Last night, a number of employees of longtime Mac developer Ambrosia Software tweeted that they had been let go from their jobs and that the company was shutting down.
However, today The Mac Observer spoke with Ambrosia president Andrew Welch who said the company is not shutting down but employees had been let go.
Mr. Welch didn't say if Ambrosia is scaling back on its app lineup, but his confirmation that the company isn't shutting down is good news for the people that rely on its products. Snapz Pro X and WireTap Studio, for example, are critical tools for many writers, bloggers, and podcasters, and losing those would mean some serious redesigning of workflows.
Ambrosia has a long line of games and utilities that it has developed and distributed over the years, including Deimos Rising which came preinstalled on a number of Macs ten years ago, and the Asteroids-style shooter Maelstrom that put the company on the map in 1993.
Top Rated Comments
This is what happens when we race to to bottom on software pricing and everyone else thinks software is free.:(
If true, this is really a pity - Ambrosia takes me back to the 90s, where TRULY HONEST Mac gaming development took place (not just crappy Cider wraps and the like), with jewels like Maelstrom and Escape Velocity.
The EV series was one of the best ever in terms of space strategy games, and I would love to have it on the iPad - heck, the other day I almost bought EV Nova, which still runs fine on OS X..!
Good luck to them..!
On top of their games they also had a significant number of Mac utilities that were always a quality product.
Ambrosia is a remnant of the Pre-OS X days.
Their Mondo Solitaire was last updated in April 2012.
It appeared that they are still not up to speed on the new App Store world.
I have a couple of friends say your friends are irrelevant. Isn't that weird?