In iOS 15 and macOS Monterey betas, Apple has quietly included a new audio feature called "Spatialize Stereo" that takes any non-Dolby stereo mix and creates a virtual spatial audio environment out of it.
The addition was first discovered by a Reddit user, who had this to say about it:
I assumed that if they ever did this it would warrant at the very least a mention in a Keynote, but unless I completely missed it today I don't think they said anything about it!
The greatest thing about this is that it supports EVERY audio track. Sure I'd pick Atmos Spatial Audio mixes over Spatialized Stereo every time, but for the moment there are only a dozen or so options for Atmos available on Apple Music, so this is such an amazing feature to have!
It's worth reiterating that Spatialize Stereo is different from Spatial Audio, which Apple brought to Apple Music subscribers earlier this week. Spatial Audio with support for Dolby Atmos creates a three-dimensional experience by moving sound all around you.
Spatialize Stereo meanwhile appears to be Apple's attempt to simulate the effect of having sound coming at you from different directions in a virtual environment. It doesn't utilize Dolby Atmos, but on the other hand it works with basically any content, although you do need AirPods Pro or AirPods Max headphones to access it. Here's how it works in the latest iOS 15 beta:
Connect your AirPods Pro or AirPods Max to your iPhone or iPad.
Play some non-Dolby audio content on your iOS device.
Bring up the Control Center.
Long press on the volume slider.
Tap the Spatialize Stereo button to enable it.
The same option can be found in macOS Monterey in the Control Center's Sound pane. In terms of sound quality, your mileage may vary, but it at least allows users to enjoy some of the benefits of spatialized sound on anything they listen to, and not just content that officially supports Spatial Audio. If you've been able to compare the two different modes, let us know what you think in the comments.
Despite being more than two years old, Apple's AirPods Pro 2 still dominate the premium wireless‑earbud space, thanks to a potent mix of top‑tier audio, class‑leading noise cancellation, and Apple's habit of delivering major new features through software updates. With AirPods Pro 3 widely expected to arrive in 2025, prospective buyers now face a familiar dilemma: snap up the proven...
Tuesday April 22, 2025 10:22 am PDT by Juli Clover
Apple plans to release an all-new super thin iPhone this year, debuting it alongside the iPhone 17, iPhone 17 Pro, and iPhone 17 Pro Max. We've seen pictures of dummy models, cases, and renders with the design, but Lewis Hilsenteger of Unbox Therapy today showed off newer dummy models that give us a better idea of just how thin the "iPhone 17 Air" will be.
The iPhone 17 Air is expected to be ...
Thursday April 24, 2025 2:14 am PDT by Tim Hardwick
If you missed the video showing dummy models of Apple's all-new super thin iPhone 17 Air that's expected later this year, Sonny Dickson this morning shared some further images of the device in close alignment with the other dummy models in the iPhone 17 lineup, indicating just how thin it is likely to be in comparison.
The iPhone 17 Air is expected to be around 5.5mm thick – with a thicker ...
Tuesday April 22, 2025 5:01 am PDT by Tim Hardwick
A developer has demonstrated Windows 11 ARM running on an M2 iPad Air using emulation, which has become much easier since the EU's Digital Markets Act (DMA) regulations came into effect.
As spotted by Windows Latest, NTDev shared an instance of the emulation on social media and posted a video on YouTube (embedded below) demonstrating it in action. The achievement relies on new EU regulatory...
Thursday April 17, 2025 4:12 am PDT by Tim Hardwick
Apple's iPhone development roadmap runs several years into the future and the company is continually working with suppliers on several successive iPhone models simultaneously, which is why we often get rumored features months ahead of launch. The iPhone 17 series is no different, and we already have a good idea of what to expect from Apple's 2025 smartphone lineup.
If you skipped the iPhone...
Apple seeded the third beta of iOS 18.5 to developers today, and so far the software update includes only a few minor changes.
The changes are in the Mail and Settings apps.
In the Mail app, you can now easily turn off contact photos directly within the app, by tapping on the circle with three dots in the top-right corner.
In the Settings app, AppleCare+ coverage information is more...
Wednesday April 23, 2025 8:31 am PDT by Joe Rossignol
While the iPhone 17 Pro and iPhone 17 Pro Max are not expected to launch until September, there are already plenty of rumors about the devices.
Below, we recap key changes rumored for the iPhone 17 Pro models as of April 2025:
Aluminum frame: iPhone 17 Pro models are rumored to have an aluminum frame, whereas the iPhone 15 Pro and iPhone 16 Pro models have a titanium frame, and the iPhone ...
Am I the only one who finds that stereo sounds better than spatial audio? I played a song, then went into the music settings and switched it between “off” and “always on” as the track was playing and found stereo to be so much better. I’m using AirPods Pro btw.
As a music producer who spends a lot of time and effort mixing to get just the right stereo sound field and 'wall of sound,' putting this kind of crap on top of one of my tracks would make me cry. lol. Please don't dishonor the work of many audio engineers and technicians, mastering experts, etc. by applying this junk to their tracks.
Am I the only one who finds that stereo sounds better than spatial audio? I played a song, then went into the music settings and switched it between “off” and “always on” as the track was playing and found stereo to be so much better. I’m using AirPods Pro btw.
You're not alone. The thing is: Those headphones don't do real surround even if the the track is a native surround file. You just have left and right. What they do are audio effects that try to mimic the timing difference depending on the sound origin relative to your head. For that purpose, a "reference head" is taken and measurements are based on that. The more your head differs from that, the worse it works. Our ears are all slightly different and our brain is used to our own ears.
In the end, Spatial Audio is just a fancy name for "virtual surround" which exists since many years. It will and can never be on the same level as true surround with speakers in a room. It will always cause some distortion to the track. Also: Some headphones are better than others to playback virtual surround.