Poor Build Quality and High Price of iOS 7 Game Controllers Due to Strict Apple Guidelines

Current MFi game controllers designed to work with devices running iOS 7, including offerings from MOGA, Logitech, and SteelSeries have all been unpopular with reviewers due to their high price tags, their build quality, and lack of game support. While it has been unclear why each manufacturer has chosen a $99 price tag and why all controllers have suffered from the same quality control problems, a new report from 9to5Mac sheds some light on the issue.

As it turns out, the main issue driving up price is Apple's strict guidelines on the creation of the controllers. Apple is requiring manufacturers to source the pressure sensitive analog switches used in buttons and thumbsticks from a single supplier, Fujikura America.

mogaacepower

MOGA Ace Power

According to manufacturers that spoke to 9to5Mac, pressure sensitive switches may have been an area where costs could be cut if they were not forced to use Apple-approved supplies. Apple isn't setting specific prices for the controllers, but these supply costs, coupled with licensing fees and other component costs are edging the controllers to the $100 range.

Along with cost, other construction limitations may be affecting build quality. In addition to specifying the build of the pressure-sensitive buttons, Apple also has requirements that cover the joystick range of motion, d-pads, color, labeling, layout, and more.

There are other limitations of the program as well. For instance, the d-pads must be one circular button, opposed to just a raised cross shape or separate buttons for up, down, right, and left that you find on PlayStation and Xbox controllers and that many gamers prefer. The requirements also extend to the color, labeling and layout of the face buttons, thumbsticks, triggers, etc. It's all meant to control quality and make it easy for developers to update apps to support all controllers, but in some areas Apple's controller specification might not be strict enough.

Quality issues can also be chalked up in part to the rapid development of the first crop of MFi controllers. Apple introduced the API back in June, but developers and manufacturers had little time to get a controller out before the holiday season. One Logitech employee expressed disappointment to 9to5Mac over the quality of the controller and said that it was "put together in haste."

steelseries_stratus2

SteelSeries Stratus

One final problem with the controllers lies in developer hands, with some developers expressing reluctance to implement support for subpar hardware and others seeing no need to add support to their games.

For other developers, especially those that developed games specifically for the touchscreen, controller support just doesn't make sense. App developer Massive Damage compared the controllers to Kinect: "An optional piece of equipment with relatively low market penetration that a developer has to program and design for explicitly." It won't introduce controller support in any of its games "until iPhones come with controllers out of the box."

According to accessory maker Signal, the company currently developing an Xbox-style MFi game controller, it is not currently possible to create a reasonably priced controller (matching the cost of low-priced generic Bluetooth controllers) with the quality of those from Microsoft or Sony under the MFi program.

Though MFi game controllers are riddled with issues, there is room for improvement in the future. It is possible that with more development time, second-generation controllers could have a better build quality, and it is also possible that Apple could relax its restrictions in the future to make it easier for companies to source less expensive components. Existing controllers will also see improvements as developers embrace the technology and build specific support into a wide range of suitable games.

Popular Stories

Apple Announces Special Event in New York Feature

Apple Announces Special Event in New York, London, and Shanghai on March 4

Monday February 16, 2026 6:05 am PST by
Apple today announced a "special Apple Experience" in New York, London, and Shanghai, taking place on March 4, 2026 at 9:00am ET. Apple invited select members of the media to the event in three major cities around the world. It is simply described as a "special Apple Experience," and there is no further information about what it may entail. The invitation features a 3D Apple logo design...
iphone 16 apple intelligence

Apple Aiming to Release 'Breakthrough' New iPhone Accessory

Wednesday February 18, 2026 12:43 pm PST by
Apple is looking for a "breakthrough" with its push into wearable AI devices, including an "AirTag-sized pendant," according to Bloomberg's Mark Gurman. In a report this week, he said the pendant is reminiscent of the failed Humane AI Pin, but it would be an iPhone accessory rather than a standalone product. The pendant would feature an "always-on" camera and a microphone for Siri voice...
CarPlay Liquid Glass Dark

iOS 26.4's New CarPlay Video Feature Shown in Action

Wednesday February 18, 2026 9:29 am PST by
Back at WWDC 2025, Apple revealed that it was planning to allow CarPlay users to watch video via AirPlay in their vehicles while they are not driving, and the first beta of iOS 26.4 suggests the feature may be nearing availability. There are several new references to CarPlay video streaming functionality within the iOS 26.4 beta's source code. The feature is not yet visible to users, but...
iphone 17 pro green

iPhone 17 Pro Max Curiously Becomes Most Traded-In Smartphone

Wednesday February 18, 2026 9:13 am PST by
New trade-in data indicates that Apple's iPhone 17 Pro Max has rapidly become the single most traded-in smartphone. According to a new report from SellCell, Apple's latest flagship iPhone has quickly risen to the top of the independent trade-in market, accounting for 11.5% of all devices appearing in the top-20 trade-in rankings just months after release. The analysis is based on SellCell...
Apple Announces Special Event in New York Feature 1

Apple Event on March 4: Here's What to Expect

Tuesday February 17, 2026 8:08 am PST by
Apple on Monday invited selected journalists and content creators to a "special Apple Experience" on Wednesday, March 4 in New York, London, and Shanghai. At an Apple Experience, attendees are typically given the opportunity to try out Apple's latest hardware or software. Following the launch of Apple Creator Studio last month, for example, some content creators attended an Apple Experience...

Top Rated Comments

158 months ago
It's not accurate to link poor build quality with Apple's guidelines. High price, yes, but build quality is not a guideline issue (but design is linked with Apple's guidelines).


If companies are forced to use an overpriced supplier by Apple they will undoubtedly look to cut costs elsewhere, like for example in their build quality.
Score: 24 Votes (Like | Disagree)
158 months ago
It's not accurate to link poor build quality with Apple's guidelines. High price, yes, but build quality is not a guideline issue (but design is linked with Apple's guidelines).
Score: 16 Votes (Like | Disagree)
NutsNGum Avatar
158 months ago
It's not accurate to link poor build quality with Apple's guidelines. High price, yes, but build quality is not a guideline issue (but design is linked with Apple's guidelines).
If Apple are explicitly telling them to use switches from a certain supplier then it sort of is Apple's fault, by proxy.
Score: 15 Votes (Like | Disagree)
pgiguere1 Avatar
158 months ago
I have read all the article and still don't understand how Apple is responsible for the poor build quality of those controllers.

Nowhere does it state they need to use cheap plastic, and there isn't any maximum price imposed by Apple. If they choose to use cheap materials to hit the $99 price tag while having a specific profit margin, that's their decision. Same goes for the poor molding with rough edges reviewers are complaining about.

Apple is only responsible for the switches and button placement/color/thumbstick range of motion, but that's not what reviewers are complaining about.

You don't see Apple releasing $499 MacBooks that have serious build quality issues then blame Intel for not making cheaper CPUs. They make a quality product first, the rest follows. Nobody's forcing those manufacturers to apply the opposite strategy.
Score: 14 Votes (Like | Disagree)
158 months ago
It's not accurate to link poor build quality with Apple's guidelines. High price, yes, but build quality is not a guideline issue (but design is linked with Apple's guidelines).
actually that's part of the guideline. see Apple's documentation.
Line 1053: Build quality must be bad.
j/k.
Score: 8 Votes (Like | Disagree)
158 months ago
As soon as I find one that promises a good build quality, I'd spend $100 on a controller.
Score: 6 Votes (Like | Disagree)