With an expected transition to a larger screen on the iPhone 6, MacRumors forum member pgiguere1 has taken a look at how non-optimized apps would appear on a rumored 1704 x 960 display that would move from the current "2x" pixel doubling technique to achieve Retina quality to a "3x" technique.
In Apple's earlier transition to 2x Retina displays, it was relatively simple for non-Retina assets to be scaled up using automatic pixel doubling techniques to represent a single non-Retina pixel as a 2x2 grid of Retina pixels until developers could get up to speed. But with a potential move to 3x (or 1.5 times current Retina), many have wondered if that transition would be awkward.
As pgiguere1 shows, while developers will undoubtedly want to optimize their apps with new 3x graphical assets, automatic scaling of current 2x assets will look considerably better on this new iPhone display than non-Retina assets did during the transition to 2x.
Keep in mind however that unlike with the @1x -> @2x transition we had in 2010, this time we’d only have a 50% enlargement rather than 100%.
The thing is, a 50% enlargement with interpolation doesn’t look worse than a 100% enlargement with pixel-doubling, despite the loss of details due to the interpolation. [...]
As you can see, older non-@3x-optimized apps would actually look better on an @3x iPhone than non-@2x-opitmized apps did on an @2x iPhone. Add to this the fact that the screen's pixel density would be higher this time around, and the perceived image quality difference would be even smaller.
While Apple is unlikely to announce a new resolution for the iPhone 6 at next month's Worldwide Developers Conference, the company is likely to begin providing more tools and encouraging developers to speed a push toward resolution-independent vector graphics and other changes that will facilitate a smooth transition to denser displays. But for those developers who are not ready by iPhone 6 launch day, their users are likely to still have a decent experience with unoptimized apps.
Friday January 17, 2025 2:42 pm PST by Joe Rossignol
iOS 19 is still around six months away from being announced, but a new leak has allegedly revealed a completely redesigned Camera app.
Based on footage it obtained, YouTube channel Front Page Tech shared a video showing what the new Camera app will apparently look like, with the key change being translucent menus for camera controls. Overall, the design of these menus looks similar to...
Sunday January 19, 2025 6:58 am PST by Joe Rossignol
Apple on late Saturday removed TikTok from the App Store in the U.S., and it has now explained why it was required to take this action.
Last year, the U.S. passed a law that required Chinese company ByteDance to divest its ownership of TikTok due to potential national security risks, or else the platform would be banned. That law went into effect today, and companies like Apple and Google...
Tuesday January 21, 2025 12:46 pm PST by Joe Rossignol
A leaker known as "Majin Bu" today shared an alleged image of a component for the rumored, ultra-thin "iPhone 17 Air" model.
The blurry, pixelated image shows a pair of rear iPhone shells with a pill-shaped, raised camera bar along the top. On the left side of the bar, there is a circular cutout that appears to be for a single rear camera. On the right side of the bar, there appears to be an ...
Monday January 20, 2025 9:01 am PST by Joe Rossignol
A new iPhone SE is widely rumored to launch this year, and the device has potentially been confirmed today by known leaker Evan Blass.
In a private social media post, Blass shared an image of what appears to be source code mentioning an iPhone SE (4th Gen), which casts doubt on the alternative "iPhone 16E" name rumored for the device. However, the name in the source code could be a...
Saturday January 18, 2025 10:28 am PST by Joe Rossignol
iOS 19 will not drop support for any iPhone models, according to French website iPhoneSoft.fr.
The report cited a source who said iOS 19 will be compatible with any iPhone that can run iOS 18, which would mean the following models:
iPhone 16
iPhone 16 Plus
iPhone 16 Pro
iPhone 16 Pro Max
iPhone 15
iPhone 15 Plus
iPhone 15 Pro
iPhone 15 Pro Max
iPhone 14
iPhon...
Sunday January 19, 2025 8:11 am PST by Joe Rossignol
After a four-year wait, a new AirTag is finally expected to launch in 2025. Below, we recap rumored upgrades for the accessory.
A few months ago, Bloomberg's Mark Gurman said Apple was aiming to release the AirTag 2 around the middle of 2025. While he did not offer a more specific timeframe, that means the AirTag 2 could be announced by the end of June.
The original AirTag was announced...
Sunday January 19, 2025 8:25 am PST by Joe Rossignol
In September, Apple said that it would be launching Powerbeats Pro 2 in 2025, and it appears the wireless earbuds are coming very soon.
Powerbeats Pro 2 images found in iOS 18 code
In his Power On newsletter today, Bloomberg's Mark Gurman said the Powerbeats Pro 2 are "due imminently." In addition to Apple filing the Powerbeats Pro 2 in regulatory databases last month, Gurman said Apple is...
Thursday January 16, 2025 12:39 pm PST by Juli Clover
Apple provided the third beta of iOS 18.3 to developers today, and while the betas have so far been light on new features, the third beta makes some major changes to Notification Summaries and also tweaks a few other features.
Notification Summary Changes
Apple made multiple changes to Notification Summaries in response to complaints about inaccurate summaries of news headlines.
For...
Any perception of how "rough" or "smooth" this will be is irrelevant.
The complaint originates from developers who spend more time complaining than developing.
Remember how "rough" it was getting native iPad apps in 2010? Remember how "rough" it was waiting for retina iPhone apps later in 2010? Or how "rough" it was for iPad retina apps in 2012? Or how "rough" it was for developers to move to the iOS 7 design language? Or my personal favorite, how "rough" the Intel transition was? And the "rough" transition to OS X retina apps for the rMBP? And why stop there? Remember how "rough" System 7 to Mac OS 8 was? And OS 9 to OS X?
The point is, they'll always call it "rough", and it's never as bad as they say it is.
My One M7's 1920x1080 res is obviously much sharper than the 1136x640 of my 5s. People keep telling themselves higher res is pointless, and most of them have never tried.
Any perception of how "rough" or "smooth" this will be is irrelevant.
The complaint originates from developers who spend more time complaining than developing.
Remember how "rough" it was getting native iPad apps in 2010?
Remember how "rough" it was waiting for retina iPhone apps later in 2010?
Or how "rough" it was for iPad retina apps in 2012?
Or how "rough" it was for developers to move to the iOS 7 design language?
Or my personal favorite, how "rough" the Intel transition was?
And the "rough" transition to OS X retina apps for the rMBP?
And why stop there? Remember how "rough" System 7 to Mac OS 8 was? And OS 9 to OS X?
The point is, they'll always call it "rough", and it's never as bad as they say it is.
They're always going to complain.
That's a nice list. Where is your evidence that it's not rough? It was and is. It often multiplies the time and effort that is needed to complete a project. A limited number of screen resolutions is an advantage that iOS developers have enjoyed for a long time. Customers on the platform value a pristine look and polish and the competition is very heavy. When someone tells you your job is about to get twice as hard and you aren't getting any more time or money to work on it, it's not such an unusual thing to complain.