After first appearing at the iPhone 5 media event in September of 2012, interactive free-to-play app Clumsy Ninja has finally hit the U.S. App Store following an October soft launch in Singapore.
Clumsy Ninja incorporates ragdoll physics, allowing users to interact with an on-screen ninja in a variety of ways. The ninja can be trained to learn tricks and special Ninja Moves, earning Ninja Belts, and he can also be tossed, thrown, and tickled.
The app includes more than 70 unique items, including options like trampolines and punching bags. There are also several different locations to explore, characters to meet, games to play, and quests to complete.
Ninjas can be customized with suits, belts, and headbands, and photos can be shared with friends. According to the developers, Clumsy Ninja uses a special simulation technology that is designed to provide ultra realistic movements and interactions.
UNFORGETTABLE MOMENTS
Clumsy Ninja is a living virtual friend who thinks and acts with real intelligence - and a lot of clumsiness! You'll experience unique moments with your ninja and his companions every time you play!FIRST ON TOUCH DEVICES!
Clumsy Ninja is the first game on touch devices to ever use the EUPHORIA simulation technology – producing the most believable character you’ve ever seen.
Clumsy Ninja is available now and can be downloaded from the App Store for free. [Direct Link]
Top Rated Comments
How about "free-to-start-with"?
They should really fix this whole IAP mess. I don't think IAP is bad in and of itself. The problem is you don't know upfront roughly how much the game will cost.
The burning question is: how obnoxious is the IAP? I don't know whether I want to download this or not until I find some review that dig into this.
How about this: games with IAP always include an uber IAP that includes all the purchaseable content plus boosts the supply constables in-game so that a reasonable player would never need to buy.
AND: include the price of the uber IAP in marketing so people know about it.
That gives people the choice: I can do "free-to-play" with the possibility of needing IAP to have fun, or play $X to get the whole enchilada up-front.
I think they should be categorized like the following:
"Free Download" (that means the app is free to download, and there are no IAPs available)
"Free Download with IAP" (free download, but there are IAPs available in the App Store)
"Paid App" (you pay to download the app)