Last month, Firaxis and 2K Games released XCOM: Enemy Unknown for iPhone and iPad, an extremely popular and well-regarded title on both consoles and the PC.

XCOM is known as an 'AAA title' in the industry; a major game with significant investments in both marketing and development. The company set the price of XCOM's iOS version at $20, well above the price for most games on the platform -- but the gamble worked out.

Strauss Zelnick, the CEO of Take-Two Interactive -- the corporation ultimately behind the game -- gave an interview with GamesIndustry.biz (via TUAW) where he explained that XCOM proved that customers are willing to pay a premium price for a premium experience, even on mobile devices.

NewImage

Zelnick said the game was not just critically acclaimed with a Metacritic average of 92, but commercially successful as well. In its first week of release, Zelnick said the adaptation was on Apple's top 10 grossing iPad app chart.

"The success of XCOM: Enemy Unknown for iOS illustrates that consumers are willing to pay a premium price for a premium entertainment experience on any platform. This bodes well for the opportunity to deliver profitably our most immersive new AAA titles to mobile platforms as they evolve."

XCOM: Enemy Unknown can be downloaded from the App Store for $19.99. [Direct Link]

Top Rated Comments

pipa Avatar
148 months ago
I hope more big devs see this and start producing more console type games. I would pay 20 to 30 dollars for big titles. Hats off to take two for taking a chance with their pricing model.
Score: 9 Votes (Like | Disagree)
firewood Avatar
148 months ago
The question is how many more copies would they have sold at $10 or $5.
I've done this experiment, lowering the price of an app to see if more copies would sell. What happens is there is an initial burst of downloads for about two days. Then the number of sales drops to where I am averaging less revenue per day than at the higher price, resulting in me making almost 2X lower daily income for a price drop of 2X or more (but increasing my potential support costs because of all those additional customers). The additional number of copies sold don't make up for the lower price.

This seems to prove to me that most real buyers for my apps are willing to pay significantly more than 99 cents. So, IMHO, many iOS developers should raise their prices if they are using their app business to help feed their families and pay the rent. $19.99 seems like a perfectly good price point for a well polished and reasonably unique iOS app.
Score: 8 Votes (Like | Disagree)
duddy Avatar
148 months ago
Especially important now that iOS 7 is bringing gamepad support.
Score: 5 Votes (Like | Disagree)
Dulcimer Avatar
148 months ago
Yes! Mobile game developers, please keep making more premium titles and less freemium games.
Score: 4 Votes (Like | Disagree)
fouldsc Avatar
148 months ago
I've done this experiment, lowering the price of an app to see if more copies would sell. What happens is there is an initial burst of downloads for about two days. Then the number of sales drops to where I am averaging less revenue per day than at the higher price, resulting in me making almost 2X lower daily income for a price drop of 2X or more (but increasing my potential support costs because of all those additional customers). The additional number of copies sold don't make up for the lower price.

This seems to prove to me that most real buyers for my apps are willing to pay significantly more than 99 cents. So, IMHO, many iOS developers should raise their prices if they are using their app business to help feed their families and pay the rent. $19.99 seems like a perfectly good price point for a well polished and reasonably unique iOS app.

I concur with this. Infact I found increasing my price has INCREASED sales as if people see a quality product with a proper price tag and good reviews it makes more sense to them than something offering the earth for 99c (to good to be true).


The age of the 99c app/game has to end as unless you have a massive (and I mean MASSIVE) hit you don't make enough to survive.
Score: 3 Votes (Like | Disagree)
Ichabod. Avatar
148 months ago
I hope this leads to an era of very powerful games on mobile devices.

I can't wait to see what devs end up doing with the game pad interfaces that are planned :D
Score: 2 Votes (Like | Disagree)

Popular Stories

iPhone SE 4 Thumb 1

iPhone SE 4 With Apple's Own 5G Modem 'Confirmed' to Launch in March

Tuesday November 19, 2024 12:12 pm PST by
Barclays analyst Tom O'Malley and his colleagues recently traveled to Asia to meet with various electronics manufacturers and suppliers. In a research note this week, outlining key takeaways from the trip, the analysts said they have "confirmed" that a fourth-generation iPhone SE with an Apple-designed 5G modem is slated to launch towards the end of the first quarter next year. In line with previo...
airtag purple

AirTag 2 Rumored to Launch Next Year With These New Features

Sunday November 17, 2024 5:18 am PST by
Apple released the AirTag in April 2021, so it is now three over and a half years old. While the AirTag has not received any hardware updates since then, a new version of the item tracking accessory is rumored to be in development. Below, we recap rumors about a second-generation AirTag. Timing Apple is aiming to release a new AirTag in mid-2025, according to Bloomberg's Mark Gurman....
Magic Mouse Next to Keyboard

No, Apple CEO Tim Cook Didn't Say He Prefers Logitech's MX Master 3 Over the Magic Mouse

Sunday November 17, 2024 3:03 pm PST by
While the Logitech MX Master 3 is a terrific mouse for the Mac, reports claiming that Apple CEO Tim Cook prefers that mouse over the Magic Mouse are false. The Wall Street Journal last month published an interview with Cook, in which he said he uses every Apple product every day. Soon after, The Verge's Wes Davis attempted to replicate using every Apple product in a single day. During that...
Generic iOS 18 Feature Real Mock

Apple Releases iOS 18.1.1 and iPadOS 18.1.1 With Security Fixes

Tuesday November 19, 2024 10:10 am PST by
Apple today released iOS 18.1.1 and iPadOS 18.1.1, minor updates to the iOS 18 and iPadOS 18 operating systems that debuted earlier in September. iOS 18.1.1 and iPadOS 18.1.1 come three weeks after the launch of iOS 18.1. The new software can be downloaded on eligible iPhones and iPads over-the-air by going to Settings > General > Software Update. Apple has also released iOS 17.7.2 for...
at t turbo indicator iphone 16 pro max v0 8hrh7w5f3w1e1

AT&T Turbo Indicator Showing Up in iPhone Status Bar for Subscribers

Wednesday November 20, 2024 3:42 am PST by
AT&T has begun displaying "Turbo" in the iPhone carrier label for customers subscribed to its premium network prioritization service, according to reports on Reddit. The new indicator seems to have started appearing after users updated to iOS 18.1.1, but that could be just coincidence. Image credit: Reddit user No_Highlight7476 The Turbo feature provides enhanced network performance through ...
iPhone 17 Slim Feature Single Camera 1 Redux

'iPhone 17 Air' Rumored to Surpass iPhone 6 as Thinnest iPhone Ever

Monday November 18, 2024 1:07 pm PST by
In a research note with Hong Kong-based investment bank Haitong today, obtained by MacRumors, Apple analyst Jeff Pu said he agrees with a recent rumor claiming that the so-called "iPhone 17 Air" will be around 6mm thick. "We agreed with the recent chatter of an 6mm thickness ultra-slim design of the iPhone 17 Slim model," he wrote. If that measurement proves to be accurate, there would be ...
bug security vulnerability issue fix larry

Make Sure to Update: iOS 18.1.1 and macOS Sequoia 15.1.1 Fix Actively Exploited Vulnerabilities

Tuesday November 19, 2024 10:52 am PST by
The iOS 18.1.1, iPadOS 18.1.1, and macOS Sequoia 15.1.1 updates that Apple released today address JavaScriptCore and WebKit vulnerabilities that Apple says have been actively exploited on some devices. With the JavaScriptCore vulnerability, processing maliciously crafted web content could lead to arbitrary code execution. The WebKit vulnerability had the same issue with maliciously crafted...