The Video Electronics Standards Association yesterday formally announced its new DisplayPort 1.4 standard, setting the stage for improved video quality and color for external display connections over both DisplayPort and USB-C connectors.
Rather than an increase in actual bandwidth, the improvements in DisplayPort 1.4 come due to improved compression, taking advantage of VESA's new Display Stream Compression 1.2 standard to support High Dynamic Range (HDR) video up to either 8K resolution at 60 Hz or 4K resolution at 120 Hz.
DSC version 1.2 transport enables up to 3:1 compression ratio and has been deemed, through VESA membership testing, to be visually lossless. Together with other new capabilities, this makes the latest version of DP ideally suited for implementation in high-end electronic products demanding premier sound and image quality.
In addition to video-related improvements, DisplayPort 1.4 also expands audio capabilities with support for 32 channels, 1536kHz sample rates, and broader support for "all known" audio formats.
The approval of DisplayPort 1.4 comes even though consumers are still awaiting the arrival of devices supporting the previous DisplayPort 1.3 standard. Intel had been expected to support DisplayPort 1.3 in its current Skylake generation of chips, but the company instead opted to offer dual DisplayPort 1.2 support. As we detailed earlier this year, the lack of DisplayPort 1.3 support in Skylake could lead Apple to hold off on releasing a new 5K Thunderbolt Display until next year when chips supporting the standard become available.
Intel hasn't laid out its DisplayPort support plans beyond Skylake, so it's unknown whether the company will first move to DisplayPort 1.3 or if it can jump straight to the new DisplayPort 1.4 standard. Either way, we're unlikely to see Macs supporting DisplayPort 1.4 until 2017 at the earliest.
iOS 19 will not be available on the iPhone XR, iPhone XS, or the iPhone XS Max, according a private account on social media site X that has accurately provided information on device compatibility in the past.
The iPhone XR, iPhone XS, and iPhone XS Max all have an A12 Bionic chip, so it looks like iOS 19 will discontinue support for that chip. All other iPhones that run iOS 18 are expected...
Apple today released iOS 18.4 and iPadOS 18.4, the fourth major updates to the iOS 18 and iPadOS 18 operating system updates that came out last year. iOS 18.4 and iPadOS 18.4 come two months after Apple released iOS 18.3 and iPadOS 18.3.
Subscribe to the MacRumors YouTube channel for more videos.
The new software can be downloaded on eligible iPhones and iPads over-the-air by going to...
Apple today released watchOS 11.4, the fourth major update to the operating system that runs on the Apple Watch. watchOS 11.4 is compatible with the Apple Watch Series 6 and later, all Apple Watch Ultra models, and the Apple Watch SE 2.
watchOS 11.4 can be downloaded on a connected iPhone by opening up the Apple Watch app and going to General > Software Update. To install the new software,...
Apple today released new firmware updates for all AirPods 4 and AirPods Pro 2 models. The new firmware is version 7E93, up from the 7B21 firmware that was installed on the AirPods Pro 2 and the 7B20 firmware available on the AirPods 4 and AirPods 4 with ANC.
It is not immediately clear what new features or changes are included in the new firmware, but we'll update this article should we find ...
Apple today released macOS Sequoia 15.4, the fourth major update to the macOS Sequoia operating system that launched in September. macOS Sequoia 15.4 comes two months after the launch of macOS Sequoia 15.3.
Mac users can download the macOS Sequoia update through the Software Update section of System Settings. It is available for free on all Macs able to run macOS 15.
With...
While the iPhone 17 Pro and iPhone 17 Pro Max are not expected to launch until September, there are already plenty of rumors about the devices.
Below, we recap key changes rumored for the iPhone 17 Pro models as of March 2025:
Aluminum frame: iPhone 17 Pro models are rumored to have an aluminum frame, whereas the iPhone 15 Pro and iPhone 16 Pro models have a titanium frame, and the iPhone ...
Visa wants to pay Apple approximately $100 million to be the new payment network for the Apple Card, reports The Wall Street Journal. As of right now, the Apple Card is on the Mastercard payment network, but that is set to change because Apple is ending its partnership with Goldman Sachs.
Both American Express and Visa are vying to replace Mastercard as Apple's card services provider, while...
Compression is never lossless. It may be imperceptible to the ear or eye, but it is still compressed at some level.
Excuse me, but this is complete nonsense. Indeed there is true lossless compression (though I cannot say for sure that "lossless" in this article truly means lossless). Just think about zip compression, you compress a text file by zipping it and get the exact same file with all data back when unzipping it. That's exactly what happens also with audio or video, when talking about lossless compression, though algorithms may differ.
Jesus. Never in my life would I have believed this is how people actually think. Dude, I don't want to mock you but you are so wrong, so UTTERLY ignorant about this subject, it's not funny.
Let me simply point out that LOSSLESS compression is a well-defined mathematical field, it is built upon probability theory, like all CS it consists of theorems and algorithms, and it applies to all random processes (think "data streams") regardless of whether they are text, video, sensor data, or anything else. It has NOTHING to do with "rephrasing" and use of "shorter words". Your comment is the sort of thing I'd expect EE's to send each other on April Fools' day as a joke.
Compression is never lossless. It may be imperceptible to the ear or eye, but it is still compressed at some level.
And compressing a file in the form of a ZIP 'archive' is also never lossless. If you zip a text file, the text will be shortened by slight rephrasing and the use of shorter words. This may be imperceptible to the reader but it is still compressed at some level.
Compression is never lossless. It may be imperceptible to the ear or eye, but it is still compressed at some level.
No - there are plenty of lossless compression algorithms. E.g. LZW compression used by GIF, some types of TIFF and ".zip" files (using lossy compression on executables and data files is not a good idea), Apple Lossless ('https://en.wikipedia.org/wiki/Apple_Lossless') audio, FLAC ('https://en.wikipedia.org/wiki/FLAC') audio, .png files...
Lossless compression works by finding a more efficient way to pack the data. E.g. replacing frequently occurring patterns with short codes or 'run length encoding' (e.g. if there is a row of 1000 white pixels just send 'white' and '1000'). Morse code is another example (frequently occurring letters are given the shortest code rather than ASCII which uses 8 bits for every single character - Huffman encoding is the algorithmic equivalent).
With lossless compression, you get back exactly what you put in. You don't get the sort of 100x compression you see with lossy compression, but 2-3x is feasible.
However, "visually lossless" is either a redundancy (if its lossless, of course there's no visual difference) or weasel words.
Intel hasn't laid out its DisplayPort support plans beyond Skylake, so it's unknown whether the company will first move to DisplayPort 1.3 or if it can jump straight to the new DisplayPort 1.4 standard. Either way, we're unlikely to see Macs supporting DisplayPort 1.4 until 2017 at the earliest.
Knowing Intel, we might see 1.4 sometime around 2025. :rolleyes:
And compressing a file in the form of a ZIP 'archive' is also never lossless. If you zip a text file, the text will be shortened by slight rephrasing and the use of shorter words. This may be imperceptible to the reader but it is still compressed at some level.
Jesus. Never in my life would I have believed this is how people actually think. Dude, I don't want to mock you but you are so wrong, so UTTERLY ignorant about this subject, it's not funny.
Let me simply point out that LOSSLESS compression is a well-defined mathematical field, it is built upon probability theory, like all CS it consists of theorems and algorithms, and it applies to all random processes (think "data streams") regardless of whether they are text, video, sensor data, or anything else. It has NOTHING to do with "rephrasing" and use of "shorter words". Your comment is the sort of thing I'd expect EE's to send each other on April Fools' day as a joke.