Vulkan Apps Now Compatible With macOS and iOS - MacRumors
Skip to Content

Vulkan Apps Now Compatible With macOS and iOS

by

Popular cross-platform 3D graphics and compute API Vulkan is gaining support for the Apple ecosystem, which means Mac and iOS developers will be able to build and run Vulkan apps on Apple devices.

Valve, LunarG, and The Brenwill Workshop, members of The Khronos Group consortium that developed Vulkan, have worked together with the Khronos Group Portability Initiative to allow Vulkan apps to be ported to Apple platforms.

vulkanappsmac
The aim of Khronos Group’s Vulkan Portability Initiative is a universal subset of Vulkan 1.0 that is designed to run at native performance levels over Metal and DirectX 12 drivers. Metal and DirectX 12 are able to support almost all of Vulkan, with the exception of elements like triangle fans, separate stencil reference masks, Vulkan Event functionality, and a few other features.

Valve used Vulkan tools on macOS with Dota 2 and was able to achieve "significantly higher performance" than native OpenGL drivers.

vulkandota2
An open source collection of tools, SDKs, and runtime libraries that enable Vulkan development and deployment on macOS and iOS is now available on the Portability Landing Page on the Khronos Group website. With Vulkan support for Mac and iOS devices, developers will be able to support multiple platforms while cutting down on porting and development costs.

"Running Vulkan applications on Apple platforms has been the number one request from developers and today’s release of the MoltenVK runtime and LunarG macOS SDK brings that capability to life,” said Neil Trevett, VP NVIDIA and Khronos Group President. “Developers are invited to download the open source Vulkan Portability tools today and provide feedback via Vulkan Ecosystem GitHub Issue. The Vulkan Portability Initiative will continue to strengthen the infrastructure and tooling around bringing Vulkan capabilities to multiple Metal and DX12 platforms - our long-term goal is to enable portable Vulkan code to be executed on any platform that developers care about."

Starting today, a MoltenVK library from The Brenwill Workshop that translates Vulkan calls into Metal calls on macOS and iOS is being open sourced.

The open source LunarG Vulkan SDK for macOS is also available today on LunarXchange, enabling developers to build, run, and debug Vulkan applications on Mac. Going forward, LunarG plans to continue to evolve its Mac SDK to add additional tools and features.

More information on Vulkan support for Apple devices can be found on The Khronos Group website.

Top Rated Comments

113 months ago
I don’t believe that MoltenVK will be immediately useful to most serious Mac games developers. Aspyr, Feral, Unity and here at Epic we already have direct, native Metal backends that are (or at least should be) faster and support a greater range of features than another intermediate translation library.

Specifically MoltenVK has a list of limitations that make it sufficient for porting mobile Vulkan games and games with a primarily D3D9-era rendering engine, but probably inadequate for most modern D3D11+ game engines.

Principally anything that requires geometry shaders or tessellation shaders is currently not going to work as MoltenVK doesn’t support them. They are *optional* features in Vulkan so it can still call itself conformant by contrast for D3D these are *required* features in D3D11 onward so games do use them, sometimes extensively. Moreover the approach MoltenVK takes to recompiling shaders makes it infeasible to impossible for them to be supported without significant work and performance penalties. Metal doesn’t have direct equivalents so the MoltenVK library would need to defer SPIRV to Metal translation until said shaders are used together in a Shader Pipeline at runtime. Only then could it recompile them to Metal and emulate all the necessary behaviour but this would result in a big performance hit on the CPU. It would also be harder to adopt the native features offered by Mac Metal to deal with these cases and hurt GPU performance.

The other gotcha will be emulating type conversion of data between the resources and the shader. Metal doesn’t have a performant way to do that in all cases right now, so you need to use multiple different techniques to achieve the result while minimising the performance penalty. MoltenVK appears to support only a trivial subset of D3D’s implicit resource type casts which wouldn’t be enough for UE4.

I wish them well in their efforts but this is not going to magically result in better performance in games shipped by Feral, or Epic, etc. It might well end up making it easier for smalller studios with their own engines, esp. mobile focused developers, and that is no bad thing.
Score: 10 Votes (Like | Disagree)
Janichsan Avatar
113 months ago
Does seem like Metal was a step in the right direction, but could be overshadowed by a better standard?
Better? Maybe not, but cross-platform instead of proprietary.
Score: 8 Votes (Like | Disagree)
113 months ago
Why? What would be the issue there? Lacking hardware support on iOS devices?
Mobile GPUs are architecturally *very* different from desktop GPUs so don't have the same features. Metal's API design was predominantly driven by the needs & capabilities of iOS GPUs, hence why geometry shaders are absent and why the tessellation pipeline is completely different to D3D.

Obviously the macOS hardware could support these features in a way that is directly equivalent to D3D and were Apple to do that and developers elected to use said features then those titles would need more work to run on iOS. That being said, it already takes *substantial* effort to rework a macOS title to fit on iOS, as shown by Aspyr's heroic efforts with Civ VI and Feral's equally impressive Rome & GRID ports. Given the difference in performance profile of iOS vs. macOS devices it probably wouldn't really matter as any game that used these features would likely not be viable anyway.
Score: 5 Votes (Like | Disagree)
113 months ago
Maybe I'm wrong here, but my understanding is that you do not have to translate the SPIRV shaders to MSL at runtime. MoltenVK apparently comes with a separate conversion tool ('https://www.moltengl.com/docs/readme/moltenvk-readme-user-guide.html') that's supposed to allow you to do this beforehand, and then you can pass your MSL shaders directly to your Vulkan code.



It's surely an extra step during the porting process, but you wouldn't have to deal with the performance hit.
That’s what I said sir, by doing this offline for SPIRV you avoid the runtime performance hit BUT you CANNOT use some/all Metal specific feature and you CANNOT emulate geometry or tessellation shaders. Emulating them requires the full set of shaders in a pipeline so that you can rewrite them to use Metal’s similar but not equivalent features. That is known only at runtime in most engines - not all though. That means combining vertex + (hull and/or geometry) shader stages into compute shaders that must run in an earlier compute command buffer, separate to the later draw call that uses the (domain + pixel shader). Plus all the associated buffer allocations and resource binding shenanigans- it’s actually bloody hard work to get right!
[doublepost=1519686438][/doublepost]
@marksatt

Good to hear some input from someone with good insight. :)

Quite a bit off-topic, but do you know what's going on with the major pauses/lag in between seemingly good frame rates in the MacOS version of Fortnite?

https://www.dropbox.com/s/nzt0h1s9hvrzgad/Fortnite_major_hiccups.m4v?dl=0

Or is the problem I see perhaps related to the NVIDIA Web Driver which is required for the GTX 970 I have to work in MacOS? Sorry, maybe I should report this somewhere else…
Looks like it is either texture streaming or shader compilation or a combination of the two. I’ve explained the challenges of dealing with the initial shader setup at runtime, even with precompiled shaders, elsewhere. It still isn’t a solved problem in UE4 or Fortnite and it likely never will be perfect. This isn’t the forum to report problems - that should be done over at the Fortnite forums and the feedback mechanism ('https://www.epicgames.com/fortnite/forums/bugs-issues/bug-reports').
Score: 3 Votes (Like | Disagree)
113 months ago
I wish everyone would just stop using DirectX and Metal and just use Vulkan. That way, there's only one 3D library and in the future, porting games to different platforms is a lot easier.
Realistically, since so many games now are made in an engine such as Unity or Unreal, porting games has already been mostly trivial a lot of the time. It's not as common these days to have to actually port a game from scratch where you worry about the details of Vulkan, Metal, etc. Now you have to worry about developers signing up to be published by Microsoft, who then prohibits the game from appearing on non-Microsoft platforms even though there are no technical issues preventing it.

--Eric
Score: 3 Votes (Like | Disagree)
113 months ago
Live long and prosper.
Score: 3 Votes (Like | Disagree)

Popular Stories

Apple TV 4K HomeView HomePod Mini tweaked

New Apple TV 4K, HomeView, and HomePod Mini: 16 Details Just Leaked

Sunday October 11, 2026 12:56 pm PDT by
Just two days before Apple's "Welcome home" experience in New York, Bloomberg's Mark Gurman has leaked several details about the new products set to be unveiled, including an all-new smart home hub, a HomePod mini 2, and a new Apple TV 4K. Here is an all-in-one summary of the details shared by Gurman:Apple's home hub with a touch-enabled display will be named HomeView, seemingly confirming a ...
Apple HomeView lineup feature1

Apple Announces 'HomeView' Smart Home Hub

Tuesday October 13, 2026 6:00 am PDT by
Apple today announced the "HomeView," an all-new kind of smart home hub featuring a 7-inch Liquid Retina display and Siri AI. Apple's senior vice president of Worldwide Marketing Greg Joswiak said: Apple HomeView is designed to be shared by everyone in the home yet feel completely personal to each user. It recognizes your face to shift from a household screen to your own experience,...
Apple TV 4K 4th Generation feature4

New Apple TV 4K Announced With A19 Chip, Updated Siri Remote, More

Tuesday October 13, 2026 6:08 am PDT by
Apple today announced the fourth-generation Apple TV 4K, with key features including an A19 chip, Siri AI support, an updated Siri Remote that has Find My support with Precision Finding, built in far-field microphones, support for surround sound with four HomePods in front and rear pairs, and more. The A19 chip in the new Apple TV 4K delivers up to 50% faster CPU performance and up to twice...
Latest Stories
Apple Watch Sleep Apnea Notifications Launch in China
Apple Watch Sleep Apnea Notifications Launch in China
29 minutes ago
HomeView's Faces Include Snoopy, Photos, and Interactive Artwork
HomeView's Faces Include Snoopy, Photos, and Interactive Artwork
34 minutes ago
Apple's HomeView Repair Fees Revealed
Apple's HomeView Repair Fees Revealed
11 hours ago
Everything Apple Still Has Coming in October
Everything Apple Still Has Coming in October
12 hours ago
Welcome Home: Everything Apple Announced on October 13
Welcome Home: Everything Apple Announced on October 13
13 hours ago
Will the Full-Sized HomePod Get Siri AI? Apple's Website Offers a Clue
Will the Full-Sized HomePod Get Siri AI? Apple's Website Offers a Clue
13 hours ago
Apple Releases Third Public Betas of iOS 27.2 and macOS Golden Gate 27.2
Apple Releases Third Public Betas of iOS 27.2 and macOS Golden Gate 27.2
13 hours ago
iOS 27.2 Adds New Apple Music Icon
iOS 27.2 Adds New Apple Music Icon
13 hours ago
HomePod Mini 2 Works as Default Speaker With Select Macs
HomePod Mini 2 Works as Default Speaker With Select Macs
14 hours ago
Elevation Lab Pulls AirTag Silencer After Stalking Concerns
Elevation Lab Pulls AirTag Silencer After Stalking Concerns
14 hours ago
iOS 27.2 Beta 4 Removes New Health App
iOS 27.2 Beta 4 Removes New Health App
15 hours ago
iPhone Duo Will Have Day-One iOS 27.1 Update
iPhone Duo Will Have Day-One iOS 27.1 Update
16 hours ago
Where to Pre-Order Apple's New HomeView, HomePod Mini 2, and Apple TV 4K
Where to Pre-Order Apple's New HomeView, HomePod Mini 2, and Apple TV 4K
16 hours ago
Apple Releases New AirPods Beta Firmware
Apple Releases New AirPods Beta Firmware
17 hours ago
Apple Seeds Fourth macOS Golden Gate 27.2 Beta to Developers
Apple Seeds Fourth macOS Golden Gate 27.2 Beta to Developers
17 hours ago
Apple Releases Fourth iOS 27.2 Beta
Apple Releases Fourth iOS 27.2 Beta
17 hours ago
Apple Releases Fourth watchOS 27.2 and visionOS 27.2 Betas
Apple Releases Fourth watchOS 27.2 and visionOS 27.2 Betas
17 hours ago
Anker and Jackery Offer Prime Day Encore Discounts on Power Stations
Anker and Jackery Offer Prime Day Encore Discounts on Power Stations
18 hours ago
New Apple TV 4K and Siri Remote Have These 14 New Features
New Apple TV 4K and Siri Remote Have These 14 New Features
18 hours ago
HomeView Runs Third-Party Apps From Your iPhone or iPad
HomeView Runs Third-Party Apps From Your iPhone or iPad
19 hours ago
RIP, homeOS
RIP, homeOS
19 hours ago
New Apple TV 4K Supports Surround Sound via Four HomePods
New Apple TV 4K Supports Surround Sound via Four HomePods
19 hours ago
Apple Says HomePod Mini 2 Won't Support Siri AI Right Away
Apple Says HomePod Mini 2 Won't Support Siri AI Right Away
19 hours ago
HomeView Can Dim to Apple's Lowest-Ever Display Brightness
HomeView Can Dim to Apple's Lowest-Ever Display Brightness
20 hours ago
New Apple TV 4K Adds Far-Field Microphones for Hands-Free Siri
New Apple TV 4K Adds Far-Field Microphones for Hands-Free Siri
20 hours ago
Apple Details HomeView's Audio Hardware
Apple Details HomeView's Audio Hardware
20 hours ago
Apple Shares Videos for HomeView, Apple TV 4K, and HomePod Mini 2
Apple Shares Videos for HomeView, Apple TV 4K, and HomePod Mini 2
20 hours ago
HomeView Comes in Four Colors, but Wall-Mounted Model Gets Just Two
HomeView Comes in Four Colors, but Wall-Mounted Model Gets Just Two
20 hours ago
Older Apple TV 4K Models to Gain Apple Intelligence and Siri AI Support
Older Apple TV 4K Models to Gain Apple Intelligence and Siri AI Support
20 hours ago
HomeView Brings Guided Recipes and Hands-Free Timers to the Kitchen
HomeView Brings Guided Recipes and Hands-Free Timers to the Kitchen
20 hours ago