Ulysses Mac 1024Ulysses, the company behind the popular Ulysses writing apps for Mac, iPhone, and iPad, today announced that it is transitioning to a subscription model going forward.

Starting today, Ulysses will be priced at $4.99 per month or $39.99 per year, with a subscription plan unlocking Ulysses for use on all devices. Ulysses is also offering a student plan with six months of access for $10.99, and there are now two-week free trials available.

With a subscription model, Ulysses says the company will be able to do steady, small releases more often, focusing more on the needs of the user base rather than aiming for big updates to lure in new customers.

Co-founder Max Seelemann about the new subscription model: "This step was necessary to put Ulysses' future development on a solid foundation. We weighed several alternatives -- paid updates among them -- and concluded that the subscription model, as it is available with the App Store since 2016, is best suited to meet both our customers' needs and our needs as developers."

To encourage existing customers to switch over to the new subscription model, Ulysses is offering a permanent life-long discount on the yearly plan, dropping the price from $40 per year to $30 per year (50% off a monthly subscription).

Customers who recently purchased Ulysses for Mac can get up to 12 months of free use, while customers who have purchased the app on an iOS device can get up to six months of free use based on grace periods calculated from the date of purchase. Ulysses plans to inform customers about the offers from within the app.

The single-purchase versions of Ulysses have been removed from sale but will remain functional. The apps are updated for High Sierra and iOS 11, but going forward, new features will only be added to the subscription versions of the apps.

Ulysses for Mac can be downloaded from the Mac App Store for free. [Direct Link]

Ulysses for iOS can be downloaded from the App Store for free. [Direct Link]

Tag: Ulysses

Top Rated Comments

adamjackson Avatar
97 months ago
via the Ulysses Blog:

A tiny bit of history
Software purchases used to be very different from how they are today. Until not too long ago, you would purchase an application and get a physical copy on a bunch of floppies (or later a CD). The thing you got — that was it. No patches, no updates. Developers had to put forward an extreme amount of attention to get everything right, because once an app was out, development had to be done.

And that’s also what you paid for: A finished product. Essentially, you paid the development time spent up until the app’s release. New features were then delivered via a new version, and you had to pay again, if you wanted that new version.

Things changed with the advent of the internet, of course. As soon as we had dial-up connections, developers could offer small patches to fix issues that were found after shipping. And once broadband connections were ubiquitously available, larger and more frequent patches were possible. At first, these resulted in new features being added on-the-fly, but it quickly evolved into issuing more and more substantial patches — until today, where most v1.0s are mere sketches of a future product.


I disagree with the way things are today completely. I'm sick and tired of paying $70 for AAA Video games that spend the next 6 months patching bugs and AI issues long after I've beaten the broken game that shipped with thousands of bugs or the balls for that dev to charge me $50 in DLC to get all of the stuff they wanted to ship with the game.

The issue is compounded with Software where developers are shipping (to use Ulysses' words) "where most v1.0s are mere sketches of a future product." This also is ********. Just like when I bought a packaged version of Roxio Toast or Microsoft Office or iDVD back in 2001 and had a full expectation that every feature worked without having to call the developer to pay S&H to get them to mail me an updated version that works, I feel the same way about apps today.

Ship 1.0 feature-complete. Work on 2.0 and charge me an upgrade fee. Don't ship software until its done. If someone else beats you to market, you ship later but better than them because you took the time to perfect things.

Subscriptions are not the way you afford to release "1.0s that are mere sketches"

If your application isn't ready, don't ship it. I would greatly prefer to receive a new piece of software every 18 months that's feature complete and nearly bug-free (no software has 0 bugs). The only reasonable expectation I have in the Internet age is that developers patch security bugs, bugs that would cause instability of your app and file corruption on my computer. If your app works without any security issues, don't update anything and save it for 2.0 when I have to pay another $50 to have the latest version.

--

Imagine buying Roxio Toast and installing it and going to burn a DVR-RW and Roxio says "Coming soon, DVD-R only. Write us an email with a $5 payment to unlock DVD-RW burning. 1.0 was just a mere sketch of what we plan on doing with this app over the coming year"
Score: 32 Votes (Like | Disagree)
adamjackson Avatar
97 months ago
I own Pixelmator, Ulysses, 1 Password, DaisyDisk, AppZapper, Onyx, a better finder rename, Cyberduck, Transmission, Deliveries, iStat Menus, Img.urls, MacTracker, MarsEdit, Parallels, Reeder, Sequence, Skitch, Omni (focus, graffle), Tweetbot among dozens of other Mac apps.

I use some of these apps once a month and some I use once a week. I would prefer to pay $250 a year for all of them than $5 per month for each of these. An annual $5-$50 for major improvements to the app is worth it to me on these applications I rely on for some of my tasks.

I open Ulysses on a monthly basis when I'm working on something long-form that will eventually go into MS Word and be shared with colleagues in .docx format w/ fancy graphs. But the long-form writing, I'll do it in Ulysses. At $5 a month, that means I'm spending $5 per document to draft out a long-form idea that will be edited elsewhere. If I didn't already own it, I wouldn't subscribe to that model. I don't use Ulysses every day so my subscription isn't spread out in any meaningful way. It uses my iCloud drive for syncing and I've never emailed the company asking for support. There are no additional features I'm asking them for.

Subscriptions work in apps that I use every single day. I see Office 365 a valuable subscription. Lightroom, something I use every 2 weeks, I bought outright. I did the math on my blog last week ('https://adamchandler.me/blog/2017/07/25/technology-still-against-software-subscriptions/').

I looked at my Amazon History. I paid $144 for Lightroom 6 standalone in May of 2015. On a monthly basis, I’ve spent $5.50 a month to own Lightroom and if it’s ever updated to version 7, I could continue to run version 6 for the next decade as it suits my needs.

If I had spent $10 a month on Adobe Creative Cloud photographers, I’d have Photoshop which I never use and will have spent $260 for the same software.

For some applications, a subscription makes sense. But Onyx which I run twice a year to clean up my Mac or A Better Finder Rename I open every 3 months to mass-rename some files or Sequence I use to assemble a Time Lapse once a year when I go on my road trip, if those developers decide to charge $1-$10 a month to use their application, they can piss off.

Edit:

"But what about maintenance updates, coding the application to support new MacOS releases and keep it from crashing at launch and supporting the existing user base? These cost the developer money long after you've spent it"

If a developer doesn't want to patch bugs in their application, I'll just buy another application in 2-3 years when yours stops launching. If you want to release 1.0 for $25 and then abandon it and not write another line of code, that's fine, there are a lot of applications on Mac that perform similar tasks. I don't owe you $5 a month when I can save my pennies and give them to someone else in 2-3 years when your app finally craps the bed.

code gets stale, bugs pop up, OS upgrades break apps and competitors rise with cooler features. You can choose to remain competitive at a loss and accept an annualized major upgrade that causes all users to pay you for the cool new stuff or accept the money you got up front and never touch the code again

In fact, there is a lot of mediocre Open source software out there that costs nothing to use. If every single Macintosh application is a subscription in 10 years, I'll write my own apps or go 100% open source and deal with the rawness and unpredictability of them.
Score: 31 Votes (Like | Disagree)
tkukoc Avatar
97 months ago
As a developer I can honestly say subscriptions are the easy way out. Essentially you've run out of ideas and cash flow has dropped so you hit back at those who originally purchased or continue to use your product. Never ever do I agree with this route. I just create a new app and move on, it's my fault for not being able to add new features to keep things fresh. Unfortunately that's not how some other developers see it.. they don't care about the end user.. they just want the cash to keep coming in. Pretty sad. Most apps are half done anyway, that's just bad programming done on purpose.
Score: 30 Votes (Like | Disagree)
MirekEl Avatar
97 months ago
Subscriptions suck, but the devs gotta eat.

Take your boo-hoo's elsewhere people, if I were to create an application today I too would follow a similar model.
So, if I disagree with your opinion, I need to take my “boo-hoo” elsewhere?

Typical arrogance associated with the subscription model.
Score: 26 Votes (Like | Disagree)
Peer Bentzen Avatar
97 months ago
Just four words: Scrivener
Score: 21 Votes (Like | Disagree)
Wackery Avatar
97 months ago
I'm not mad, all i have to say is, "no thanks, I'll go elsewhere"
Score: 17 Votes (Like | Disagree)

Popular Stories

iOS 18

Apple Expected to Release iOS 18.3 Next Week With These New Features

Thursday January 23, 2025 6:41 am PST by
iOS 18.3 should be released to the public next week, following beta testing since mid-December. While the software update is a relatively minor one, it still includes a handful of new features, changes, and bug fixes for iPhones. Below, we recap everything new in iOS 18.3. Notification Summary Changes Examples of inaccurate Apple Intelligence notification summaries Apple Intelligence...
iOS 18

5 New Things Your iPhone Can Do in iOS 18.3

Friday January 24, 2025 1:55 am PST by
Apple is set to release iOS 18.3 next week, bringing further refinements to Apple Intelligence features, a couple of neat new capabilities to iPhone 15 Pro and iPhone 16 devices, and bug fixes. While not quite as packed with new features as Apple's preceding iOS 18 point releases, iOS 18.3 still introduces capabilities that aim to make your iPhone smarter and more intuitive. Below, we've...
Generic iOS 18

iOS 18.4 Beta Coming Soon With These New Features for Your iPhone

Friday January 24, 2025 8:16 am PST by
iOS 18.3 is expected to be widely released next week, and that means the first iOS 18.4 beta for iPhones should be just around the corner. Apple has previously implied that iOS 18.4 will be released in April, as that is when it promised to make Apple Intelligence available in even more languages. Below, we outline what to expect from iOS 18.4 so far. Apple Intelligence for Siri Siri ...
Apple Pay Walmart Feature

Walmart Stands Firm on Why It Doesn't Accept Apple Pay in the U.S.

Thursday January 23, 2025 7:32 am PST by
Walmart still does not accept Apple Pay or other NFC payments at its more than 4,600 stores across the U.S., and it stood firm on its reasoning for that today. A spokesperson for Walmart today informed MacRumors that its position on contactless payments has not changed since we last reached out about the matter in 2022. The big-box retailer said it remains focused on its own convenient...
apple tv 4k new orange

New Apple TV Launching This Year With These New Features

Wednesday January 22, 2025 6:01 pm PST by
A new Apple TV is expected to be released later this year. In this article, we recap rumored features and changes for the device. The next Apple TV will be equipped with Apple's own combined Wi-Fi and Bluetooth chip, according to Bloomberg's Mark Gurman. He said the chip supports Wi-Fi 6E, which would be an upgrade over the current Apple TV's standard Wi-Fi 6 support. Wi-Fi 6E extends the...
iOS 18

Here Are Apple's Full Release Notes for iOS 18.3

Tuesday January 21, 2025 4:31 pm PST by
Apple provided developers and public beta testers with the release candidate version of iOS 18.3 today, and with it comes release notes confirming what's new. While we knew about several of the features that are in the update, there are some lesser known tweaks and bug fixes. The update adds new Visual Intelligence features for iPhone 16 models, it tweaks Notification summaries on all...
iPhone 17 Pro Dual Tone Horizontal Single Feature

Kuo: iPhone 17 Models Won't Have Smaller Dynamic Island

Friday January 24, 2025 9:09 am PST by
The upcoming iPhone 17 models that Apple plans to release this year will not feature a smaller Dynamic Island, Apple analyst Ming-Chi Kuo said today. On social media, he said that he is expecting the size of the Dynamic Island to remain "largely unchanged" across the iPhone 17 lineup. His statement is contrary to prior rumors that we've heard about planned changes for the iPhone 17 models. ...
iPhone 16 Apple Store Levels

Gurman: Apple Stores Receiving 'Merchandise' Updates Next Week

Saturday January 25, 2025 5:07 pm PST by
Apple's retail stores will be rolling out "merchandise/floor marketing updates" next week, according to Bloomberg's Mark Gurman. Gurman did not explicitly say if the store updates are related to any upcoming product announcements, but he did mention that next week is around the time that Apple rolls out its annual Black Unity watch band for the Apple Watch. In each of the past four years, ...
apple power beats pro 2

Apple's First Product Announcement of 2025 is Imminent

Thursday January 23, 2025 2:48 pm PST by
It's also time for Apple's first product announcement of the year. Last year, Apple said it would be launching Powerbeats Pro 2 in 2025, and the wireless earbuds are expected to launch very soon. Powerbeats Pro 2 images found in iOS 18 code In his Power On newsletter last weekend, Bloomberg's Mark Gurman said the Powerbeats Pro 2 are "due imminently." In addition to Apple filing the...