity

Apple Launched the Controversial 'Trashcan' Mac Pro 11 Years Ago Today

Thursday December 19, 2024 7:00 pm PST by
Apple launched the controversial "trashcan" Mac Pro eleven years ago today, introducing one of its most criticized designs that persisted through a period of widespread discontentment with the Mac lineup. The redesign took the Mac Pro in an entirely new direction, spearheaded by a polished aluminum cylindrical design that became unofficially dubbed the "trashcan" in the Mac community. All of ...
iPhone 17 Slim Feature Single Camera 2 Redux

Top 5 Apple Products to Look Forward to in 2025

Friday December 20, 2024 2:22 pm PST by
It's looking like 2025 is going to be an important year for Apple, with the company planning to revamp the iPhone, push further into smart home products, and improve Apple Intelligence. There are tons of new products rumored for 2025, including new iPhones, M4 Macs, a smart home command center, and much more. We've highlighted the top five Apple products that will have the biggest impact in...
apple tv 4k yellow bg feature

New Apple TV Rumored to Launch Next Year With These Features

Tuesday December 17, 2024 9:02 am PST by
The current Apple TV 4K was released more than two years ago, so the streaming device is becoming due for a hardware upgrade soon. Fortunately, it was recently rumored that a new Apple TV will launch at some point next year. Below, we recap rumors about the next-generation Apple TV. Bloomberg's Mark Gurman last week reported that Apple has been working on its own combined Wi-Fi and...
iPhone 17 Pro Dual Tone Feature 1

iPhone 17 Pro Rumored to Stick With 'Triangular' Camera Design

Wednesday December 18, 2024 2:36 am PST by
Contrary to recent reports, the iPhone 17 Pro will not feature a horizontal camera layout, according to the leaker known as "Instant Digital." In a new post on Weibo, the leaker said that a source has confirmed that while the appearance of the back of the iPhone 17 Pro has indeed changed, the layout of the three cameras is "still triangular," rather than the "horizontal bar spread on the...
elevation lab airtag battery

Your AirTag's Battery Will Last for Up to 10 Years With Elevation Lab's New TimeCapsule Enclosure

Wednesday December 18, 2024 10:05 am PST by
Elevation Lab today announced the launch of TimeCapsule, an innovative and simple solution for increasing the battery life of Apple's AirTag. Priced at $20, TimeCapsule is an AirTag enclosure that houses two AA batteries that offer 14x more battery capacity than the CR2032 battery that the AirTag runs on. It works by attaching the AirTag's upper housing to the built-in custom contact in the...

Top Rated Comments

MuppetGate Avatar
19 months ago

Every time I see this hideous thing, I cannot believe it is an Apple product. #Cook
That’s odd. He speaks so highly of you. ?
Score: 11 Votes (Like | Disagree)
al256 Avatar
19 months ago
Apple needs to buy a game studio.
Score: 7 Votes (Like | Disagree)
topdrawer Avatar
19 months ago

With Unity I just cannot do C#, I think I am going to stick with Apple's RealityKit!
i went to a unity presentation for polywahteverit'scalled last night and got to ask questions. an apple employee that works on xr was there and i asked him if the package created with unity would have some exposure of the entities in it to xcode, he said it may be possible, it is still new. but then the guy form unity told me this would not be the case, the whole emulation and input would be handled in unity and you would have no control of it in xcode.

i really wish apple would push swift onto engines. godot has a tiny swift community but without apple's direct support it isn't going anywhere. the apple rep told me they are looking for developer input on tools they use and workflows, so speak up.

but yeah, for me i'm still on scenekit. i was looking into porting my game from scenekit to realitykit but hit a roadblock with the new realitykit composer only supporting xrOS. i wanted to build a mac game and xr experience in tandem. the apple guy told me realitykit might support mac in the future, again he iterated that it is very early in development and they didn't want to break things in support for multiple platforms.

i was excited for unity but now i'm looking forward to sticking to apple frameworks and hope they make them more robust.
Score: 3 Votes (Like | Disagree)
timber Avatar
19 months ago
No Unreal Engine? :cool:
Score: 3 Votes (Like | Disagree)
SoldOnApple Avatar
19 months ago

Apple needs to buy a game studio.
Or a publisher. They could afford EA if they really wanted it…
Score: 3 Votes (Like | Disagree)
NT1440 Avatar
19 months ago

I am under the impression Apple itself has steered away from gaming as a core use of the Vision Pro. They seem to be painting it as a different computing paradigm (Spatial or whatever it was) so as to NOT be seen as a competitor to existing gaming VR tech.

Not saying you couldn’t do games with the Vision Pro, but using voice, eye tracking, and hands as input might not translate easily into games.
Looking through the WWDC RealityKit videos, I don’t see any reason you couldn’t have it recognize your actual golf club as the controller ?‍♂️
Score: 2 Votes (Like | Disagree)