Developer Square Enix recently launched a new game called Mobius Final Fantasy, which the company said is "custom-tailored for mobile platforms," and is now available on iPhone, iPad, and Android devices. Some of the team behind the game includes producer Yoshinori Kitase and writer Kazushige Nojima, who penned both Final Fantasy VII and Final Fantasy X.
Like with most games in the series, Mobius Final Fantasy is an RPG with in-depth character customization options and a turn-based battle system "specifically designed for mobile devices." The company said that the game's character personalization options come from the "job system," a mechanic seen in previous Final Fantasy entries, which lets players specialize in a specific area of expertise to combo different classes with "specialized elemental abilities" and gain an advantage over enemies in battle.
According to Square Enix, the game will see upcoming releases debuted in "chapters," which will bring new in-game events, playable content, and avatar items, although it was left unclear if these will be locked behind a paywall. In its App Store page, the main source of in-app purchases centers around "Magicite," which is the game's version of in-world currency that lets users pay real money to get slightly ahead if their in-game monetary intake is drying up.
Unlike most titles from Square Enix on the App Store, like the recently released $8.99 Apple Watch game Cosmos Rings, Mobius Final Fantasy is a free-to-play entry in the series, so players interested can download the game and try it out without having to pay. In addition, anyone who starts up the game before August 31 will have a chance to gain special items related to past titles in the series, including Tidus’s signature weapon from Final Fantasy X, and other various ability boosters and consumable tokens.
You can download Mobius Final Fantasy from the iOS App Store for free. [Direct Link]
Top Rated Comments
The 'tutorial' is just a boring, hot mess. There are too many things they are trying to stuff down your throat right away instead of introducing these elements more organically throughout the gameplay. I found it somewhat overwhelming at times. The interface seems needlessly complex for a mobile game. There are innumerable tiny buttons and submenus that the user will need to navigate through in order to affect changes to the various cards / jobs / abilities / etc.
I'm going to check it out again today... but after that I don't know.
I think with their port of Final Fantasy Brave Exvius they hit a sweet spot for mobile + Final Fantasy. This? This seems like you're going to spend more time in the navigation than in the actual gameplay.
This is a new game so fans can't get mad at any change. But it's also sad to show that every developer that wants to be on mobile feels they MUST have a F2P title.
I'm more likely to pay a one-time in-app purchase to unlock the entire game. But that's not how these games are built and so they are not for me.
I do download and try these F2P games and they fail me 99% of the time. Which is upsetting because the developers don't see that as a negative thing. They got that download which helps they're trending which is all that matters because that results in more users which results in more $$. not hating the player, just hating the F2P game.