First announced back in January as an interstellar continuation of Civilization: Beyond Earth, Firaxis' Sid Meier's Starships today launches for iPad, PC, and Mac (via iMore).

Developed by Firaxis in conjunction with 2K Games and Meier himself, Starships places players at the helm of a fleet of starships and tasks them with building a thriving interplanetary federation.

Sid Meier's Starships

Image via GameSpot

Players will gather new technology, discover new planets, and wage wars in missions that will randomly generate combat, offering a degree of replayability to the main story thread. Though still unclear, Civilization: Beyond Earth and Starships will also offer some form of connectivity between the two games, as well.

Set in the universe of Civilization: Beyond Earth after the age of the Seeding, Sid Meier’s Starships offers sci-fi/strategy fans a full stand-alone game experience that also features cross-connectivity with Beyond Earth, expanding the depth of both games. See if you have what it takes to rule the universe!

• Tactical Space Combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.
• Fully Customizable Starships: Create an armada that fits your tactical plan with modular spaceship design.
• Diplomacy, Strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in check. Build improvements on worlds to increase the capabilities and resources of your Federation.
• A Galaxy Of Adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets. Fight pirates, protect colony ships, destroy rogue AI, and more.
• Multiple Paths To Victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory

A few early reviews have praised the game for offering the complexities of the Civilization series without the huge time commitment, though simultaneously noting hardcore fans may have issue with the shorter, more "bite-sized" gameplay.

The iPad App Store version of Sid Meier's Starships [Direct Link] is out now, but the PC and Mac editions on Steam can currently only be pre-purchased, with a three hour countdown marking the game's release as of writing. The game is available for $14.99 on all platforms.

Top Rated Comments

cdsfire Avatar
135 months ago
Starships were meant to fly

Starships were meant to fly
Hands up and touch the sky
Can’t stop ‘cause we’re so high
Let’s do this one more time
Score: 7 Votes (Like | Disagree)
macintologist Avatar
135 months ago
Yea, any iOS app priced above $5 for me needs a lot of reviews....amazing reviews.
And this is what is ruining mobile gaming
Score: 5 Votes (Like | Disagree)
Even Longer Avatar
135 months ago
Sid Meier's money printing machine.
Score: 5 Votes (Like | Disagree)
0098386 Avatar
135 months ago
I personally don't buy any iOS games less than £3. As a 3DS owner I'm happy to pay upwards of £35 for full fat games. I wouldn't mind seeing that kind of stuff on mobile, either.
Score: 2 Votes (Like | Disagree)
iSee Avatar
135 months ago
If it costs 1/3 as much but 10x as many people buy it, how is that a bad thing?

Obviously my numbers are anecdotal, but in the last 3 years I've spent easily over $100 on apps for my iPhone and none of them cost more than $10. If each of those same apps cost over $10 each, I don't think I would have bought more than 5 of them.

At current iOS app prices, I can afford to buy stuff on a whim. It's like the impulse aisle at the supermarket.

The problem is, that sometimes it turns out that it costs 1/10 as much and 3x as many people buy it.

I don't actually think it's ruining games, but changing it.

The old dominant model was that you went through a publisher: they had access to the retail outlets (which had access to the end-users), money needed to develop the game, the money and relationships to market a game.

With publishers as gatekeepers, there were a lot fewer games on the market. And with publisher money the games could be bigger, with higher production values, more sophisticated design, larger scope. The trend was for publishers to compete on the basis of this, leading to fewer, larger, more sophisticated, more expensive games. However, publishers exerted a lot of control over the development process and tended to be pretty conservative since they were risking all the money. This really constrained creativity and variety. There were great games made, but not a lot of them.

App stores gave developers direct access to the retail outlet cutting out publishers. And the retail outlets became "thinner" -- e.g. leaving the developer in control of things like the price.

With the gatekeeper out of the way there were a lot more game and a much greater variety of them. Naturally this increases the pressure to compete on price. It also takes the up-front money from the publisher out of a lot of games, meaning they are forced to be smaller, less sophisticated, etc.

I think that leaves us with:

- some are pumping out low quality games as fast as they can, and compete mostly on price. There's no gatekeeper supplying the money who is filtering these out. This leads cheap (free+ads or free+iap) low quality games and a lot of them. These are the ones that are ruining things.

However, I think we also have:
- a number of games that are between tiny and medium-sized of incredible creativity, quality, and variety that are, nevertheless, quite cheap... (whether it's $1-$5 or ad-supported or iap-supported or whatever).
This the the part of gaming that is getting better, the kind of games that could not have existed in large numbers in the publisher dominated model.

And there are still AAA titles coming out.

In the end I think we're experiencing a golden age of gaming where there are lots of very creative, high-quality games being created across a wide range of prices and sizes. And we're also seeing a massive tide of crappy games being released that you end up wading through to try to find the good ones.

It's definitely not all bad, but things have changed.
Score: 2 Votes (Like | Disagree)
kage207 Avatar
135 months ago
Yea, any iOS app priced above $5 for me needs a lot of reviews....amazing reviews.
Score: 2 Votes (Like | Disagree)

Popular Stories

iPhone 17 Pro in Hand Feature Lowgo

iPhone 17 Pro to Reverse iPhone X Design Decision

Monday July 7, 2025 9:46 am PDT by
Since the iPhone X in 2017, all of Apple's highest-end iPhone models have featured either stainless steel or titanium frames, but it has now been rumored that this design decision will be coming to an end with the iPhone 17 Pro models later this year. In a post on Chinese social media platform Weibo today, the account Instant Digital said that the iPhone 17 Pro models will have an aluminum...
iphone 16 pro models 1

Here's How the iPhone 17 Pro Max Will Compare to the iPhone 17 Pro

Saturday July 5, 2025 1:00 pm PDT by
Apple should unveil the iPhone 17 series in September, and there might be one bigger difference between the Pro and Pro Max models this year. As always, the Pro Max model will be larger than the Pro model:iPhone 17 Pro: 6.3-inch display iPhone 17 Pro Max: 6.9-inch displayGiven the Pro Max is physically larger than the Pro, it has more internal space, allowing for a larger battery and...
iOS 26 Feature

Everything New in iOS 26 Beta 3

Monday July 7, 2025 1:20 pm PDT by
Apple is continuing to refine and update iOS 26, and beta three features smaller changes than we saw in beta 2, plus further tweaks to the Liquid Glass design. Apple is gearing up for the next phase of beta testing, and the company has promised that a public beta is set to come out in July. Transparency In some apps like Apple Music, Podcasts, and the App Store, Apple has toned down the...
imac video apple feature

Apple Launching These 15+ Products Later This Year

Sunday July 6, 2025 8:05 am PDT by
The calendar has turned to July, meaning that 2025 is now more than half over. And while the summer months are often quiet for Apple, the company still has more than a dozen products coming later this year, according to rumors. Below, we have outlined at least 15 new Apple products that are expected to launch later this year, along with key rumored features for each. iPhone 17 Series iPho...
iPhone Car Key Kia

Here's Which Vehicles Offer iPhone Car Keys

Sunday July 6, 2025 3:03 pm PDT by
In 2020, Apple added a digital car key feature to its Wallet app, allowing users to lock, unlock, and start a compatible vehicle with an iPhone or Apple Watch. The feature is currently offered by select automakers, including Audi, BMW, Hyundai, Kia, Genesis, Mercedes-Benz, Volvo, and a handful of others, and it is set to expand further. Apple has a web page with a list of vehicle models that ...
iPhone 17 Pro in Hand Feature Lowgo

iPhone 17 Pro Coming Soon With These 14 New Features

Friday July 4, 2025 1:05 pm PDT by
Apple's next-generation iPhone 17 Pro and iPhone 17 Pro Max are just over two months away, and there are plenty of rumors about the devices. Below, we recap key changes rumored for the iPhone 17 Pro models. Latest Rumors These rumors surfaced in June and July:Apple logo repositioned: Apple's logo may have a lower position on the back of the iPhone 17 Pro models, compared to previous...
iphone 17 pro render majin bu

New iPhone 17 Pro Renders Highlight Apple Logo and MagSafe Design Changes

Sunday July 6, 2025 8:43 pm PDT by
New renders today provide the best look yet relocated Apple logo and redesigned MagSafe magnet array of the iPhone 17 Pro and iPhone 17 Pro Max. Image via Majin Bu. Several of the design changes coming to the iPhone 17 Pro model have been rumored for some time, such as the elongated camera bump that spans the full width of the device, with the LiDAR Scanner and flash moving to the right side. ...
apple account card feature

Apple Account Card Expanding to More Countries

Tuesday July 8, 2025 7:34 pm PDT by
Apple is expanding the ability to add an Apple Account Card to the Wallet app to more countries, according to backend Apple Pay changes. With iOS 15.5, Apple updated the Wallet app to allow users to add an Apple Account Card, which displays the Apple credit balance associated with an Apple ID. If you receive an Apple gift card, for example, it is added to an Apple Account that is also...
iPhone 14 Pro Dynamic Island

iPhone 17 Models Rumored to Feature Redesigned Dynamic Island

Monday July 7, 2025 7:38 am PDT by
iPhone 17 models will feature a redesigned Dynamic Island user interface, according to a post today from Digital Chat Station, an account with more than three million followers on Chinese social media platform Weibo. The account has accurately leaked some information regarding future Apple products in the past. The account did not share any specific details about the alleged changes that are ...