MacRumors

Facebook is launching a new user-to-user e-commerce service called "Marketplace" this week in the United States, United Kingdom, Australia, and New Zealand (via The Verge). The new buying and selling service will replace the Messenger tab in the main Facebook mobile app for iOS and Android.

According to Facebook Marketplace project manager Bowen Pan, almost 450 million people use the social network's various other services, like group messaging, to buy and sell items already, so "with Marketplace, Facebook is now giving users a more formal process to conduct these exchanges."

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When users tap on the new Marketplace icon, Facebook will use an algorithm to present each user with items it believes they will be interested in. This data is accumulated based on previously liked pages, and will even factor in a user's viewing, purchasing, and selling history on Marketplace after they've used the service for a while.

When an item is discovered, users can send the seller a message, or place an offer on it to see if the seller accepts. When users want to unload something of their own, the process will include taking a photo of the item, naming and describing it, setting a sell price, and confirming a current location. The company said search queries can be set to nearby (for person-to-person exchanges), or wider to other cities with the option to ship the item.

"We saw a lot of people were really just looking at coming to Marketplace without necessarily anything in particular they were looking for," Pan says. "They were just on Marketplace to casually browse through. This really mirrors an offline experience where you can go to a Sunday market or maybe the mall. You don’t know exactly what you want but you want to browse." In that sense, Marketplace feels like a hybrid between eBay, Craigslist, and Amazon.

The company said it "does not plan" to charge users fees for using Marketplace when selling items, and Pan said that a desktop version is coming but the company's focus is getting the service right on mobile as of now. On the safety and privacy side of things, Marketplace will continue Facebook's rules against selling drugs, explosives, animals, firearms, and alcohol, but in terms of specific financial security, "Facebook does not have the same kinds of protections or guarantees as, say, eBay," according to The Verge.

"We have built the tools to allow our community to report on any items that may violate our policies," Pan says. "It has well as a whole host of flags that people that can put out for people that may not be acting in the best faith. Once we see a flag, we have a team that will promptly review these and take action." Still, Facebook won’t take responsibility if you get ripped off, and it certainly will not get involved if someone decides to assault you and steal your item at the designated meeting place.

The company thinks that because users will be conducting these transactions under their real identities, it will prevent potential scams that other services might face because of their anonymity. "People on Facebook represent their real selves," Pan said. "We think knowing who you’re transacting with is very important." Facebook said the Marketplace tab will start showing up on the mobile app "over the next few days."

U.K. Consumers' Association magazine Which? has concluded that the iPhone 7 offers the worst battery life when compared against the current crop of rival flagship smartphones.

Using a series of tests designed to account for everyday usage variables, the subscriber-only magazine compared Apple's 4.7-inch phone against the Samsung Galaxy S7, HTC 10, and LG 5, and called the results "staggering".

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Whilst the iPhone 7’s 712 minutes of call time (nearly 12 hours) may sound acceptable, the rival Samsung Galaxy S7 lasted twice as long – and it doesn’t even have the longest lasting battery. The HTC 10 lasted an incredible 1,859 minutes (that’s almost 31 hours).

Internet browsing time measurements were less contrasting, nevertheless the iPhone 7 still came last.

The 615 minutes of battery life offered by the iPhone 7 is 25 minutes less than its nearest rival, the LG G5, and 175 minutes less than the top performing HTC 10. In fact, the HTC 10’s 3G internet browsing time was even longer than the iPhone 7’s 3G call time. It doesn’t make for pretty reading for Apple.

The new iPhone's poor results in the battery test shouldn't come as a surprise, given the limitations of the 4.7-inch handset's battery cell compared to its larger rivals (5.1-5.3 inches). Measured in milliampere hours, the iPhone 7 has a 1,960mAh battery, compared to the HTC 10's 3,000mAh cell, for instance, yet Which? describes this as a 'fault' of the phone.

The larger iPhone 7 Plus, on the other hand, features a 2,900 mAh battery, but wasn't mentioned in the test, perhaps because it was perceived as belonging in the 5.5-inch handset bracket populated by devices like the Galaxy S7 Edge (3600mAh) and the HTC 10 Desire (2700 mAh).

The test doesn't mention that Apple's own product specifications show that the iPhone 7 has a higher-capacity battery than the iPhone 6s (1,810mAh), and seems to continue a recent negative trend where media reports have criticized Apple's new flagship phone on the basis of its battery life. For example, last month, The Guardian ran an iPhone 7 story titled "How good can a phone be if the battery doesn't last even a day?" and claimed that its holding charge was worse than the iPhone 6s.

Related Forum: iPhone

Popular messaging app Telegram today announced the launch of a bot-powered gaming platform that enables users to play games right inside their chats.

Last year we launched a Bot Platform for Telegram. Free, powerful, and open, it was an instant hit among users and developers. Today we are aiming to push the boundaries further by launching a bot-powered Gaming Platform on Telegram. That’s right: you can now use bots to play games in your chats, complete with graphics and sound.

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The company promises 'hundreds of games' are heading for the messaging service, but around 30 are ready to go live, many of them published by developer platform gamee. Games can be anything from simple arcades and puzzles to multiplayer 3D-shooters and real-time strategy games.

Users can start a game by interacting with a chat bot, either directly or by invoking a bot from an existing conversation thread using the @gamee alias. Gamers are also able to challenge friends on the Telegram service and start up competitions across existing chats, with high scores saved and updated for every game played in a thread and gamers notified if they get overtaken in a leaderboard.

Telegram is promoting the idea of users building their own games, which it calls 'easy', and reckons some can be created in a matter of hours. The technology powering the games is HTML5, so they're loaded on-demand like ordinary web pages and therefore take up zero space on the host device.

To be able to play the games, users will need to update their apps to version 3.13, which should roll out on the App Store store today. Telegram is a free download for iPhone and iPad. [Direct Link]

U.K. mobile retailer Carphone Warehouse was today guilty of publishing a series of visuals and spec slides for Google's upcoming own-branded smartphones, a day ahead of their official unveiling (via 9to5Google).

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Due to be announced at the company's October 4th San Francisco event, Google's 5-inch 'Pixel' and 5.5-inch 'Pixel XL' smartphones feature Snapdragon 821 processors and 4GB RAM, a 2770mAh battery for the Pixel and a 3450mAh battery for the Pixel XL, and screen resolutions of 1080x1920 and 1440x2560, respectively.

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Both similar-looking handsets are available in black or white, and come with a choice of 32GB and 128GB storage capacities with the addition of a microSD slot for storage expansion, as well as what appears to be a headphone jack on the top and a USB-C port on the bottom. A 12-megapixel camera on the back, an 8-megapixel front-facing camera, and a circular fingerprint scanner on the rear also feature.

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The pulled slides from the U.K. retailer's website also show off a number of Google software services on the Android Nougat 7.1 powered devices, including free photo storage via Google Photos, and the company's Duo video chat and Allo messaging apps, not to mention a quick charge feature that claims seven hours' battery life after 15 minutes of charging.

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The two smartphones signal the company's first foray into own-branded phones in the manner of Apple and Samsung, and will allow it to have more control over the hardware running its Android OS.

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Google is said to be relying on HTC to manufacture the devices, which will be unveiled tomorrow along with a number of other expected hardware announcements, including the company's Amazon Alexa competitor, Google Home, a Daydream VR headset, 4K Chromecast 'Ultra', plus a successor to its OnHub wireless router.

Apple has recently updated Apple Maps to include Amtrak's full system of train routes across the United States and in select Canadian cities.

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Building upon support for northeast routes, Apple Maps now supports Amtrak routes in the Midwest, Northwest, South, and West regions of the U.S., and in the Canadian cities of Montréal and Vancouver. Amtrak routing is available mainly in areas where transit directions have been implemented.

Midwest:

Blue Water operating between Chicago, Illinois and Port Huron, Michigan
Wolverine operating between Chicago, Illinois and Pontiac, Michigan
Cardinal operating between Chicago, Illinois and New York, New York
Southwest Chief operating between Chicago, Illinois and Los Angeles, California
Texas Eagle operating between Chicago, Illinois and San Antonio, Texas
City of New Orleans operating between Chicago, Illinois and New Orleans, Louisiana
Empire Builder operating between Chicago, Illinois and Portland/Seattle
Illinois Service operating between Chicago, Illinois and Carbondale, Illinois
Pere Marquette operating between Grand Rapids, Michigan and Chicago, Illinois
Capitol Limited operating between Washington, D.C. and Chicago, Illinois
Hoosier State operating between Indianapolis, Indiana and Chicago, Illinois
Hiawatha operating between Milwaukee, Wisconsin and Chicago, Illinois
Missouri River Runner operating between St. Louis and Kansas City in Missouri

California:

Capitol Corridor operating between Auburn, California and San Jose, California
Coast Starlight operating between Seattle, Washington and Los Angeles, California
Pacific Surfliner operating between San Luis Obispo and San Diego in California
San Joaquins operating between San Francisco area and Bakersfield area in California
Sunset Limited operating between New Orleans, Louisiana and Los Angeles, California

South:

Auto Train operating between Lorton, Virginia and Sanford, Florida
Carolinian operating between New York, New York and Charlotte, North Carolina
Crescent operating between New York, New York and New Orleans, Louisiana
Silver Service/Palmetto operating between New York, New York and Tampa/Miami

Northwest:

Amtrak Cascades operating between Vancouver, B.C. and Eugene, Oregon

West:

Heartland Flyer operating between Oklahoma City, Oklahoma and Fort Worth, Texas

Additional northeastern routes such as Adirondack, operating between Montréal, Québec and New York, New York, and Downeaster, operating between Brunswick, Maine and Boston, Massachusetts, are also now supported.

Update: As mentioned by some readers, the California Zephyr route, operating between Chicago, Illinois and Emeryville, California, has not yet been added.

(Thanks, Alec!)

angela-ahrendtsApple updated its leadership page this weekend to reflect a minor change to Angela Ahrendts' title, which has been simplified to "Senior Vice President, Retail" as "Online Stores" has been dropped.

Ahrendts remains responsible for "strategy, real estate and development, and operations" of both Apple's physical stores and online storefront, according to her slightly updated bio.

Angela Ahrendts is Apple’s Senior Vice President of Retail, reporting to CEO Tim Cook. Angela is responsible for strategy, real estate & development, and operations of Apple’s physical stores, Apple’s online store and contact centers.

Since joining Apple in 2014, Angela has integrated Apple’s physical and digital retail businesses to create a seamless customer experience for over a billion visitors per year with the goal of educating, inspiring, entertaining and enriching communities. Apple employees set the standard for customer service in stores and online, delivering support from highly trained Geniuses and expert advice from Creative Pros to help customers get the most out of their Apple products.

The title change is likely in line with Apple's simplified retail branding, including dropping the "Store" moniker when referring to its retail locations by name. Apple has also been attempting to converge its physical and online retail experiences over the past few years, and Ahrendts' new title reflects those efforts.

Apple CEO Tim Cook drew cheers from a Salt Lake City audience on Friday as he reiterated the company's unwavering commitment to encryption and privacy protections for its customers, according to local media reports.

The comments were made during a Q&A session at the yearly meeting of the Utah Technology Council (UTC), a trade and advocacy group representing more than 5,000 technology and life-sciences companies across the U.S. state. The 55-year-old CEO was invited along with Utah senator Orrin Hatch to take the stage at the Grand America Hotel and field questions from a public audience.

Tim Cook Utah Tech Tour

Tim Cook in Q&A with senator Orrin Hatch

Calling encryption "one of the biggest issues we face," the CEO noted that most iPhone users have more personal data on their phones than in their homes. "Encryption is one of the things that makes the public safe," he said. "We feel we have a responsibility to protect our customers."

"We believe the only way to protect both your privacy and safety from a cyberattack is to encrypt," Cook told about 1,400 industry executives, tech workers and Apple fans. "We throw all of ourselves into this and are very much standing on principle in this."

Cook was responding to questions regarding the lingering impact of Apple's dispute with the FBI over the agency's demand that it build a "back door" into its software, following the use of a locked iPhone by the primary suspect in the San Bernardino mass shooting last December.

Apple refused to comply with the request from the federal agency, which dropped its pursuit of the company when investigators apparently discovered another way to retrieve the data on the suspect's phone.

During the Q&A session, Cook also talked up the emerging field of augmented reality and underscored the importance of digital photo technology in preserving personal memories, which led him onto the subject of Apple's co-founder, Cook's late friend and colleague, Steve Jobs.

The CEO spoke fondly of keeping the former chairman's office intact at the company's Cupertino campus in California, where Jobs' personal knickknacks remain in place five years after his death from pancreatic cancer at the age of 56.

"His spirit will always be the DNA of the company," said Cook. "Jobs' vision was to make the best products that enrich people's lives. Lots of things will change with Apple, but that will never change."

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

Apple has been ordered to pay more than $302 million in damages for using VirnetX Holding Corp's patented internet security technology in its FaceTime platform without permission.

According to a Reuters report filed late on Friday, the verdict was handed down by a federal jury in Texas that has a reputation for awarding favorable verdicts to plaintiffs in cases involving patent infringement.

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The U.S. district judge presiding over the case, Robert Schroeder, previously threw out VirnetX's $625.6 million win over Apple from a previous trial because he said jurors in that case may have been confused.

The case with Nevada-based patent licensor VirnetX originally began in 2010, with a jury eventually awarding the company $368 million in 2012, but that decision was thrown out in 2014 after the court decided there were problems with how the trial judge had instructed jurors on calculating damages.

VirnetX continued to pursue Apple in relation to patents it believes the company infringed upon. The previous two suits were combined by the licensor's lawyers, and in February, a jury returned with an even bigger verdict, $625.6 million – one of the highest ever in a U.S. patent case.

However, Schroeder later voided the result, saying that the repeated references to the earlier case could have confused jurors and were unfair to Apple.

In the latest trial, reports Reuters, jurors were asked to determine damages on two VirnetX patents that Apple had already been found to infringe, and to determine both infringement and damages on another two patents. The final $302.4 million award was in line with what VirnetX had been demanding.

Neither Apple nor VirnetX have commented on the latest case, although Cupertino will surely exhaust all avenues for appeals before accepting the result. In the meantime, it is facing another court proceeding over whether it willfully infinged the patents, which could lead to higher damages.

Apple is also set to contend with the trial in a second lawsuit filed by VirnetX over newer versions of Apple security features, as well as its iMessage platform.

Over the past week, a sticker pack that mimics the design of the iconic bubbles in the Messages app has rocketed to the top of the Messages App Store charts, but its popularity will be short-lived as Apple is going to pull it from the App Store.

Phoneys, currently the number two paid app in the Messages App Store in the United States, features chat bubble stickers that you can place over real messages, making it look like friends and family have said humorous things they didn't actually say. Examples include "You're my hero," "The sports team I pull for sucks," and "My political views are totally wrong."

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Given the popularity of Phoneys, it has, unsurprisingly, attracted Apple's attention, and the Cupertino company has taken issue with the app. In a phone call, an Apple employee told Phoneys developer Adam Howell that his sticker pack can't use the San Francisco font and it can't emulate the look of Messages chat bubbles. Furthermore, Apple said "prank" apps are not allowed in the App Store.

Apple's lawyers weren't happy that Phoneys got through the review process. The stickers couldn't be blue or green, they couldn't use San Francisco as the typeface, and the app could no longer be marketed as a "prank" app, because Apple doesn't approve prank apps (even though I myself had never used the word "prank" when marketing Phoneys, others did, and I certainly understood where he was coming from).

Apple is not pulling the app from the App Store immediately, but has given Howell a week to change the look of the app so that the text bubbles no longer resemble Messages chat bubbles. He's been asked to change them to "comic book cartoon bubbles," and if that doesn't happen, Phoneys will be removed by Apple.

Howell has not yet decided whether he'll leave the app as is for the people who already purchased it or if he'll update it with a new look as instructed by Apple so that he can continue providing updates and new content going forward.

Phoneys continues to be available from the App Store in its current incarnation for $0.99 [Direct Link], but potential buyers should know that it's either never going to see another update or it'll be updated to look significantly different.

For this week's giveaway, we've teamed up with popular accessory maker Pad & Quill to give MacRumors readers a chance to win an expertly crafted case designed for the iPhone 7 and iPhone 7 Plus.

Pad & Quill makes a wide range of accessories for Apple's iOS devices, all made by hand from high-quality wood and leather, and its new line of iPhone 7 cases are no exception.

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The Luxury Pocket Book iPhone 7 Case, the first case we're giving away, is a book-style case that's designed to both house and protect the iPhone 7. It features a cover made from full-grain American saddle leather to keep the iPhone 7's screen safe from scratches when in a pocket, and it has a birch wood cradle that holds the iPhone in place in case of a drop or impact while still leaving ports fully accessible.

Designed to perfectly fit the iPhone 7 or the iPhone 7 Plus, it comes with a wood frame to protect the area around the camera and a bookmark accent to complete the look. Inside the cover, there's space for up to five cards (six in the iPhone 7 Plus version) along with a clear ID pocket and a hidden cash pocket.

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Available in several tasteful color combinations, the Luxury Book iPhone 7 case is priced at $99.95 while the iPhone 7 Plus version is priced at $109.95.

We're also giving away some of Pad & Quill's Woodline cases for the iPhone 7 and the iPhone 7 Plus, priced at $49.95. Available in four hard woods, including American Cherry, Rosewood, Premium American Walnut, and Zebra Wood, the Woodline is billed as the "world's thinnest, strongest wood case" for the iPhone 7 and 7 Plus.

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The Woodline case snaps onto the two devices and has been crafted to fit perfectly with access to all ports. It's got an ultra-strong polymer core, able to keep the iPhone safe from drops. The case measures in at less than a millimeter thin and is 5x stronger than steel at the same weight. The wood is polished and resistant to scratches so it will look great for a long time.


Three MacRumors readers will win one of Pad & Quill's Luxury Book Cases and three MacRumors readers will win one of Pad & Quill's Woodline cases, all in the size and color of the winner's choosing. If you don't have an iPhone 7 or an iPhone 7 Plus, you can still enter - Pad & Quill is also offering its Luxury Book and Woodline cases for the iPhone 6/6s/6 Plus/6s Plus to winners.

To enter to win, use the Rafflecopter widget below and enter an email address. Email addresses will be used solely for contact purposes to reach the winner and send the prize. You can earn additional entries by subscribing to our weekly newsletter, subscribing to our YouTube channel, following us on Twitter, or visiting the MacRumors Facebook page.

Due to the complexities of international laws regarding giveaways, only U.S. residents who are 18 years of age or older are eligible to enter. To offer feedback or get more information on the giveaway restrictions, please refer to our Site Feedback section, as that is where discussion of the rules will be redirected.

The contest will run from today (September 30) at 11:00 a.m. Pacific Time through 11:00 a.m. Pacific Time on October 7. The winners will be chosen randomly on October 7 and will be contacted by email. The winners will have 48 hours to respond and provide a shipping address before new winners are chosen. Prizes will be shipped in mid to late October.

Less than a month after the last update on the ongoing construction of Apple's new spaceship campus in Cupertino, California, a few new drone videos have been shared online showcasing the progress of the project. The biggest changes over the past few weeks center around the appearance of lights on the outside of the ring-shaped building, along with fewer construction cranes, suggesting the near-completion of the campus as work shifts from architectural to electrical and the surrounding landscape features.

In the center of the campus, the large water feature has begun receiving its foundation, but otherwise no additional progress has been made on the surrounding garden area. In the last update, the outline of the pond and large new boulders and greenery were some of the most noticeable changes.


The video shows off the progress of the underground auditorium, which Apple plans to use for future product and service reveals, as well as the beginnings of one of seven campus cafe locations appearing on the outside edge of the spaceship building. A brief glimpse of the underground tunnels connecting various parts of the campus can also be seen towards the end of the video.

In a second drone video of the construction ongoing at Apple Campus 2, solar panel installation on the roof of the main building is estimated to be at 40 percent complete. It also provides closer shots of the underground auditorium, and the collection of peripheral buildings lined up on Tantau Avenue near the campus.


Apple plans to include a few amenities for its employees located on the campus, including various exercise-focused zones like joggling and cycling trails, and courts for basketball and tennis. The project is expected to be completed by the end of 2016, with employees moving in towards the beginning of 2017.

Apple has announced that iPhone 7 and iPhone 7 Plus launch in India on October 7 and in Macao, Macedonia, Malaysia, Montenegro, South Africa, and Turkey on October 14.

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The smartphones also launch in Ukraine on October 7, and in South Korea and Thailand on October 21, according to local news reports.

In India, the iPhone 7 and iPhone 7 Plus will be available through online shops Flipkart, which began accepting pre-orders earlier today, and Infibeam. Pricing starts at Rs 60,000, with trade-in deals available.

In South Africa, the smartphones will be available through Cell C, iStore, and select other carriers and resellers in the country. Pricing starts at R12 999 for iPhone 7 and R15 499 for iPhone 7 Plus.

iPhone 7 and iPhone 7 Plus launched in the United States, Australia, Canada, France, Germany, the United Kingdom, and other first wave countries on September 16, followed by over 30 more countries on September 23.

Additional countries will likely follow.

Related Forum: iPhone

Apple is said to be in talks with Japanese electronics maker Sharp to create OLED displays for next-generation iPhones, with the ultimate outcome of the deal depending on Sharp's capacity to output a large amount of displays (via Bloomberg). The Osaka-based company would be one of a handful of OLED suppliers for Apple, and the deal is said to originate from the Cupertino company's "desire to increase the number of suppliers for OLED screens" for a number of future devices.

The rumor of Apple's negotiations with Sharp followed a report on Friday that said the electronics manufacturer is set to spend $570 million on OLED panel production. Sharp will use the funds to purchase equipment for OLED production in its Osaka and Mie factories, with the ultimate goal to start production "by June 2018." According to some watching the negotiations, Apple is encouraging Sharp to enter the OLED business.

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“Apple has unofficially or as a nod encouraged Sharp to go into it,” said Amir Anvarzadeh, Singapore-based head of Japanese equity sales at BGC Partners Inc., in a phone interview. “Apple’s general strategy is to increase the competition on the supply side, and dilute the risk exposure to one company.”

“This investment is in response to what Apple is doing,” said Hideki Yasuda, an analyst at Ace Research Institute in Tokyo. “Production isn’t likely to begin until the second half of 2018, so the impact to profit won’t be until after that.”

Earlier in the year, Sharp was acquired by another Apple supplier, Foxconn, in a $6.2 billion takeover that saved the former company from a string of financial losses and $4.3 billion in debt, which Foxconn was reported as prepared to take on. The investment in OLED screen technology is said to be a "strategic plan" adopted from Foxconn as the two companies follow Apple into the future of iPhone manufacturing. Apple reportedly accounts for 27 percent of Sharp's revenue.

Next year's so-called "iPhone 8" is believed to come with an OLED display, along with an all-glass body, edge-to-edge, bezel-free display, and a Home button that's integrated into the screen. Since Sharp's OLED facilities are aiming for a mid-to-late 2018 output, the manufacturer will miss 2017's mega-cycle iPhone launch, however. Currently, the only supplier signed on to create OLED displays for the iPhone 8 is Samsung.

Related Forum: iPhone

Apple-Pay-250x434 (1) copyTaiwan's Financial Supervisory Commission has begun accepting applications from the country's banks for offering Apple Pay to their customers, according to a report out today (via DigiTimes).

The mobile payment service will initially be limited to the use of credit cards, although other financial card systems like debit cards are expected to be allowed at a later date.

Apple Pay is expected to be provided by Taiwan's four big banks – CTBC Bank, Cathay United Commercial Bank, E.SUN Commercial Bank, and Taishin International Bank. Customers should be able to apply to use Apple Pay at the end of the year at the earliest.

Last month, Taiwan became joint-third in line with Switzerland to adopt Apple's carrier billing feature for iTunes users, allowing them to charge app and media transactions directly to their cellphone bill.

Apple debuted the billing scheme in Germany back in October 2015, before rolling it out to users in Russia a month later. Apple is likely to continue to expand the initiative to more countries as it seeks to secure deals with carriers for lower transaction handling rates.

Related Roundup: Apple Pay
Tag: Taiwan

Exploit acquisition platform Zerodium has increased its reward for a successful jailbreak of iOS 10 to $1.5 million, far surpassing Apple's recent payout offer for discovering and reporting vulnerabilities in its software.

Late last year, Zerodium briefly offered and paid out $1 million to one hacking team for the successful creation of a browser-based jailbreak for iOS 9.1 and 9.2, but dropped the going rate for an exploit to $500,000.

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Rather than report the vulnerabilities to Apple, Zerodium said that it would sell the exploit to its customers, which include major technology, finance, and defense corporations, as well as government agencies.

Instead of being limited to a specific timeframe, the new $1.5 million reward is a permanent offer that aims to compensate for Apple's recently hardened security regime, said Zerodium founder Chaouki Bekrar.

We've increased the price due to the increased security for both iOS 10 and Android 7, and we would like to attract more researchers all year long, not just during a specific bounty period as we did last time.

At the same time, Zerodium's decision to up its bug bounty can be seen as a response to the imminent launch of Apple's own program.

Last month at the annual Black Hat Conference, Apple announced the launch of an invite-only Security Bounty Program that would offer rewards of up to $200,000 to researchers depending on the vulnerability discovered. Apple said the program would be limited to a few dozen researchers and would go live in September.

Earlier this week, several news media outlets were seemingly duped into reporting on an alleged 'secret' meeting of prominent hackers at Apple's Campus in Cupertino, which was supposed to include a briefing on the company's bug bounty program. The meeting was apparently a hoax perpetrated by the hackers themselves.

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

Related Forum: iOS 10

Adobe has updated its Lightroom app for iOS to take advantage of the enhanced cameras on the iPhone 7 and iPhone 7 Plus.

The latest version of Lightroom for iPhone, v2.5.2, brings specific lens and sensor profiles for both of Apple's new devices, featuring specific dual-lens optimizations for the 5.5-inch handset.

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The update also brings improved color, noise, and lens profiles for Adobe's digital negative (DNG) image format when used in conjunction with the iPhone 7 series, allowing photographers to edit images while avoiding the bugbear of visible distortions typically brought about by lossy data compression.

In addition to support for Adobe's RAW file format, the new iteration of Lightroom supports the DCI-P3 wide color gamut display featured in iPhone 7 and 7 Plus, and first seen in the 9.7-inch iPad Pro. The improved standard offers 25 percent more color than sRGB.

The latest update builds on Adobe's last, version 2.5, which brought RAW shooting capability to owners of Apple devices equipped with a 12-megapixel camera, including the iPhone 6s and 6s Plus, 9.7-inch iPad Pro, and iPhone SE.

Adobe Photoshop Lightroom for iPhone is a free download for iPhone and iPad on the App Store. [Direct Link]

Related Forum: iPhone

As promised last week, The CW network today released a new Apple TV app that allows all fourth-generation Apple TV owners to watch new episodes of shows on the network for free with no cable authentication or login required.

All of the shows on The CW, including Supergirl, The Flash, Jane The Virgin, Arrow, Crazy Ex-Girlfriend, iZombie, Supernatural, DC's Legends of Tomorrow, The 100 Vampire Diaries, Reign, and The Originals are available to watch, with ads. Users simply need to download the app and click play on a show to watch, with no other hoops to jump through.

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The CW's iOS and Apple TV apps focus on only the newest episodes, with no archived content available from past seasons. Only five episodes from the most recent season are available to watch, but it's all free and should be welcome news to cord cutters who are hoping other television networks might adopt similar policies.

On iOS devices, an update to the CW app introduces support for both AirPlay and Chromecast, allowing content from the iOS app to be streamed to a television set as an alternative to using the Apple TV app or as a way to watch The CW's content on television sets without owning a fourth-generation Apple TV.

The CW can be downloaded from the App Store for free. [Direct Link]

Snowman has announced that Alto's Adventure has been updated with in-game haptic feedback on iPhone 7 and iPhone 7 Plus, making it one of the first-ever iOS games to support the new Taptic Engine.

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Now, when playing the game, users will experience subtle vibrations when completing in-game tasks, such as collecting a wayward llama, sliding over an ice boost, or snapping a shot in Photo Mode. Even small interactions such as reaching minimum or maximum zoom are now accompanied by haptic feedback.

Thanks to the expanded Taptic Engine, we’ve been able to pinpoint exciting moments in a run and tie them to more precise vibrational feedback. Now, you’ll feel a nice jolt of satisfaction upon collecting a wayward llama or sliding over an ice boost. The golden burst of a super coin or powdery landing of a huge combo will hopefully be a little more thrilling.

We’ve even tried to give some consideration to calmer moments: reaching minimum & maximum zoom or snapping the perfect shot in Photo Mode will vibrate like a real camera, immersing you in the joys of being your own mountain photographer. The list goes on, but rather than spoil it all, we’re excited for players to stumble onto each new interaction and find their favourite ones.

The functionality is made possible by an expanded Taptic Engine in Apple's latest iPhones. Whereas the Taptic Engine on iPhone 6s was limited to 3D Touch and very few other system interactions, haptic feedback now has much wider iOS support, and developers are able to put the Taptic Engine to work in third-party apps.

Alto's Adventure is a beautiful endless runner in which you control a snowboarder through procedurally generated mountains and valleys, amid thunderstorms, blizzards, fog, rainbows, and shooting stars. The game features physics-based gameplay, along with fully dynamic lighting and weather effects.


Alto's Adventure is $3.99 on the App Store [Direct Link] for iPhone and iPad. Version 1.4.1 is available now as a free update for existing users.