Apple Executives Discuss M2 Chips, Gaming on Mac, Intel and More

Following the release of the Mac mini and the MacBook Pro with M2 Pro and ‌M2‌ Max chips, Apple's platform architecture VP Tim Millet and product marketing VP Bob Borchers did an interview with TechCrunch's Matthew Panzarino to discuss the new technology, the transition away from Intel, the future of gaming on the Mac, and more.

new macbook pro pink
With the followup to the M1 chip line, Millet said that Apple did not want to set a precedent of a few percentage points of gain with each new chip generation. Instead, the company aimed to push to the limits of technology as far as it could.

"The M2 family was really now about maintaining that leadership position by pushing, again, to the limits of technology. We don't leave things on the table," says Millet. "We don't take a 20% bump and figure out how to spread it over three years...figure out how to eke out incremental gains. We take it all in one year; we just hit it really hard. That's not what happens in the rest of the industry or historically."

Borchers said that by moving Mac chip design in house, Apple is able to bring silicon, software, and hardware together without relying on outside vendors. Being able to work alongside designers, the hardware team, and the software team "makes all the difference" in Apple's ability to "really target" and add "things that matter" to Macs.

On the topic of Apple's former partnership with Intel, Millet and Borchers praised the company's willingness to accommodate Apple's needs, with Millet also suggesting that the relationship between Apple and Intel ultimately benefited Apple's competitors.

"Intel was a great partner through the years where we shipped the Intel machines. They were very responsive; they really actually were inspired by the direction that Apple pushed them. And I think our products benefited from that interaction. Of course, our competitors' products benefited from that interaction as well sometimes," notes Millet.

As for gaming on the Mac, Borchers says that Apple feels gaming is getting better with each M-series chip release. He said that Apple is adding in new APIs and expanding Metal with Metal 3, so there's "tremendous opportunity" for game makers.

Apple plans to continue to look at chip configurations and components through a gaming lens, and Millet said that while Apple is taking a "long view" on turning the Mac into a gaming platform, work began with the first days of the Apple silicon transition.

"The story starts many years ago, when we were imagining this transition. Gamers are a serious bunch. And I don't think we're going to fool anybody by saying that overnight we're going to make Mac a great gaming platform. We're going to take a long view on this."

According to Millet, Apple is working to build an installed base of strong GPUs. Apple wants the full Mac lineup to have "very capable GPUs," from the MacBook Air to the Mac Studio with M1 Ultra. He also believes that developers haven't yet adapted to M-series chips. "Game developers have never seen 96 gigabytes of graphics memory available to them now, on the ‌M2‌ Max," said Miller. I think they're trying to get their heads around it, because the possibilities are unusual."

Panzarino's full interview, which can be read over at TechCrunch, covers additional topics that include the transition to Apple silicon, how the iPad Pro led to Apple's Mac chips, the relationship between teams, optimizations in design cycles with Apple silicon, the best time to buy a Mac, and the value of the ‌Mac mini‌.

Popular Stories

iOS 26 on Three iPhones

iOS 26's Liquid Glass Design Draws Criticism From Users

Wednesday September 17, 2025 2:56 pm PDT by
It's been two days since iOS 26 was released, and Apple's new Liquid Glass design is even more divisive than expected. Any major design change can create controversy as people get used to the new look, but the MacRumors forums, Reddit, Apple Support Communities, and social media sites seem to feature more criticism than praise as people discuss the update. Complaints There are a long...
iPhone 17 Pro and Air Feature

Two iPhone 17 Pro and iPhone Air Colors Appear to Scratch More Easily

Friday September 19, 2025 10:02 am PDT by
As reported by Bloomberg today, some of the new iPhone 17 Pro and iPhone Air models on display at Apple Stores today are already scratched and scuffed. French blog Consomac also reported on this topic. The scratches appear to be most prominent on models with darker finishes, including the iPhone 17 Pro and Pro Max in Deep Blue, and the iPhone Air in Space Black. Images Credit: Consoma ...
iOS 26

iOS 26.0.1 Coming Soon, Likely With iPhone Air and iPhone 17 Pro Fix

Thursday September 18, 2025 9:17 am PDT by
Apple is preparing to release iOS 26.0.1, according to a private account on X with a proven track record of sharing information about future iOS versions. The update will have a build number of 23A350, or similar, the account said. It is likely that iOS 26.0.1 will fix a camera-related bug on the new iPhone Air and iPhone 17 Pro models. In his iPhone Air review, CNN Underscored's Henry T. ...
M6 MacBook Pro Feature 1

Apple's Rumored MacBook Pro Redesign: 6 New Features Anticipated

Wednesday September 17, 2025 4:26 am PDT by
Apple in October 2024 overhauled its 14-inch and 16-inch MacBook Pro models, adding M4, M4 Pro, and M4 Max chips, Thunderbolt 5 ports on higher-end models, display changes, and more. That's quite a lot of updates in one go, but if you think this means a further major refresh for the ‌MacBook Pro‌ is now several years away, think again. Bloomberg's Mark Gurman has said he expects only a small ...
iOS 26

iOS 26.1 to iOS 26.4: Here Are 5 New Features to Expect on Your iPhone

Tuesday September 16, 2025 11:17 am PDT by
iOS 26 was finally released on Monday, but the software train never stops, and the first developer beta of iOS 26.1 will likely be released soon. iOS 18.1 was an anomaly, as the first developer beta of that version was released in late July last year, to allow for early testing of Apple Intelligence features. The first betas of iOS 15.1, iOS 16.1, and iOS 17.1 were all released in the second ...

Top Rated Comments

TheYayAreaLiving ?️ Avatar
34 months ago
Sounds more of a marketing interview.
Score: 44 Votes (Like | Disagree)
HVDynamo Avatar
34 months ago

"Game developers have never seen 96 gigabytes of graphics memory available to them now, on the M2 Max," said Miller. I think they're trying to get their heads around it, because the possibilities are unusual."

Meanwhile they are shipping macs with 8GB of unified memory... That 96GB is completely useless for game developers unless the majority of people have it. If they want to think that way about it they need to stop being so stingy with RAM upgrade pricing, and dump 8GB as an option all together (which should have been done with the M1 lineup anyhow). Nothing should ship with less than 16GB RAM now, especially since it's unified memory that is used for both Graphics and processor.
Score: 41 Votes (Like | Disagree)
kwikdeth Avatar
34 months ago
No one is going to spend $4k for a non-upgradable gaming machine with 96gb of ram on a platform with no real AAA titles. Just stop with that madness.
Score: 39 Votes (Like | Disagree)
now i see it Avatar
34 months ago

And I don't think we're going to fool anybody by saying that overnight we're going to make Mac a great gaming platform. We're going to take a long view on this."
Yeah- 39 years and counting
Score: 33 Votes (Like | Disagree)
singularity0993 Avatar
34 months ago
Macs will never be great gaming platforms unless they fix the pricing. For half the price you can always get Windows machines with much better graphics.

(Yes, 96GB of VRAM sounds attractive, but the truth is most people will get the 8/16GB configuration and there will be so few people gaming with 96GB VRAM that game developers will probably ignore them.)
Score: 31 Votes (Like | Disagree)
sw1tcher Avatar
34 months ago

Macs will never be great gaming platforms unless they fix the pricing. For half the price you can always get Windows machines with much better graphics.
The biggest issue for me is that you cannot upgrade the GPU on Macs since it's all integrated into Apple's chip.

With Windows PCs, you can upgrade the GPU whenever you feel like it (what I used to do was buy 1 year old higher end parts off friends who are upgrading to something newer at a nice discount). With a Mac, you'd need to buy a completely new machine.
Score: 27 Votes (Like | Disagree)