With the launch of iOS 7, Realmac released a new universal Clear app to replace its original iPhone-only app, which it planned to discontinue.
Following customer backlash over the plan to eliminate the existing Clear for iPhone app, Realmac has reversed course and announced plans to continue support for both the original Clear app and the universal app, which has now been rebranded as Clear+.
The original iPhone app will now receive an iOS 7 update, complete with the iOS 7 redesign and new themes, and Realmac will continue to support all versions of Clear.
We're bringing back the stand-alone iPhone version of Clear, and we'll be updating it for existing users with new iPhone features.
To that end, we've submitted an update that includes the iPhone enhancements for iOS 7 (including the new list themes) and will be releasing it as soon as Apple approves it.
To make it easy to differentiate, we're now calling Clear for iOS 7 "Clear+" to signify that it’s for all your iOS devices.
Launched in early 2012, Clear is a to-do app that received accolades for its minimalistic, gesture-based design. Since its iPhone release, the app has been expanded to both the Mac and the iPad.
- Clear for iPhone can be downloaded from the App Store for $0.99. [Direct Link]
- Clear+ for iPhone/iPad can be downloaded from the App Store for $4.99 [Direct Link]
- Clear for Mac can be downloaded from the Mac App Store for $9.99. [Direct Link]
Top Rated Comments
I love Clear, but this is exactly what happens when you make minimalist software, unless you add in a bunch of genuinely evolutionary features it just looks like you're money grabbing.
Isn't the old OmniFocus 5 years old now? How long should they continue to support something that old?
Yes. Yes, it is.
The heart of the problem, in my judgment, is the rigidity of the App Store. Developers have no easy way to market their apps beyond the tools Apple offers. That is: no upgrade pricing and no partial pricing (e.g. to pay and get only iPhone support of a universal app). Instead developers have to make a choice between offering the update for free, raising the price, offering a completely new app, or making something work with in-app purchases. Why not give developers the flexibility they need? Who is Apple to decide how developers can market their apps?