Nintendo recently reported earnings for its fiscal third quarter of 2017, including data related to the company's two-year-old smartphone game business. In the report, Nintendo confirmed that its smart device and intellectual property related earnings increased from 10.6 billion yen (about $98 million) in the nine months ended December 31, 2016 to 29.1 billion yen (about $267 million) in the same period in 2017.

While this includes income from Nintendo's smartphone games as well as royalty income, Bloomberg reported that Nintendo's smartphone game profits specifically grew from 8.8 billion yen in the year-ago quarter to 11.2 billion yen this fiscal quarter. The only smartphone game that launched this fiscal quarter for Nintendo was Animal Crossing: Pocket Camp, which is said to have generated $17 million globally and reached a download number of 22 million since its launch in November. The other major smartphone game to debut from Nintendo in 2017 was Fire Emblem Heroes.

animal crossing pocket camp image
Nintendo said it plans to get its players to continue returning to and enjoying previously released iOS and Android games through ongoing updates, not including the recently confirmed imminent shut down of its first iOS app Miitomo.

In our smart-device business, consumers not only continued to enjoy Super Mario Run and Fire Emblem Heroes, which became available for download during the previous fiscal year, but also had fun with Animal Crossing: Pocket Camp, released globally during October and November. Smart devices and IP related income were up to 29.1 billion yen (172% increase on a year-on-year basis).

In our smart-device business, we will focus on operations that encourage more consumers to continue to enjoy playing the applications that they have downloaded

Although Fire Emblem Heroes and Animal Crossing: Pocket Camp are free-to-download apps, they're believed to net Nintendo more of a profit in the long run thanks to players who become enticed to spend money on in-app purchases. Alternatively, Super Mario Run is a free-to-start app where users can play a few levels and then must spend $9.99 to gain access to the full game.

At one point, Nintendo described the freemium model of Fire Emblem Heroes as an "outlier" in its overall smartphone game plan and that it prefers Super Mario Run's pay-once structure, but so far that's been the only app to go that route. Additionally, the company's previous earnings report mentioned Super Mario Run had yet to reach an "acceptable profit point" around 10 months after launch.

Otherwise, Nintendo's earnings report detailed a huge success for the company's Switch console, selling 12.13 million units from April to December 2017 and now totaling 14.86 million units sold to date. Upon this report, Nintendo increased its operating profit outlook from 120 billion yen to 160 billion yen for the year ending March 2018, and bumped up the Switch sales forecast from the already-surpassed 14 million units to 15 million units for the same period.

Top Rated Comments

5105973 Avatar
89 months ago
You're welcome, Nintendo. I'm a Pocket Camp addict and I am sure I contributed to some of that profit buying leaf tickets.:D The game can easily be enjoyed without spending a dime, but I'm a nut. I went crazy for the Rover set. I have some great friends who helped me get all the butterflies necessary to complete the set.

Most of my friends apparently are Japanese. I had to download kana charts to refresh my memory on how to read the characters so I could learn their screen names properly.

Unfortunately the newest characters and sets are clown themed. It's a bit disconcerting talking to a clown sheep. I'm sure the Japanese think this is all cute and cool, but I'm having constant flashbacks to Pennywise the Clown. :eek:
Score: 2 Votes (Like | Disagree)
fel10 Avatar
89 months ago
Nintendo is so doomed, they should go third party.:rolleyes:

Oh how things have changed.
Score: 1 Votes (Like | Disagree)
thisisnotmyname Avatar
89 months ago
The failure rate for the butterfly capture (to get the Rover set items) was definitely high enough to trigger Rover maniacs like me who wanted the complete set to buy leaf tickets to give to the Lloid to ensure all the butterflies from a given crop of flowers was caught before the expiration date. I also wanted to have enough butterflies on hand to help some of my friends make their goals. I saw only a very small few players who managed to get everything in the set like I did. And I know I did that with the help of leaf tickets.

I could definitely tell I was being manipulated but I factored it into my entertainment or “mom budget”. I have sort of a rough idea of what my peers are spending on lunches and spa dates and salon appointments and designer what’s-its and since I don’t indulge in any of those things, I put my me-budget to getting the Rover camper. Lol.

It still must work out to a lot less than I begged off my mom in quarters to play Centipede and Galaga in the arcade as a teenager!

As I was playing and tallying up what I spent on leaf tickets the past couple of months I did wonder how the game was performing for Nintendo. I hope it’s a success because it’s a lot of fun (for the right personality—the hubby and kids can’t get into it at all) and I want to see them continue to build on it and make more games for the smart phones. I have a Nintendo 3DS XL and hope to get a Switch someday. But it’s definitely convenient to be able to game on my phone.

I spend so much of my life waiting around. Waiting for doctors appointments to be over. Waiting for kids to be done with sports or something else so I can chauffeur them to the next thing. Games like this are a sanity saver. Most of the time I’m with other people I enjoy talking to. But every now and then I get stuck among a clique of people who let me know I’m not cool enough to be part of their conversations, so it’s fun to pull out the games and blatantly ignore them in turn. :rolleyes:
I like the game a lot too. A lot of nostalgia factor for me. Being able to pick it up for eight minutes here and there to do a round of requests and then put it down again is nice with my busy schedule (say compared to trying a block out a couple hours to raid in WoW, I can't be a real gamer).

I completed the Rover event too but I had to consciously do those rotations rather than just be random about it (I wanted the challenge of completing without Lloyd :) ). Bats have a better catch rate and should be about 20% easier to complete than Rover's challenge. Still going to be a grind though!

Maybe there are more people than I suspect having Lloyd catch though in which case Nintendo could be doing really well on this. The second half of Rover would take 800 tickets to get every butterfly needed which I think equate to about $30. Not bad if there are a lot of people serious about completion. I bought some tickets just to support the game (ended up buying the van skins with them) but I haven't encountered anything in the game that I needed them for yet. We'll see how bats go starting tonight :)

edit: just saw we only need 25 of the final bat for the Lottie event. No grinding, it will be easy.
Score: 1 Votes (Like | Disagree)
RedKite Avatar
89 months ago
I tried Animal Crossing Camp but did not enjoy it. Granted I only played for maybe up to an hour in its opening week. What that experience told me though was to get back into Animal Crossing New Leaf on my 3DS. And boy was it a good reminder of that game.... I bought it back in 2013 and had put 400 hours into it but stopped playing maybe a year ago. However I’m back addicted to it.

New Leaf is such a beautiful game I cannot wait to get the inevitable Switch version. As far as Pocket Camp goes.... well it’s too shallow for me but I understand the desire for simple shallow games. I understand not everyone can put as much time into games as others.

It’s worth noting Nintendo have had an incredible year thanks to the Switch and a boom in 3DS sales thanks to its new discounted price. I believe I read somewhere it’s the best year they’ve had in 8 years as the Wii U flopped. I simply can’t believe how good the Nintendo switch is though. By far the best video games system ever made its that good!
Score: 1 Votes (Like | Disagree)
69Mustang Avatar
89 months ago
Nintendo is learning what mobile content creators have known for years. Freemium is the de facto mobile commerce model. The loud minority (I am one of them) rail against IAP. The silent majority continually spends copious amounts of money on the exact thing we rail against. If Nintendo remains in mobile, I'd bet more of their offerings will lean towards the freemium model than the pay once model.
Score: 1 Votes (Like | Disagree)
thisisnotmyname Avatar
89 months ago
You're welcome, Nintendo. I'm a Pocket Camp addict and I am sure I contributed to some of that profit buying leaf tickets.:D The game can easily be enjoyed without spending a dime, but I'm a nut. I went crazy for the Rover set. I have some great friends who helped me get all the butterflies necessary to complete the set.

Most of my friends apparently are Japanese. I had to download kana charts to refresh my memory on how to read the characters so I could learn their screen names properly.

Unfortunately the newest characters and sets are clown themed. It's a bit disconcerting talking to a clown sheep. I'm sure the Japanese think this is all cute and cool, but I'm having constant flashbacks to Pennywise the Clown. :eek:
get ready for bats in 15 hours :-O

edit: I'm surprised that this is generating much revenue (although the article is reading tea leaves and it may also be disappointing their targets). Until recently it was hard to see where people would spend money on the game given how easily you can obtain the in game currency and how relatively expensive it would be to purchase small items with real world money. Over the past few weeks they seem to have really cranked up the difficulty of spawn and catch rates which to me seemed like an attempt to force people into paying for leaf tickets to complete events. It seemed like a sign of desperation and an indicator that the game was not close to targets. More "tea leaves" though and we'll have to wait for a more concrete statement in a future earnings call. As a person who plays the game though I think they've struggled to (and really haven't yet) achieve balance.
Score: 1 Votes (Like | Disagree)

Popular Stories

iPhone SE 4 Thumb 1

iPhone SE 4 With Apple's Own 5G Modem 'Confirmed' to Launch in March

Tuesday November 19, 2024 12:12 pm PST by
Barclays analyst Tom O'Malley and his colleagues recently traveled to Asia to meet with various electronics manufacturers and suppliers. In a research note this week, outlining key takeaways from the trip, the analysts said they have "confirmed" that a fourth-generation iPhone SE with an Apple-designed 5G modem is slated to launch towards the end of the first quarter next year. In line with previo...
airtag purple

AirTag 2 Rumored to Launch Next Year With These New Features

Sunday November 17, 2024 5:18 am PST by
Apple released the AirTag in April 2021, so it is now three over and a half years old. While the AirTag has not received any hardware updates since then, a new version of the item tracking accessory is rumored to be in development. Below, we recap rumors about a second-generation AirTag. Timing Apple is aiming to release a new AirTag in mid-2025, according to Bloomberg's Mark Gurman....
Magic Mouse Next to Keyboard

No, Apple CEO Tim Cook Didn't Say He Prefers Logitech's MX Master 3 Over the Magic Mouse

Sunday November 17, 2024 3:03 pm PST by
While the Logitech MX Master 3 is a terrific mouse for the Mac, reports claiming that Apple CEO Tim Cook prefers that mouse over the Magic Mouse are false. The Wall Street Journal last month published an interview with Cook, in which he said he uses every Apple product every day. Soon after, The Verge's Wes Davis attempted to replicate using every Apple product in a single day. During that...
Generic iOS 18 Feature Real Mock

Apple Releases iOS 18.1.1 and iPadOS 18.1.1 With Security Fixes

Tuesday November 19, 2024 10:10 am PST by
Apple today released iOS 18.1.1 and iPadOS 18.1.1, minor updates to the iOS 18 and iPadOS 18 operating systems that debuted earlier in September. iOS 18.1.1 and iPadOS 18.1.1 come three weeks after the launch of iOS 18.1. The new software can be downloaded on eligible iPhones and iPads over-the-air by going to Settings > General > Software Update. Apple has also released iOS 17.7.2 for...
at t turbo indicator iphone 16 pro max v0 8hrh7w5f3w1e1

AT&T Turbo Indicator Showing Up in iPhone Status Bar for Subscribers

Wednesday November 20, 2024 3:42 am PST by
AT&T has begun displaying "Turbo" in the iPhone carrier label for customers subscribed to its premium network prioritization service, according to reports on Reddit. The new indicator seems to have started appearing after users updated to iOS 18.1.1, but that could be just coincidence. Image credit: Reddit user No_Highlight7476 The Turbo feature provides enhanced network performance through ...
iPhone 17 Slim Feature Single Camera 1 Redux

'iPhone 17 Air' Rumored to Surpass iPhone 6 as Thinnest iPhone Ever

Monday November 18, 2024 1:07 pm PST by
In a research note with Hong Kong-based investment bank Haitong today, obtained by MacRumors, Apple analyst Jeff Pu said he agrees with a recent rumor claiming that the so-called "iPhone 17 Air" will be around 6mm thick. "We agreed with the recent chatter of an 6mm thickness ultra-slim design of the iPhone 17 Slim model," he wrote. If that measurement proves to be accurate, there would be ...
bug security vulnerability issue fix larry

Make Sure to Update: iOS 18.1.1 and macOS Sequoia 15.1.1 Fix Actively Exploited Vulnerabilities

Tuesday November 19, 2024 10:52 am PST by
The iOS 18.1.1, iPadOS 18.1.1, and macOS Sequoia 15.1.1 updates that Apple released today address JavaScriptCore and WebKit vulnerabilities that Apple says have been actively exploited on some devices. With the JavaScriptCore vulnerability, processing maliciously crafted web content could lead to arbitrary code execution. The WebKit vulnerability had the same issue with maliciously crafted...