Augmented reality game Harry Potter: Wizards Unite got a surprise early release last week in the U.S. and the U.K., and Niantic has now rolled the game out to a global audience.
Early Sunday the Pokémon GO creator announced that the game was available in 25 additional countries including Canada, Germany, India, and Mexico.
Since then, it has added over 130 more countries to the list as part of a staggered rollout, likely in an effort to avoid overloading its servers.
Inspired by Pokémon Go, Harry Potter: Wizards Unite tasks players with joining the Statute of Secrecy Task Force to explore iconic Wizarding World locations that have been placed in the real world.
Similar to Pokémon Go, real-world locations will be hotspots for various activities in Harry Potter: Wizards Unite, allowing players to learn new spells and capture beasts using the AR features of iPhone devices.
Niantic says that it plans to roll out to even more countries "soon," and is advising interested gamers to keep an eye on the Wizards Unite website and follow its social channels to stay up-to-date as the new AR title becomes increasingly available.
Head to Niantic's website for the game to learn more, and to the iOS App Store to download it [Direct Link].
Top Rated Comments
I will never complain about Pokémon Go being basic ever again!
They should have started it slowly with less features to get the groove of it first.
Our neighborhood PoGo group is playing around with it some - part of the fun is trying to figure out how everything works, where the meta is going to be in this. It's much more "investigate and figure out" rather than just "catch 'em all". PoGo has always been not much beyond digital stamp collecting. This is different, it's more involved. Ingress is still the most strategic of their games, like playing Go (the ancient chess-like board game, not PoGo) with the entire world as the board.
We've done a few of the wizarding challenges in fortresses, HPWU's equivalent of raids. It was entertaining. They've learned from some of the problems with raids - these auto-scale to the number of players participating, and don't have PoGo's mandatory 2-minute countdown that everybody dislikes.