Microsoft in September introduced Project xCloud, a service designed to allow gamers to play games on any device, from PCs to consoles to mobile devices.
Project xCloud for mobile devices has been available on Android for a few months now, but as of today, Microsoft is expanding it to the iPhone and iPad through a limited TestFlight beta test.
The Project xCloud beta test is available in the United States, UK, and Canada, and due to TestFlight restrictions, it is limited to a total of 10,000 testers.
The iOS TestFlight preview is kicking off with a single game, "Halo: The Master Chief Collection" and while the Android test version also includes Xbox Console Streaming, that feature is not available on iOS at this time.
Microsoft says that it anticipates demand will exceed capacity, and that it will be unable to accommodate all applicants. Invites will be provided on a first-come first-served basis.
Participating in the preview requires a Microsoft account and associated Xbox gamertag, a Bluetooth-enabled Xbox One Wireless Controller, an iPhone or iPad running iOS 13 or later, and access to a data connection that supports 10Mb/s down bandwidth.
iOS users who want to sign up for the beta test can do so by signing up on the Project xCloud website.
Microsoft says that it wants to work with Apple to bring the full preview of xCloud to more iOS customers in the future, and that it plans to use the feedback to improve the technology.
Top Rated Comments
I kind of miss not being able to run the original Halo: Combat Evolved on MacOS since Catalina ditched 32-bit apps.
Now all that needs to happen is Apple adding support for the Series 2 Elite Controller!
For gaming on the Mac nothing beats Nvidia Stream Now. Been using it for 2 years straight and I am blown away. Never thought cloud gaming could work so well.
I am sorry if this sounds like an advertisement but I can literally play all my Windows only Steam Games on my 6 year old MacBook Pro with zero lag or latency for free.
Microsoft is surprisingly late to the game with a (currently) surprisingly disappointing service.
Its a very interesting concept I rather use this instead of building my own multi thousand PC, but..only if it works. A long time ago I played games on a service called OnLive and it kind of worked just like this works now.
So there are four primary players currently in the game streaming market: Sony with PS Now, Google with Stadia, nVidia with Geforce Now, and MS with the up and coming Project xCloud. Only two of those have existing platforms with studios and a massive game development presence: Microsoft and Sony.
That has never been stated as the goal for Azure and gaming with Microsoft. Microsoft wants to expand the net, so to speak, and bring in more gamers into the fold via streaming just like Sony, Google, and nVidia do. As long as their are gamers who want to game locally on their own hardware then most of these companies will be happy to supply them with exactly that: local non-streaming gaming options. The gaming industry was already a huge business before streaming. Why would they shut down such a massive revenue stream? If local gaming goes away it will be because consumers stop playing games locally.