Poor Build Quality and High Price of iOS 7 Game Controllers Due to Strict Apple Guidelines

Current MFi game controllers designed to work with devices running iOS 7, including offerings from MOGA, Logitech, and SteelSeries have all been unpopular with reviewers due to their high price tags, their build quality, and lack of game support. While it has been unclear why each manufacturer has chosen a $99 price tag and why all controllers have suffered from the same quality control problems, a new report from 9to5Mac sheds some light on the issue.

As it turns out, the main issue driving up price is Apple's strict guidelines on the creation of the controllers. Apple is requiring manufacturers to source the pressure sensitive analog switches used in buttons and thumbsticks from a single supplier, Fujikura America.

mogaacepower

MOGA Ace Power

According to manufacturers that spoke to 9to5Mac, pressure sensitive switches may have been an area where costs could be cut if they were not forced to use Apple-approved supplies. Apple isn't setting specific prices for the controllers, but these supply costs, coupled with licensing fees and other component costs are edging the controllers to the $100 range.

Along with cost, other construction limitations may be affecting build quality. In addition to specifying the build of the pressure-sensitive buttons, Apple also has requirements that cover the joystick range of motion, d-pads, color, labeling, layout, and more.

There are other limitations of the program as well. For instance, the d-pads must be one circular button, opposed to just a raised cross shape or separate buttons for up, down, right, and left that you find on PlayStation and Xbox controllers and that many gamers prefer. The requirements also extend to the color, labeling and layout of the face buttons, thumbsticks, triggers, etc. It's all meant to control quality and make it easy for developers to update apps to support all controllers, but in some areas Apple's controller specification might not be strict enough.

Quality issues can also be chalked up in part to the rapid development of the first crop of MFi controllers. Apple introduced the API back in June, but developers and manufacturers had little time to get a controller out before the holiday season. One Logitech employee expressed disappointment to 9to5Mac over the quality of the controller and said that it was "put together in haste."

steelseries_stratus2

SteelSeries Stratus

One final problem with the controllers lies in developer hands, with some developers expressing reluctance to implement support for subpar hardware and others seeing no need to add support to their games.

For other developers, especially those that developed games specifically for the touchscreen, controller support just doesn't make sense. App developer Massive Damage compared the controllers to Kinect: "An optional piece of equipment with relatively low market penetration that a developer has to program and design for explicitly." It won't introduce controller support in any of its games "until iPhones come with controllers out of the box."

According to accessory maker Signal, the company currently developing an Xbox-style MFi game controller, it is not currently possible to create a reasonably priced controller (matching the cost of low-priced generic Bluetooth controllers) with the quality of those from Microsoft or Sony under the MFi program.

Though MFi game controllers are riddled with issues, there is room for improvement in the future. It is possible that with more development time, second-generation controllers could have a better build quality, and it is also possible that Apple could relax its restrictions in the future to make it easier for companies to source less expensive components. Existing controllers will also see improvements as developers embrace the technology and build specific support into a wide range of suitable games.

Popular Stories

Touchscreen MacBook Feature

Apple Is Expected to Launch These Four MacBooks in 2026

Friday January 9, 2026 8:17 am PST by
2026 could be a bumper year for Apple's Mac lineup, with the company expected to announce as many as four separate MacBook launches. Rumors suggest Apple will court both ends of the consumer spectrum, with more affordable options for students and feature-rich premium lines for users that seek the highest specifications from a laptop. Below is a breakdown of what we're expecting over the next ...
iPhone Top Left Hole Punch Face ID Feature Purple

10 Reasons to Wait for This Year's iPhone 18 Pro

Thursday January 8, 2026 2:56 am PST by
Apple's iPhone development roadmap runs several years into the future and the company is continually working with suppliers on several successive iPhone models at the same time, which is why we often get rumored features months ahead of launch. The iPhone 18 series is no different, and we already have a good idea of what to expect for the iPhone 18 Pro and iPhone 18 Pro Max. One thing worth...
proposed unicode emoji 18%402x

Squinting Face, Pickle, and Lighthouse Among New Emoji Coming to iOS

Friday January 9, 2026 4:24 am PST by
The Unicode Consortium has published a draft list of emoji that could come to smartphones and other devices in the future. The list shared by Emojipedia outlines 19 emoji candidates under consideration for Emoji 18.0, which is expected to be finalized in September 2026. Among the proposed additions are a squinting face emoji, left- and right-pointing thumb gestures, a pickle, a lighthouse, a ...
apple homekit ios 18 5

Apple Reminding Users of Pending Home App Upgrade Requirement

Friday January 9, 2026 10:08 am PST by
Back in late 2022 and early 2023, Apple rolled out a new architecture for its Apple Home platform to deliver improved performance and compatibility, although the rollout came with some hiccups that forced Apple to pull and later re-release the upgrade. Three years later, Apple is now on the verge of ending support for the old version of the Home architecture, which may result in access to...
grok logo purple gradient

U.S. Senators Ask Apple and Google to Remove X and Grok Apps Over Sexualized Image Generation

Friday January 9, 2026 9:43 am PST by
In a letter to Apple CEO Tim Cook and Google CEO Sundar Pichai, U.S. Senators Ron Wyden, Ben Ray Lujan, and Edward Markey have requested that Apple and Google remove X Corp's X and Grok apps from their app stores over recent incidents of "mass generation of nonconsensual sexualized images of women and children." X has come under fire over the past week amid reports of Grok's AI image...
iOS 26 Glass Feature

iOS 26 Shows Unusually Slow Adoption Months After Release

Thursday January 8, 2026 3:44 pm PST by
iOS 26 is showing unusually slow adoption among iPhone users months after release, according to third-party analytics. Usage data published by StatCounter (via Cult of Mac) for January 2026 indicates that only around 15 to 16% of active iPhones worldwide are running any version of iOS 26. The breakdown shows iOS 26.1 accounting for approximately 10.6% of devices, iOS 26.2 for about 4.6%, and ...
iphone fold text

iPhone Fold to Pave Way for Thinner, Brighter Display on iPhone Air 2

Friday January 9, 2026 3:37 am PST by
The iPhone Fold will be the first Apple device to adopt a Samsung-made OLED technology called CoE (Color Filter on Encapsulation), which could make the display brighter and thinner than previous panels, reports The Elec. In a traditional OLED panel, a polarizing film sits above the display to cut reflections and improve contrast. The drawback is that this film also absorbs some of the OLED's ...

Top Rated Comments

absurdamerica Avatar
157 months ago
It's not accurate to link poor build quality with Apple's guidelines. High price, yes, but build quality is not a guideline issue (but design is linked with Apple's guidelines).


If companies are forced to use an overpriced supplier by Apple they will undoubtedly look to cut costs elsewhere, like for example in their build quality.
Score: 24 Votes (Like | Disagree)
neuropsychguy Avatar
157 months ago
It's not accurate to link poor build quality with Apple's guidelines. High price, yes, but build quality is not a guideline issue (but design is linked with Apple's guidelines).
Score: 16 Votes (Like | Disagree)
NutsNGum Avatar
157 months ago
It's not accurate to link poor build quality with Apple's guidelines. High price, yes, but build quality is not a guideline issue (but design is linked with Apple's guidelines).
If Apple are explicitly telling them to use switches from a certain supplier then it sort of is Apple's fault, by proxy.
Score: 15 Votes (Like | Disagree)
pgiguere1 Avatar
157 months ago
I have read all the article and still don't understand how Apple is responsible for the poor build quality of those controllers.

Nowhere does it state they need to use cheap plastic, and there isn't any maximum price imposed by Apple. If they choose to use cheap materials to hit the $99 price tag while having a specific profit margin, that's their decision. Same goes for the poor molding with rough edges reviewers are complaining about.

Apple is only responsible for the switches and button placement/color/thumbstick range of motion, but that's not what reviewers are complaining about.

You don't see Apple releasing $499 MacBooks that have serious build quality issues then blame Intel for not making cheaper CPUs. They make a quality product first, the rest follows. Nobody's forcing those manufacturers to apply the opposite strategy.
Score: 14 Votes (Like | Disagree)
Benjamins Avatar
157 months ago
It's not accurate to link poor build quality with Apple's guidelines. High price, yes, but build quality is not a guideline issue (but design is linked with Apple's guidelines).
actually that's part of the guideline. see Apple's documentation.
Line 1053: Build quality must be bad.
j/k.
Score: 8 Votes (Like | Disagree)
TheKrs1 Avatar
157 months ago
As soon as I find one that promises a good build quality, I'd spend $100 on a controller.
Score: 6 Votes (Like | Disagree)