Steve Jobs' great displeasure about the the idea of a multi-button mouse was apparently the driving force behind Apple's push to greatly innovate in the area of input devices, according to a new interview with Apple's former Senior Mechanical Engineer of Product Design Abraham Farag (via Cult of Mac).

Farag, who is the current owner of product development firm Sparkfactor Design, says that he was brought onboard to Apple in 1999 to design a successor to the original Apple USB "hockey puck" mouse, which shipped with the iMac G3 in 1998 and garnered heavy criticism for its small size, short cord, and tendency to rotate in a user's hand.

apple_mice_evolution

From left to right: Apple's USB "Hockey Puck" Mouse, Pro Mouse, Mighty Mouse, and Magic Mouse

The designer said that Apple's design team had worked on five complete prototypes to show Jobs, complete with lines cut for buttons and different plastic parts. Farag noted that the team made a last-minute choice to work on one more prototype model, which resembled the Apple Desktop Bus Mouse II.

However, that last prototype was not finished as Jobs entered the room to look at the group of potential mice, which led to an encounter between the CEO and the design team:

“It looked like a grey blob,” Farag says. “We were going to put that model into a box so people wouldn’t see it.” However, when Jobs turned up things went awry.

“Steve looked at the lineup of potential forms and made straight for the unfinished one,” Farag says.

“That’s genius,” he said. “We don’t want to have any buttons.”
“That’s right, Steve,” someone else piped up. “No buttons at all.”
The meeting, it seemed, was over.

“[Afterwards], Bart Andre, Brian Huppi and I left the room and huddled outside with each other, [saying] ‘how are we going to do that?’” Farag recalls. “Because of that unfinished model we had to invent a way to make a mouse with no buttons.”

The unfinished model that Jobs designated as his choice eventually became the Apple Pro Mouse, and began shipping in 2000. Farag believed Apple was the first to create a mouse that used an LED for optical tracking in place of a rubber ball, as the team looked toward building a successor worthy of the Apple Pro Mouse. Once again, Apple's design team wanted to create a mouse with multiple buttons, as Farag recalled a meeting with Apple design chief Jony Ive in which multiple prototypes were being discussed.

“Steve wasn’t invited to the meeting,” Farag recalls. “Not because he wasn’t allowed — he could go anywhere in the company — but just because it wasn’t something we were pitching to him yet.

...Suddenly Jobs happened to walk by, on his way back from another meeting. Seeing prototypes on the table, he stopped and came over.
“What morons have you working on this project?” he asked as he realized what he was looking at.

“There was just a total hush,” Farag recalls. “No one was going to fess up to being the moron in the room. Eventually I said, ‘Well, this was asked for by the marketing division. It’s a multi-button mouse. It’s been approved through Apple’s process channels, and so we’ve been working on it.”

Jobs stared at him.

“I’m Marketing,” he said. “It’s a marketing team of one. And we’re not doing that product.” With that, he turned and stalked off.

Farag notes that it was Jobs' persistence to create a mouse unlike anything on the market that helped Apple in the long run, and that the concept of built-in capacitive sensors to emulate the presence of multiple buttons eventually changed the former CEO's mind about multi-function mice.

Apple then went on to produce the Mighty Mouse, which was the company's first mouse to ditch the one-button philosophy, and followed it up with the Magic Mouse, which features multi-touch gesture controls and is currently included with every new iMac.

Top Rated Comments

Andy-V Avatar
154 months ago
For me personally, Apple has never made a mouse I enjoy using.
Score: 41 Votes (Like | Disagree)
batchtaster Avatar
154 months ago
Both windows and OSX use the right mouse button click to bring up a contextual menu. Its silly to only have a one button mouse which forces the second button to the keyboard only.

There is a significant difference: on OS X, you don't have to. You are absolutely not forced to use the second button. It is an Apple UI guideline that no commands should be in the contextual menu that are not available somewhere else. The Mac has always been designed to be approachable by anyone. That means, if you have never used a mouse before, you don't have to think about main- or secondary-clicking, what each means and why, or aiming with a weaker finger. You point. You click. You start with the simplest methods - click once, click a menu in the menubar, click a command. When you get proficient, you can do fancier stuff. Action menus in the Finder window. Trackpad multi-touch gestures. It's the entire reason the menubar still exists. I'm sure Adobe could come up with a way of using Photoshop that required no menubar at all, á la X Window. Why don't they? Because that menubar is the foundation of the Mac UI, and has been from the very beginning. And the mouse is designed to accompany it. (I recall the outcry when the original proposal was to place the Apple symbol in the middle of the menubar (http://www.guidebookgallery.org/pics/gui/desktop/firstrun/macosxdp4.png), symbolically shining over all on the screen - they were forced to put it back on the left and give it a purpose.) How many commands on Windows can you not do without a secondary-click? A bunch of the desktop organisational ones for starters. Does your grandma know how to clean up her desktop?

And yes, I realise in this day and age, people who have never used a mouse before a thin on the ground (although the number is probably on the upturn with iPads and other touchable interfaces).

Whether you agree or not, that's why it is the way it is. Which is not the same as Windows. Secondary-clicking is an option for Mac (among several). It's required on Windows.
Score: 16 Votes (Like | Disagree)
BornAgainMac Avatar
154 months ago
So Steve thought it would be better to hold down the control key on a separate keyboard "device" instead of just adding a right mouse mutton?
Score: 11 Votes (Like | Disagree)
flottenheimer Avatar
154 months ago
For me personally, Apple has never made a mouse I enjoy using.
I feel the very same way. To me Apple mice (every single one of them) are all form over function/ergonomics. As an Apple purist I have really tried. But I have ultimately given up on all of them.

On the other hand our friends at Apple have seriously nailed the trackpad (all laptops+magic trackpad).
Big in size. No need to physically click when using 'Tab to click'. Multitouch. And that oh so perfect surface.
It is trackpad heaven.
Score: 11 Votes (Like | Disagree)
dilbert99 Avatar
154 months ago
Windows or Android that have to emulate those hidden buttons devs won't let go of.

Both windows and OSX use the right mouse button click to bring up a contextual menu. Its silly to only have a one button mouse which forces the second button to the keyboard only.
Score: 10 Votes (Like | Disagree)
yuenadan Avatar
154 months ago
Interesting piece of history. I'd also like to hear more development about Apple's modern-day trackpad. It's a joy to use on my MacBook Air, and for productive work I think it blows a touch a touchscreen right out of the water. It makes using my a mouse on my Windows PC painful to use by comparison.
Score: 9 Votes (Like | Disagree)

Popular Stories

iOS 26

iOS 26.2 Coming Soon With These 8 New Features on Your iPhone

Thursday December 11, 2025 8:49 am PST by
Apple seeded the second iOS 26.2 Release Candidate to developers earlier this week, meaning the update will be released to the general public very soon. Apple confirmed iOS 26.2 would be released in December, but it did not provide a specific date. We expect the update to be released by early next week. iOS 26.2 includes a handful of new features and changes on the iPhone, such as a new...
AirPods Pro Firmware Feature

Apple Releases New Firmware for AirPods Pro 2 and AirPods Pro 3

Thursday December 11, 2025 11:28 am PST by
Apple today released new firmware designed for the AirPods Pro 3 and the prior-generation AirPods Pro 2. The AirPods Pro 3 firmware is 8B30, up from 8B25, while the AirPods Pro 2 firmware is 8B28, up from 8B21. There's no word on what's include in the updated firmware, but the AirPods Pro 2 and AirPods Pro 3 are getting expanded support for Live Translation in the European Union in iOS...
iOS 26

iOS 26.4 and iOS 27 Features Revealed in New Leak

Friday December 12, 2025 10:56 am PST by
Macworld's Filipe Espósito today revealed a handful of features that Apple is allegedly planning for iOS 26.4, iOS 27, and even iOS 28. The report said the features are referenced within the code for a leaked internal build of iOS 26 that is not meant to be seen by the public. However, it appears that Espósito and/or his sources managed to gain access to it, providing us with a sneak peek...
Google maps feaure

Google Maps Quietly Added This Long-Overdue Feature for Drivers

Wednesday December 10, 2025 2:52 am PST by
Google Maps on iOS quietly gained a new feature recently that automatically recognizes where you've parked your vehicle and saves the location for you. Announced on LinkedIn by Rio Akasaka, Google Maps' senior product manager, the new feature auto-detects your parked location even if you don't use the parking pin function, saves it for up to 48 hours, and then automatically removes it once...
iOS 26

Apple Releases iOS 26.2 With Alarms for Reminders, Lock Screen Changes, Enhanced Safety Alerts and More

Friday December 12, 2025 10:10 am PST by
Apple today released iOS 26.2, the second major update to the iOS 26 operating system that came out in September, iOS 26.2 comes a little over a month after iOS 26.1 launched. ‌iOS 26‌.2 is compatible with the ‌iPhone‌ 11 series and later, as well as the second-generation ‌iPhone‌ SE. The new software can be downloaded on eligible iPhones over-the-air by going to Settings >...
Foldable iPhone 2023 Feature 1

Apple to Make More Foldable iPhones Than Expected [Updated]

Tuesday December 9, 2025 9:59 am PST by
Apple has ordered 22 million OLED panels from Samsung Display for the first foldable iPhone, signaling a significantly larger production target than the display industry had previously anticipated, ET News reports. In the now-seemingly deleted report, ET News claimed that Samsung plans to mass-produce 11 million inward-folding OLED displays for Apple next year, as well as 11 million...
AirTag 2 Mock Feature

Apple AirTag 2: Four New Features Found in iOS 26 Code

Thursday December 11, 2025 10:31 am PST by
The AirTag 2 will include a handful of new features that will improve tracking capabilities, according to a new report from Macworld. The site says that it was able to access an internal build of iOS 26, which includes references to multiple unreleased products. Here's what's supposedly coming: An improved pairing process, though no details were provided. AirTag pairing is already...
iOS 26

15 New Things Your iPhone Can Do in iOS 26.2

Friday December 5, 2025 9:40 am PST by
Apple is about to release iOS 26.2, the second major point update for iPhones since iOS 26 was rolled out in September, and there are at least 15 notable changes and improvements worth checking out. We've rounded them up below. Apple is expected to roll out iOS 26.2 to compatible devices sometime between December 8 and December 16. When the update drops, you can check Apple's servers for the ...
macOS Tahoe 26 Thumb

Apple Releases macOS Tahoe 26.2 With Edge Light

Friday December 12, 2025 10:08 am PST by
Apple today released macOS Tahoe 26.2, the second major update to the macOS Tahoe operating system that came out in September. macOS Tahoe 26.2 comes five weeks after Apple released macOS Tahoe 26.1. Mac users can download the macOS Tahoe update by using the Software Update section of System Settings. macOS Tahoe 26.2 includes Edge Light, a feature that illuminates your face with soft...