Popular indie side-scrolling adventure game Terraria has launched for iOS, bringing a mobile optimized version of the title that was previously released on other platforms. The game includes streamlined touch controls as well as new tutorials, and features the same randomly-generated sandbox gameplay that was found in the original release of the game, such various customizable types of blocks, monsters, bosses, and NPCs.
In Terraria, every world is unique -- from the floating islands in the sky to the deepest level of The Underworld. Adventure to the ends of the earth, and defeat villainous bosses along the way. The world is your canvas!
The game was originally released for the PC in 2011, and launched on the PlayStation Network and Xbox Live Arcade early last year. Additionally, our sister site TouchArcade has shared a few details on the game. Terraria is $4.99 and can be downloaded on the App Store. [Direct Link]
Top Rated Comments
People see to have no problems paying hundreds of dollars for a phone, but when a game on the App Store isn't $1 the world falls apart.
Because a game doesn't have to look like crysis to be fun. I think pixel graphics are great. I love the crisp visual style. Its amazing how artists can relay so much detail with 32x32px tiles. This is what's so great about the industry right now, we have so much to choose from.
This game was made by only two people in 6 months. That's quite a feat.
I don't know that pixel art is any cheaper than other forms of sprite (image) based art in games. I do think 3D animation is more expensive, because there are fewer good 3D animators out there and many have been snapped up by the big studios.
However, between more painterly sprites and pixel art, that's a toss up. Pixel art is actually harder than people think from a design standpoint, because you have to design something that people recognize immediately, using limited resources (pixels).
Or paying 59.99 for console games.... I've played a very good FPS on my iPad that cost 4.99.