Bethesda and Zenimax today announced that it plans to release The Elder Scrolls Online MMO on Friday, April 4, 2014 on both the Mac and the PC, with a console release coming later in June.
The Elder Scrolls Online, initially announced in mid–2012, is part of the Elder Scrolls franchise, which has included open world role-playing games like Daggerfall, Morrowind, Oblivion, and Skyrim.
Like other games in the series, The Elder Scrolls Online is set on the continent of Tamriel and will feature a storyline that is indirectly connected with the storylines from previous games, set 1,000 years before the events of Skyrim. Along with a release date, a new trailer for the game is also available.
According to Game Director Matt Firor, major systems development has been completed and the development team is focused on polishing content, improving combat, and fixing bugs.
Game development is coming along very well. We completed major systems development, and are focusing on making this the Elder Scrolls game you expect: polishing the hundreds and hundreds of hours of content, making combat even more fun and responsive, fixing quest issues, and much, much more. In fact, we plan on spending the next few months before launch reacting to the latest feedback from internal and external testers and gameplay data we have collected.
The Elder Scrolls Online has been in beta testing for the last year, and the company plans to expand beta testing opportunities ahead of the game's April release.
Top Rated Comments
I hope this is a sign that Bethesda is acknowledging the Mac exists. It would be great to see Dishonored, Skyrim, and the inevitable Fallout 4 get ports.
Curse is addons. A mod is something like Median for Diablo 2.
I am SO looking forward to this. Let's just hope it's not a sub-standard port.
Does WoW or Eve Online have mods? I don't see how you can have mods for an online RPG.
(If they do have mods I'll feel pretty embarrassed)