Developer 'Survios' Details Process of Porting VR Title to iMac Pro, Says Apple Has 'A Lot of Passion' for VR - MacRumors
Skip to Content

Developer 'Survios' Details Process of Porting VR Title to iMac Pro, Says Apple Has 'A Lot of Passion' for VR

When Apple launched the iMac Pro last December, virtual reality applications and content creation were headlining features for the high-end computer. Prior to that, the company focused on Metal 2 and VR-based content as major additions to macOS High Sierra during WWDC 2017, also announcing multiple game studios putting their support behind Mac-based VR experiences, like Valve and Epic using the HTC Vive headset.

Today, another VR studio backing Apple's efforts in this space has become the focus of a new report by Ars Technica. The studio, called "Survios," was approached by Apple to port its new software "Electronauts" to macOS, part of many VR apps aimed at showcasing the iMac Pro's top-of-the-line capabilities.

imac pro after effects
In the new interview, Survios studio head Mike McTyre and software engineer Jason Meisel discussed the "nearly painless" porting process, what working with Apple was like, and the important distinction between Apple's focus on AR vs VR.

According to Meisel, Apple focused on ease of portability and ensured that early VR Mac developers wouldn't hit roadblocks during the porting process. Right now on Mac, VR experiences are supported using an optimized version of Valve's SteamVR platform and Survios developed Electronauts in the Unity game engine, which "can build directly to a multitude of platforms" spanning macOS and Windows.

"Essentially, what they've done really well is that they've been working with Unity and with Valve to make that whole process of porting a game that already exists using Unity and just get it running on the iMac," Meisel added.

Speaking on the topic of the small install base of an iMac Pro-only VR title, McTyre said that the studio noticed "a lot of passion" from Apple, and it's clear that the Cupertino company is planning "a lot more growth" in VR moving forward.

We're seeing a lot of resources on their end, a lot of effort, a lot of passion. They want to focus on this and work on this. So that might be true now, but that's just the starting point. It starts here, and let's see what they add on to that next... I truly believe that they're going to put a lot more growth into that going forward beyond this. This is just a starting point.

To expand the support of VR on Mac computers, McTyre said that in a few years he hopes to see Macs launch with integrated GPUs that sport minimum spec requirements for VR. Right now, even the iMac Pro development kit includes an external GPU enclosure, and support for eGPUs will launch wide in macOS High Sierra 10.13.4. McTyre hopes this is just a stopgap solution for graphics-heavy apps like VR: "I do think we are not that far off from the built-in GPUs just being good enough to just, out of the box, play VR."

ars technica survios interview

Photo of the Survios offices in Culver City, California by Samuel Axon via Ars Technica

McTyre also touched upon the difference between virtual reality and augmented reality, the latter of which has been more of a focus for Apple in recent years thanks to ARKit in iOS. Apple has been tied to potential future products that could use either AR or VR, but Survios is specifically focused on VR and McTyre said AR is just "not as far along yet as VR."

The concept that AR is a version of VR but better, in my mind, is not true. It's a different experience. Televisions did not make movies obsolete. Movies did not make books obsolete. Mobile gaming did not making console gaming obsolete, and console gaming did not make PC gaming obsolete. It's all nonsense. We've been through this a million times over the last century. It's a new medium, and AR and VR are different. Is there overlap, just like TV and movies have overlap? But they're not the same thing.

For more details on Apple's relationship with VR developers, be sure to visit Ars Technica and read the full interview with Survios.

Related Forum: iMac

Popular Stories

iPhone 18 Pro Deep Red Feature

iPhone 18 Pro Launching Later This Year With These 12 New Features

Wednesday March 18, 2026 7:39 am PDT by
While the iPhone 18 Pro and iPhone 18 Pro Max are not expected to launch for another six months or so, there are already plenty of rumors about the devices. It was initially reported that the iPhone 18 Pro models would have fully under-screen Face ID, with only a front camera visible in the top-left corner of the screen. However, the latest rumors indicate that only one Face ID component...
Apple Logo Sketch Feature

Apple Has Now Unveiled Eight New Products This Month

Tuesday March 17, 2026 9:25 am PDT by
Apple has unveiled a whopping eight new products so far this March, including an iPhone 17e, iPad Air models with the M4 chip, MacBook Air models with the M5 chip, MacBook Pro models with M5 Pro and M5 Max chips, an updated Studio Display, a higher-end Studio Display XDR, and now the AirPods Max 2 this week. iPhone 17e features the same overall design as the iPhone 16e, but it gains Apple's...
ios 26 4 yellow

Here Are Apple's Release Notes for iOS 26.4

Wednesday March 18, 2026 11:56 am PDT by
Apple provided developers and public beta testers with the release candidate versions of iOS 26.4 and iPadOS 26.4, which means we're going to see a public launch as soon as next week. The RC versions of the software include Apple's official release notes, giving us final details on what's included in the update. Apple Music - Playlist Playground (beta) generates a playlist from your...

Top Rated Comments

Regime2008 Avatar
104 months ago
What is passion without decent hardware for consumers? A downclocked version of the RX 580 isn't that great for VR...Vega isn't that great either compared to what Nvidia offers.
Score: 6 Votes (Like | Disagree)
AlumaMac Avatar
104 months ago
For the love of god, can VR (finally) deliver or just go away forever....! The hype no longer works.
Score: 3 Votes (Like | Disagree)
Regime2008 Avatar
104 months ago
Not true at all. Nvidia is closing itself, it is far behind in many things. And their macOS drivers ARE TERRIBLE. AMD have great Metal and OpenCL drivers and they keep getting better and better. IN many benches and real world performance Vega 56 is close to 1080 and Vega 64 is slightly beaten only by 1080 Ti. But AMD GPUs have greater eGPU, free sync, OpenCL, Metal support.
I would have to disagree with that. Benchmarks rarely go in favor for Vega. Especially when you factor in power consumption, and thermals. Most benchmarks favor the Gtx 1080 (not the 1080 TI) to the Vega 64.

I never been a fan of eGPU, as they only add latency, and lower performance compared to a full, non throttled cards.

There is a reason Nvidia is leading in R&D and beating AMD in mid to high end cards, and spanking them with the enthusiast cards. AMD can't answer back to the TI series, and can't hold a candle to the Titan series.
Score: 2 Votes (Like | Disagree)