Earlier this week, game publisher EA announced that it will be removing its Tetris apps from the App Store on April 21, 2020. EA did not provide a reason for this move, but it appears to be related to a licensing change.
As part of a multi-year agreement with The Tetris Company, game developer N3TWORK today announced that it has released an all-new Tetris app on the App Store for iPhone and iPad. The app features a traditional solo gameplay experience, both online and offline, and will be updated with new gameplay modes in the future.
The new Tetris app is free to download worldwide, excluding China and New Zealand, with an optional $4.99 in-app purchase to remove ads.
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https://en.wikipedia.org/wiki/Durable_good
https://en.wikipedia.org/wiki/Consumables
Until recently, almost all video games were considered durable goods. With the rise of digital media, a long with the bubblegum-like mobile game industry, video games are now becoming more consumable in nature.
If video games were always a consumable good, there probably wouldn't be any complaining, but when people used to be able to buy a video game and continue to use it indefinitely, and now you could buy a game today and tomorrow it could be pulled from the apps store or an iOS update can break the game, this understandably irks people.
Out of curiosity, the first time you went to a bar early in life and paid $5 for your first beer ever, you probably enjoyed it for about a half hour before it was empty. Then when you asked the bar tender for a refill and they said, "That will be another $5", were you raged with anger and said, "I already paid $5, so I want free refills for the rest of my life"?
It's funny how people put a price on things they enjoy. For some, they will pay hundreds or thousands over a span of 4 or 5 years for beer, but if an app they equally enjoy does a one time charge of $5 for the same span of time, they freak out.